1 00:00:00,940 --> 00:00:02,290 Well, it's four days. 2 00:00:02,890 --> 00:00:05,510 We didn't put enough time for the business. 3 00:00:05,530 --> 00:00:09,210 You have to put as much time as you as you can. 4 00:00:09,220 --> 00:00:15,790 You have to put as much time as you can because this is the base of our character. 5 00:00:15,790 --> 00:00:24,040 And as I explained in the last video, the primary forms are the most important phase of the sculpting. 6 00:00:24,520 --> 00:00:28,480 This is going to define how your character is going to look. 7 00:00:29,200 --> 00:00:37,120 So put as much time as you can in making the base mesh and making the base of your character as best 8 00:00:37,120 --> 00:00:37,690 as you can. 9 00:00:38,440 --> 00:00:43,570 But we always have the option of looking at Internet. 10 00:00:43,570 --> 00:00:52,780 For example, if you go to Internet and search for base mesh, like base mesh like maybe human base 11 00:00:52,780 --> 00:01:01,090 mesh, all that human base mesh treaty such that in Google and you get a lot of sides, all two sides 12 00:01:01,630 --> 00:01:06,670 that you can find that you can download the best base mesh you can. 13 00:01:07,480 --> 00:01:15,490 For example, on this website or he come wrote you can go and to come wrote with dot com and I have 14 00:01:15,490 --> 00:01:21,310 a lot of artists out there that have shared that their basements just like this artist over here that 15 00:01:21,310 --> 00:01:22,330 are ours. 16 00:01:23,150 --> 00:01:32,530 I know him for a while and he has very good base meshes for free, like most of them are for free. 17 00:01:34,700 --> 00:01:35,010 Right. 18 00:01:35,030 --> 00:01:37,760 These are for like couple of dollars. 19 00:01:37,760 --> 00:01:44,240 But the the other ones, the other businesses for free like these are all for free. 20 00:01:44,240 --> 00:01:51,510 And there's this craze and you get the ball in the fire as well as these are made in blender. 21 00:01:51,530 --> 00:01:54,710 So the guy made these in blender. 22 00:01:54,710 --> 00:01:57,620 You can access to the base for as for free. 23 00:01:57,680 --> 00:01:59,450 As you can see, this is $0. 24 00:01:59,960 --> 00:02:08,479 So you can just go to game road and search for it or if you're interested in downloading base which 25 00:02:08,479 --> 00:02:08,840 is. 26 00:02:10,210 --> 00:02:13,440 You can find many businesses that magnetic symbolic. 27 00:02:13,450 --> 00:02:16,150 A dragon character. 28 00:02:16,360 --> 00:02:18,610 A human, a dragon seems. 29 00:02:21,980 --> 00:02:23,520 And then base Ms.. 30 00:02:26,280 --> 00:02:27,560 So there's bass mesh. 31 00:02:27,750 --> 00:02:30,180 So I downloaded this one for you to show you. 32 00:02:30,180 --> 00:02:32,070 Just show you how it looks. 33 00:02:32,170 --> 00:02:37,530 So as you can see, this is a pretty much good business, right? 34 00:02:37,800 --> 00:02:45,920 And to make something like this, you have to put like a couple of hours, at least like three, 3 hours, 35 00:02:46,110 --> 00:02:49,840 4 hours to make something I curious like this. 36 00:02:49,860 --> 00:02:50,280 All right. 37 00:02:50,460 --> 00:02:52,530 So it's not like. 38 00:02:52,830 --> 00:02:57,450 Yeah, it was so easy to make, like, half an hour or something. 39 00:02:57,630 --> 00:02:59,550 It takes a lot of time to make this. 40 00:03:00,000 --> 00:03:00,780 So maybe. 41 00:03:00,930 --> 00:03:03,880 Maybe when you got a lot more. 42 00:03:04,590 --> 00:03:09,240 When you practice a lot more in a sculpting and, you know, anatomy. 43 00:03:09,360 --> 00:03:09,660 All right. 44 00:03:09,690 --> 00:03:11,790 So this is very good. 45 00:03:11,790 --> 00:03:13,140 And that's what we like to use. 46 00:03:13,140 --> 00:03:18,990 A lot of this is a Q it's many come so and that's for me. 47 00:03:19,110 --> 00:03:19,450 All right. 48 00:03:20,310 --> 00:03:26,670 I mean it got good with the anatomy all that you can always use a base mesh like this downloaded from 49 00:03:26,670 --> 00:03:27,270 the Internet. 50 00:03:28,110 --> 00:03:33,570 And then if we go to sculpt, what the good thing about this artist that I showed you is that he made 51 00:03:33,570 --> 00:03:36,270 this in Blender and he made this with face. 52 00:03:36,270 --> 00:03:36,990 It's all right. 53 00:03:37,980 --> 00:03:42,600 So these are the faces we have, and that is pretty handy. 54 00:03:42,600 --> 00:03:49,650 So you can just if you don't want to work with the chest, you can go and press shift edge to hide that. 55 00:03:49,680 --> 00:03:56,070 If you don't want to make changes to the head or you can go to the head. 56 00:03:56,800 --> 00:03:58,650 We have all these amazing. 57 00:04:00,910 --> 00:04:05,860 Like geometric shapes or here that we can do. 58 00:04:05,860 --> 00:04:07,090 Finally we can go. 59 00:04:07,090 --> 00:04:10,390 And this is the biceps, for example, right? 60 00:04:10,780 --> 00:04:16,570 We can go and press edge to hide this, to hide all the other things. 61 00:04:17,110 --> 00:04:22,730 We can go and use inflates to inflate the voice of twins. 62 00:04:22,750 --> 00:04:23,890 That's right. 63 00:04:24,220 --> 00:04:28,570 Now we have a big like big arm like this. 64 00:04:30,730 --> 00:04:39,910 Now we can go and maybe make the same thing for the form like make it inflates all search. 65 00:04:41,210 --> 00:04:42,680 This muscle as well. 66 00:04:43,940 --> 00:04:45,170 It's all touch. 67 00:04:46,220 --> 00:04:52,370 Or we can quickly change how the cursor looks like this. 68 00:05:02,420 --> 00:05:10,280 All right, then we can change the character easily like this and maybe inflate the whole thing over 69 00:05:10,280 --> 00:05:10,670 here. 70 00:05:11,810 --> 00:05:21,260 The now we have a much bulky character over here, and then when we're happy, we can either because 71 00:05:21,260 --> 00:05:24,650 this was made it really good geometry. 72 00:05:24,650 --> 00:05:26,960 So you don't need to grimace. 73 00:05:26,960 --> 00:05:28,160 It's all right. 74 00:05:28,710 --> 00:05:30,560 They can either go too. 75 00:05:30,740 --> 00:05:41,480 If you're happy with how this shapes look, you can just go to modify as the multi resolution just subdivided 76 00:05:41,630 --> 00:05:42,290 one side. 77 00:05:43,270 --> 00:05:45,430 To have more resolution. 78 00:05:45,430 --> 00:05:48,820 And now you can go and do some. 79 00:05:51,240 --> 00:05:56,910 Primary forms and secondary forms all over the the shapes. 80 00:05:58,650 --> 00:05:58,990 Right. 81 00:06:00,890 --> 00:06:05,840 Or if you don't want if you don't like this sharing you have you want to have more freedom. 82 00:06:06,260 --> 00:06:15,170 You can just go and Raemisch It's like with eyedropper and Raemisch but remember that it's going to 83 00:06:15,350 --> 00:06:22,460 remove your face it's on the you click on this option work here so is clicking on this option is going 84 00:06:22,460 --> 00:06:28,580 to save the faces and what's clicking on this option can save the paints mask if you want. 85 00:06:29,570 --> 00:06:31,570 So let's click on Ramesh. 86 00:06:31,580 --> 00:06:41,360 And now we have Pops again, because the resolution is law, it seems the faces are looking, not looking 87 00:06:41,510 --> 00:06:41,960 very good. 88 00:06:42,860 --> 00:06:54,230 But now we have a more freedom to move, move around things like this and to start sculpting freely 89 00:06:54,680 --> 00:06:56,030 on this space mesh. 90 00:06:57,260 --> 00:07:01,370 Make the character that we want, that we want to have. 91 00:07:07,060 --> 00:07:11,320 We can define the primary forms and secondary forms. 92 00:07:11,320 --> 00:07:17,950 So like now, for example, I'm defining the the muscle over here. 93 00:07:18,540 --> 00:07:23,950 This makes distinctions between muscles like this. 94 00:07:26,990 --> 00:07:27,640 All right. 95 00:07:31,350 --> 00:07:37,500 So that's that's all I wanted to show you in this kind of very important video. 96 00:07:38,910 --> 00:07:42,860 And, you know, that's how you can make base machines. 97 00:07:42,870 --> 00:07:49,590 You can either make them yourself, download them from Internet was a very important concept of how 98 00:07:49,590 --> 00:07:52,110 to make space missions important. 99 00:07:52,740 --> 00:07:53,970 So I hope you enjoy it. 100 00:07:54,090 --> 00:07:55,710 And I think next with you. 101 00:07:55,950 --> 00:07:56,430 Goodbye.