Hello, guys, and welcome back.
So we need to reach, apologize the rest of the accessories of the car.
So now we have the body right now is apologized, but we need to apologize the rest of the character.
We can do that maneuver again.
So, for example, for the jacket again, you need to add the plane over here and then go all the way
around is apologizing because right now the apology is not good for now, for example, or here or here,
there's no floor here.
So it is not good enough.
But I want to show you some other options you have that can accelerate your your apology.
So, for example, for this jacket over here, which is quite simple, this apology, there is a tool
in the blender called remission, called remission.
If you go to objects that are properties, there is an option over here, Ramesh.
And if I if you go to the rematch, you have also remission, which is the exact same thing we have
over here in sculpting modes, which we use to sculpt these jagged butts.
We have another option over here called Quad.
And this quad method, it's a sure it makes sure that the re machine is considering that all the faces
would be quad and it would have some kind of flow.
All right.
So it's is more in more considers the topology of our objects.
So if I click on this chicken and then click on clots quadrifoglio reminisce.
I have all these options.
I can use my symmetry because this jacket is similar from all these.
I'm going to use my symmetry.
Then I have all these options with a sharp is a mesh boundary and mask and a smoothing thing.
Normals let's take a smooth normal so he gets a small shape.
And then I have the modes which give us pretty different result.
You have to play around with these to see for yourself.
Then we have number of faces.
This is based on the object we have for the body of the human.
We use like something like 5000, 4000, 6000, depending on how much you want it to be.
You want the resolution to be.
Well, for something like this, we can use something like 500 or like 700 faces should be enough.
I'm going to turn on my friend.
So you see the changes now, if I click on these and change it to 700, for example, over here.
So 700.
Okay.
So if I change it to 700 over here.
And click on okay right now it blender tries to raemisch this object was selected based on these are
these options so right here as you saw it loaded and it completed the range but as you can see the results
is not very good and what we expected so as you can see, the flow is not quite right.
And the results needs to be like your faith.
So, for example, here we need to fix these obstacles over here.
And this takes so much time.
So the remission school in Boulder hasn't improved over the years, unfortunately, but we can play
around with these mods, for example, so to to race you and bring down the ratio, for example, and
then click on, okay, it's going to load and do this thing over here.
And as you can see now, we get much better results for the gains.
Still, we need some clean up to do so.
We need to connect these vertices and do some cleanup first much faster than doing it yourself.
Like doing the expose yourself takes much more time.
But yeah, if you want to use the emission, you need to know that you always have to do some clean
ups and be careful of all the geometry and go around and see how the geometry works.
So that's it.
You can use this, but so too is apologize.
Okay, so let me turn off one frame and turn off your power display in France.
All right, now let's turn off the.
Sculptor, Marsh Spider man.
Now we have this over here.
We can use Ray Machine for this purpose.
Right now, I want to show you in the next with you, I want to show you another method that you can
use to it.
So Paula shows you characters very fast, very using.