Welcome back.
So in this video, I want to show you another method of also topology that I use for other histology
as a research polygon.
Is these accessories?
Well, first, let's suppose this fits a blender called you follow to see the difference later on.
So let's do that.
Set the same size to faces and set it to 700.
Well, actually, let's set it to 1000.
So it's 1000 faces and now that's personal.
Okay, let's see how it did the remaining better than last time.
It seems at first glance.
There's still some cleanup to do.
The lower part.
Not very good at these edges.
Makes some problems.
And this area is not very good either.
All right.
Let's test what we can we can do.
We can also always apologize and do some cleanup spots.
The ultimate still wanted to show you it's a bit different.
You have to go to you have go to the Internet and type in exercise.
And we have this website over here.
This company has produced some remission of remission skills and the same answer emission tools has
been used in other programs like Zippers or IT.
Then you go over here to cause remission.
You can go to overview and see how it works or some of these comparisons or here that we can use.
But just if you want to download, let's go to call remission download and if you type in your email,
you get a 30 days trial and.
All right.
But this is a very a paid software, a paid plug in.
All right.
And you have to consider that you have to pay for this two habits in Blender.
But after downloaded it with attribution 30 days you can go to go under and go to edit preferences ads
on Google in ASL.
So the file that you have downloaded.
All right, but let's duplicate this first.
I wanted to change the name of this, so let's change it to jackets.
All right.
And let's change it to jacket red
and this one to shorts.
All right.
Before is apologizing now is to forget this over here I want to apologize when you install called remeasure
it goes over here if you press and on your keyboard all the other ones comes over here.
So we have color image or here we have some options like we have court counts like we had in the court
reflow where here we can set the count.
So we set the count for this 1 to 1000.
That's the same thing and set it to 1000 for this jacket over here at court count.
Always turn it on.
It tries to find the edges and if one edge like for example, in this area needs more and more quads,
it's going to add more quads in this area.
All right.
So.
Then we have used words this color you can use words as clearly to to assign and to show this program
which areas you want to be denser and which areas you want it to be lighter or less.
Geometries.
If you go to a where it expands and paints this area like for only bread and paints this area to red,
this area is going to be denser.
And if you pass this area to blue, for example, or this area, for example, then we're not going
to see, all right, this area, this is going to be a less denser and with less geometry.
All right.
And that might help you in many cases.
For example, for the face you wants more geometry around the mouth, for example.
You can do that and use this feature.
And then you have some other features if you want, if you are to be symmetry is always that and this
on the for example body or other things that those symmetries ten X symmetry on it tries to remeasured
based on the symmetry and these two are going to be similar in in topology.
All right.
Let's now click on Ramesh to see what we get again.
You're going to see or hear the loading is going to remeasured and it depends on the topology and the
how dense.
I'll talk to this.
And one of the thing is that if I click on my jacket over here, all right, this is what's going to
cause you for that blunder has it's only it changes the geometry of the whole of the object.
But this will fall over here.
It doesn't.
It makes a new object and then resubmit and change the name to writable the name of the object.
And then you have it.
So this object will not be deleted or or something like that.
Let's keep going, Ramesh, to get what I mean.
So if I click on Ramesh, it is going to do the process and now we have the geometry.
And as you can see, the check to the way is hidden.
But we have it so it's not being delete us all right.
But in the object has been made in our library called writable jacket so it adds prefix writable and
then the object me now as you can see the result is fantastic.
Like you can see that we don't even need any clean up and the flow compares composite.
This is much better and much nicer.
And in these areas which we have more curves, it did use adaptive size and use always is a bit more
quads in this area.
And literally the cross was compared to this area, which are a lot bigger.
Right.
So this is a very fantastic tool to use.
I really recommend that you download and test it for yourself within the 30 days trial.
You can use it in this project if you want.
All right.
So let's now go into our ISSUES apology, then.
I want to apologize now with this tool to make things go faster so I can always apologize.
The body over here to show you the it's apologized.
The manual apology can't be done.
But now for these kind of objects over here, it's not very necessary.
One thing to note, though, if I apologize, this buddy over here that they have over here, let's
actually do that.
So one of you is apologizing.
Let's set it to five thousands as it is.
A nice face counts for the body.
Set the symmetry on a now let's remember it takes always a bit longer for us to revisit it because it's
a has a much denser well wants to just compare it to there is apology that we did manually all right
so as you can see if you go and it's a hard all the other things.
All right.
As you can see, it did a really good job at defining that this area needs to be like this, right?
A very good flow in the whole mesh.
The symmetry is very good.
Even the head he's very good with apologize.
And we have a really good four here.
All right.
And the lakes are fine.
The knees are not.
A strange then ascension like we did.
Or Hillary can do that, man we put the whole war for is good.
But one thing and it was just what we saw click.
But we did this like how many hours?
Like two or 3 hours.
Like we mentioned, the whole body takes two, 3 hours at least, right?
Well, we did.
We won't cooking and we we get we got this fantastic result.
One other thing is that this mesh that we have is very simple.
We don't have the facial features, but we do have facial features.
The manual is apology comes into play and is much more nice.
And also another thing is that for using and so for making seems if I click on the here as you can see,
the flow is not very good.
Right.
So we do you want this to be around the neck like this, right?
So we do wants done and we did I did make sure that we have a for here around the neck, as you can
see.
All right.
And I can easily selected and seem for wrapping our body over here.
So that's one thing that the Quadri measure is a really good choice.
But you can always go in and for example, select manually the edges and go manually for using.
But this makes the whole thing much more easier because you know how the flow goes.
But that's it.
I wanted to show you this.
This one.
All right.
Now this.
Delete this one as well and let's hide this.
Now we have researchers floating around that we did manually bestiary topology after other parts when
I wanted to start from the upper parts.
So what I want to do, as you can see, we have solidified modify over here.
What we want to do or duplicate this.
All right, then let's change the name over here so we know the name.
So I want to call it Eyes Wide.
All right.
And then let's call this one lines red.
You can name it whatever you want.
I want just to quickly, if I see it over here, quickly know which objects and one.
And then I'm going to remove the sound if I money for it.
All right.
Then I have this message that I want to apologize.
Then I'm going to set a, quote, cancer, I think 100 days enough for these things.
And I'm going to turn off sympathy, which is not what I need over here.
I want it to work on remission.
Remission is done very quickly.
And I get this very, very good geometry.
So I click on this one and the control and then copy modifier is now the thickness has been added to
my measure here.
Let's turn off our friends and see what we get over here.
So I think.
I think 100th was not enough for this mission since its goal for both of is higher.
Like something like.
Yeah.
Something like 300.
And it's a Raemisch.
And now I think that's good enough.
So less stress and control over copy modifiers and that modifiers are being copied.
Let's see how it looks.
Looks.
Okay, so if you add a subdivision on it for it is going to be much nicer.
We're not going to have right now keep everything low so computer doesn't cry and then we can go ahead
and delete this.
We have a good topology for our this object over here because we did this manually.
If you remember, we added something like a topology either the something like it was a policy under
the plane over here and all these modifiers.
All right.
We have a really good geometry for this area and then we can go for this one over here.
Let's do this again.
Let's go for 1000 again, because it was a good count.
Let's go for X symmetry and click on remissions.
Let's wait for the remission.
Another check.
It has been remade.
Let's go for this one.
Set it to the 1000 again.
X symmetry.
Raemisch, let's see what we get.
It's a much denser topology too, so it takes a little bit longer.
So yeah, we get a really, really good results.
Wow.
This is pretty impressive.
You know that's whole is he's amazing right now here.
The flow is amazing.
I like it.
So we can go to the next object.
Great.
Here we have a cowboy, I think.
Or no.
Actually masked it, it seems.
And suppose you were here is not good.
So let's do it again.
So Merkel.
To placate it.
Remove the solidify.
Ramesh, it's I think 200th is enough for now for this one extended three term beyond for these objects
and this Ramesh.
Let's see what we get and thus is pretty impressive was amazing.
So it's a couple first and we get built over here with amazing topology.
All right.
And again, if we add a subdivision surface modifier, it is going to be much nicer.
We are using very low geometry.
And so that is good, actually, because in games, if you want to make it for games, that isn't necessary.
So these are curves.
We don't need them.
Curves are like with come with great topology.
We can always decimate them to get a more better optimized topology.
Always wrong.
This is a cube so we don't need to apologize.
This was supposes this one 200 seems very low so this shifted to 500 and X john and it's always apologies
it.
Let's go around the sea.
Well, we got to see if we can get anything better.
I want to click the explosions again.
So it's going to respond to this one again.
All right.
And yeah, I got a better, better results, but I was apologizing.
Just apologized.
Mesh.
All right.
So let's to to make some let's make some comparison over here.
As you can see, the lines are much nicer over here, it seems.
And we got a much lower apology, actually.
Hmm.
I kinda don't like that, because here we don't have we don't have the edge over here that the first
responders did in this area.
So I'm going to stick to the first supposed to did.
Okay, let's go down over here to the shoe and we have to do the report again.
So let's do this one.
I think 100th is good enough.
A cemetery is not important here.
And it was remiss should.
And that's good enough for the show is these are curves, so we don't need to apologize.
Let's delete them here among the first or at the moment for us.
Delete.
I deleted this off them before recording.
Over here we are going to add their me and my friend after joining all these options together.
For now, let's just have one shoe.
It's much better to walk with now as we supported us.
So Sam workflow duplicate remove the solidify.
And Ramesh.
Amazing.
And control copy modifiers.
We get this result.
We can go ahead and remove this.
Just to placate or remove.
Solidify.
Ramesh.
Get this results.
Vertical control.
L copy modifiers.
Remove this one.
Or is.
Okay.
Now we can go ahead and do the other parts.
Let's go to this to this one to placate, remove, solidifies.
Raemisch.
Couple months for us.
To placate the most identify let's increase the number of court counts is Raemisch.
To placate the move solidify.
Ramesh.
And cooking one's first.
As I can see, we have a very good topology in this area with some clicks.
This is for this for this one.
This one doesn't have any.
Modifiers.
I changed it to 500 because it's a much bigger policy.
I was remeasured and see what we get.
Amazing results.
So this one now.
Center 204 image.
All right.
Now, this one remains.
So the three missions should.
Almost 100 seems to be love.
So let's go for 200.
And that's good enough.
So let's go around.
If we see an object that we are as polarized.
All right, let's turn off wireframe and see the result, as you can see.
Now we have to show this most days to see better.
But after imagine after adding a subdivision, we will how small things are going to be because it's
biology's very nice going to go to very good results.
And now if I go to the law firm again, I have all my objects and good causes.
So let's disable the shrink wrap for these two.
So it's a service job for these two for now.
Good.
Now I have a good apology.
All right.
I forgot about this one.
So let's do this one again.
Okay.
Now we have all our mesh with the good topology, with a very optimized topology over here, and all
our objects are now optimized to used in production.
To use in.
Animation games, and I if you want.
All right.
We can even go lower than this if you want to, because these are all quads.
We want to go lower.
If you want to optimize, look, optimize a better can go too much for us to decimate.
We have an option here on subdivide.
So it's going to subdivide the mesh because this is all quads.
It's going to work out, first of all.
So if I go twice as you can see, it did make some on subdivision mid some triangles over here as well
because the the quotes were not in.
So it depends on the objects but you can do and still do in the future if you want.
Also, if you added a subdivision level to another object and the later on using like you can use this
method to go back to where you have the subdivision.
So now what I want to do on ones I want and added a motor is for the body.
I want to add motor is for all of these objects as well.
So I'm going to click on this on this objects and then I'm going to click on the party.
Then you can control l copy modifiers.
The all these objects have a subdivision level motorists.
Right now this object have motorists and the work for now is that we go to this couple for each object
with all the key.
We change this, the object and we motor is we can sculpt high details on the objects while we have
a very low resolution on the base mesh.
What?
So that is really good.
So that's it for this video.
I will probably you know, we have to probably work more on the shoes over here.
We have to adjust the objects furthermore and then join them all together.
Add more stories for the whole shoe to work.
So that's it for this with you and this method.
As you can see, we did it.
We apologize all the accessories in a short amount of time.
If you wanted to do this manual, you would have to repeat, I've taken this a few hours, so that's
pretty impressive.
And yeah, that's the way it is with you until next video.
Goodbye.