All right, guys, let's see the start, the responses of their limbs right now.
So for the limbs, select this loop over here, and I see that the edges over here.
The number of wedges is 11.
And that means that I can use create feel with 11 number because the good feel only works with with
an even number.
Right.
So I need to add an edge over here.
So what I do, I go around and see where I can add an edge that is like very big.
And I can I go over here and as I see here, this area seems to be too big for it now.
Right?
So we can add an edge right here.
Perfect.
So I'm going to add an edge with control.
R So, you know, edge these.
Courts are now much more similar to each other.
And if I select a slipper here, it's bolts.
And then I have 12 edges that now are is going to be good for grateful.
Well, it's for lean.
You might think that as we select the edges and then we press, we go down like this and this is perfect,
right?
But if we go around, we may encounter some problems like this over here.
So because of how this tool works and as this showed it before, it works with a view with that with
the view how we work.
So if I start from this view, then the the back side is going to just snap to the front side.
And the side as well, as you can see, made some problems like that.
So we can see extruded with the studs.
So let's try with shrink wrap.
All right.
If I.
Extrude these edges is too much.
Those that shrink wrap and go round like this.
We get problems like this because in the leaves, the leaves are quite close to each other.
And they may they might go to the other side in order for the limbs and for the arms over here, we
need to disable the shrink wrap and the the cuts on this also disable the auto manage so we don't get
problems more extruding.
And now we go to the side view and I want to do this manually like this extruded manually this press
e extruded all the way down.
We can also it up is rotated, maybe forward and then let's go through the front view and g x to bring
it over here.
And something like this.
Right now we have this that we can work with.
We can present the space to make the spaces be cool.
So get the very best results.
By that we can press relax, relax the edges, and we can also support the resources.
To get the much better, nicer results.
All right.
Now that we can add some lookouts, like the school for four.
Lucas For now.
All right, analysts press on shrink wrap.
And now, as you can see, by pressing the shrink wrap, it is going to shrink wrap it perfectly.
Right.
That's how you do the limbs very easily.
Let's bring these a little bit forth around the.
The area.
All right.
And this is just it right here.
To suggest that.
All right.
Now it's ready for the next extrusion, which we're going to do.
Right?
No.
So let's go out of the the mod has to look at this shrink wrap and apply it and then let's turn it off.
Okay.
All right.
So now let's press on this loop again.
Press e in the first moment.
Let's bring it down like that.
All right.
Let's go to the side view and then rotate it because of how it is rotating or actually press G and move
it to the Y axis.
Like that.
And then this adjusted manually.
Now, let's add some looks over here for again is enough, I think.
And then in this area, as you can see, this is the calf area.
We can go ahead and press s extruded a little bit.
Are we going to scale up like this?
All right.
Does it just and then enable shrink wrap and then it's just going to wrap around the leg nicely.
Let's select incisions and present is supposed to see will we get.
Not a good thing.
So let's select the as a separately and present space to make the spaces more like similar a personal
real x also a couple of times.
As you can see, we get a quite good results.
Although some do that it seems that in real the relaxation of this age was a good idea and make some
changes to the mesh that I don't like such I on that and I think it's good for now.
Right so we have decided over here now and we can do the same thing.
But actually, no, actually we need to do it a bit more manually in this sports.
So we are going to go over here.
I'm just adjusting the edges over here.
It's important that you don't have the Ottomans on so you don't get problems in this area.
That is.
Well, it's a bit more.
Like.
To get, like, near each other.
So I'm just going to duplicate this and apply this string for some of the issue here.
And then we're going to go with this not two for now.
So let's just go with the snap tool.
And with this not so long, it's just.
Adjust the location of these vertices because later we are going to extrude this data, which is important
that the location of the positions are quite in the right place.
All right, now we can what we can do, I can select the edges behind the foot and then just struts
like that.
Then let's make some edge loops.
Three for now and then.
We are going to make some loops.
So right here, I'm following the edges over here.
One, two.
Three, four.
And five over here.
And six.
Seven.
It's.
And nine.
So let's merge this together.
So we had nine, nine engines, right?
One, two, three, four, five, six, seven, eight, nine, nine edges.
Now we can go over here.
So because it's nine edges, it's not going to.
I was I was going to try the Greenville because it's an order number.
It is not going to work.
I mean, it's just this.
She?
All right.
Severe one, two, three inches over here.
1 to 3 inches over here.
But we don't have we have we don't have an even number here.
Let's try that and see if it looks kind of walked.
But it's better if we have an.
Even number so.
I'm just going to just this based on the edges.
Right.
So let's try the critical again.
Now we get our record results.
I like this.
All right.
And now let's go ahead and.
Let's.
Extrude the rest of the foot.
So.
Grab these ones, extrude them, or just make a couple of edges for something of.
Then I am going to take these edges over here and extrude them for the feet, the sole of the foot.
But that.
All right, let's do that.
And let's do this for now.
I buy enabling shrink wrap.
You made some problems after this.
Extruding as typical and applied the shrink wrap for now.
Disable it and then let's go ahead and bring these up more carefully like this.
That's good for now.
And then we need to make some loops.
We need to connect these loops together with this thing.
One, two, three, four, five loops is enough.
So let's just make five loops over here.
All right.
Now, let's see how we are going to connect these together.
All right.
She's.
See Extrude and then I'm going to have a little match for now that we are an image these two together
and then I need to with F to field these together.
Automation here doesn't work.
I'm just going to do it manually, just manually at the faces over here
and we're going to see if we need to remove anything or not.
You see the changes after nibbling the shrink wrap.
So let's keep it enabled.
And then -- off these two.
Then we have one, two, three, four over here, which is perfect for us and we can feel it.
So I think this I just think off.
All right.
Now we have just to fill in these areas.
Let's press e extrude this area.
And I'm just going to.
All right, let's.
Let's go out and duplicate this.
Well, it's.
Let's match these vertices.
Bring it up only to bits.
Select this loop and see if it's going to make for a great feel.
It's not going to make a cigarette because we have nine edges over here and so we need one more edge.
To make this happen.
Some I'm seeing around this area to see if we can add that edge or not.
It doesn't matter that much in this area.
We are not going to see it.
So as you know, this is the issue.
We're not even going to see the efforts.
But I'm doing the efforts to show you how you can do it.
If the character, if you're connected, does have the tools as well, then it's always a bit different.
But then we're going to do the fingers.
You can do something that plays something to the toes as well.
All right.
Let's connect this together with that.
The person f connects these two together.
And then we have a triangle over here.
We can have the square triangle.
I think this is totally okay.
All right.
Because in this area, you're not even going to see them.
Even in animation, it's not going to matter.
This triangle over here is not going to matter that much.
We have a loop.
That's the most important thing that we can make out.
Looks over here and other loops over there.
That's that's the most important thing right now.
So right here, we also have a triangle over here.
We can fix that.
It is.
All right.
Now, let's just
go ahead and fill this in really quickly.
Right.
Really?
Because of the result that they want to achieve, which is that I don't want to animate this, but I
want it to be used for production, maybe for games even.
So the efforts in this area doesn't matter to me very much right now.
So I'm just going to quickly connect these things together.
And then if we need to remove things or other things we can to the couple of triangles in this area,
these nuts.
That's importance.
All right, we have the triangle over here.
I'm okay with that and that's good enough because right now, if we going to make some loops over here
on the food in this area, we can easily make that.
Maybe the fellow is not perfect.
The fall is not perfect.
It's making double errors.
But I'm okay with that.
I don't even want to show the photo here.
The area that's going to be shown is this area which is quite good right now.
We can add another little cut over here to make it more.
Consistent between the edges and in the knee area.
Which is this area.
All right.
Let's select the faces.
This area is the area, right?
Select the faces and then select I insert inserts.
And then we have fortified this area, which is the new area.
So.
If you want to use it in animation or in production, all the and even for rigging.
All right.
The joints, the main joints, like the knee area that joints of the fingers, if the mold needs to
be perfect, 44 that you can do that with this metal just pressed on and inserted to get a good result
like that.
And if you want, you can select these edges that's here, flatten them to make it more flat.
Right.
So it has a more fortified edge around the knee.
I feel able to get this resolved.
All right.
Let's go around and see if he notices any problems which we do in this area.
As you can see, because of probably the shrink wrap here, because of the shrink wrap and how the foot
is right now.
Yeah, I think the problem was made because of how we changed the foot location and this in the foot
area.
It's not seamstress, right?
So we can fix that by disabling shrink and then enable it again.
All right.
Move it until enabling it again.
And now we have a semester size.
But the like this that we can go ahead and make decisions closer together.
Remember to enable clipping.
Then we're good to go.
It's.
All right, now we can yell shrink wrap, maybe.
All right, we don't need it.
Then they need a subdivision and see where we get these divisions.
And I think that's good enough.
As you can see, we have a low level topology measured down of a character.
And that's really good.
So that's it for this with you in the next one, let's do to arms.
So but for now.