Okay.
Let's start the blockchain out with the head.
Let's make a.
Let's make Uv-C over here and then go to front of it.
The one now it's good to scrub smalls.
All right, so, Scott, what are these?
I want to show you how to properly make your head like a good head for a Spiderman.
So first, let's remember, with this button over here or controller, I'm just going to press control
controller and then I have this sphere.
So if you go and search the.
A skull, the human skull.
You see that this area over here, this area is more flood.
The area that's to the ear is over here in the sides for good side view.
This area over here is more flat.
So we're going to do that of it's bulk stream.
Let's just do the bulk stream over here.
But stream and I'm going to enable X Cemetery and then I'm just going to bulk stream this over here.
Not too much.
Like don't go this way.
We don't have anything to work with.
Just a little bit to the sides like this.
All right.
Now we have a flat area where here we can go and control our image.
This.
And then we have this sphere.
But the head is not a sphere shape.
A sphere shape.
The head is not round like this.
The head is more like this.
All right.
But a voice may be.
Not grabbing the Jones from this area when I'm doing this.
All right, we can go and use a mask like this.
Let's go to this.
Go to front for you first.
And this mask, this area of its box mask and then go let's go to side view and then let's just mask
this.
So now we can freely and pull this area out before the others.
Press eight to bring out the mask pie menu and then press on the sports mask.
Also a couple of time under grab a get the grab brush with G and then with exclamatory on just tick
this part of the sphere and bring it out like this.
So the head is more like this.
Right now we have the shape and now we have a good head.
Now we can go to the front view and bring the fronts also beat like this.
So it has a shape like this.
Definitely use some references for the head like in the appearance, bring some references of the hairs
of the skull to understand more of how the shape of the head works.
Well for us.
Enough.
And then we can remove the mask with alt m or it's a like mask, I mean, and clear mask.
And then we have this and we can go ahead and smooth it.
Well, let's check the smooth brush stress.
This is too much for this mesh.
Let's bring it down and we can smooth it.
Also in any brush we are, we can just shift and click to smooth area.
Then I can go here and press M for the mask brush and the mask.
This area I want to pull out the neck.
Remember that without a neck you don't have a face.
You can make a face actually, because like it doesn't work like that.
Let's bring let's get the grab, brush the G and pull out this part of the head.
And the neck is not straight like this.
All right.
If you search some references for the hair, like from the side view, you can see the head.
The head and neck has this kind of angle.
All right.
That's good enough for now.
We can press control r to Ramesh.
Let's press control z.
If you don't want your mask to be removed after each, Ramesh, you can go to Ramesh and then click
on Paints Mask.
Then if you control based on control or we can still have the mask here.
We can we can just like maybe do more of adjustments like this.
All right.
And then we can press control.
I so invert the mask or a and then this over here to invert the mask so we can do some more adjustments
for them.
Let's go to South View and let's bring up the back of the head like this.
The spring, the forehead is a bit too forward like this.
So the forwards should have something like this from an angle like this.
It shouldn't be round like this.
The forehead of women are more round.
The former head of men are more angular like this.
So let's do that.
Let's make a forehead that has an angle like this that we can bring out there.
This is the nose area.
It goes a little bit forward in this area then.
You have this and then this is the mouth area.
And then we have to define more the serious injury right now.
If this is the middle of the head, in the middle of the head, there is the ear or here.
Then we can click on Russia press control to invert the direction and then just mix some.
Like define more.
There is the job.
Like the job is over here.
Maybe for my character right the now with the help of clear strips or actually the person not make things
messy, we can just use the clap grab brush to define these areas, pull them inside like the areas
to make some contrast between this area and the surface area is more inside than this.
This area, which is the jaw area.
And now, as you can see, the Jo Jo line here is more defined.
And then we can go and smooth it very carefully.
Not too much.
I'm --.
I'm holding control.
I'm holding shift.
Sorry.
And I'm defining more the gelling than I can bring it.
These two only two feet toward each other.
And then this area needs to be a little bit outside to pull out this area also.
And because our character doesn't have facial features like we only have a hat or.
Yeah, because he's wearing a mask.
So that makes our job easier.
We don't have to sculpts the faces, but if you are going to make a face sometimes in future.
Be sure to gather as much references for anatomy as you can.
And maybe.
Yeah.
Some good references.
There's a book called Anatomy for Sculptors.
And this book is a very good.
Very good book.
If you are really into if you're really into sculpting, you want to improve your skills in the sculpting
and all that because you need to know.
And that's to me like, why is this the shape of heads like this?
All right.
Like, where is the where is the eye?
And you understand that then the eye is in the middle of the head.
So if this is the height of the head that I should be in this area.
All right.
So this is not a straight line with the eye should be in this area.
So then I understand that they should make the eye in this area and then this is the nose and that these
are the lips.
And then I maybe pull out over here to make some space for the jaw or here.
All right.
And then now the the proportion of my head is correct.
And also, you will understand, like, where is the the area of the ears?
The ears are in this area between the eyebrow line and the nose.
So you'll understand that the ear and this is in this area.
And as you can see, the proportion of our character is correct.
And then we can start sculpting and adding more.
Not details like bringing out the primary, primary school, secondary and all that.
All right.
Now, but again, because my character is, uh, like, how the mask.
I'm just going to go and smoke these various.
That's always helpful to know where the features of the head is.
This.
All right.
So now that we have confirmed that the proportions of at the hip is kind of good, because right now
it isn't 100% accurate, we can always go back and change the proportion while we're making the rest
of the character.
For example, I think the this or here is not correct.
This should be like this maybe.
The angle is way too much.
I can go and do this.
All right, then the batteries.
Because the the time for this with use are shouldn't be that long.
I want to put in as much information that's I know and tell you about those, but it shouldn't be too
long.
But just be sure to gather references like I can't emphasize more that search has and not so many search
like body anatomy, like foot anatomy and anatomy, and see references and compare them with your sculpts.
That's what I'm going to do.
Like, I have another screen.
All right.
You can do that, too.
Like bring your pair after your other skin if you have one, and, like, compare constantly with what
you have.
Right.
So that's what I'm going to do, like in the next with you, we are going to do the proportions of the
rest of the body and sculpt the primary forms like the block of the body and all that.
So it's all next with you.
Goodbye.