1 00:00:00,910 --> 00:00:05,740 All right, guys, let's see the start, the responses of their limbs right now. 2 00:00:06,730 --> 00:00:13,300 So for the limbs, select this loop over here, and I see that the edges over here. 3 00:00:13,420 --> 00:00:15,150 The number of wedges is 11. 4 00:00:15,970 --> 00:00:26,540 And that means that I can use create feel with 11 number because the good feel only works with with 5 00:00:26,570 --> 00:00:27,610 an even number. 6 00:00:27,610 --> 00:00:27,940 Right. 7 00:00:28,210 --> 00:00:31,000 So I need to add an edge over here. 8 00:00:31,000 --> 00:00:39,820 So what I do, I go around and see where I can add an edge that is like very big. 9 00:00:39,820 --> 00:00:52,270 And I can I go over here and as I see here, this area seems to be too big for it now. 10 00:00:52,310 --> 00:00:52,600 Right? 11 00:00:52,720 --> 00:00:55,840 So we can add an edge right here. 12 00:00:56,020 --> 00:00:56,440 Perfect. 13 00:00:56,950 --> 00:00:58,780 So I'm going to add an edge with control. 14 00:00:58,780 --> 00:01:01,420 R So, you know, edge these. 15 00:01:03,060 --> 00:01:06,540 Courts are now much more similar to each other. 16 00:01:06,630 --> 00:01:09,270 And if I select a slipper here, it's bolts. 17 00:01:10,080 --> 00:01:17,340 And then I have 12 edges that now are is going to be good for grateful. 18 00:01:18,060 --> 00:01:20,630 Well, it's for lean. 19 00:01:20,640 --> 00:01:27,810 You might think that as we select the edges and then we press, we go down like this and this is perfect, 20 00:01:27,810 --> 00:01:28,110 right? 21 00:01:28,620 --> 00:01:33,900 But if we go around, we may encounter some problems like this over here. 22 00:01:34,470 --> 00:01:40,680 So because of how this tool works and as this showed it before, it works with a view with that with 23 00:01:40,680 --> 00:01:41,880 the view how we work. 24 00:01:42,330 --> 00:01:50,550 So if I start from this view, then the the back side is going to just snap to the front side. 25 00:01:50,940 --> 00:01:54,510 And the side as well, as you can see, made some problems like that. 26 00:01:54,930 --> 00:01:58,050 So we can see extruded with the studs. 27 00:01:58,260 --> 00:02:00,630 So let's try with shrink wrap. 28 00:02:01,500 --> 00:02:01,920 All right. 29 00:02:01,920 --> 00:02:02,520 If I. 30 00:02:03,550 --> 00:02:06,160 Extrude these edges is too much. 31 00:02:06,160 --> 00:02:08,600 Those that shrink wrap and go round like this. 32 00:02:09,280 --> 00:02:15,630 We get problems like this because in the leaves, the leaves are quite close to each other. 33 00:02:15,640 --> 00:02:24,430 And they may they might go to the other side in order for the limbs and for the arms over here, we 34 00:02:24,430 --> 00:02:34,480 need to disable the shrink wrap and the the cuts on this also disable the auto manage so we don't get 35 00:02:34,480 --> 00:02:36,670 problems more extruding. 36 00:02:37,630 --> 00:02:48,610 And now we go to the side view and I want to do this manually like this extruded manually this press 37 00:02:48,610 --> 00:02:52,390 e extruded all the way down. 38 00:02:52,840 --> 00:03:01,750 We can also it up is rotated, maybe forward and then let's go through the front view and g x to bring 39 00:03:01,750 --> 00:03:03,070 it over here. 40 00:03:04,070 --> 00:03:05,690 And something like this. 41 00:03:06,140 --> 00:03:10,280 Right now we have this that we can work with. 42 00:03:10,280 --> 00:03:13,700 We can present the space to make the spaces be cool. 43 00:03:13,700 --> 00:03:15,530 So get the very best results. 44 00:03:15,620 --> 00:03:21,590 By that we can press relax, relax the edges, and we can also support the resources. 45 00:03:22,710 --> 00:03:25,890 To get the much better, nicer results. 46 00:03:27,740 --> 00:03:27,980 All right. 47 00:03:28,730 --> 00:03:35,560 Now that we can add some lookouts, like the school for four. 48 00:03:35,570 --> 00:03:36,500 Lucas For now. 49 00:03:37,070 --> 00:03:40,460 All right, analysts press on shrink wrap. 50 00:03:40,700 --> 00:03:46,190 And now, as you can see, by pressing the shrink wrap, it is going to shrink wrap it perfectly. 51 00:03:46,790 --> 00:03:47,060 Right. 52 00:03:47,540 --> 00:03:51,080 That's how you do the limbs very easily. 53 00:03:53,750 --> 00:03:59,630 Let's bring these a little bit forth around the. 54 00:04:01,800 --> 00:04:02,610 The area. 55 00:04:03,450 --> 00:04:03,810 All right. 56 00:04:07,580 --> 00:04:11,030 And this is just it right here. 57 00:04:12,520 --> 00:04:13,890 To suggest that. 58 00:04:22,130 --> 00:04:22,460 All right. 59 00:04:22,850 --> 00:04:25,940 Now it's ready for the next extrusion, which we're going to do. 60 00:04:29,420 --> 00:04:29,960 Right? 61 00:04:30,020 --> 00:04:30,340 No. 62 00:04:30,650 --> 00:04:36,660 So let's go out of the the mod has to look at this shrink wrap and apply it and then let's turn it off. 63 00:04:36,710 --> 00:04:37,040 Okay. 64 00:04:37,520 --> 00:04:37,820 All right. 65 00:04:38,540 --> 00:04:42,230 So now let's press on this loop again. 66 00:04:42,470 --> 00:04:45,140 Press e in the first moment. 67 00:04:45,560 --> 00:04:47,930 Let's bring it down like that. 68 00:04:48,350 --> 00:04:48,740 All right. 69 00:04:49,190 --> 00:04:56,450 Let's go to the side view and then rotate it because of how it is rotating or actually press G and move 70 00:04:56,450 --> 00:04:58,760 it to the Y axis. 71 00:04:59,720 --> 00:05:00,440 Like that. 72 00:05:01,760 --> 00:05:03,950 And then this adjusted manually. 73 00:05:04,640 --> 00:05:11,450 Now, let's add some looks over here for again is enough, I think. 74 00:05:12,650 --> 00:05:15,790 And then in this area, as you can see, this is the calf area. 75 00:05:15,800 --> 00:05:19,430 We can go ahead and press s extruded a little bit. 76 00:05:23,760 --> 00:05:26,160 Are we going to scale up like this? 77 00:05:26,280 --> 00:05:26,600 All right. 78 00:05:26,610 --> 00:05:37,350 Does it just and then enable shrink wrap and then it's just going to wrap around the leg nicely. 79 00:05:37,800 --> 00:05:41,460 Let's select incisions and present is supposed to see will we get. 80 00:05:44,000 --> 00:05:45,080 Not a good thing. 81 00:05:45,440 --> 00:05:56,690 So let's select the as a separately and present space to make the spaces more like similar a personal 82 00:05:56,690 --> 00:05:59,090 real x also a couple of times. 83 00:06:03,290 --> 00:06:07,460 As you can see, we get a quite good results. 84 00:06:17,320 --> 00:06:26,530 Although some do that it seems that in real the relaxation of this age was a good idea and make some 85 00:06:26,770 --> 00:06:34,570 changes to the mesh that I don't like such I on that and I think it's good for now. 86 00:06:35,050 --> 00:06:43,300 Right so we have decided over here now and we can do the same thing. 87 00:06:43,480 --> 00:06:48,940 But actually, no, actually we need to do it a bit more manually in this sports. 88 00:06:49,030 --> 00:06:52,360 So we are going to go over here. 89 00:06:52,760 --> 00:06:56,470 I'm just adjusting the edges over here. 90 00:06:57,310 --> 00:07:02,940 It's important that you don't have the Ottomans on so you don't get problems in this area. 91 00:07:02,940 --> 00:07:03,400 That is. 92 00:07:04,210 --> 00:07:05,440 Well, it's a bit more. 93 00:07:11,580 --> 00:07:12,060 Like. 94 00:07:14,640 --> 00:07:16,790 To get, like, near each other. 95 00:07:16,800 --> 00:07:21,220 So I'm just going to duplicate this and apply this string for some of the issue here. 96 00:07:21,240 --> 00:07:23,970 And then we're going to go with this not two for now. 97 00:07:24,780 --> 00:07:26,670 So let's just go with the snap tool. 98 00:07:26,670 --> 00:07:28,540 And with this not so long, it's just. 99 00:07:32,420 --> 00:07:41,810 Adjust the location of these vertices because later we are going to extrude this data, which is important 100 00:07:41,810 --> 00:07:47,840 that the location of the positions are quite in the right place. 101 00:07:55,250 --> 00:08:05,270 All right, now we can what we can do, I can select the edges behind the foot and then just struts 102 00:08:06,050 --> 00:08:06,450 like that. 103 00:08:07,340 --> 00:08:09,320 Then let's make some edge loops. 104 00:08:09,740 --> 00:08:13,190 Three for now and then. 105 00:08:14,420 --> 00:08:19,580 We are going to make some loops. 106 00:08:20,000 --> 00:08:23,810 So right here, I'm following the edges over here. 107 00:08:23,960 --> 00:08:26,000 One, two. 108 00:08:27,650 --> 00:08:30,050 Three, four. 109 00:08:31,720 --> 00:08:33,490 And five over here. 110 00:08:34,919 --> 00:08:36,419 And six. 111 00:08:38,120 --> 00:08:38,780 Seven. 112 00:08:41,000 --> 00:08:41,600 It's. 113 00:08:43,950 --> 00:08:44,640 And nine. 114 00:08:46,520 --> 00:08:48,620 So let's merge this together. 115 00:08:54,660 --> 00:08:57,060 So we had nine, nine engines, right? 116 00:08:58,650 --> 00:09:05,300 One, two, three, four, five, six, seven, eight, nine, nine edges. 117 00:09:06,870 --> 00:09:09,510 Now we can go over here. 118 00:09:10,170 --> 00:09:12,280 So because it's nine edges, it's not going to. 119 00:09:12,640 --> 00:09:18,960 I was I was going to try the Greenville because it's an order number. 120 00:09:20,010 --> 00:09:21,450 It is not going to work. 121 00:09:29,090 --> 00:09:30,440 I mean, it's just this. 122 00:09:37,020 --> 00:09:37,210 She? 123 00:09:43,770 --> 00:09:44,070 All right. 124 00:09:47,580 --> 00:09:49,530 Severe one, two, three inches over here. 125 00:09:49,530 --> 00:09:50,850 1 to 3 inches over here. 126 00:09:51,450 --> 00:09:55,340 But we don't have we have we don't have an even number here. 127 00:09:55,620 --> 00:10:00,270 Let's try that and see if it looks kind of walked. 128 00:10:04,520 --> 00:10:06,370 But it's better if we have an. 129 00:10:09,650 --> 00:10:11,630 Even number so. 130 00:10:28,040 --> 00:10:32,930 I'm just going to just this based on the edges. 131 00:10:41,610 --> 00:10:41,940 Right. 132 00:10:42,990 --> 00:10:45,240 So let's try the critical again. 133 00:10:47,080 --> 00:10:48,780 Now we get our record results. 134 00:10:49,110 --> 00:10:49,770 I like this. 135 00:10:51,030 --> 00:10:51,330 All right. 136 00:10:53,220 --> 00:10:55,740 And now let's go ahead and. 137 00:11:01,440 --> 00:11:02,100 Let's. 138 00:11:03,350 --> 00:11:06,200 Extrude the rest of the foot. 139 00:11:08,510 --> 00:11:08,990 So. 140 00:11:10,600 --> 00:11:17,920 Grab these ones, extrude them, or just make a couple of edges for something of. 141 00:11:20,810 --> 00:11:30,740 Then I am going to take these edges over here and extrude them for the feet, the sole of the foot. 142 00:11:33,010 --> 00:11:33,640 But that. 143 00:11:53,460 --> 00:11:55,170 All right, let's do that. 144 00:11:57,060 --> 00:11:59,610 And let's do this for now. 145 00:12:01,020 --> 00:12:03,990 I buy enabling shrink wrap. 146 00:12:04,530 --> 00:12:06,690 You made some problems after this. 147 00:12:06,690 --> 00:12:10,530 Extruding as typical and applied the shrink wrap for now. 148 00:12:11,380 --> 00:12:19,140 Disable it and then let's go ahead and bring these up more carefully like this. 149 00:12:23,760 --> 00:12:24,630 That's good for now. 150 00:12:25,530 --> 00:12:28,070 And then we need to make some loops. 151 00:12:28,080 --> 00:12:31,350 We need to connect these loops together with this thing. 152 00:12:31,380 --> 00:12:35,120 One, two, three, four, five loops is enough. 153 00:12:35,130 --> 00:12:37,620 So let's just make five loops over here. 154 00:12:45,690 --> 00:12:46,250 All right. 155 00:12:46,260 --> 00:12:51,930 Now, let's see how we are going to connect these together. 156 00:12:55,230 --> 00:12:56,310 All right. 157 00:13:05,700 --> 00:13:06,080 She's. 158 00:13:11,320 --> 00:13:18,850 See Extrude and then I'm going to have a little match for now that we are an image these two together 159 00:13:20,500 --> 00:13:27,010 and then I need to with F to field these together. 160 00:13:35,070 --> 00:13:36,540 Automation here doesn't work. 161 00:13:36,630 --> 00:13:42,930 I'm just going to do it manually, just manually at the faces over here 162 00:13:45,870 --> 00:13:49,830 and we're going to see if we need to remove anything or not. 163 00:13:59,750 --> 00:14:02,870 You see the changes after nibbling the shrink wrap. 164 00:14:03,680 --> 00:14:06,260 So let's keep it enabled. 165 00:14:11,750 --> 00:14:15,610 And then -- off these two. 166 00:14:16,280 --> 00:14:22,130 Then we have one, two, three, four over here, which is perfect for us and we can feel it. 167 00:14:22,760 --> 00:14:25,400 So I think this I just think off. 168 00:14:30,750 --> 00:14:31,100 All right. 169 00:14:31,110 --> 00:14:34,830 Now we have just to fill in these areas. 170 00:14:35,970 --> 00:14:38,610 Let's press e extrude this area. 171 00:14:39,360 --> 00:14:40,140 And I'm just going to. 172 00:14:42,600 --> 00:14:43,170 All right, let's. 173 00:14:44,430 --> 00:14:47,520 Let's go out and duplicate this. 174 00:14:48,420 --> 00:14:49,080 Well, it's. 175 00:14:54,210 --> 00:14:56,130 Let's match these vertices. 176 00:14:57,890 --> 00:14:59,960 Bring it up only to bits. 177 00:15:01,490 --> 00:15:05,030 Select this loop and see if it's going to make for a great feel. 178 00:15:05,030 --> 00:15:13,100 It's not going to make a cigarette because we have nine edges over here and so we need one more edge. 179 00:15:14,920 --> 00:15:15,850 To make this happen. 180 00:15:15,850 --> 00:15:23,410 Some I'm seeing around this area to see if we can add that edge or not. 181 00:15:25,340 --> 00:15:27,260 It doesn't matter that much in this area. 182 00:15:27,260 --> 00:15:28,760 We are not going to see it. 183 00:15:29,150 --> 00:15:32,360 So as you know, this is the issue. 184 00:15:32,690 --> 00:15:34,670 We're not even going to see the efforts. 185 00:15:35,480 --> 00:15:38,750 But I'm doing the efforts to show you how you can do it. 186 00:15:38,760 --> 00:15:45,720 If the character, if you're connected, does have the tools as well, then it's always a bit different. 187 00:15:45,740 --> 00:15:49,550 But then we're going to do the fingers. 188 00:15:50,360 --> 00:15:53,900 You can do something that plays something to the toes as well. 189 00:16:02,160 --> 00:16:02,460 All right. 190 00:16:02,460 --> 00:16:05,190 Let's connect this together with that. 191 00:16:08,880 --> 00:16:11,790 The person f connects these two together. 192 00:16:12,390 --> 00:16:14,670 And then we have a triangle over here. 193 00:16:16,740 --> 00:16:18,610 We can have the square triangle. 194 00:16:18,630 --> 00:16:20,460 I think this is totally okay. 195 00:16:20,760 --> 00:16:21,090 All right. 196 00:16:22,140 --> 00:16:26,000 Because in this area, you're not even going to see them. 197 00:16:26,010 --> 00:16:28,090 Even in animation, it's not going to matter. 198 00:16:28,750 --> 00:16:31,620 This triangle over here is not going to matter that much. 199 00:16:32,010 --> 00:16:33,000 We have a loop. 200 00:16:33,510 --> 00:16:36,050 That's the most important thing that we can make out. 201 00:16:36,060 --> 00:16:38,880 Looks over here and other loops over there. 202 00:16:39,620 --> 00:16:41,790 That's that's the most important thing right now. 203 00:16:43,740 --> 00:16:47,370 So right here, we also have a triangle over here. 204 00:16:47,380 --> 00:16:48,540 We can fix that. 205 00:16:48,540 --> 00:16:49,980 It is. 206 00:16:55,740 --> 00:16:55,980 All right. 207 00:16:55,980 --> 00:16:57,120 Now, let's just 208 00:16:59,910 --> 00:17:06,119 go ahead and fill this in really quickly. 209 00:17:07,440 --> 00:17:07,660 Right. 210 00:17:08,250 --> 00:17:09,000 Really? 211 00:17:09,900 --> 00:17:20,160 Because of the result that they want to achieve, which is that I don't want to animate this, but I 212 00:17:20,160 --> 00:17:22,859 want it to be used for production, maybe for games even. 213 00:17:24,210 --> 00:17:29,100 So the efforts in this area doesn't matter to me very much right now. 214 00:17:30,090 --> 00:17:34,330 So I'm just going to quickly connect these things together. 215 00:17:35,640 --> 00:17:42,510 And then if we need to remove things or other things we can to the couple of triangles in this area, 216 00:17:42,870 --> 00:17:43,940 these nuts. 217 00:17:44,010 --> 00:17:45,090 That's importance. 218 00:17:49,730 --> 00:17:51,470 All right, we have the triangle over here. 219 00:17:53,610 --> 00:18:01,290 I'm okay with that and that's good enough because right now, if we going to make some loops over here 220 00:18:01,620 --> 00:18:05,550 on the food in this area, we can easily make that. 221 00:18:11,770 --> 00:18:14,230 Maybe the fellow is not perfect. 222 00:18:16,330 --> 00:18:17,400 The fall is not perfect. 223 00:18:17,400 --> 00:18:19,660 It's making double errors. 224 00:18:21,010 --> 00:18:23,530 But I'm okay with that. 225 00:18:24,340 --> 00:18:27,430 I don't even want to show the photo here. 226 00:18:28,090 --> 00:18:31,480 The area that's going to be shown is this area which is quite good right now. 227 00:18:32,050 --> 00:18:35,290 We can add another little cut over here to make it more. 228 00:18:36,750 --> 00:18:41,210 Consistent between the edges and in the knee area. 229 00:18:42,270 --> 00:18:43,230 Which is this area. 230 00:18:44,010 --> 00:18:44,370 All right. 231 00:18:45,180 --> 00:18:46,590 Let's select the faces. 232 00:18:46,980 --> 00:18:48,810 This area is the area, right? 233 00:18:49,350 --> 00:18:53,430 Select the faces and then select I insert inserts. 234 00:18:54,300 --> 00:18:58,890 And then we have fortified this area, which is the new area. 235 00:18:59,430 --> 00:19:00,000 So. 236 00:19:01,100 --> 00:19:06,980 If you want to use it in animation or in production, all the and even for rigging. 237 00:19:08,000 --> 00:19:08,390 All right. 238 00:19:09,290 --> 00:19:16,700 The joints, the main joints, like the knee area that joints of the fingers, if the mold needs to 239 00:19:16,700 --> 00:19:25,940 be perfect, 44 that you can do that with this metal just pressed on and inserted to get a good result 240 00:19:25,940 --> 00:19:26,390 like that. 241 00:19:27,170 --> 00:19:35,330 And if you want, you can select these edges that's here, flatten them to make it more flat. 242 00:19:37,250 --> 00:19:37,610 Right. 243 00:19:37,650 --> 00:19:42,750 So it has a more fortified edge around the knee. 244 00:19:44,290 --> 00:19:47,320 I feel able to get this resolved. 245 00:20:14,440 --> 00:20:14,860 All right. 246 00:20:14,860 --> 00:20:20,920 Let's go around and see if he notices any problems which we do in this area. 247 00:20:22,600 --> 00:20:29,530 As you can see, because of probably the shrink wrap here, because of the shrink wrap and how the foot 248 00:20:29,530 --> 00:20:30,730 is right now. 249 00:20:32,200 --> 00:20:38,560 Yeah, I think the problem was made because of how we changed the foot location and this in the foot 250 00:20:39,040 --> 00:20:39,620 area. 251 00:20:39,910 --> 00:20:42,070 It's not seamstress, right? 252 00:20:42,730 --> 00:20:48,010 So we can fix that by disabling shrink and then enable it again. 253 00:20:48,790 --> 00:20:49,140 All right. 254 00:20:49,180 --> 00:20:52,120 Move it until enabling it again. 255 00:20:52,660 --> 00:20:55,060 And now we have a semester size. 256 00:20:56,280 --> 00:21:05,610 But the like this that we can go ahead and make decisions closer together. 257 00:21:06,480 --> 00:21:08,130 Remember to enable clipping. 258 00:21:09,660 --> 00:21:10,830 Then we're good to go. 259 00:21:15,880 --> 00:21:16,210 It's. 260 00:21:26,600 --> 00:21:31,040 All right, now we can yell shrink wrap, maybe. 261 00:21:31,550 --> 00:21:32,510 All right, we don't need it. 262 00:21:32,930 --> 00:21:36,350 Then they need a subdivision and see where we get these divisions. 263 00:21:37,850 --> 00:21:39,560 And I think that's good enough. 264 00:21:39,590 --> 00:21:45,920 As you can see, we have a low level topology measured down of a character. 265 00:21:47,970 --> 00:21:50,160 And that's really good. 266 00:21:51,030 --> 00:21:54,750 So that's it for this with you in the next one, let's do to arms. 267 00:21:55,050 --> 00:21:56,010 So but for now.