1 00:00:01,070 --> 00:00:01,520 Okay. 2 00:00:01,520 --> 00:00:04,910 Let's start the blockchain out with the head. 3 00:00:05,210 --> 00:00:06,110 Let's make a. 4 00:00:07,470 --> 00:00:10,790 Let's make Uv-C over here and then go to front of it. 5 00:00:11,400 --> 00:00:15,330 The one now it's good to scrub smalls. 6 00:00:16,050 --> 00:00:18,960 All right, so, Scott, what are these? 7 00:00:20,520 --> 00:00:29,220 I want to show you how to properly make your head like a good head for a Spiderman. 8 00:00:29,520 --> 00:00:35,040 So first, let's remember, with this button over here or controller, I'm just going to press control 9 00:00:35,040 --> 00:00:38,070 controller and then I have this sphere. 10 00:00:38,370 --> 00:00:40,830 So if you go and search the. 11 00:00:42,100 --> 00:00:43,630 A skull, the human skull. 12 00:00:43,630 --> 00:00:49,250 You see that this area over here, this area is more flood. 13 00:00:49,250 --> 00:00:59,050 The area that's to the ear is over here in the sides for good side view. 14 00:01:00,670 --> 00:01:03,000 This area over here is more flat. 15 00:01:03,010 --> 00:01:04,989 So we're going to do that of it's bulk stream. 16 00:01:06,340 --> 00:01:08,470 Let's just do the bulk stream over here. 17 00:01:08,830 --> 00:01:15,490 But stream and I'm going to enable X Cemetery and then I'm just going to bulk stream this over here. 18 00:01:16,540 --> 00:01:17,400 Not too much. 19 00:01:17,710 --> 00:01:19,540 Like don't go this way. 20 00:01:20,520 --> 00:01:22,180 We don't have anything to work with. 21 00:01:22,630 --> 00:01:25,750 Just a little bit to the sides like this. 22 00:01:26,110 --> 00:01:26,520 All right. 23 00:01:26,530 --> 00:01:31,030 Now we have a flat area where here we can go and control our image. 24 00:01:31,030 --> 00:01:31,390 This. 25 00:01:32,440 --> 00:01:34,210 And then we have this sphere. 26 00:01:34,210 --> 00:01:36,970 But the head is not a sphere shape. 27 00:01:37,450 --> 00:01:38,260 A sphere shape. 28 00:01:39,910 --> 00:01:41,830 The head is not round like this. 29 00:01:41,830 --> 00:01:43,890 The head is more like this. 30 00:01:43,930 --> 00:01:44,290 All right. 31 00:01:44,920 --> 00:01:46,780 But a voice may be. 32 00:01:47,940 --> 00:01:52,430 Not grabbing the Jones from this area when I'm doing this. 33 00:01:52,440 --> 00:01:56,070 All right, we can go and use a mask like this. 34 00:01:56,700 --> 00:01:57,670 Let's go to this. 35 00:01:57,690 --> 00:01:59,280 Go to front for you first. 36 00:01:59,520 --> 00:02:06,480 And this mask, this area of its box mask and then go let's go to side view and then let's just mask 37 00:02:06,480 --> 00:02:06,670 this. 38 00:02:06,670 --> 00:02:12,720 So now we can freely and pull this area out before the others. 39 00:02:12,720 --> 00:02:18,810 Press eight to bring out the mask pie menu and then press on the sports mask. 40 00:02:20,130 --> 00:02:30,750 Also a couple of time under grab a get the grab brush with G and then with exclamatory on just tick 41 00:02:30,750 --> 00:02:35,820 this part of the sphere and bring it out like this. 42 00:02:36,840 --> 00:02:38,730 So the head is more like this. 43 00:02:39,360 --> 00:02:45,480 Right now we have the shape and now we have a good head. 44 00:02:46,020 --> 00:02:53,580 Now we can go to the front view and bring the fronts also beat like this. 45 00:02:53,580 --> 00:02:56,580 So it has a shape like this. 46 00:02:57,300 --> 00:03:04,260 Definitely use some references for the head like in the appearance, bring some references of the hairs 47 00:03:04,270 --> 00:03:09,120 of the skull to understand more of how the shape of the head works. 48 00:03:10,030 --> 00:03:11,100 Well for us. 49 00:03:11,100 --> 00:03:11,550 Enough. 50 00:03:11,550 --> 00:03:19,050 And then we can remove the mask with alt m or it's a like mask, I mean, and clear mask. 51 00:03:20,650 --> 00:03:23,110 And then we have this and we can go ahead and smooth it. 52 00:03:23,110 --> 00:03:25,190 Well, let's check the smooth brush stress. 53 00:03:25,200 --> 00:03:27,040 This is too much for this mesh. 54 00:03:28,360 --> 00:03:31,210 Let's bring it down and we can smooth it. 55 00:03:31,210 --> 00:03:38,050 Also in any brush we are, we can just shift and click to smooth area. 56 00:03:39,070 --> 00:03:45,580 Then I can go here and press M for the mask brush and the mask. 57 00:03:45,580 --> 00:03:48,700 This area I want to pull out the neck. 58 00:03:48,700 --> 00:03:52,780 Remember that without a neck you don't have a face. 59 00:03:52,780 --> 00:03:59,650 You can make a face actually, because like it doesn't work like that. 60 00:04:00,370 --> 00:04:06,400 Let's bring let's get the grab, brush the G and pull out this part of the head. 61 00:04:07,450 --> 00:04:11,320 And the neck is not straight like this. 62 00:04:12,010 --> 00:04:12,520 All right. 63 00:04:12,520 --> 00:04:19,660 If you search some references for the hair, like from the side view, you can see the head. 64 00:04:19,750 --> 00:04:24,010 The head and neck has this kind of angle. 65 00:04:26,090 --> 00:04:26,420 All right. 66 00:04:27,110 --> 00:04:28,400 That's good enough for now. 67 00:04:28,640 --> 00:04:32,930 We can press control r to Ramesh. 68 00:04:33,380 --> 00:04:34,500 Let's press control z. 69 00:04:34,520 --> 00:04:41,150 If you don't want your mask to be removed after each, Ramesh, you can go to Ramesh and then click 70 00:04:41,150 --> 00:04:42,220 on Paints Mask. 71 00:04:42,230 --> 00:04:47,630 Then if you control based on control or we can still have the mask here. 72 00:04:47,630 --> 00:04:53,240 We can we can just like maybe do more of adjustments like this. 73 00:04:54,870 --> 00:04:55,220 All right. 74 00:04:55,230 --> 00:04:56,610 And then we can press control. 75 00:04:56,630 --> 00:05:06,900 I so invert the mask or a and then this over here to invert the mask so we can do some more adjustments 76 00:05:06,900 --> 00:05:07,250 for them. 77 00:05:07,320 --> 00:05:14,130 Let's go to South View and let's bring up the back of the head like this. 78 00:05:14,670 --> 00:05:18,990 The spring, the forehead is a bit too forward like this. 79 00:05:18,990 --> 00:05:25,320 So the forwards should have something like this from an angle like this. 80 00:05:25,320 --> 00:05:27,240 It shouldn't be round like this. 81 00:05:28,110 --> 00:05:31,110 The forehead of women are more round. 82 00:05:31,260 --> 00:05:35,100 The former head of men are more angular like this. 83 00:05:36,180 --> 00:05:37,170 So let's do that. 84 00:05:37,470 --> 00:05:43,480 Let's make a forehead that has an angle like this that we can bring out there. 85 00:05:43,540 --> 00:05:45,450 This is the nose area. 86 00:05:45,450 --> 00:05:50,940 It goes a little bit forward in this area then. 87 00:05:52,240 --> 00:05:55,840 You have this and then this is the mouth area. 88 00:05:58,020 --> 00:06:02,820 And then we have to define more the serious injury right now. 89 00:06:03,270 --> 00:06:11,640 If this is the middle of the head, in the middle of the head, there is the ear or here. 90 00:06:12,450 --> 00:06:21,270 Then we can click on Russia press control to invert the direction and then just mix some. 91 00:06:23,350 --> 00:06:24,620 Like define more. 92 00:06:24,640 --> 00:06:25,720 There is the job. 93 00:06:25,720 --> 00:06:27,480 Like the job is over here. 94 00:06:27,490 --> 00:06:38,050 Maybe for my character right the now with the help of clear strips or actually the person not make things 95 00:06:38,620 --> 00:06:49,360 messy, we can just use the clap grab brush to define these areas, pull them inside like the areas 96 00:06:49,840 --> 00:06:54,820 to make some contrast between this area and the surface area is more inside than this. 97 00:06:54,940 --> 00:06:57,130 This area, which is the jaw area. 98 00:07:00,720 --> 00:07:05,690 And now, as you can see, the Jo Jo line here is more defined. 99 00:07:05,700 --> 00:07:08,160 And then we can go and smooth it very carefully. 100 00:07:08,790 --> 00:07:09,570 Not too much. 101 00:07:10,350 --> 00:07:11,020 I'm --. 102 00:07:11,090 --> 00:07:12,450 I'm holding control. 103 00:07:12,450 --> 00:07:13,830 I'm holding shift. 104 00:07:13,840 --> 00:07:14,170 Sorry. 105 00:07:15,690 --> 00:07:20,250 And I'm defining more the gelling than I can bring it. 106 00:07:20,490 --> 00:07:23,790 These two only two feet toward each other. 107 00:07:27,840 --> 00:07:33,060 And then this area needs to be a little bit outside to pull out this area also. 108 00:07:34,420 --> 00:07:39,790 And because our character doesn't have facial features like we only have a hat or. 109 00:07:39,790 --> 00:07:41,560 Yeah, because he's wearing a mask. 110 00:07:42,900 --> 00:07:44,670 So that makes our job easier. 111 00:07:44,790 --> 00:07:53,580 We don't have to sculpts the faces, but if you are going to make a face sometimes in future. 112 00:07:54,570 --> 00:07:59,400 Be sure to gather as much references for anatomy as you can. 113 00:07:59,670 --> 00:08:01,230 And maybe. 114 00:08:03,340 --> 00:08:03,610 Yeah. 115 00:08:03,610 --> 00:08:05,530 Some good references. 116 00:08:05,770 --> 00:08:14,260 There's a book called Anatomy for Sculptors. 117 00:08:15,310 --> 00:08:17,990 And this book is a very good. 118 00:08:19,780 --> 00:08:20,490 Very good book. 119 00:08:20,500 --> 00:08:26,890 If you are really into if you're really into sculpting, you want to improve your skills in the sculpting 120 00:08:26,890 --> 00:08:28,090 and all that because you need to know. 121 00:08:28,090 --> 00:08:31,900 And that's to me like, why is this the shape of heads like this? 122 00:08:31,900 --> 00:08:32,289 All right. 123 00:08:32,770 --> 00:08:34,990 Like, where is the where is the eye? 124 00:08:35,169 --> 00:08:39,909 And you understand that then the eye is in the middle of the head. 125 00:08:39,909 --> 00:08:44,260 So if this is the height of the head that I should be in this area. 126 00:08:44,830 --> 00:08:45,220 All right. 127 00:08:45,940 --> 00:08:49,180 So this is not a straight line with the eye should be in this area. 128 00:08:49,630 --> 00:08:56,800 So then I understand that they should make the eye in this area and then this is the nose and that these 129 00:08:56,800 --> 00:08:57,760 are the lips. 130 00:08:58,600 --> 00:09:07,210 And then I maybe pull out over here to make some space for the jaw or here. 131 00:09:07,510 --> 00:09:07,840 All right. 132 00:09:08,260 --> 00:09:13,150 And then now the the proportion of my head is correct. 133 00:09:14,050 --> 00:09:20,000 And also, you will understand, like, where is the the area of the ears? 134 00:09:20,470 --> 00:09:26,530 The ears are in this area between the eyebrow line and the nose. 135 00:09:27,190 --> 00:09:32,050 So you'll understand that the ear and this is in this area. 136 00:09:32,950 --> 00:09:37,800 And as you can see, the proportion of our character is correct. 137 00:09:37,800 --> 00:09:41,170 And then we can start sculpting and adding more. 138 00:09:42,320 --> 00:09:51,170 Not details like bringing out the primary, primary school, secondary and all that. 139 00:09:52,620 --> 00:09:52,920 All right. 140 00:09:53,250 --> 00:09:59,820 Now, but again, because my character is, uh, like, how the mask. 141 00:09:59,970 --> 00:10:05,580 I'm just going to go and smoke these various. 142 00:10:14,320 --> 00:10:18,250 That's always helpful to know where the features of the head is. 143 00:10:20,950 --> 00:10:21,410 This. 144 00:10:22,420 --> 00:10:22,780 All right. 145 00:10:23,620 --> 00:10:30,400 So now that we have confirmed that the proportions of at the hip is kind of good, because right now 146 00:10:30,400 --> 00:10:38,620 it isn't 100% accurate, we can always go back and change the proportion while we're making the rest 147 00:10:38,620 --> 00:10:40,090 of the character. 148 00:10:40,840 --> 00:10:45,400 For example, I think the this or here is not correct. 149 00:10:45,400 --> 00:10:47,170 This should be like this maybe. 150 00:10:48,390 --> 00:10:50,190 The angle is way too much. 151 00:10:51,660 --> 00:10:53,580 I can go and do this. 152 00:10:56,030 --> 00:10:59,000 All right, then the batteries. 153 00:10:59,270 --> 00:11:04,740 Because the the time for this with use are shouldn't be that long. 154 00:11:04,760 --> 00:11:13,610 I want to put in as much information that's I know and tell you about those, but it shouldn't be too 155 00:11:13,610 --> 00:11:13,880 long. 156 00:11:13,880 --> 00:11:22,760 But just be sure to gather references like I can't emphasize more that search has and not so many search 157 00:11:23,030 --> 00:11:33,080 like body anatomy, like foot anatomy and anatomy, and see references and compare them with your sculpts. 158 00:11:33,140 --> 00:11:34,240 That's what I'm going to do. 159 00:11:34,250 --> 00:11:35,590 Like, I have another screen. 160 00:11:36,170 --> 00:11:36,590 All right. 161 00:11:36,680 --> 00:11:37,640 You can do that, too. 162 00:11:38,240 --> 00:11:47,240 Like bring your pair after your other skin if you have one, and, like, compare constantly with what 163 00:11:47,240 --> 00:11:47,780 you have. 164 00:11:48,710 --> 00:11:49,040 Right. 165 00:11:49,820 --> 00:11:55,550 So that's what I'm going to do, like in the next with you, we are going to do the proportions of the 166 00:11:55,550 --> 00:12:00,680 rest of the body and sculpt the primary forms like the block of the body and all that. 167 00:12:01,610 --> 00:12:02,780 So it's all next with you. 168 00:12:02,810 --> 00:12:03,290 Goodbye.