1 00:00:00,660 --> 00:00:01,740 We'll come back, guys. 2 00:00:01,750 --> 00:00:05,110 Let's finish Terry's apology of our character in this video. 3 00:00:05,200 --> 00:00:08,410 It's during the upper limb right now. 4 00:00:08,780 --> 00:00:13,240 So let's do the same thing we did with this area. 5 00:00:13,300 --> 00:00:19,420 And you can see we probably can't use a slapping or screen grab with this area. 6 00:00:19,470 --> 00:00:28,600 Let's first make a good sense of this area because I think we need to add another field over here. 7 00:00:28,670 --> 00:00:32,439 So as another field in this area. 8 00:00:32,659 --> 00:00:47,620 And this is around the arm, you can go to another one here and maybe add and loop in this area. 9 00:00:48,250 --> 00:00:52,900 Because the thing we need to look in this area. 10 00:00:53,940 --> 00:00:54,860 Let's not do that. 11 00:00:54,880 --> 00:00:58,560 I want to measure, I think accidentally. 12 00:00:58,570 --> 00:01:05,140 So let's just disable the auto match and then move this area. 13 00:01:11,890 --> 00:01:13,500 This involves nothing. 14 00:01:15,880 --> 00:01:16,240 All right. 15 00:01:16,930 --> 00:01:21,010 This is shrink wrap on shrink wrap. 16 00:01:21,940 --> 00:01:22,570 I don't. 17 00:01:30,130 --> 00:01:32,260 The look goes all the way over here. 18 00:01:33,930 --> 00:01:37,650 So let's make sure it's not making problems in this area. 19 00:01:42,210 --> 00:01:43,280 I think that's okay for now. 20 00:01:44,240 --> 00:01:49,280 So now let's just get this over here. 21 00:01:53,410 --> 00:01:55,000 Let's bring this up. 22 00:01:56,050 --> 00:01:57,010 Bringing this. 23 00:01:57,360 --> 00:01:58,070 This is all. 24 00:01:58,300 --> 00:01:59,230 It's upwards. 25 00:02:15,360 --> 00:02:19,260 Although we can make the digits or here to feel it. 26 00:02:23,460 --> 00:02:24,170 Get a. 27 00:02:29,580 --> 00:02:32,140 A field if it look. 28 00:03:00,470 --> 00:03:00,670 Shh. 29 00:03:01,210 --> 00:03:01,420 Shh. 30 00:03:05,520 --> 00:03:06,090 All right. 31 00:03:06,150 --> 00:03:09,900 I think this is not a good flow. 32 00:03:10,320 --> 00:03:13,740 So I'm just going to say it is worth the sizzle right here. 33 00:03:14,370 --> 00:03:17,040 And this picture is up again in this area. 34 00:03:17,040 --> 00:03:18,030 I think these are. 35 00:03:20,210 --> 00:03:21,050 Unnecessary. 36 00:03:21,050 --> 00:03:24,650 These faces are unnecessary for 37 00:03:27,440 --> 00:03:29,090 the look that we are going to make. 38 00:03:40,360 --> 00:03:41,920 Let's take a look over here. 39 00:03:42,610 --> 00:03:49,480 Think it's the time when we need to look out over here to make things much more easier for us in this 40 00:03:49,480 --> 00:03:49,870 area? 41 00:03:51,580 --> 00:03:56,670 Then we need a face here. 42 00:03:56,770 --> 00:03:57,430 Maybe. 43 00:03:59,860 --> 00:04:05,350 We're actually we need it to be the triangle. 44 00:04:09,130 --> 00:04:10,630 So what am I controlling over here? 45 00:04:12,430 --> 00:04:16,600 Okay, so this is a triangle, sort of a fine, I think, for this area. 46 00:04:17,890 --> 00:04:22,300 And we have six edges, which is an even number. 47 00:04:22,300 --> 00:04:23,110 And that is okay. 48 00:04:23,320 --> 00:04:24,070 That is fine. 49 00:04:25,000 --> 00:04:28,780 You can go ahead and adjust this even further. 50 00:04:34,320 --> 00:04:35,580 No, I think this is fine. 51 00:04:35,610 --> 00:04:43,530 Now we do the same thing we did with the links to save face, shrink wrap and then extrude. 52 00:04:43,530 --> 00:04:52,500 It's go to the other we use and see how the look of the upper view and go all the way to the. 53 00:04:57,490 --> 00:04:58,320 Algeria. 54 00:04:58,330 --> 00:05:06,490 I'm going to scale it down to s the elbow area and then I'm going to add a couple of the cuts. 55 00:05:07,040 --> 00:05:11,200 Look, I think five is okay right now. 56 00:05:14,540 --> 00:05:17,540 And then let's enable shrink wrap to see what we get. 57 00:05:21,340 --> 00:05:21,580 She 58 00:05:24,790 --> 00:05:28,210 suggests these vertices in this area. 59 00:05:35,540 --> 00:05:39,570 Cinema is a game and I think that's good for now. 60 00:05:42,300 --> 00:05:45,870 That is good except for these pitches over here. 61 00:05:45,870 --> 00:05:46,770 They are too 62 00:05:49,740 --> 00:05:50,820 close to each other. 63 00:05:55,760 --> 00:06:04,790 We can select these judges and relax them to make them more relaxed and we can support them decisions 64 00:06:04,790 --> 00:06:05,450 as well. 65 00:06:05,630 --> 00:06:09,410 Sports and blacks and this pitch as well. 66 00:06:09,410 --> 00:06:11,090 I want to flatten it. 67 00:06:11,480 --> 00:06:11,900 All right. 68 00:06:12,770 --> 00:06:15,410 And this is to want to be flats. 69 00:06:16,970 --> 00:06:17,960 Now this is better. 70 00:06:19,570 --> 00:06:26,030 Now let's go and apply this shrink wrap modifier and disable it again for the second extrusion. 71 00:06:26,330 --> 00:06:39,210 Let's extrude this to the wrists area that's rotated and adjust for. 72 00:06:41,360 --> 00:06:44,420 Let's add some two cuts here as well. 73 00:06:44,840 --> 00:06:52,130 Four is enough and this in evolution out to see what we get good enough what's flat in this area. 74 00:06:53,470 --> 00:06:56,410 And we're good with goods right now. 75 00:06:57,220 --> 00:07:07,180 I can also for the better Syria do the same thing with it with the Nigerian press eye to insert. 76 00:07:09,960 --> 00:07:11,310 To get something like this. 77 00:07:18,040 --> 00:07:20,710 Let's do that later after we meet the hands. 78 00:07:21,820 --> 00:07:24,730 So when we going to make the loops? 79 00:07:24,880 --> 00:07:28,810 If we loops, it doesn't make any problems for us. 80 00:07:30,250 --> 00:07:33,220 Let's go and apply this shrink wrap modifier. 81 00:07:33,550 --> 00:07:34,320 Disable it. 82 00:07:35,250 --> 00:07:38,710 Now we get to the hard part, which is the hands. 83 00:07:38,980 --> 00:07:44,890 It's probably the hardest part of the whole quality of the human body. 84 00:07:45,300 --> 00:07:45,850 Sure. 85 00:07:46,360 --> 00:07:47,470 But let's get into it. 86 00:07:48,430 --> 00:07:50,620 I want to start with snapping. 87 00:07:52,270 --> 00:08:01,990 I just want to get one of these vertices actually gets the edges edge over here and duplicated. 88 00:08:03,690 --> 00:08:15,420 Or here I rotated the person and rotate and then it just that would be a screw it down to sit on top 89 00:08:15,780 --> 00:08:16,470 of the. 90 00:08:18,260 --> 00:08:19,760 What's a finger in this area? 91 00:08:20,860 --> 00:08:21,050 Right. 92 00:08:21,710 --> 00:08:27,350 Then I'm just going to go and extrude this edge. 93 00:08:27,500 --> 00:08:31,790 So I'm just going to extrude that one time. 94 00:08:37,570 --> 00:08:41,500 Two times and three times. 95 00:08:44,179 --> 00:08:45,020 The --. 96 00:08:45,530 --> 00:08:48,950 So have this thing over here. 97 00:08:49,010 --> 00:08:51,700 I need to subdivide that more. 98 00:08:51,770 --> 00:08:52,430 It gets. 99 00:08:54,320 --> 00:08:59,000 Like eight faces or actually, I don't need eight. 100 00:09:00,240 --> 00:09:02,400 That's maybe something like. 101 00:09:06,740 --> 00:09:15,680 Six would be enough so we can just subdivide these edges, probably because of this, this area is going 102 00:09:15,680 --> 00:09:20,180 to work out and then it was going to select this. 103 00:09:20,590 --> 00:09:24,650 This is a it's a little bit so we don't got any problems. 104 00:09:24,860 --> 00:09:30,980 Turn off the snapping and make sure the auto mission is turned off. 105 00:09:31,820 --> 00:09:37,250 And that's just so those would be it based on where the fingers are. 106 00:09:38,750 --> 00:09:43,580 Let's extrude this right over here. 107 00:09:44,780 --> 00:09:45,650 Slow it down. 108 00:09:48,420 --> 00:09:49,590 Just the position. 109 00:09:54,840 --> 00:09:58,050 Make some lookouts too is enough. 110 00:10:00,570 --> 00:10:05,040 Continue with the extrusion we find it will. 111 00:10:05,700 --> 00:10:10,800 As you can see, it's going to wrap around the finger. 112 00:10:11,370 --> 00:10:12,480 Let's continue with. 113 00:10:14,820 --> 00:10:15,540 Extrusion. 114 00:10:16,080 --> 00:10:20,540 I'm going to go more precise now and. 115 00:10:23,100 --> 00:10:24,210 These areas. 116 00:10:26,390 --> 00:10:27,170 With this. 117 00:10:30,300 --> 00:10:30,640 Right. 118 00:10:30,850 --> 00:10:32,650 And there's this emotion crap. 119 00:10:33,520 --> 00:10:34,510 Well, let's go back. 120 00:10:37,100 --> 00:10:38,630 Let's have shrink wrap on. 121 00:10:42,060 --> 00:10:43,230 One more extrusion. 122 00:10:46,380 --> 00:10:47,760 Just the vertices. 123 00:10:53,290 --> 00:11:00,310 Bringing them a little bit for the resources for the tip of the fingers. 124 00:11:10,850 --> 00:11:19,520 This evolution graph actually illustrates up to a point and then the set. 125 00:11:19,520 --> 00:11:23,870 Well, it's done now the school with the snapping tool. 126 00:11:33,930 --> 00:11:35,190 Well, let's select these. 127 00:11:35,190 --> 00:11:36,990 As you can see, we have eight inches now. 128 00:11:36,990 --> 00:11:40,410 We can go to Chris fill with fill this area. 129 00:11:41,100 --> 00:11:50,490 We can change how this goes for walks or here we can change the offsets for the edges. 130 00:11:56,170 --> 00:11:57,580 I think that's good enough. 131 00:12:11,300 --> 00:12:13,070 Let's actually because it made. 132 00:12:17,070 --> 00:12:18,150 Some triangles. 133 00:12:20,480 --> 00:12:21,620 Stood again. 134 00:12:21,980 --> 00:12:24,440 What we get change in this span. 135 00:12:25,730 --> 00:12:27,350 We have three response. 136 00:12:29,810 --> 00:12:31,790 And this one looks better to me. 137 00:12:44,230 --> 00:12:45,720 Oh, this one looks better to me. 138 00:12:46,170 --> 00:12:51,720 I'm going to make triangles in this area, though, so I'm going to just so like these two edges and 139 00:12:51,720 --> 00:12:53,730 press J to make 140 00:12:56,340 --> 00:12:58,320 like a header here. 141 00:12:58,380 --> 00:13:06,570 So selecting edge so you can just edge a person j on keyboard to make an edge. 142 00:13:08,850 --> 00:13:12,210 So the tip of the finger would be something like this. 143 00:13:12,210 --> 00:13:22,060 And if you need motion crab and you, uh, subdivision, you can see the results of. 144 00:13:31,140 --> 00:13:31,480 Hmm. 145 00:13:31,500 --> 00:13:37,570 With subdivisions the it doesn't it doesn't have a good look. 146 00:13:37,830 --> 00:13:41,970 So let's just. 147 00:13:44,980 --> 00:13:46,960 Dissolve issues and see what we get? 148 00:13:48,280 --> 00:13:49,210 Yeah, probably. 149 00:13:51,090 --> 00:13:54,810 Having the cause is how it goes better in this area, you know? 150 00:13:54,840 --> 00:13:57,450 So let's leave it at that. 151 00:13:58,420 --> 00:14:11,550 And now we have to do something for the other fingers so we can do that by its staple, the shrink wrap. 152 00:14:11,730 --> 00:14:24,820 So all the snapping and let's let's actually apply this shrink wrap over here and then we can go here. 153 00:14:24,840 --> 00:14:26,220 Let's try something. 154 00:14:26,220 --> 00:14:28,320 We can duplicate this or here. 155 00:14:29,110 --> 00:14:29,400 Right? 156 00:14:32,080 --> 00:14:35,080 And then adjusted to this hand over here. 157 00:14:41,150 --> 00:14:45,390 It was shocking to see what you get and you get this kind of result. 158 00:14:45,790 --> 00:14:48,700 This area, it is not real good. 159 00:14:49,570 --> 00:14:52,900 So you can probably select these as as. 160 00:14:56,750 --> 00:14:59,000 And to bring them a little bit. 161 00:15:09,460 --> 00:15:10,750 I just saw the little bits. 162 00:15:15,950 --> 00:15:20,450 You should see what we get, and that's good enough for now. 163 00:15:21,380 --> 00:15:31,490 You also present space these edges to get the same space and then also present relax. 164 00:15:31,490 --> 00:15:35,720 To relax them, make them more strict. 165 00:15:46,200 --> 00:15:46,560 Okay. 166 00:15:49,350 --> 00:15:51,240 Let's continue with the next finger. 167 00:15:51,720 --> 00:15:56,370 Shh, shh, shh, shh, shh, shh, shh, shh, shh. 168 00:15:56,700 --> 00:16:03,330 Press the selected links with the links. 169 00:16:04,110 --> 00:16:06,300 Whereas it says you can select them with all. 170 00:16:10,560 --> 00:16:12,600 Remember to disable shrink wrap. 171 00:16:17,920 --> 00:16:18,970 Then go over here. 172 00:16:26,040 --> 00:16:27,680 And this sums up like this. 173 00:16:38,130 --> 00:16:40,560 Select these and. 174 00:16:45,280 --> 00:16:46,820 Change the location. 175 00:16:47,530 --> 00:16:48,400 That's. 176 00:16:54,560 --> 00:16:58,470 But you never shouldn't have to see what we get. 177 00:16:59,190 --> 00:17:05,230 We got some problems in this area, so let's fix that surplus. 178 00:17:06,280 --> 00:17:08,130 Let's see what we can do. 179 00:17:08,430 --> 00:17:11,160 They probably need to make it. 180 00:17:12,420 --> 00:17:14,880 Let's enable snapping. 181 00:17:18,690 --> 00:17:19,829 And then it's justice. 182 00:17:19,890 --> 00:17:21,030 You know, abortion corrupts. 183 00:17:21,030 --> 00:17:24,000 You get, all right, that's good enough. 184 00:17:31,800 --> 00:17:35,880 Present space and relax to relax these edges. 185 00:17:37,480 --> 00:17:38,960 This spacing is quite good. 186 00:17:38,970 --> 00:17:39,780 You don't need that. 187 00:17:43,990 --> 00:17:44,230 She? 188 00:18:14,030 --> 00:18:16,430 All right, let's disable the shrink wrap. 189 00:18:18,020 --> 00:18:23,390 Well, actually, that's a Polish crap to placate the fly. 190 00:18:27,830 --> 00:18:31,520 All right, so now let's go disable it 191 00:18:34,760 --> 00:18:36,950 and duplicated. 192 00:18:59,390 --> 00:19:02,060 So I need this approximate location. 193 00:19:02,670 --> 00:19:03,950 I don't need to shrink wrap. 194 00:19:03,950 --> 00:19:10,100 It's just going to do the job for us to make it more around objects. 195 00:19:24,200 --> 00:19:24,470 All right. 196 00:19:24,470 --> 00:19:26,270 Let's move on to Chicago, see what we get. 197 00:19:27,380 --> 00:19:28,130 And that is good. 198 00:19:32,190 --> 00:19:32,460 Okay. 199 00:19:33,690 --> 00:19:36,270 Let's look at this and apply this shrink. 200 00:19:36,270 --> 00:19:39,690 Wrap it again and let's go to the top. 201 00:19:44,630 --> 00:19:45,950 To placate this. 202 00:19:50,670 --> 00:19:51,570 Rotate it. 203 00:19:54,370 --> 00:19:55,090 And a skillet. 204 00:20:01,390 --> 00:20:02,200 Skelly down. 205 00:20:02,200 --> 00:20:10,270 And with all this skill, it's a skill to vertices with a person as the skill of the vertices and make 206 00:20:10,270 --> 00:20:12,070 it quite expanded. 207 00:20:32,690 --> 00:20:34,850 Or is just these vertices. 208 00:20:38,760 --> 00:20:47,760 Then, after applying the lights, turning on the Chicxulub modifier hopefully is going to give us a 209 00:20:47,770 --> 00:20:48,420 good result. 210 00:20:48,750 --> 00:20:52,770 So I think right now I don't need these images. 211 00:20:52,920 --> 00:20:55,780 Let's delete them. 212 00:20:55,920 --> 00:20:58,440 I only need these images for now. 213 00:21:08,100 --> 00:21:08,550 All right. 214 00:21:09,540 --> 00:21:13,170 There's a new machine crowd, and that's good. 215 00:21:14,420 --> 00:21:16,680 Let's find it. 216 00:21:16,680 --> 00:21:18,930 A little subdivision level. 217 00:21:18,930 --> 00:21:20,490 You see what we get from that? 218 00:21:21,180 --> 00:21:22,860 That's a place shrink wrap. 219 00:21:24,720 --> 00:21:27,240 And they sell these to them on the forest. 220 00:21:28,260 --> 00:21:38,250 I know we have to connect these fingers to the rings and make a sense out of the area of the hand to 221 00:21:38,250 --> 00:21:39,240 connect them all together. 222 00:21:40,260 --> 00:21:41,850 So this is the hard part. 223 00:21:42,570 --> 00:21:45,330 Let's first connect. 224 00:21:48,020 --> 00:21:49,280 The figures are here. 225 00:21:51,140 --> 00:21:53,300 So I'm just going to extrude this 226 00:21:55,370 --> 00:21:56,480 enable 227 00:21:58,610 --> 00:22:07,610 snapping and let's enable oscillators and let's not forget the safe and that's also match. 228 00:22:08,060 --> 00:22:12,040 We need a look for it here or actually now. 229 00:22:12,080 --> 00:22:14,660 Let's not make that now. 230 00:22:17,700 --> 00:22:22,230 And now we all want to make peace a little bit different in this area. 231 00:22:23,760 --> 00:22:26,820 So I kinda want to make. 232 00:22:27,950 --> 00:22:29,330 Something like this. 233 00:22:34,910 --> 00:22:36,530 That's the circle to match. 234 00:22:37,160 --> 00:22:39,260 Let's make a loop in this area. 235 00:22:40,100 --> 00:22:43,550 I want this to be matched with this. 236 00:22:44,150 --> 00:22:44,840 We're here. 237 00:22:48,770 --> 00:22:53,360 I want to extrude this and manage these two together like this. 238 00:23:15,450 --> 00:23:15,530 Right. 239 00:23:15,840 --> 00:23:20,740 Let's do something over here for the other fingers. 240 00:23:43,410 --> 00:23:47,970 The fingers are the finger and the hand is very small. 241 00:23:47,970 --> 00:23:51,600 So we need a threshold that is smaller than what we have. 242 00:23:52,590 --> 00:23:56,220 So make sure the threshold is smaller. 243 00:24:11,720 --> 00:24:12,020 She? 244 00:24:39,090 --> 00:24:42,170 I'm going to make a loop in this area. 245 00:24:42,180 --> 00:24:43,400 Let's see first. 246 00:24:43,410 --> 00:24:45,180 So we have six edges. 247 00:24:58,030 --> 00:24:58,930 Look at that. 248 00:24:59,060 --> 00:24:59,330 Let's 249 00:25:02,120 --> 00:25:03,230 think about that later. 250 00:25:03,590 --> 00:25:10,910 So now let's just complete this part of the hand that's fit. 251 00:25:10,910 --> 00:25:13,190 If I'm just going to fill this area. 252 00:25:18,890 --> 00:25:20,360 Fill this area with F. 253 00:25:22,490 --> 00:25:24,050 This area will. 254 00:26:08,070 --> 00:26:09,300 Supplied the shrink wrap. 255 00:26:20,200 --> 00:26:24,340 And now we need to connect this to the hands or here so. 256 00:26:50,360 --> 00:27:00,500 Let me grab these edges over here and extrude them to right here and then make some loop cuts, not 257 00:27:00,500 --> 00:27:01,100 too much. 258 00:27:03,230 --> 00:27:06,770 And then our job is to fill these in. 259 00:27:52,160 --> 00:27:52,640 Let's select. 260 00:27:52,640 --> 00:27:54,380 These are just extrude. 261 00:27:55,340 --> 00:27:58,970 So these will be merged together through the gain. 262 00:28:07,330 --> 00:28:09,310 Alex Rodriguez until this point. 263 00:28:25,360 --> 00:28:31,390 Expects to make the airspace of these regions a bit better. 264 00:28:32,210 --> 00:28:33,700 Shh, shh, shh, shh, shh. 265 00:28:34,570 --> 00:28:35,980 Let's move them 266 00:28:38,890 --> 00:28:39,850 a couple of times. 267 00:28:47,710 --> 00:28:49,990 Another looks, but they're so. 268 00:29:21,410 --> 00:29:24,490 I was going to put this finger. 269 00:29:34,810 --> 00:29:38,050 And then this disease is an extrude. 270 00:29:39,160 --> 00:29:40,570 So we get at this points. 271 00:29:43,600 --> 00:29:46,230 I believe she's up to see what we get. 272 00:29:48,240 --> 00:29:48,810 All right. 273 00:29:48,990 --> 00:29:57,060 I think this is the point that we need to acquire shrink wrap and then we have to job to connect the 274 00:29:57,060 --> 00:29:58,500 thumb to this area. 275 00:29:58,620 --> 00:30:00,660 So as you can see, we have this. 276 00:30:02,160 --> 00:30:02,810 Over here. 277 00:30:02,820 --> 00:30:04,230 You can connect this to here. 278 00:30:11,230 --> 00:30:16,600 And then let's grab these two edges, extrude and connect. 279 00:30:31,680 --> 00:30:32,760 All right, the safe. 280 00:30:33,480 --> 00:30:34,410 Let's go to 281 00:30:38,220 --> 00:30:41,760 the back of the hand and let's. 282 00:30:43,590 --> 00:30:47,640 Fill these with F for now. 283 00:30:53,780 --> 00:30:55,010 It was. 284 00:31:12,900 --> 00:31:14,220 Connect these two together. 285 00:31:21,460 --> 00:31:24,580 Let's select this loop for some space. 286 00:31:26,140 --> 00:31:28,660 I made some problems, and you know I can do that. 287 00:31:40,810 --> 00:31:43,420 Or let's start from this point over here. 288 00:31:45,820 --> 00:31:48,400 And as if to feel. 289 00:31:58,580 --> 00:32:00,650 Then let's select that. 290 00:32:00,650 --> 00:32:01,460 These are just. 291 00:32:03,800 --> 00:32:06,000 Press e to extrude and then. 292 00:32:08,980 --> 00:32:11,290 Make these vertices connectors. 293 00:32:12,820 --> 00:32:19,180 So I'm just pressing need to extrude and connecting with the lower vertices or here. 294 00:32:38,850 --> 00:32:39,160 She? 295 00:32:57,410 --> 00:32:59,000 I know you just have to feel this. 296 00:33:00,440 --> 00:33:03,260 These two together, these two edges over here. 297 00:33:03,260 --> 00:33:10,370 Fill, fill these two, then fill these two. 298 00:33:10,400 --> 00:33:15,560 And then we probably need a look cut over here. 299 00:33:19,120 --> 00:33:25,060 We can move the witnesses around to see if we can avoid that. 300 00:33:32,170 --> 00:33:35,690 So no, we don't need a at. 301 00:33:37,660 --> 00:33:43,660 Right now I think the flow is good enough in this area. 302 00:33:44,320 --> 00:33:52,930 So I'll express f here or a suppressed edge e to extrude and manage the vertices. 303 00:34:04,070 --> 00:34:07,170 All right, this select these images. 304 00:34:17,070 --> 00:34:17,850 Let's see. 305 00:34:19,170 --> 00:34:19,860 Extrude. 306 00:34:21,449 --> 00:34:23,909 Connect this or here with this one. 307 00:34:27,520 --> 00:34:28,600 Express it again. 308 00:34:29,810 --> 00:34:31,719 We made a mistake. 309 00:34:37,790 --> 00:34:41,540 Let's see over here. 310 00:34:41,550 --> 00:34:44,250 Not just these or here a little bit more. 311 00:34:55,440 --> 00:34:58,950 This area doesn't need to be too dense. 312 00:34:58,950 --> 00:35:00,090 We can make it. 313 00:35:04,740 --> 00:35:11,370 To make the clothes looks a bit bigger, then we can select these quote, these pages. 314 00:35:21,350 --> 00:35:28,510 Make this space to be similar and then relax them and then smoke them and then bring them off. 315 00:35:28,760 --> 00:35:29,480 Oh, it's a bit. 316 00:35:36,130 --> 00:35:36,880 Bring them all up. 317 00:35:39,250 --> 00:35:39,820 That's bizarre. 318 00:35:47,200 --> 00:35:49,060 Now we can extrude this. 319 00:35:58,970 --> 00:36:00,020 Listen to crap. 320 00:36:02,090 --> 00:36:03,880 So he's had some problems over here. 321 00:36:03,920 --> 00:36:10,670 Maybe if he moves around, no street is to see us. 322 00:36:10,670 --> 00:36:15,230 So we got some problems after shooting in that area. 323 00:36:15,500 --> 00:36:17,570 Let's fill this area before it. 324 00:36:18,270 --> 00:36:18,590 Don't. 325 00:36:22,340 --> 00:36:23,600 Extrusion of those areas. 326 00:36:23,600 --> 00:36:24,350 So we go. 327 00:36:28,090 --> 00:36:33,100 They fill these areas and we go at the same time, like the back of the front of the hand. 328 00:36:36,070 --> 00:36:36,790 And 329 00:36:41,080 --> 00:36:43,660 make sure that the flow is good enough. 330 00:36:50,470 --> 00:36:51,740 I'm going to press this edge. 331 00:36:53,080 --> 00:36:59,920 Extrude rotate it with our rotate this one to with our little bit. 332 00:37:01,630 --> 00:37:03,730 And then that's. 333 00:37:06,860 --> 00:37:08,270 Select these just. 334 00:37:20,270 --> 00:37:23,510 Extrude and measure 3.1. 335 00:37:29,860 --> 00:37:30,610 Now we can go. 336 00:37:30,610 --> 00:37:31,790 One more thing. 337 00:37:32,170 --> 00:37:32,980 Extrude. 338 00:37:34,570 --> 00:37:35,710 One more extrusion. 339 00:37:44,650 --> 00:37:46,000 Nobody can fill this. 340 00:38:01,870 --> 00:38:02,080 She? 341 00:38:10,220 --> 00:38:11,670 Let's select these edges 342 00:38:14,420 --> 00:38:20,090 and extra to be able to make it go higher. 343 00:38:27,590 --> 00:38:29,450 Select them to extrude. 344 00:38:30,440 --> 00:38:38,540 Let's go to merge these two because it's and to propose because of the shrinks probably or actually 345 00:38:38,540 --> 00:38:39,610 because of the 346 00:38:43,970 --> 00:38:44,590 snapping. 347 00:38:44,600 --> 00:38:48,230 Let's do it again without stopping to see if the problem is going to be fix. 348 00:39:11,180 --> 00:39:11,430 Each 349 00:39:14,940 --> 00:39:19,560 of us disable the shrink wrap. 350 00:39:29,900 --> 00:39:34,000 Shh, shh, shh, shh, shh, shh, 351 00:39:37,750 --> 00:39:39,000 shh, shh, shh. 352 00:39:39,510 --> 00:39:40,350 Let's do it. 353 00:39:41,940 --> 00:39:44,010 I know you were here with f. 354 00:39:47,890 --> 00:39:48,430 She? 355 00:39:55,140 --> 00:39:58,650 Narration Select the estrogens and extrude. 356 00:40:48,710 --> 00:40:49,480 She's. 357 00:40:53,020 --> 00:40:53,340 She's. 358 00:40:57,660 --> 00:40:57,930 Okay. 359 00:40:57,930 --> 00:41:01,320 Now we have to connect these with her. 360 00:41:01,800 --> 00:41:03,720 We might need to add loops. 361 00:41:05,370 --> 00:41:06,690 But for now. 362 00:41:13,260 --> 00:41:13,530 Okay. 363 00:41:13,590 --> 00:41:16,110 I'm going to extrude this. 364 00:41:16,110 --> 00:41:16,650 We have to. 365 00:41:16,650 --> 00:41:17,540 It is over here. 366 00:41:17,540 --> 00:41:22,980 And when extrude this two times and match with the last one over here. 367 00:41:23,160 --> 00:41:31,800 So we have something like this over here and then I'm aiming for it to reach till this area. 368 00:41:32,820 --> 00:41:41,100 So I have to make one, two, three, four, five, six edges in this area. 369 00:41:42,330 --> 00:41:43,560 So let's try that. 370 00:41:44,820 --> 00:41:47,790 I no, it's going to make so many problems. 371 00:41:48,780 --> 00:41:49,800 Not going to do that. 372 00:41:59,050 --> 00:42:01,210 Let's first fill this area. 373 00:42:08,880 --> 00:42:11,490 Hostilities versus it is overseen. 374 00:42:34,050 --> 00:42:43,920 Still it is worth to see this face over here and I am going to extrude this. 375 00:42:45,270 --> 00:42:48,690 So here I measures and then 376 00:42:51,660 --> 00:42:52,260 I will. 377 00:43:01,740 --> 00:43:05,130 Manage this together over here. 378 00:43:57,520 --> 00:43:57,790 All right. 379 00:43:58,120 --> 00:44:00,730 So this this is going to be. 380 00:44:02,950 --> 00:44:05,600 Well, let's hope it's just. 381 00:44:08,670 --> 00:44:10,200 Different in this area. 382 00:44:10,200 --> 00:44:18,870 So I'm just going to merge these these one together and then make something like this in this area that 383 00:44:18,870 --> 00:44:21,300 this is not a court in this area. 384 00:44:22,050 --> 00:44:26,160 And the loop is going to be cuts in here, as you can see. 385 00:44:27,210 --> 00:44:30,090 But I figure that that's okay. 386 00:44:33,560 --> 00:44:34,320 Figure this. 387 00:44:34,320 --> 00:44:35,250 Okay, for now. 388 00:44:35,250 --> 00:44:35,640 Which is. 389 00:44:35,640 --> 00:44:36,150 Are you? 390 00:44:40,300 --> 00:44:42,780 You know, making something like that. 391 00:44:47,150 --> 00:44:48,470 Let's fill these. 392 00:44:53,920 --> 00:44:54,310 All right. 393 00:44:58,090 --> 00:44:58,390 All right. 394 00:44:58,390 --> 00:45:03,130 Now, this connects the hand leads restored here. 395 00:45:04,300 --> 00:45:08,380 So spring is a little bit forward. 396 00:45:10,850 --> 00:45:12,790 And now I want to connect these together. 397 00:45:14,500 --> 00:45:20,620 Now, let's see how much loop we can add this area. 398 00:45:21,460 --> 00:45:25,510 I think disperse is quite okay for this part of the. 399 00:45:27,950 --> 00:45:30,380 Liam So that is kind of right. 400 00:45:36,230 --> 00:45:40,450 And now this is starts connecting these. 401 00:45:42,750 --> 00:45:47,010 But I want to make a triangle and this area. 402 00:45:51,610 --> 00:45:55,080 To make the court in that area. 403 00:46:09,680 --> 00:46:14,510 All right, just continue connected right here. 404 00:46:14,570 --> 00:46:19,130 Let's see if we can add another glitch, another loop in this area. 405 00:46:20,180 --> 00:46:20,990 Let's add it. 406 00:46:22,970 --> 00:46:26,060 And now let's do the same thing. 407 00:46:28,990 --> 00:46:29,650 Over here. 408 00:46:29,650 --> 00:46:31,930 I wanted to make a triangle. 409 00:46:31,930 --> 00:46:34,630 And over here I want to make a cloth. 410 00:46:57,700 --> 00:47:01,060 All right, let's see. 411 00:47:01,210 --> 00:47:04,960 Let's see if we can do it. 412 00:47:05,050 --> 00:47:09,880 Some of these loops in there's areas. 413 00:47:14,080 --> 00:47:22,390 This area is to dance so we may it these areas. 414 00:47:36,520 --> 00:47:38,560 This all deserves to see what we get. 415 00:47:46,300 --> 00:47:47,510 All right, that's not good. 416 00:47:47,510 --> 00:47:50,160 So let's do so. 417 00:47:50,180 --> 00:47:51,110 Dispatch. 418 00:47:57,010 --> 00:47:59,920 I don't think we can we can remove any edges over here. 419 00:48:00,970 --> 00:48:05,800 So we need a composite with some triangles in this area so 420 00:48:11,710 --> 00:48:13,810 we can, I don't know, just look over here. 421 00:48:17,780 --> 00:48:18,060 She's. 422 00:48:31,980 --> 00:48:36,710 All right, let's go over here. 423 00:48:36,780 --> 00:48:43,450 Let's make some triangles in this area can remove this edge right now to make it caught. 424 00:48:44,340 --> 00:48:47,280 This is a triangle. 425 00:48:48,630 --> 00:48:49,740 Triangle? 426 00:48:50,040 --> 00:48:51,750 Then we can fill these. 427 00:49:00,780 --> 00:49:01,740 Trying to. 428 00:49:11,470 --> 00:49:11,750 She says 429 00:49:18,480 --> 00:49:18,880 she 430 00:49:22,800 --> 00:49:23,460 didn't feel. 431 00:49:25,180 --> 00:49:27,730 Shh, shh, shh, shh. 432 00:49:28,870 --> 00:49:36,070 Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh. 433 00:49:36,760 --> 00:49:37,570 We can do. 434 00:49:37,570 --> 00:49:38,620 We can also. 435 00:49:41,080 --> 00:49:43,170 Let's dissolve this as it is. 436 00:49:45,430 --> 00:49:49,150 You can also make the shape like this with this parts. 437 00:49:51,460 --> 00:49:53,080 And they connect them together. 438 00:51:34,630 --> 00:51:37,690 Just fill these areas between these two edges. 439 00:51:39,310 --> 00:51:40,450 Field is. 440 00:51:46,270 --> 00:51:49,540 Let's see if we can add another list over here. 441 00:52:43,600 --> 00:52:47,260 So the wrong way to see. 442 00:53:21,450 --> 00:53:21,840 Or no. 443 00:53:21,840 --> 00:53:22,620 This seems okay. 444 00:53:27,610 --> 00:53:30,190 That's another look in this area. 445 00:53:38,820 --> 00:53:43,980 Let's see if we can remove one of these loops. 446 00:53:45,420 --> 00:53:46,760 Example this one's. 447 00:53:50,120 --> 00:53:50,450 No. 448 00:53:50,450 --> 00:53:51,200 Since. 449 00:53:57,020 --> 00:53:58,790 Seems like we can't sell. 450 00:54:53,400 --> 00:54:54,060 And all right. 451 00:54:54,480 --> 00:55:05,080 So the hardest part is whether you connect these the risk parts and you may do a better job than me. 452 00:55:05,100 --> 00:55:11,250 I couldn't find a better way to connect them than adding some triangles over here. 453 00:55:11,970 --> 00:55:21,720 Adding triangles in the risk area may maybe even the best thing for animation because this in this area, 454 00:55:22,380 --> 00:55:27,750 the risk area is is where is going to bend and all that. 455 00:55:27,750 --> 00:55:34,740 And having some triangles over here to fortify this area is sometimes better. 456 00:55:34,950 --> 00:55:35,520 That's an option. 457 00:55:36,030 --> 00:55:39,200 So right now, we have some problems in this area. 458 00:55:39,270 --> 00:55:41,040 Let's see if we can fix it. 459 00:55:44,520 --> 00:55:54,000 So probably too many attached to the plus one word to see or hear with the problem. 460 00:55:54,000 --> 00:56:01,800 So let's do it is as is over here. 461 00:56:02,340 --> 00:56:03,330 Let's dissolve them. 462 00:56:11,210 --> 00:56:12,500 Stick with the edges 463 00:56:16,430 --> 00:56:17,300 and all this 464 00:56:20,750 --> 00:56:22,340 filled this like this. 465 00:56:22,840 --> 00:56:26,340 Now, you know, one, two, three, four, five. 466 00:56:26,340 --> 00:56:26,870 We're here. 467 00:56:27,600 --> 00:56:36,830 If we to remove this one and then select these two together. 468 00:56:38,190 --> 00:56:38,570 All right. 469 00:56:39,320 --> 00:56:40,490 And then select these. 470 00:56:40,490 --> 00:56:41,180 So together. 471 00:56:42,110 --> 00:56:43,910 And now we have quarts. 472 00:56:44,060 --> 00:56:45,710 One, two, three, four. 473 00:56:46,430 --> 00:56:47,960 One, two, three, four. 474 00:56:48,440 --> 00:56:48,770 All right. 475 00:56:48,770 --> 00:56:49,580 And then to. 476 00:56:51,160 --> 00:56:51,370 It's. 477 00:56:53,020 --> 00:56:54,610 It's two triangles. 478 00:56:56,190 --> 00:56:58,420 You the quad over here as well. 479 00:56:59,980 --> 00:57:01,450 These are all courts. 480 00:57:01,900 --> 00:57:03,370 One triangle here 481 00:57:07,330 --> 00:57:11,260 we have three equal three triangles over here that we can fix. 482 00:57:12,040 --> 00:57:14,500 So this is over the edge. 483 00:57:15,490 --> 00:57:17,920 And then we have the quad over here. 484 00:57:17,950 --> 00:57:19,060 One, two, three, four. 485 00:57:19,750 --> 00:57:20,590 Yeah, the court. 486 00:57:22,180 --> 00:57:25,570 Two triangles for the gain. 487 00:57:25,780 --> 00:57:27,970 And again, here, we can fix this 488 00:57:31,360 --> 00:57:33,400 to make it into a court. 489 00:57:42,020 --> 00:57:43,910 And then you can select these words. 490 00:57:43,910 --> 00:57:44,780 This is over here. 491 00:57:45,020 --> 00:57:46,190 It's selection box. 492 00:57:46,910 --> 00:57:47,240 Whatever. 493 00:57:47,300 --> 00:57:49,370 Select the whole hand here. 494 00:57:56,010 --> 00:57:57,420 Let's change it to lasso. 495 00:57:59,010 --> 00:58:09,090 Select all the vertices over here and then let's smooth it while the change is on. 496 00:58:09,990 --> 00:58:11,040 This is months. 497 00:58:14,220 --> 00:58:20,110 Most vertices gets better results in these areas. 498 00:58:23,780 --> 00:58:27,440 If I start to relax, it's going to make you a mess. 499 00:58:27,470 --> 00:58:28,670 So let's not do that. 500 00:58:31,220 --> 00:58:34,580 And let's make sure these three over here. 501 00:58:37,680 --> 00:58:38,430 He's. 502 00:58:42,220 --> 00:58:43,600 As best as it can be. 503 00:58:45,010 --> 00:58:48,970 So select that citizen a space and relax. 504 00:58:49,360 --> 00:58:50,080 This was. 505 00:58:58,040 --> 00:58:59,810 It's the same thing over here. 506 00:59:30,740 --> 00:59:35,810 And I was just about polishing the areas. 507 01:00:10,010 --> 01:00:10,390 All right. 508 01:00:12,070 --> 01:00:17,380 So let's enable the subdivision. 509 01:00:17,510 --> 01:00:19,440 Let's see if we have any problem here. 510 01:00:20,110 --> 01:00:23,290 We have some problem over here, but I think we can fix it. 511 01:00:23,830 --> 01:00:24,130 Maybe. 512 01:00:24,130 --> 01:00:25,840 But it's most brush, 513 01:00:29,110 --> 01:00:29,380 all right? 514 01:00:29,390 --> 01:00:30,270 It didn't fix it. 515 01:00:30,280 --> 01:00:36,330 Maybe we have double geometry in this area, so let's enable x ray. 516 01:00:38,470 --> 01:00:41,720 Let's see if we have double and double geometry. 517 01:00:42,410 --> 01:00:51,950 We can also select all the measures and press and by distance it makes sure that by a distance that 518 01:00:52,160 --> 01:00:58,220 is set or here, if there are vertices in this distance that are going to be removed, it's is going 519 01:00:58,220 --> 01:01:06,410 to be shown in this path over here, like you remove zero, which is what we may want to increase this 520 01:01:06,410 --> 01:01:06,980 number. 521 01:01:07,170 --> 01:01:12,470 As you can see, as we increase this number, it is going to remove purchases. 522 01:01:13,250 --> 01:01:13,580 All right. 523 01:01:14,210 --> 01:01:25,010 So this until the things and now let's go over here and always a bit more pull the sheet is a area space. 524 01:01:25,010 --> 01:01:31,670 Relax, space, relax and smooth. 525 01:01:44,250 --> 01:01:50,400 Well, we had some problems in this area, so maybe. 526 01:01:59,630 --> 01:01:59,890 She? 527 01:02:48,710 --> 01:02:52,100 We all know this problem here, so let's try to fix that. 528 01:02:52,550 --> 01:03:00,500 Maybe we're changing the German story and let's change it or not as quartz. 529 01:03:01,280 --> 01:03:02,070 So maybe. 530 01:03:02,340 --> 01:03:06,830 Maybe let's dissolve these ledges. 531 01:03:15,020 --> 01:03:16,190 Street edge. 532 01:03:17,030 --> 01:03:25,670 Another problem was fixed systems will still get dispatched to the such. 533 01:03:32,410 --> 01:03:33,520 The problem was fixed. 534 01:03:33,520 --> 01:03:40,180 But now in this area you have if I said all this, you have too many vertices for one face. 535 01:03:40,390 --> 01:03:43,720 So you have four, five, six, seven, which is for face. 536 01:03:44,920 --> 01:03:45,850 And that's not good. 537 01:03:46,300 --> 01:03:48,240 So maybe. 538 01:03:51,000 --> 01:03:52,400 Uh, let's, uh, 539 01:03:58,080 --> 01:03:59,330 let's fill this one. 540 01:03:59,910 --> 01:04:01,020 Now we have a cut 541 01:04:05,290 --> 01:04:06,860 and fill this one. 542 01:04:07,230 --> 01:04:09,090 We have the cord over here as well. 543 01:04:11,040 --> 01:04:12,990 So it changes into quotes like that. 544 01:04:14,460 --> 01:04:16,830 Let's see if it also makes problem. 545 01:04:16,860 --> 01:04:17,130 Yeah. 546 01:04:18,150 --> 01:04:25,530 So we need to change this or it seems it's doing this kind of thing is not 547 01:04:28,110 --> 01:04:36,410 it makes things worse or actually the edge over here is making the problem worse. 548 01:04:45,530 --> 01:04:45,950 Yeah. 549 01:04:46,100 --> 01:04:49,130 I think just in this area makes some problems. 550 01:04:54,170 --> 01:04:57,880 Let's see if you can adjust in this area. 551 01:04:57,930 --> 01:04:59,240 Make some triangles. 552 01:05:00,000 --> 01:05:09,530 SELINA So let's try out and see if we can delete this, actually. 553 01:05:12,140 --> 01:05:12,740 Let's do it. 554 01:05:12,740 --> 01:05:13,670 This --. 555 01:05:24,130 --> 01:05:27,190 I suppose we can't do that. 556 01:05:27,920 --> 01:05:31,380 Shh, shh, shh. 557 01:05:37,120 --> 01:05:40,180 Shh, shh, shh, shh, shh, shh. 558 01:05:40,480 --> 01:05:48,760 Well, we can probably tell if this one is going to make a father to see. 559 01:05:49,870 --> 01:05:51,430 It's gonna make Fergus over here. 560 01:05:52,620 --> 01:05:52,710 Shh. 561 01:05:53,770 --> 01:05:56,770 I think it's better than having this area. 562 01:05:57,370 --> 01:05:57,580 Shh. 563 01:05:59,050 --> 01:06:00,490 Something like this. 564 01:06:02,710 --> 01:06:05,440 Well, let's see if it's going to fix it. 565 01:06:06,160 --> 01:06:10,180 No, it still does this. 566 01:06:11,110 --> 01:06:14,250 Let's go back and that courtesy. 567 01:06:14,260 --> 01:06:17,770 We're going to do the same thing as it is for now. 568 01:06:19,450 --> 01:06:32,860 Uh, like, uh, it makes me nervous because I don't know the problem, but that's. 569 01:06:37,770 --> 01:06:38,120 Yeah. 570 01:06:38,440 --> 01:06:39,920 Yeah, it counts. 571 01:06:44,140 --> 01:06:50,350 And because of how there are two triangles in the sides and it tries to 572 01:06:54,160 --> 01:06:54,960 connect it. 573 01:06:55,720 --> 01:06:56,650 All right, we have. 574 01:07:00,160 --> 01:07:03,460 Can we have a face or let's say that it is face down. 575 01:07:04,650 --> 01:07:05,570 Make me beat it. 576 01:07:05,590 --> 01:07:06,830 Have the washing machine. 577 01:07:06,850 --> 01:07:09,970 So a problem is the last attempt to fix this. 578 01:07:10,510 --> 01:07:15,490 So now without a face, let's try to fix this. 579 01:07:16,210 --> 01:07:18,880 So let's connect these together. 580 01:07:18,880 --> 01:07:19,200 Which. 581 01:07:25,470 --> 01:07:27,690 Let's actually use Phil over here. 582 01:07:28,260 --> 01:07:30,720 Phil, it's like that. 583 01:07:31,500 --> 01:07:35,640 Then Phil, this was here and then. 584 01:07:37,920 --> 01:07:39,050 Phil this to us. 585 01:07:40,320 --> 01:07:47,100 We have to cause two triangles and seems to problems fixed them. 586 01:07:50,980 --> 01:07:53,120 Shh, shh, shh, shh. 587 01:07:54,200 --> 01:07:54,560 All right. 588 01:07:54,560 --> 01:07:55,850 The problem is now fixed. 589 01:07:56,060 --> 01:07:57,160 It was double, gentlemen. 590 01:07:57,160 --> 01:07:57,860 Geometry, after all. 591 01:07:59,270 --> 01:07:59,900 Uh, let's see. 592 01:08:00,020 --> 01:08:01,670 Here, over here. 593 01:08:01,670 --> 01:08:02,120 We don't know. 594 01:08:02,300 --> 01:08:05,360 The geometry is not connected. 595 01:08:06,440 --> 01:08:10,610 So let's go and connect the geometry in this area. 596 01:08:23,010 --> 01:08:24,210 Let's manage this together. 597 01:08:24,580 --> 01:08:25,830 No, it's fixed. 598 01:08:31,520 --> 01:08:31,880 All right. 599 01:08:33,200 --> 01:08:34,550 Now, here, maybe. 600 01:09:01,920 --> 01:09:03,630 We have a problem here as well. 601 01:09:03,810 --> 01:09:06,660 There's a bulge in the real. 602 01:09:20,729 --> 01:09:22,920 See if we have double the geometry here, as well 603 01:09:29,939 --> 01:09:32,850 as the latest edge we have over here. 604 01:09:34,050 --> 01:09:36,510 That's a little face you have over here. 605 01:09:39,319 --> 01:09:42,859 Then let's connect them together like this. 606 01:09:46,560 --> 01:09:52,220 But if I'm going to fill it, this select is to. 607 01:09:54,560 --> 01:09:57,710 Edges and the left feel. 608 01:10:00,050 --> 01:10:01,640 And then we have two triangles over here. 609 01:10:01,880 --> 01:10:05,240 So to see if that's fit, if to fix the problem. 610 01:10:08,000 --> 01:10:08,270 Yes. 611 01:10:08,270 --> 01:10:09,860 Seems to be fixed. 612 01:10:12,860 --> 01:10:17,890 It seems to be fixed on our score around objects all around the further. 613 01:10:19,120 --> 01:10:24,550 And see if you see any problem while we have subdivisional one. 614 01:10:34,780 --> 01:10:41,310 Oh, we have some edges in this area, so made some sharp edges. 615 01:10:41,670 --> 01:10:47,460 But as you can see, if this wasn't it, it fixes the problem a little bit for us. 616 01:10:48,360 --> 01:10:55,860 So if you see something that is, you might want to smooth it with her. 617 01:11:00,390 --> 01:11:01,680 Now the sharp edges are gone. 618 01:11:02,250 --> 01:11:07,740 We can select and share this with it to see how it looks when she's smooth. 619 01:11:09,210 --> 01:11:11,580 Now this area and not connected to each other. 620 01:11:13,170 --> 01:11:15,660 So let's just connect them. 621 01:11:45,450 --> 01:11:51,540 Select the originals and g move them so they are connected. 622 01:11:51,570 --> 01:11:55,410 This happens by the mere clipping and merging option on. 623 01:12:40,000 --> 01:12:40,210 So. 624 01:13:05,340 --> 01:13:05,570 It's. 625 01:13:12,190 --> 01:13:12,420 She? 626 01:13:21,900 --> 01:13:22,260 All right. 627 01:13:24,600 --> 01:13:27,510 You can also select all four. 628 01:13:27,510 --> 01:13:29,130 Then let me fix this area. 629 01:13:30,960 --> 01:13:33,120 I forgot to fix this area. 630 01:13:33,120 --> 01:13:34,560 So let's just fix that. 631 01:13:35,100 --> 01:13:38,210 Shh, shh, shh, shh, shh. 632 01:14:02,020 --> 01:14:05,540 Right now, the middle parts are meshed. 633 01:14:06,260 --> 01:14:10,490 You can also slice all by distance to see if and sees. 634 01:14:10,560 --> 01:14:11,840 We have double vertices. 635 01:14:12,920 --> 01:14:18,230 So the always Z happens when you, for example, extrude this. 636 01:14:18,680 --> 01:14:19,210 All right. 637 01:14:19,820 --> 01:14:23,140 And then you said, no, I'm not going to that soutenu right click. 638 01:14:23,150 --> 01:14:23,510 All right. 639 01:14:24,410 --> 01:14:25,250 You're right click. 640 01:14:25,250 --> 01:14:29,410 And you see that you think that the this hasn't happened. 641 01:14:29,420 --> 01:14:35,300 But as you can see if I press G this right to see actually is here. 642 01:14:36,440 --> 01:14:38,990 Okay this first version actually is here. 643 01:14:39,170 --> 01:14:39,490 All right. 644 01:14:39,500 --> 01:14:41,810 So this is double vertices as it happens. 645 01:14:42,260 --> 01:14:48,920 And you to the right click and I have these so we can delete those. 646 01:14:51,380 --> 01:14:51,830 You can do it. 647 01:14:51,830 --> 01:14:52,370 Those. 648 01:14:53,560 --> 01:14:53,810 It's. 649 01:14:54,350 --> 01:14:55,550 Let me demonstrate. 650 01:14:55,970 --> 01:14:57,080 I'm going to click here. 651 01:15:00,120 --> 01:15:00,730 Extras here. 652 01:15:00,840 --> 01:15:01,500 Right click. 653 01:15:01,770 --> 01:15:10,380 And then it goes back to where it's true that if I PSG, as you can see, this is other words I can 654 01:15:10,380 --> 01:15:13,590 fix up by pressing all by distance. 655 01:15:13,590 --> 01:15:17,550 As you can see, one vertices was removed, which was the source as you were here. 656 01:15:18,690 --> 01:15:21,780 So let's enable shrinks up again. 657 01:15:21,780 --> 01:15:27,240 And I was in the subdivision again to see how the looks. 658 01:15:28,680 --> 01:15:33,630 Yeah, I think that I think this looks good. 659 01:15:34,860 --> 01:15:38,130 So, yeah, that's it for this with you. 660 01:15:38,580 --> 01:15:48,930 And as you can see, let me show you if I duplicate our sculpted measure here and if I go to wireframe, 661 01:15:49,560 --> 01:15:53,940 as you can see, this measure here now has a lot of geometry. 662 01:15:54,210 --> 01:15:54,510 All right. 663 01:15:55,140 --> 01:15:58,230 What this means over here, it doesn't have a lot of geometry. 664 01:15:58,320 --> 01:16:04,860 And we kind of have same the same thing we had. 665 01:16:06,510 --> 01:16:07,830 There would be a scope of the work here. 666 01:16:08,160 --> 01:16:08,490 All right. 667 01:16:09,180 --> 01:16:14,880 So the last thing I want to do with this already, I have this measure here. 668 01:16:15,630 --> 01:16:20,190 The last thing I want to do, I want it to wrap up. 669 01:16:20,220 --> 01:16:26,690 Lying on the wrap modifier and more resolution was for it around the scuttle mesh. 670 01:16:27,060 --> 01:16:27,980 That's in the next video. 671 01:16:27,990 --> 01:16:31,770 So that's it for this video of this. 672 01:16:32,400 --> 01:16:34,740 But I would add something and goodbye.