We'll come back, guys.
Let's finish Terry's apology of our character in this video.
It's during the upper limb right now.
So let's do the same thing we did with this area.
And you can see we probably can't use a slapping or screen grab with this area.
Let's first make a good sense of this area because I think we need to add another field over here.
So as another field in this area.
And this is around the arm, you can go to another one here and maybe add and loop in this area.
Because the thing we need to look in this area.
Let's not do that.
I want to measure, I think accidentally.
So let's just disable the auto match and then move this area.
This involves nothing.
All right.
This is shrink wrap on shrink wrap.
I don't.
The look goes all the way over here.
So let's make sure it's not making problems in this area.
I think that's okay for now.
So now let's just get this over here.
Let's bring this up.
Bringing this.
This is all.
It's upwards.
Although we can make the digits or here to feel it.
Get a.
A field if it look.
Shh.
All right.
I think this is not a good flow.
So I'm just going to say it is worth the sizzle right here.
And this picture is up again in this area.
I think these are.
Unnecessary.
These faces are unnecessary for
the look that we are going to make.
Let's take a look over here.
Think it's the time when we need to look out over here to make things much more easier for us in this
area?
Then we need a face here.
Maybe.
We're actually we need it to be the triangle.
So what am I controlling over here?
Okay, so this is a triangle, sort of a fine, I think, for this area.
And we have six edges, which is an even number.
And that is okay.
That is fine.
You can go ahead and adjust this even further.
No, I think this is fine.
Now we do the same thing we did with the links to save face, shrink wrap and then extrude.
It's go to the other we use and see how the look of the upper view and go all the way to the.
Algeria.
I'm going to scale it down to s the elbow area and then I'm going to add a couple of the cuts.
Look, I think five is okay right now.
And then let's enable shrink wrap to see what we get.
She
suggests these vertices in this area.
Cinema is a game and I think that's good for now.
That is good except for these pitches over here.
They are too
close to each other.
We can select these judges and relax them to make them more relaxed and we can support them decisions
as well.
Sports and blacks and this pitch as well.
I want to flatten it.
All right.
And this is to want to be flats.
Now this is better.
Now let's go and apply this shrink wrap modifier and disable it again for the second extrusion.
Let's extrude this to the wrists area that's rotated and adjust for.
Let's add some two cuts here as well.
Four is enough and this in evolution out to see what we get good enough what's flat in this area.
And we're good with goods right now.
I can also for the better Syria do the same thing with it with the Nigerian press eye to insert.
To get something like this.
Let's do that later after we meet the hands.
So when we going to make the loops?
If we loops, it doesn't make any problems for us.
Let's go and apply this shrink wrap modifier.
Disable it.
Now we get to the hard part, which is the hands.
It's probably the hardest part of the whole quality of the human body.
Sure.
But let's get into it.
I want to start with snapping.
I just want to get one of these vertices actually gets the edges edge over here and duplicated.
Or here I rotated the person and rotate and then it just that would be a screw it down to sit on top
of the.
What's a finger in this area?
Right.
Then I'm just going to go and extrude this edge.
So I'm just going to extrude that one time.
Two times and three times.
The --.
So have this thing over here.
I need to subdivide that more.
It gets.
Like eight faces or actually, I don't need eight.
That's maybe something like.
Six would be enough so we can just subdivide these edges, probably because of this, this area is going
to work out and then it was going to select this.
This is a it's a little bit so we don't got any problems.
Turn off the snapping and make sure the auto mission is turned off.
And that's just so those would be it based on where the fingers are.
Let's extrude this right over here.
Slow it down.
Just the position.
Make some lookouts too is enough.
Continue with the extrusion we find it will.
As you can see, it's going to wrap around the finger.
Let's continue with.
Extrusion.
I'm going to go more precise now and.
These areas.
With this.
Right.
And there's this emotion crap.
Well, let's go back.
Let's have shrink wrap on.
One more extrusion.
Just the vertices.
Bringing them a little bit for the resources for the tip of the fingers.
This evolution graph actually illustrates up to a point and then the set.
Well, it's done now the school with the snapping tool.
Well, let's select these.
As you can see, we have eight inches now.
We can go to Chris fill with fill this area.
We can change how this goes for walks or here we can change the offsets for the edges.
I think that's good enough.
Let's actually because it made.
Some triangles.
Stood again.
What we get change in this span.
We have three response.
And this one looks better to me.
Oh, this one looks better to me.
I'm going to make triangles in this area, though, so I'm going to just so like these two edges and
press J to make
like a header here.
So selecting edge so you can just edge a person j on keyboard to make an edge.
So the tip of the finger would be something like this.
And if you need motion crab and you, uh, subdivision, you can see the results of.
Hmm.
With subdivisions the it doesn't it doesn't have a good look.
So let's just.
Dissolve issues and see what we get?
Yeah, probably.
Having the cause is how it goes better in this area, you know?
So let's leave it at that.
And now we have to do something for the other fingers so we can do that by its staple, the shrink wrap.
So all the snapping and let's let's actually apply this shrink wrap over here and then we can go here.
Let's try something.
We can duplicate this or here.
Right?
And then adjusted to this hand over here.
It was shocking to see what you get and you get this kind of result.
This area, it is not real good.
So you can probably select these as as.
And to bring them a little bit.
I just saw the little bits.
You should see what we get, and that's good enough for now.
You also present space these edges to get the same space and then also present relax.
To relax them, make them more strict.
Okay.
Let's continue with the next finger.
Shh, shh, shh, shh, shh, shh, shh, shh, shh.
Press the selected links with the links.
Whereas it says you can select them with all.
Remember to disable shrink wrap.
Then go over here.
And this sums up like this.
Select these and.
Change the location.
That's.
But you never shouldn't have to see what we get.
We got some problems in this area, so let's fix that surplus.
Let's see what we can do.
They probably need to make it.
Let's enable snapping.
And then it's justice.
You know, abortion corrupts.
You get, all right, that's good enough.
Present space and relax to relax these edges.
This spacing is quite good.
You don't need that.
She?
All right, let's disable the shrink wrap.
Well, actually, that's a Polish crap to placate the fly.
All right, so now let's go disable it
and duplicated.
So I need this approximate location.
I don't need to shrink wrap.
It's just going to do the job for us to make it more around objects.
All right.
Let's move on to Chicago, see what we get.
And that is good.
Okay.
Let's look at this and apply this shrink.
Wrap it again and let's go to the top.
To placate this.
Rotate it.
And a skillet.
Skelly down.
And with all this skill, it's a skill to vertices with a person as the skill of the vertices and make
it quite expanded.
Or is just these vertices.
Then, after applying the lights, turning on the Chicxulub modifier hopefully is going to give us a
good result.
So I think right now I don't need these images.
Let's delete them.
I only need these images for now.
All right.
There's a new machine crowd, and that's good.
Let's find it.
A little subdivision level.
You see what we get from that?
That's a place shrink wrap.
And they sell these to them on the forest.
I know we have to connect these fingers to the rings and make a sense out of the area of the hand to
connect them all together.
So this is the hard part.
Let's first connect.
The figures are here.
So I'm just going to extrude this
enable
snapping and let's enable oscillators and let's not forget the safe and that's also match.
We need a look for it here or actually now.
Let's not make that now.
And now we all want to make peace a little bit different in this area.
So I kinda want to make.
Something like this.
That's the circle to match.
Let's make a loop in this area.
I want this to be matched with this.
We're here.
I want to extrude this and manage these two together like this.
Right.
Let's do something over here for the other fingers.
The fingers are the finger and the hand is very small.
So we need a threshold that is smaller than what we have.
So make sure the threshold is smaller.
She?
I'm going to make a loop in this area.
Let's see first.
So we have six edges.
Look at that.
Let's
think about that later.
So now let's just complete this part of the hand that's fit.
If I'm just going to fill this area.
Fill this area with F.
This area will.
Supplied the shrink wrap.
And now we need to connect this to the hands or here so.
Let me grab these edges over here and extrude them to right here and then make some loop cuts, not
too much.
And then our job is to fill these in.
Let's select.
These are just extrude.
So these will be merged together through the gain.
Alex Rodriguez until this point.
Expects to make the airspace of these regions a bit better.
Shh, shh, shh, shh, shh.
Let's move them
a couple of times.
Another looks, but they're so.
I was going to put this finger.
And then this disease is an extrude.
So we get at this points.
I believe she's up to see what we get.
All right.
I think this is the point that we need to acquire shrink wrap and then we have to job to connect the
thumb to this area.
So as you can see, we have this.
Over here.
You can connect this to here.
And then let's grab these two edges, extrude and connect.
All right, the safe.
Let's go to
the back of the hand and let's.
Fill these with F for now.
It was.
Connect these two together.
Let's select this loop for some space.
I made some problems, and you know I can do that.
Or let's start from this point over here.
And as if to feel.
Then let's select that.
These are just.
Press e to extrude and then.
Make these vertices connectors.
So I'm just pressing need to extrude and connecting with the lower vertices or here.
She?
I know you just have to feel this.
These two together, these two edges over here.
Fill, fill these two, then fill these two.
And then we probably need a look cut over here.
We can move the witnesses around to see if we can avoid that.
So no, we don't need a at.
Right now I think the flow is good enough in this area.
So I'll express f here or a suppressed edge e to extrude and manage the vertices.
All right, this select these images.
Let's see.
Extrude.
Connect this or here with this one.
Express it again.
We made a mistake.
Let's see over here.
Not just these or here a little bit more.
This area doesn't need to be too dense.
We can make it.
To make the clothes looks a bit bigger, then we can select these quote, these pages.
Make this space to be similar and then relax them and then smoke them and then bring them off.
Oh, it's a bit.
Bring them all up.
That's bizarre.
Now we can extrude this.
Listen to crap.
So he's had some problems over here.
Maybe if he moves around, no street is to see us.
So we got some problems after shooting in that area.
Let's fill this area before it.
Don't.
Extrusion of those areas.
So we go.
They fill these areas and we go at the same time, like the back of the front of the hand.
And
make sure that the flow is good enough.
I'm going to press this edge.
Extrude rotate it with our rotate this one to with our little bit.
And then that's.
Select these just.
Extrude and measure 3.1.
Now we can go.
One more thing.
Extrude.
One more extrusion.
Nobody can fill this.
She?
Let's select these edges
and extra to be able to make it go higher.
Select them to extrude.
Let's go to merge these two because it's and to propose because of the shrinks probably or actually
because of the
snapping.
Let's do it again without stopping to see if the problem is going to be fix.
Each
of us disable the shrink wrap.
Shh, shh, shh, shh, shh, shh,
shh, shh, shh.
Let's do it.
I know you were here with f.
She?
Narration Select the estrogens and extrude.
She's.
Okay.
Now we have to connect these with her.
We might need to add loops.
But for now.
Okay.
I'm going to extrude this.
We have to.
It is over here.
And when extrude this two times and match with the last one over here.
So we have something like this over here and then I'm aiming for it to reach till this area.
So I have to make one, two, three, four, five, six edges in this area.
So let's try that.
I no, it's going to make so many problems.
Not going to do that.
Let's first fill this area.
Hostilities versus it is overseen.
Still it is worth to see this face over here and I am going to extrude this.
So here I measures and then
I will.
Manage this together over here.
All right.
So this this is going to be.
Well, let's hope it's just.
Different in this area.
So I'm just going to merge these these one together and then make something like this in this area that
this is not a court in this area.
And the loop is going to be cuts in here, as you can see.
But I figure that that's okay.
Figure this.
Okay, for now.
Which is.
Are you?
You know, making something like that.
Let's fill these.
All right.
Now, this connects the hand leads restored here.
So spring is a little bit forward.
And now I want to connect these together.
Now, let's see how much loop we can add this area.
I think disperse is quite okay for this part of the.
Liam So that is kind of right.
And now this is starts connecting these.
But I want to make a triangle and this area.
To make the court in that area.
All right, just continue connected right here.
Let's see if we can add another glitch, another loop in this area.
Let's add it.
And now let's do the same thing.
Over here.
I wanted to make a triangle.
And over here I want to make a cloth.
All right, let's see.
Let's see if we can do it.
Some of these loops in there's areas.
This area is to dance so we may it these areas.
This all deserves to see what we get.
All right, that's not good.
So let's do so.
Dispatch.
I don't think we can we can remove any edges over here.
So we need a composite with some triangles in this area so
we can, I don't know, just look over here.
She's.
All right, let's go over here.
Let's make some triangles in this area can remove this edge right now to make it caught.
This is a triangle.
Triangle?
Then we can fill these.
Trying to.
She says
she
didn't feel.
Shh, shh, shh, shh.
Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh.
We can do.
We can also.
Let's dissolve this as it is.
You can also make the shape like this with this parts.
And they connect them together.
Just fill these areas between these two edges.
Field is.
Let's see if we can add another list over here.
So the wrong way to see.
Or no.
This seems okay.
That's another look in this area.
Let's see if we can remove one of these loops.
Example this one's.
No.
Since.
Seems like we can't sell.
And all right.
So the hardest part is whether you connect these the risk parts and you may do a better job than me.
I couldn't find a better way to connect them than adding some triangles over here.
Adding triangles in the risk area may maybe even the best thing for animation because this in this area,
the risk area is is where is going to bend and all that.
And having some triangles over here to fortify this area is sometimes better.
That's an option.
So right now, we have some problems in this area.
Let's see if we can fix it.
So probably too many attached to the plus one word to see or hear with the problem.
So let's do it is as is over here.
Let's dissolve them.
Stick with the edges
and all this
filled this like this.
Now, you know, one, two, three, four, five.
We're here.
If we to remove this one and then select these two together.
All right.
And then select these.
So together.
And now we have quarts.
One, two, three, four.
All right.
And then to.
It's.
It's two triangles.
You the quad over here as well.
These are all courts.
One triangle here
we have three equal three triangles over here that we can fix.
So this is over the edge.
And then we have the quad over here.
One, two, three, four.
Yeah, the court.
Two triangles for the gain.
And again, here, we can fix this
to make it into a court.
And then you can select these words.
This is over here.
It's selection box.
Whatever.
Select the whole hand here.
Let's change it to lasso.
Select all the vertices over here and then let's smooth it while the change is on.
This is months.
Most vertices gets better results in these areas.
If I start to relax, it's going to make you a mess.
So let's not do that.
And let's make sure these three over here.
He's.
As best as it can be.
So select that citizen a space and relax.
This was.
It's the same thing over here.
And I was just about polishing the areas.
All right.
So let's enable the subdivision.
Let's see if we have any problem here.
We have some problem over here, but I think we can fix it.
Maybe.
But it's most brush,
all right?
It didn't fix it.
Maybe we have double geometry in this area, so let's enable x ray.
Let's see if we have double and double geometry.
We can also select all the measures and press and by distance it makes sure that by a distance that
is set or here, if there are vertices in this distance that are going to be removed, it's is going
to be shown in this path over here, like you remove zero, which is what we may want to increase this
number.
As you can see, as we increase this number, it is going to remove purchases.
All right.
So this until the things and now let's go over here and always a bit more pull the sheet is a area space.
Relax, space, relax and smooth.
Well, we had some problems in this area, so maybe.
She?
We all know this problem here, so let's try to fix that.
Maybe we're changing the German story and let's change it or not as quartz.
So maybe.
Maybe let's dissolve these ledges.
Street edge.
Another problem was fixed systems will still get dispatched to the such.
The problem was fixed.
But now in this area you have if I said all this, you have too many vertices for one face.
So you have four, five, six, seven, which is for face.
And that's not good.
So maybe.
Uh, let's, uh,
let's fill this one.
Now we have a cut
and fill this one.
We have the cord over here as well.
So it changes into quotes like that.
Let's see if it also makes problem.
Yeah.
So we need to change this or it seems it's doing this kind of thing is not
it makes things worse or actually the edge over here is making the problem worse.
Yeah.
I think just in this area makes some problems.
Let's see if you can adjust in this area.
Make some triangles.
SELINA So let's try out and see if we can delete this, actually.
Let's do it.
This --.
I suppose we can't do that.
Shh, shh, shh.
Shh, shh, shh, shh, shh, shh.
Well, we can probably tell if this one is going to make a father to see.
It's gonna make Fergus over here.
Shh.
I think it's better than having this area.
Shh.
Something like this.
Well, let's see if it's going to fix it.
No, it still does this.
Let's go back and that courtesy.
We're going to do the same thing as it is for now.
Uh, like, uh, it makes me nervous because I don't know the problem, but that's.
Yeah.
Yeah, it counts.
And because of how there are two triangles in the sides and it tries to
connect it.
All right, we have.
Can we have a face or let's say that it is face down.
Make me beat it.
Have the washing machine.
So a problem is the last attempt to fix this.
So now without a face, let's try to fix this.
So let's connect these together.
Which.
Let's actually use Phil over here.
Phil, it's like that.
Then Phil, this was here and then.
Phil this to us.
We have to cause two triangles and seems to problems fixed them.
Shh, shh, shh, shh.
All right.
The problem is now fixed.
It was double, gentlemen.
Geometry, after all.
Uh, let's see.
Here, over here.
We don't know.
The geometry is not connected.
So let's go and connect the geometry in this area.
Let's manage this together.
No, it's fixed.
All right.
Now, here, maybe.
We have a problem here as well.
There's a bulge in the real.
See if we have double the geometry here, as well
as the latest edge we have over here.
That's a little face you have over here.
Then let's connect them together like this.
But if I'm going to fill it, this select is to.
Edges and the left feel.
And then we have two triangles over here.
So to see if that's fit, if to fix the problem.
Yes.
Seems to be fixed.
It seems to be fixed on our score around objects all around the further.
And see if you see any problem while we have subdivisional one.
Oh, we have some edges in this area, so made some sharp edges.
But as you can see, if this wasn't it, it fixes the problem a little bit for us.
So if you see something that is, you might want to smooth it with her.
Now the sharp edges are gone.
We can select and share this with it to see how it looks when she's smooth.
Now this area and not connected to each other.
So let's just connect them.
Select the originals and g move them so they are connected.
This happens by the mere clipping and merging option on.
So.
It's.
She?
All right.
You can also select all four.
Then let me fix this area.
I forgot to fix this area.
So let's just fix that.
Shh, shh, shh, shh, shh.
Right now, the middle parts are meshed.
You can also slice all by distance to see if and sees.
We have double vertices.
So the always Z happens when you, for example, extrude this.
All right.
And then you said, no, I'm not going to that soutenu right click.
All right.
You're right click.
And you see that you think that the this hasn't happened.
But as you can see if I press G this right to see actually is here.
Okay this first version actually is here.
All right.
So this is double vertices as it happens.
And you to the right click and I have these so we can delete those.
You can do it.
Those.
It's.
Let me demonstrate.
I'm going to click here.
Extras here.
Right click.
And then it goes back to where it's true that if I PSG, as you can see, this is other words I can
fix up by pressing all by distance.
As you can see, one vertices was removed, which was the source as you were here.
So let's enable shrinks up again.
And I was in the subdivision again to see how the looks.
Yeah, I think that I think this looks good.
So, yeah, that's it for this with you.
And as you can see, let me show you if I duplicate our sculpted measure here and if I go to wireframe,
as you can see, this measure here now has a lot of geometry.
All right.
What this means over here, it doesn't have a lot of geometry.
And we kind of have same the same thing we had.
There would be a scope of the work here.
All right.
So the last thing I want to do with this already, I have this measure here.
The last thing I want to do, I want it to wrap up.
Lying on the wrap modifier and more resolution was for it around the scuttle mesh.
That's in the next video.
So that's it for this video of this.
But I would add something and goodbye.