1 00:00:00,870 --> 00:00:01,620 All right, guys. 2 00:00:01,800 --> 00:00:03,980 Welcome to this part of the course. 3 00:00:03,990 --> 00:00:13,290 We are going to sculpt model Miles Morales from Spider-Man into the Spider-Verse animation. 4 00:00:14,160 --> 00:00:20,940 So before starting, I want to want to show you something about reference and using references. 5 00:00:22,110 --> 00:00:27,990 In the last part, we when we model the character, we don't use any reference and we just went ahead 6 00:00:27,990 --> 00:00:31,080 and modeled on the girl. 7 00:00:32,460 --> 00:00:41,850 But for modeling the characters that exists or characters that you are going to make based on to the 8 00:00:41,850 --> 00:00:49,980 concepts you need references and to do that, Blender has a feature for bringing references into the 9 00:00:49,980 --> 00:00:53,070 blender directly to that that you will hold. 10 00:00:53,100 --> 00:00:55,890 Shift away and go to image. 11 00:00:55,890 --> 00:00:58,410 And then you choose reference or backgrounds. 12 00:00:59,010 --> 00:01:01,320 And then when you choose, it is going to be a pop up. 13 00:01:01,320 --> 00:01:09,270 And then you choose your image and there is going to be a here or the easier way to use is by going 14 00:01:09,270 --> 00:01:15,900 to your files and bringing in drag and drop the file or here. 15 00:01:16,410 --> 00:01:16,740 Right. 16 00:01:17,460 --> 00:01:19,470 So that's the easiest way to do that. 17 00:01:19,470 --> 00:01:28,260 You can bring in your images and but as you can see, the image is not oriented in the correct way so 18 00:01:28,260 --> 00:01:33,690 we can fix this with all are to reset the rotation. 19 00:01:35,280 --> 00:01:38,100 And also three tourist locations. 20 00:01:38,100 --> 00:01:38,890 Bring it over here. 21 00:01:38,910 --> 00:01:48,870 Then we go to France with you, with one on the number then or x 90 on the keyboard to rotate it 90 22 00:01:48,870 --> 00:01:51,570 degrees on X axis. 23 00:01:52,140 --> 00:01:52,440 All right. 24 00:01:52,590 --> 00:01:55,980 That is how you bring in the reference thing. 25 00:01:55,980 --> 00:02:01,080 You press g y, for example, to print, to move it or a bit backward. 26 00:02:01,800 --> 00:02:07,470 And then you start modeling your character and sculpting your character based on this. 27 00:02:07,470 --> 00:02:18,120 If you go to front of you, you can even start modeling like this and you can extrude. 28 00:02:23,400 --> 00:02:29,400 Based on the image you can extrude and get the shape out and start modelling and sculpt. 29 00:02:31,530 --> 00:02:39,270 There's another option for images for you can also clicking on it or bring this or here you can scale 30 00:02:39,270 --> 00:02:46,290 it with like this with these options over here or we can just press us to scale it. 31 00:02:46,680 --> 00:02:49,500 There's also some options over here. 32 00:02:50,220 --> 00:02:50,670 Let me. 33 00:02:51,800 --> 00:02:54,530 Those are some options for the images. 34 00:02:55,040 --> 00:02:59,000 If you go over here object properties, you have some options. 35 00:02:59,000 --> 00:03:02,630 You can set the size, you can offset that. 36 00:03:03,440 --> 00:03:05,630 And these are kind of important. 37 00:03:05,630 --> 00:03:09,980 You can set it to be France or back and decide. 38 00:03:10,000 --> 00:03:16,250 So choosing front will always show the picture in front of your object. 39 00:03:16,250 --> 00:03:22,940 It doesn't matter if it's if it's in the back of your object, it will always show on the France if 40 00:03:22,940 --> 00:03:23,340 you're able. 41 00:03:23,480 --> 00:03:26,570 You can combine this with opacity over here. 42 00:03:27,260 --> 00:03:33,010 If you turn on opacity, then you have the option to change the opacity and lower down the opacity like 43 00:03:33,140 --> 00:03:33,860 like this. 44 00:03:35,430 --> 00:03:42,420 And then with this you can maybe see are like how your 45 00:03:45,390 --> 00:03:52,200 your object, how you are sculpting, how you are doing your sculpting and doing the block of your objects. 46 00:03:54,530 --> 00:03:54,980 All right. 47 00:03:55,220 --> 00:03:55,880 So. 48 00:03:59,350 --> 00:04:00,550 That's apostasy. 49 00:04:00,600 --> 00:04:06,520 Then you can choose to showing in orthographic or perspective in the default with default. 50 00:04:07,690 --> 00:04:10,810 Both options are on or we are not in perspective. 51 00:04:10,840 --> 00:04:21,579 If I check this box to be off, then we I can see my image in the perspective be over here if I change 52 00:04:21,579 --> 00:04:22,000 the view. 53 00:04:22,000 --> 00:04:23,710 It's also graphic at this option. 54 00:04:23,710 --> 00:04:26,350 Now I can see the picture. 55 00:04:26,440 --> 00:04:28,510 That can be useful in some cases. 56 00:04:29,050 --> 00:04:36,480 This is mostly useful for modeling like cars or something, right? 57 00:04:36,490 --> 00:04:38,680 For organic sculpting. 58 00:04:38,740 --> 00:04:42,970 This is not useful, but you can use it if you want. 59 00:04:45,220 --> 00:04:48,360 And that's everything about pictures about in such blender. 60 00:04:48,440 --> 00:04:52,290 I read the import of some references over here. 61 00:04:52,590 --> 00:04:55,260 I'll put it back here if we want to use them. 62 00:04:56,530 --> 00:05:03,660 Look, there is another tool that you can use and it is called Purify. 63 00:05:03,660 --> 00:05:14,880 So if you go to Google or any search engine and search purify, there is the site pref dot com that 64 00:05:14,880 --> 00:05:20,100 you can get personal and get it and then you can choose the version. 65 00:05:20,790 --> 00:05:22,200 The latest version is this one. 66 00:05:22,200 --> 00:05:30,120 You can choose the other version or here and they can choose your OS, Windows, Mac, OS or Linux and 67 00:05:30,120 --> 00:05:34,290 you can then select the amount that you want to buy this product. 68 00:05:34,680 --> 00:05:36,720 You can buy this for free. 69 00:05:36,730 --> 00:05:48,930 So if you go to custom and type in zero, you can buy this product for free by recon as this is or here, 70 00:05:49,350 --> 00:05:52,650 if you like it, you're probably to like it. 71 00:05:52,660 --> 00:05:59,220 Like all the artists, all people who are dying to do works and choose the works by using this program. 72 00:05:59,220 --> 00:06:00,510 It's an amazing program. 73 00:06:00,510 --> 00:06:08,370 And if you can, I, I recommend you to donate the lemons to these guys. 74 00:06:08,670 --> 00:06:09,630 An awesome program. 75 00:06:10,380 --> 00:06:10,950 So. 76 00:06:12,250 --> 00:06:15,340 If you don't know that, then you have. 77 00:06:16,940 --> 00:06:23,570 And then in a solid and if you open pure, if we get something like this. 78 00:06:24,230 --> 00:06:24,560 All right. 79 00:06:25,160 --> 00:06:28,280 And this is a canvas that we can. 80 00:06:30,300 --> 00:06:33,090 Like increase the window. 81 00:06:35,580 --> 00:06:37,710 And if you're right, Kirk, we have some options. 82 00:06:37,710 --> 00:06:40,560 We can maybe maximize it like this. 83 00:06:41,650 --> 00:06:52,770 We can go and minimize it so it will bring it down over here, or we can resize it to anything we want. 84 00:06:54,150 --> 00:07:03,090 So you move it the canvas which right click and you select inside the canvas with left, and that's 85 00:07:03,090 --> 00:07:03,840 all about it. 86 00:07:04,020 --> 00:07:04,410 All right. 87 00:07:04,800 --> 00:07:08,310 So now we have to go and find some images. 88 00:07:08,610 --> 00:07:15,210 So for Miles Morales, by the way, I just typed in a Spider-Man into the spider-verse and there are 89 00:07:15,210 --> 00:07:27,780 all these images right now I'm microscopic on the edge browser, but this works with any browser. 90 00:07:27,780 --> 00:07:30,120 It's Chrome and Google as well. 91 00:07:30,810 --> 00:07:37,950 So you can just go to Google, go to any search engine search for something that you want. 92 00:07:38,370 --> 00:07:38,790 All right. 93 00:07:39,540 --> 00:07:49,230 And then go to images and then just choose the picture you want and just that and just click and drag 94 00:07:49,230 --> 00:07:54,510 it inside your canvas and then it's just going to copy it inside your canvas over here. 95 00:07:54,840 --> 00:07:55,170 All right. 96 00:07:55,800 --> 00:08:00,750 An important thing that you need to know is to go to right click and go to canvas. 97 00:08:02,640 --> 00:08:03,090 Sorry. 98 00:08:03,780 --> 00:08:07,720 Go to mode or here and choose. 99 00:08:07,740 --> 00:08:08,520 Always on. 100 00:08:08,520 --> 00:08:08,840 So. 101 00:08:09,330 --> 00:08:17,370 This will ensure that even if you're in another program like right now, I'm in my browser and now in 102 00:08:17,370 --> 00:08:24,480 blunter and in any program this pure of is going to show on top of that program. 103 00:08:25,110 --> 00:08:26,730 So that is important to know. 104 00:08:27,360 --> 00:08:30,930 You can also overlay it so the selection will overlay. 105 00:08:31,170 --> 00:08:31,500 All right. 106 00:08:33,090 --> 00:08:40,049 So this way we can quickly add references like just quickly, dragons. 107 00:08:40,049 --> 00:08:42,240 I don't don't care about the size. 108 00:08:42,299 --> 00:08:47,010 I'm going to show you how to make the size the same with click and drag. 109 00:08:47,010 --> 00:08:52,020 Any reference photo he wants very quickly and very. 110 00:08:53,130 --> 00:08:55,080 This is a real good tool. 111 00:08:57,100 --> 00:08:58,900 And I think that's enough for now. 112 00:08:59,080 --> 00:09:02,680 And then we have some of these images. 113 00:09:02,710 --> 00:09:06,040 Sometimes the image will be important like this. 114 00:09:06,670 --> 00:09:12,790 Just click them and click on delete on the keyboard to delete them. 115 00:09:14,500 --> 00:09:23,110 You can also drag and drop from your computer so you can just save these pictures and just drag from 116 00:09:23,110 --> 00:09:25,510 your folder for competitions or I guess in the period. 117 00:09:26,860 --> 00:09:31,360 Another option for searching for images is Pinterest. 118 00:09:31,540 --> 00:09:35,310 So Pinterest is a very good site for finding references. 119 00:09:35,320 --> 00:09:42,100 Keep that in mind and you can use of this as well to find pictures for anything you want to make. 120 00:09:42,610 --> 00:09:42,820 All right. 121 00:09:42,820 --> 00:09:49,150 Now we have these pictures where, as you can see, these are not in the same size and going like seen 122 00:09:49,160 --> 00:09:49,420 them. 123 00:09:49,930 --> 00:09:51,820 You can with middle connect. 124 00:09:51,820 --> 00:09:54,910 You can go around pan around like that. 125 00:09:55,270 --> 00:09:59,650 And with with the moundsville, we can zoom in and zoom out. 126 00:10:01,010 --> 00:10:06,790 We want these to be more organized so we can right click and you have some options over here under image 127 00:10:06,790 --> 00:10:09,160 for organizing our images first. 128 00:10:09,190 --> 00:10:17,820 What what I always do with images and I'm fortunate to you pref I go to normalize and installation size. 129 00:10:17,830 --> 00:10:21,160 This will normalize the size between all these images. 130 00:10:21,910 --> 00:10:25,330 Then I want to arrange them in an optimal way. 131 00:10:25,330 --> 00:10:32,400 So that's I range and select on optimal and then they are arranged nicely like this. 132 00:10:32,410 --> 00:10:38,410 The size of these pictures are different, but pref just made the size the same and arrange them in 133 00:10:38,410 --> 00:10:39,460 a beautiful way. 134 00:10:40,150 --> 00:10:41,260 All right, then. 135 00:10:41,260 --> 00:10:43,000 I can go to. 136 00:10:46,170 --> 00:10:47,490 I can go here. 137 00:10:47,520 --> 00:10:49,200 And there is. 138 00:10:49,710 --> 00:10:50,380 All right, I. 139 00:10:50,720 --> 00:10:52,110 I don't know where is the. 140 00:10:54,210 --> 00:11:01,920 Is the option over here but with control and you can make not so control and will make it not over here 141 00:11:01,920 --> 00:11:06,300 and then I can type in was browse right. 142 00:11:08,880 --> 00:11:09,210 Okay. 143 00:11:09,600 --> 00:11:12,360 So I have some pictures of my model here. 144 00:11:12,390 --> 00:11:17,700 Then I go more specifically, like I go Spider-Man into the Spider-Verse. 145 00:11:18,480 --> 00:11:21,000 Miles Morales shoots. 146 00:11:21,360 --> 00:11:21,620 All right. 147 00:11:21,630 --> 00:11:23,070 And then I got a get. 148 00:11:24,610 --> 00:11:25,770 References like this. 149 00:11:26,700 --> 00:11:28,140 Then drag and drop. 150 00:11:28,890 --> 00:11:29,910 Drag and drop. 151 00:11:30,300 --> 00:11:32,370 Drag and drop. 152 00:11:33,000 --> 00:11:43,080 So select them, bring them a little bit or here and then click on image normalize size. 153 00:11:44,390 --> 00:11:51,260 Image align image, arrange optimum and then console and and I type in shoes. 154 00:11:51,260 --> 00:11:58,160 So this way I have all my references more organized like this and this is very, very useful. 155 00:11:58,580 --> 00:12:04,370 And also if I zoom out like this, if I double click on a picture, it will zoom in on a picture that 156 00:12:04,370 --> 00:12:09,560 I've done with double clicking and with arrows on the key horizon will live arrows. 157 00:12:09,830 --> 00:12:12,890 I can go to the next picture like this. 158 00:12:14,420 --> 00:12:17,660 And right now, as you can see, this is the canvas over here. 159 00:12:17,810 --> 00:12:26,120 This is way bigger than what my pictures, all my pictures are in this box or here, this or here. 160 00:12:26,120 --> 00:12:27,680 I don't need all these space. 161 00:12:28,100 --> 00:12:32,870 I can go to canvas and then press on, optimize to optimize the canvas like this. 162 00:12:33,680 --> 00:12:40,280 So I know that all my pictures are in this gray area and all. 163 00:12:40,880 --> 00:12:42,770 And then I go here, that is black. 164 00:12:42,770 --> 00:12:44,810 I know that there's no picture here. 165 00:12:47,070 --> 00:12:48,780 So I stay on my accounts. 166 00:12:48,780 --> 00:12:53,220 But Blender, you can also use this references. 167 00:12:53,280 --> 00:12:53,610 All right. 168 00:12:54,390 --> 00:13:01,620 But because this purify is very easy to use and Blender has the option to make as many windows as you 169 00:13:01,620 --> 00:13:05,670 want, you can make your window like this or here. 170 00:13:05,940 --> 00:13:06,360 All right. 171 00:13:06,930 --> 00:13:08,820 And you can change it to anything you want. 172 00:13:08,820 --> 00:13:10,650 Like maybe anything you want. 173 00:13:10,660 --> 00:13:11,340 It doesn't matter. 174 00:13:11,940 --> 00:13:15,480 You're here, and then you resize your purify. 175 00:13:15,480 --> 00:13:16,440 So very size. 176 00:13:16,450 --> 00:13:19,770 My pure F based on this window are created in blender. 177 00:13:24,000 --> 00:13:24,480 All right. 178 00:13:24,710 --> 00:13:26,070 So, like this might be. 179 00:13:35,120 --> 00:13:35,660 So I did. 180 00:13:35,670 --> 00:13:45,710 So I made my period of being over here and now I'm working on Blender and I also have my purify hover 181 00:13:45,710 --> 00:13:49,040 my mouse over a period of So Purify is off. 182 00:13:49,040 --> 00:13:56,090 If I'm on the program for hovering my mouse over to Purify now Purify becomes active and I can go to 183 00:13:56,510 --> 00:14:01,760 select my images and nothing by a control are in. 184 00:14:02,130 --> 00:14:05,120 If so, for example you are working on Blender. 185 00:14:05,120 --> 00:14:09,050 I maybe you go here and accidentally do this. 186 00:14:09,110 --> 00:14:09,410 All right. 187 00:14:09,560 --> 00:14:11,620 You can always go back with control z. 188 00:14:11,630 --> 00:14:15,140 But as you see to make some changes or the comes. 189 00:14:17,460 --> 00:14:21,180 So to avoid these problems, we click control. 190 00:14:21,210 --> 00:14:21,690 Ah. 191 00:14:21,810 --> 00:14:24,030 And now the canvas is locked. 192 00:14:24,060 --> 00:14:33,240 This means that if I click on any picture or any of these notes, I cannot change them. 193 00:14:33,240 --> 00:14:34,550 I cannot select them at all. 194 00:14:34,560 --> 00:14:38,750 So I have to press control ah again to unlock the canvas. 195 00:14:38,760 --> 00:14:44,190 So definitely play around with the setting with these options over here you can also go to settings 196 00:14:44,280 --> 00:14:45,840 and choose a color. 197 00:14:45,840 --> 00:14:50,100 For example, if you don't like the greys and the black color. 198 00:14:51,130 --> 00:14:52,160 Of purists. 199 00:14:52,510 --> 00:15:01,030 But I like it because it works great with the blender UI and with many other applications because this 200 00:15:01,720 --> 00:15:04,000 this will not tire your eyes. 201 00:15:04,180 --> 00:15:07,570 This is great for this purpose and this is great. 202 00:15:07,570 --> 00:15:15,340 So we have our references over here on our kids viewport is very, very clean. 203 00:15:15,790 --> 00:15:18,610 So this might make our is way more. 204 00:15:20,090 --> 00:15:30,350 Uh, this many hours of him were tired, for example, in contrast, in comparison to purify or here. 205 00:15:32,630 --> 00:15:35,450 So that's all I wanted to show you for now. 206 00:15:36,800 --> 00:15:45,860 And one other thing before starting sculpting is that I always, when I wanted to start a sculpting, 207 00:15:46,220 --> 00:15:51,050 always change the focal then focal length. 208 00:15:51,170 --> 00:15:52,220 I'm sorry for condense. 209 00:15:52,820 --> 00:15:57,130 So if I want to sculpt smaller girl or here, start sculpting. 210 00:15:57,140 --> 00:15:57,530 All right? 211 00:15:58,280 --> 00:16:08,900 You may not see any difference, but if I change the focal length to 100 now, I can see much more of 212 00:16:08,900 --> 00:16:16,940 the objects now, which is much more much more easier to manipulate the objects I have because I see 213 00:16:16,940 --> 00:16:24,620 more of the object and how it is in the treated viewpoints if I change it to like something like 40. 214 00:16:25,760 --> 00:16:32,590 You can see there is a slight difference between how we observe how we see the object over here. 215 00:16:32,980 --> 00:16:37,640 So I like to set the focal length 100 and about Scobie. 216 00:16:38,290 --> 00:16:39,100 So that's it for now. 217 00:16:39,100 --> 00:16:43,090 In the next video we are going to start sculpting and that's it. 218 00:16:43,360 --> 00:16:45,100 I hope this video is helpful. 219 00:16:45,130 --> 00:16:53,980 And always, always use references in your sculpting already a character or based on a concepts.