All right, guys.
Welcome to this part of the course.
We are going to sculpt model Miles Morales from Spider-Man into the Spider-Verse animation.
So before starting, I want to want to show you something about reference and using references.
In the last part, we when we model the character, we don't use any reference and we just went ahead
and modeled on the girl.
But for modeling the characters that exists or characters that you are going to make based on to the
concepts you need references and to do that, Blender has a feature for bringing references into the
blender directly to that that you will hold.
Shift away and go to image.
And then you choose reference or backgrounds.
And then when you choose, it is going to be a pop up.
And then you choose your image and there is going to be a here or the easier way to use is by going
to your files and bringing in drag and drop the file or here.
Right.
So that's the easiest way to do that.
You can bring in your images and but as you can see, the image is not oriented in the correct way so
we can fix this with all are to reset the rotation.
And also three tourist locations.
Bring it over here.
Then we go to France with you, with one on the number then or x 90 on the keyboard to rotate it 90
degrees on X axis.
All right.
That is how you bring in the reference thing.
You press g y, for example, to print, to move it or a bit backward.
And then you start modeling your character and sculpting your character based on this.
If you go to front of you, you can even start modeling like this and you can extrude.
Based on the image you can extrude and get the shape out and start modelling and sculpt.
There's another option for images for you can also clicking on it or bring this or here you can scale
it with like this with these options over here or we can just press us to scale it.
There's also some options over here.
Let me.
Those are some options for the images.
If you go over here object properties, you have some options.
You can set the size, you can offset that.
And these are kind of important.
You can set it to be France or back and decide.
So choosing front will always show the picture in front of your object.
It doesn't matter if it's if it's in the back of your object, it will always show on the France if
you're able.
You can combine this with opacity over here.
If you turn on opacity, then you have the option to change the opacity and lower down the opacity like
like this.
And then with this you can maybe see are like how your
your object, how you are sculpting, how you are doing your sculpting and doing the block of your objects.
All right.
So.
That's apostasy.
Then you can choose to showing in orthographic or perspective in the default with default.
Both options are on or we are not in perspective.
If I check this box to be off, then we I can see my image in the perspective be over here if I change
the view.
It's also graphic at this option.
Now I can see the picture.
That can be useful in some cases.
This is mostly useful for modeling like cars or something, right?
For organic sculpting.
This is not useful, but you can use it if you want.
And that's everything about pictures about in such blender.
I read the import of some references over here.
I'll put it back here if we want to use them.
Look, there is another tool that you can use and it is called Purify.
So if you go to Google or any search engine and search purify, there is the site pref dot com that
you can get personal and get it and then you can choose the version.
The latest version is this one.
You can choose the other version or here and they can choose your OS, Windows, Mac, OS or Linux and
you can then select the amount that you want to buy this product.
You can buy this for free.
So if you go to custom and type in zero, you can buy this product for free by recon as this is or here,
if you like it, you're probably to like it.
Like all the artists, all people who are dying to do works and choose the works by using this program.
It's an amazing program.
And if you can, I, I recommend you to donate the lemons to these guys.
An awesome program.
So.
If you don't know that, then you have.
And then in a solid and if you open pure, if we get something like this.
All right.
And this is a canvas that we can.
Like increase the window.
And if you're right, Kirk, we have some options.
We can maybe maximize it like this.
We can go and minimize it so it will bring it down over here, or we can resize it to anything we want.
So you move it the canvas which right click and you select inside the canvas with left, and that's
all about it.
All right.
So now we have to go and find some images.
So for Miles Morales, by the way, I just typed in a Spider-Man into the spider-verse and there are
all these images right now I'm microscopic on the edge browser, but this works with any browser.
It's Chrome and Google as well.
So you can just go to Google, go to any search engine search for something that you want.
All right.
And then go to images and then just choose the picture you want and just that and just click and drag
it inside your canvas and then it's just going to copy it inside your canvas over here.
All right.
An important thing that you need to know is to go to right click and go to canvas.
Sorry.
Go to mode or here and choose.
Always on.
So.
This will ensure that even if you're in another program like right now, I'm in my browser and now in
blunter and in any program this pure of is going to show on top of that program.
So that is important to know.
You can also overlay it so the selection will overlay.
All right.
So this way we can quickly add references like just quickly, dragons.
I don't don't care about the size.
I'm going to show you how to make the size the same with click and drag.
Any reference photo he wants very quickly and very.
This is a real good tool.
And I think that's enough for now.
And then we have some of these images.
Sometimes the image will be important like this.
Just click them and click on delete on the keyboard to delete them.
You can also drag and drop from your computer so you can just save these pictures and just drag from
your folder for competitions or I guess in the period.
Another option for searching for images is Pinterest.
So Pinterest is a very good site for finding references.
Keep that in mind and you can use of this as well to find pictures for anything you want to make.
All right.
Now we have these pictures where, as you can see, these are not in the same size and going like seen
them.
You can with middle connect.
You can go around pan around like that.
And with with the moundsville, we can zoom in and zoom out.
We want these to be more organized so we can right click and you have some options over here under image
for organizing our images first.
What what I always do with images and I'm fortunate to you pref I go to normalize and installation size.
This will normalize the size between all these images.
Then I want to arrange them in an optimal way.
So that's I range and select on optimal and then they are arranged nicely like this.
The size of these pictures are different, but pref just made the size the same and arrange them in
a beautiful way.
All right, then.
I can go to.
I can go here.
And there is.
All right, I.
I don't know where is the.
Is the option over here but with control and you can make not so control and will make it not over here
and then I can type in was browse right.
Okay.
So I have some pictures of my model here.
Then I go more specifically, like I go Spider-Man into the Spider-Verse.
Miles Morales shoots.
All right.
And then I got a get.
References like this.
Then drag and drop.
Drag and drop.
So select them, bring them a little bit or here and then click on image normalize size.
Image align image, arrange optimum and then console and and I type in shoes.
So this way I have all my references more organized like this and this is very, very useful.
And also if I zoom out like this, if I double click on a picture, it will zoom in on a picture that
I've done with double clicking and with arrows on the key horizon will live arrows.
I can go to the next picture like this.
And right now, as you can see, this is the canvas over here.
This is way bigger than what my pictures, all my pictures are in this box or here, this or here.
I don't need all these space.
I can go to canvas and then press on, optimize to optimize the canvas like this.
So I know that all my pictures are in this gray area and all.
And then I go here, that is black.
I know that there's no picture here.
So I stay on my accounts.
But Blender, you can also use this references.
All right.
But because this purify is very easy to use and Blender has the option to make as many windows as you
want, you can make your window like this or here.
All right.
And you can change it to anything you want.
Like maybe anything you want.
It doesn't matter.
You're here, and then you resize your purify.
So very size.
My pure F based on this window are created in blender.
All right.
So, like this might be.
So I did.
So I made my period of being over here and now I'm working on Blender and I also have my purify hover
my mouse over a period of So Purify is off.
If I'm on the program for hovering my mouse over to Purify now Purify becomes active and I can go to
select my images and nothing by a control are in.
If so, for example you are working on Blender.
I maybe you go here and accidentally do this.
All right.
You can always go back with control z.
But as you see to make some changes or the comes.
So to avoid these problems, we click control.
Ah.
And now the canvas is locked.
This means that if I click on any picture or any of these notes, I cannot change them.
I cannot select them at all.
So I have to press control ah again to unlock the canvas.
So definitely play around with the setting with these options over here you can also go to settings
and choose a color.
For example, if you don't like the greys and the black color.
Of purists.
But I like it because it works great with the blender UI and with many other applications because this
this will not tire your eyes.
This is great for this purpose and this is great.
So we have our references over here on our kids viewport is very, very clean.
So this might make our is way more.
Uh, this many hours of him were tired, for example, in contrast, in comparison to purify or here.
So that's all I wanted to show you for now.
And one other thing before starting sculpting is that I always, when I wanted to start a sculpting,
always change the focal then focal length.
I'm sorry for condense.
So if I want to sculpt smaller girl or here, start sculpting.
All right?
You may not see any difference, but if I change the focal length to 100 now, I can see much more of
the objects now, which is much more much more easier to manipulate the objects I have because I see
more of the object and how it is in the treated viewpoints if I change it to like something like 40.
You can see there is a slight difference between how we observe how we see the object over here.
So I like to set the focal length 100 and about Scobie.
So that's it for now.
In the next video we are going to start sculpting and that's it.
I hope this video is helpful.
And always, always use references in your sculpting already a character or based on a concepts.