Well, it's four days.
We didn't put enough time for the business.
You have to put as much time as you as you can.
You have to put as much time as you can because this is the base of our character.
And as I explained in the last video, the primary forms are the most important phase of the sculpting.
This is going to define how your character is going to look.
So put as much time as you can in making the base mesh and making the base of your character as best
as you can.
But we always have the option of looking at Internet.
For example, if you go to Internet and search for base mesh, like base mesh like maybe human base
mesh, all that human base mesh treaty such that in Google and you get a lot of sides, all two sides
that you can find that you can download the best base mesh you can.
For example, on this website or he come wrote you can go and to come wrote with dot com and I have
a lot of artists out there that have shared that their basements just like this artist over here that
are ours.
I know him for a while and he has very good base meshes for free, like most of them are for free.
Right.
These are for like couple of dollars.
But the the other ones, the other businesses for free like these are all for free.
And there's this craze and you get the ball in the fire as well as these are made in blender.
So the guy made these in blender.
You can access to the base for as for free.
As you can see, this is $0.
So you can just go to game road and search for it or if you're interested in downloading base which
is.
You can find many businesses that magnetic symbolic.
A dragon character.
A human, a dragon seems.
And then base Ms..
So there's bass mesh.
So I downloaded this one for you to show you.
Just show you how it looks.
So as you can see, this is a pretty much good business, right?
And to make something like this, you have to put like a couple of hours, at least like three, 3 hours,
4 hours to make something I curious like this.
All right.
So it's not like.
Yeah, it was so easy to make, like, half an hour or something.
It takes a lot of time to make this.
So maybe.
Maybe when you got a lot more.
When you practice a lot more in a sculpting and, you know, anatomy.
All right.
So this is very good.
And that's what we like to use.
A lot of this is a Q it's many come so and that's for me.
All right.
I mean it got good with the anatomy all that you can always use a base mesh like this downloaded from
the Internet.
And then if we go to sculpt, what the good thing about this artist that I showed you is that he made
this in Blender and he made this with face.
It's all right.
So these are the faces we have, and that is pretty handy.
So you can just if you don't want to work with the chest, you can go and press shift edge to hide that.
If you don't want to make changes to the head or you can go to the head.
We have all these amazing.
Like geometric shapes or here that we can do.
Finally we can go.
And this is the biceps, for example, right?
We can go and press edge to hide this, to hide all the other things.
We can go and use inflates to inflate the voice of twins.
That's right.
Now we have a big like big arm like this.
Now we can go and maybe make the same thing for the form like make it inflates all search.
This muscle as well.
It's all touch.
Or we can quickly change how the cursor looks like this.
All right, then we can change the character easily like this and maybe inflate the whole thing over
here.
The now we have a much bulky character over here, and then when we're happy, we can either because
this was made it really good geometry.
So you don't need to grimace.
It's all right.
They can either go too.
If you're happy with how this shapes look, you can just go to modify as the multi resolution just subdivided
one side.
To have more resolution.
And now you can go and do some.
Primary forms and secondary forms all over the the shapes.
Right.
Or if you don't want if you don't like this sharing you have you want to have more freedom.
You can just go and Raemisch It's like with eyedropper and Raemisch but remember that it's going to
remove your face it's on the you click on this option work here so is clicking on this option is going
to save the faces and what's clicking on this option can save the paints mask if you want.
So let's click on Ramesh.
And now we have Pops again, because the resolution is law, it seems the faces are looking, not looking
very good.
But now we have a more freedom to move, move around things like this and to start sculpting freely
on this space mesh.
Make the character that we want, that we want to have.
We can define the primary forms and secondary forms.
So like now, for example, I'm defining the the muscle over here.
This makes distinctions between muscles like this.
All right.
So that's that's all I wanted to show you in this kind of very important video.
And, you know, that's how you can make base machines.
You can either make them yourself, download them from Internet was a very important concept of how
to make space missions important.
So I hope you enjoy it.
And I think next with you.
Goodbye.