1 00:00:00,750 --> 00:00:02,520 Welcome back, guys, and hello. 2 00:00:03,060 --> 00:00:06,840 So let's go into the texture and process in this video. 3 00:00:08,160 --> 00:00:16,020 Let's select the body over here and go to texture panel over here. 4 00:00:20,010 --> 00:00:28,860 And it seems pretty safe after the last time, but we have to delete these first two so we can then 5 00:00:31,260 --> 00:00:32,900 start the texture in process. 6 00:00:32,910 --> 00:00:39,540 So let's quickly deletes these and later we'll delete the other ones. 7 00:00:40,080 --> 00:00:42,420 All right, now let's go to texture paint. 8 00:00:43,170 --> 00:00:44,280 And now it is pink. 9 00:00:44,280 --> 00:00:46,080 It means we don't have any textures. 10 00:00:46,080 --> 00:00:52,860 I usually make another window over here for shader. 11 00:00:54,900 --> 00:01:07,800 And now if we go over here to the work space and click on plus, then we have all these things over 12 00:01:07,800 --> 00:01:10,350 here, all these maps that we can use. 13 00:01:10,350 --> 00:01:14,760 First, I'll never use a base color. 14 00:01:18,090 --> 00:01:27,060 And also let's copy this color over here that we had for the color, the base color of the body, the 15 00:01:27,330 --> 00:01:33,600 costume, and then pasted over here and then here we can set the resolution. 16 00:01:33,600 --> 00:01:35,280 I want a 4K resolution. 17 00:01:35,280 --> 00:01:36,990 You can set up to anything you want. 18 00:01:38,790 --> 00:01:47,400 So let's set it to 4K, those color, just base color, and then let's set it to 32 bit because it holds 19 00:01:48,300 --> 00:01:51,330 more information and we can do it. 20 00:01:51,510 --> 00:02:00,360 Okay, now this color has been met and now we can start texturing and doing things we want. 21 00:02:03,660 --> 00:02:06,900 Let's go to rendering mode to see how it looks. 22 00:02:06,900 --> 00:02:14,400 We can also start painting rendering mode, but it might get really laggy. 23 00:02:14,670 --> 00:02:22,170 So Dell in the shade and more you have less lag, but it might not be accurate. 24 00:02:23,010 --> 00:02:33,360 And in the preview you get the kind of the most accurate one and because it has the same lighting always 25 00:02:33,630 --> 00:02:34,380 you can set. 26 00:02:34,750 --> 00:02:40,500 So the scene lighting is similar to to get the lighting that you have made. 27 00:02:41,160 --> 00:02:46,980 For example, here, the back of our character is kind of 28 00:02:50,100 --> 00:02:53,190 in a shadow right now, so I want that. 29 00:02:53,220 --> 00:02:54,870 And so I turn this off. 30 00:02:54,870 --> 00:02:59,580 So we have just the asteroid. 31 00:02:59,970 --> 00:03:04,050 That blender comes with it, the same lighting. 32 00:03:04,350 --> 00:03:04,680 All right. 33 00:03:05,400 --> 00:03:08,940 And then we can start doing the texturing process. 34 00:03:09,840 --> 00:03:12,630 So first, I want to make. 35 00:03:15,760 --> 00:03:20,890 These were here before that, as you've seen in the references. 36 00:03:21,490 --> 00:03:21,910 Okay. 37 00:03:25,810 --> 00:03:36,940 The mask and the whole costume has, uh, kind of a texture on it can make that texture, but I don't 38 00:03:36,940 --> 00:03:40,480 know the texture from the Internet. 39 00:03:41,140 --> 00:03:48,250 And if I duplicate this, go to my, uh, folder. 40 00:03:48,400 --> 00:03:56,320 I don't know the texture called the honeycomb texture, and you can easily get that. 41 00:03:56,350 --> 00:04:06,790 So if I go to over here and I've already searched for it, so if I go over here and if you go and search 42 00:04:06,790 --> 00:04:14,410 for honeycomb texture, seamless, like I did, you get all these results and then you need to download 43 00:04:14,410 --> 00:04:17,500 the one that is a square like this one. 44 00:04:17,829 --> 00:04:25,680 Like this one is 800, that's 800 and this one is 1024, ten, 24. 45 00:04:25,690 --> 00:04:27,490 So this one will work. 46 00:04:27,490 --> 00:04:34,210 So the texture needs to be seamless, so you can use it as an image. 47 00:04:34,390 --> 00:04:34,930 Texture. 48 00:04:35,050 --> 00:04:35,380 All right. 49 00:04:36,790 --> 00:04:42,460 So now we can go to over here and we also have our base color. 50 00:04:43,210 --> 00:04:51,370 So let's first press control t on our honeycomb texture and then to combine these two textures, we 51 00:04:51,370 --> 00:04:59,170 can go and control shift and right click combine the textures with Node Wrangler, which I showed you 52 00:04:59,170 --> 00:05:04,450 is an add on that comes with blend all you need to turn it on to enable it 53 00:05:07,390 --> 00:05:08,380 to have this mix. 54 00:05:08,380 --> 00:05:13,810 Because as you can see, the color is why it's all right to change that. 55 00:05:13,810 --> 00:05:22,870 We can add that color around over here and then change these to I'll use to change it from white to 56 00:05:23,110 --> 00:05:34,180 black and then we can make it making these edges narrower by bringing these two together and not too 57 00:05:34,180 --> 00:05:34,810 much to. 58 00:05:38,220 --> 00:05:38,460 Right. 59 00:05:39,030 --> 00:05:41,910 And then we need to scale it up. 60 00:05:41,910 --> 00:05:48,840 So I'm selecting all these files already and I'm going to type something like ten. 61 00:05:48,940 --> 00:05:53,460 First, see what we get when we get something like this. 62 00:05:53,640 --> 00:05:55,320 Let's go for 15 63 00:06:01,980 --> 00:06:03,180 and let's go higher. 64 00:06:03,270 --> 00:06:08,760 Let's go for 25 and now let's go for 30. 65 00:06:10,350 --> 00:06:11,400 Yeah, it's in 32. 66 00:06:11,400 --> 00:06:12,300 Looks good. 67 00:06:12,570 --> 00:06:17,700 Now, I don't want something that would be too visible. 68 00:06:18,390 --> 00:06:21,480 Too much visible, but it adds so much. 69 00:06:21,900 --> 00:06:24,840 Now, as you can see, if I go to a rendering, what, eight. 70 00:06:25,230 --> 00:06:28,980 So much to how the title looks like. 71 00:06:30,900 --> 00:06:33,510 And now we are in the basically over here. 72 00:06:33,720 --> 00:06:37,980 And if we draw, we can draw on top of this one already. 73 00:06:38,640 --> 00:06:47,550 If you want this to be more prominence, I have connected my basically to this to the first socket and 74 00:06:47,550 --> 00:06:58,440 the second one to the second socket or here and this factor defines which one is the strongest. 75 00:06:58,440 --> 00:07:04,710 If I move this fang factor to zero, it's going to be more towards the color. 76 00:07:04,710 --> 00:07:09,300 One is if I move this vector to one, it's going to be more the color too. 77 00:07:09,930 --> 00:07:12,930 As you can see if I move to one, we don't see that color. 78 00:07:13,380 --> 00:07:20,700 So if you want it to be more prominent and the other one to be less prominent, you can do something 79 00:07:20,700 --> 00:07:21,300 like this. 80 00:07:21,720 --> 00:07:22,050 Right? 81 00:07:24,270 --> 00:07:24,540 Okay. 82 00:07:24,960 --> 00:07:32,850 And then also, we can choose this color to be not too wide, but something like like gray color. 83 00:07:34,500 --> 00:07:34,830 Okay. 84 00:07:37,300 --> 00:07:39,980 All right, let's do this. 85 00:07:40,000 --> 00:07:48,580 And, uh, now can I start coloring? 86 00:07:48,970 --> 00:07:49,440 Okay. 87 00:07:50,320 --> 00:07:54,130 So first, you can also use X symmetry. 88 00:07:54,940 --> 00:07:55,300 Okay. 89 00:07:55,720 --> 00:08:01,150 But because I like my. 90 00:08:01,300 --> 00:08:03,850 The symmetry of my character has been broken. 91 00:08:04,540 --> 00:08:06,730 So it's not fully symmetrical symmetries. 92 00:08:06,970 --> 00:08:10,000 Unfortunately, it doesn't. 93 00:08:11,560 --> 00:08:13,570 Like it's not in the middle. 94 00:08:14,730 --> 00:08:16,430 Doesn't apply in the middle. 95 00:08:16,430 --> 00:08:18,670 Like it's in this part of the face. 96 00:08:18,670 --> 00:08:22,960 And then it's too much to the side or here. 97 00:08:23,740 --> 00:08:28,150 It's it has a little bit of difference like it should be around here, I think. 98 00:08:29,230 --> 00:08:32,110 So it's not fully symmetry, unfortunately. 99 00:08:35,659 --> 00:08:35,940 All right. 100 00:08:36,320 --> 00:08:39,470 So I will probably turn this off. 101 00:08:39,480 --> 00:08:41,630 But remember that you can turn it on. 102 00:08:43,159 --> 00:08:48,420 And remember that you don't need too much level of support. 103 00:08:48,480 --> 00:08:55,010 Texturing takes a lot of performance from the computer itself, so don't push it too much, but don't 104 00:08:55,010 --> 00:08:56,000 be too, too low. 105 00:08:56,090 --> 00:09:04,700 You're usually level one works fine, so just put it in level one for all of the accessories and all 106 00:09:04,700 --> 00:09:04,910 that. 107 00:09:09,790 --> 00:09:10,290 All right. 108 00:09:10,300 --> 00:09:15,220 Now let's start and draw based on our 109 00:09:17,860 --> 00:09:18,460 references. 110 00:09:18,460 --> 00:09:20,800 As you can see, I wanted to write these 111 00:09:23,500 --> 00:09:29,080 these lines over here on the body and the costume, these lines. 112 00:09:30,880 --> 00:09:38,710 So this is a very good reference as it's a things from the animation itself. 113 00:09:39,670 --> 00:09:40,840 So I can start 114 00:09:43,510 --> 00:09:44,350 the process. 115 00:09:44,350 --> 00:09:54,070 I'm going to enable a star struck and increase the radius and then I can draw. 116 00:09:54,070 --> 00:09:58,000 But as you can see, if I go back now, now this is too big. 117 00:09:58,000 --> 00:10:01,180 So that's one thing you need to be careful about. 118 00:10:04,450 --> 00:10:08,260 And one other thing is that I don't want it to be too sharp like this. 119 00:10:08,260 --> 00:10:19,300 This is to show let's go to full of and let's change it to this one to this preset or here because it 120 00:10:19,300 --> 00:10:27,370 has only two handles the press and all this handled go down and now this is much smoother. 121 00:10:27,610 --> 00:10:27,970 All right. 122 00:10:28,330 --> 00:10:30,850 And then I'm going to decrease the stretch. 123 00:10:32,710 --> 00:10:36,640 And this is because this is a very hard thing. 124 00:10:36,700 --> 00:10:37,720 But, John. 125 00:10:38,260 --> 00:10:44,620 And unfortunately, Belinda doesn't have a very good layer option to work on layers. 126 00:10:45,160 --> 00:10:48,280 So we have to be careful why we are drawing. 127 00:10:49,690 --> 00:10:53,560 And that's why I will probably do it two times. 128 00:10:53,560 --> 00:10:56,980 So one time I will do it with a less stretched stretch. 129 00:10:57,100 --> 00:11:04,240 So it will be just like something sketching on the surface, and then with more strength, then we can 130 00:11:04,240 --> 00:11:07,990 just make the colour more appear. 131 00:11:08,760 --> 00:11:12,800 Okay, so let's do this. 132 00:11:12,820 --> 00:11:17,200 There is a one line that comes over here. 133 00:11:20,870 --> 00:11:21,590 To the middle. 134 00:11:22,700 --> 00:11:27,910 And then there is this line, and it's just about drawing. 135 00:11:27,920 --> 00:11:28,970 It's just. 136 00:11:36,640 --> 00:11:45,250 Based on my reference, I'm just going to draw it as best as I can, and I'm not even going to solo 137 00:11:45,250 --> 00:11:48,160 more because I don't care if I go to solo mothers. 138 00:11:48,160 --> 00:11:53,890 You can see some of these things are not going to be even drawn. 139 00:11:53,890 --> 00:11:54,610 But I don't care. 140 00:11:54,610 --> 00:11:58,150 I just want anything that will be seen. 141 00:12:09,080 --> 00:12:11,150 So be careful when you zoom in and zoom out. 142 00:12:58,030 --> 00:12:58,340 Which. 143 00:13:12,990 --> 00:13:14,360 Go with the reference. 144 00:13:14,400 --> 00:13:24,120 Do not trust your memory, even if you have watched how it looks, how the shapes looks. 145 00:13:24,120 --> 00:13:24,900 Two knots. 146 00:13:28,910 --> 00:13:30,650 Trust your memory. 147 00:13:30,650 --> 00:13:36,920 It might fail you, but the reference with reference. 148 00:13:42,230 --> 00:13:45,050 You see how it's going to look? 149 00:14:51,580 --> 00:14:51,940 All right. 150 00:14:55,690 --> 00:14:58,240 So as you can see, I'm just sketching. 151 00:15:00,310 --> 00:15:04,810 And then later on, we will come back and make these. 152 00:15:11,360 --> 00:15:12,950 With a stronger color. 153 00:15:21,610 --> 00:15:21,920 All right. 154 00:15:22,510 --> 00:15:25,240 Now let's go for the party. 155 00:15:25,270 --> 00:15:29,020 There is a straight line coming from here. 156 00:15:29,350 --> 00:15:30,940 Goes all the way down. 157 00:15:50,500 --> 00:15:55,810 Just take your time and draw as best as you can. 158 00:15:57,490 --> 00:15:58,930 All right, so. 159 00:16:44,830 --> 00:16:47,530 Let's draw a little bit in these areas. 160 00:17:03,710 --> 00:17:10,730 Let's enable symmetry because it doesn't matter now that it's not going to be fully symmetries. 161 00:17:15,690 --> 00:17:16,800 All right, let's turn it off. 162 00:17:16,800 --> 00:17:18,960 Because it meant some problems over the. 163 00:17:26,109 --> 00:17:30,340 Push it to find the right angle. 164 00:17:33,800 --> 00:17:34,760 That's much better. 165 00:17:41,430 --> 00:17:50,160 Let's turn off the pen pressure if you're using a pen so you have a consistent. 166 00:18:04,170 --> 00:18:04,460 She's. 167 00:18:16,740 --> 00:18:17,160 Okay. 168 00:18:17,340 --> 00:18:19,800 Let's go out of the solar malt. 169 00:18:20,010 --> 00:18:25,640 And now let's feel these things over here. 170 00:18:25,650 --> 00:18:26,100 So. 171 00:18:37,310 --> 00:18:38,750 Let's see. 172 00:18:38,750 --> 00:18:40,280 Some of our references are here. 173 00:18:41,360 --> 00:18:43,550 So the lines would be like this. 174 00:18:49,930 --> 00:18:54,490 Except in this area above the chests. 175 00:18:55,840 --> 00:18:56,920 We're not, actually. 176 00:18:59,720 --> 00:18:59,960 Yeah. 177 00:18:59,960 --> 00:19:03,200 They're all they're all have the same pattern. 178 00:19:04,730 --> 00:19:06,150 They're always same pattern. 179 00:19:06,330 --> 00:19:09,620 I think that's true that. 180 00:19:22,110 --> 00:19:35,220 And also let's enable into external data automatically package resources because right now we have made 181 00:19:35,220 --> 00:19:36,030 a base color. 182 00:19:36,180 --> 00:19:47,040 If our blender crashes right now, actually it is gone is going to just delete everything you don't 183 00:19:47,040 --> 00:19:50,040 gets back your your. 184 00:19:52,290 --> 00:19:54,630 You then get back your drawings back. 185 00:19:55,170 --> 00:19:59,730 So right here in the image image editor, we can go to safe. 186 00:19:59,880 --> 00:20:02,130 Image and safe. 187 00:20:02,250 --> 00:20:02,640 All right. 188 00:20:03,240 --> 00:20:07,850 And then we can make a new one called. 189 00:20:10,540 --> 00:20:11,290 Maps. 190 00:20:14,920 --> 00:20:17,320 And then I'm going to call it base color 191 00:20:19,810 --> 00:20:24,490 body and stay with the 16. 192 00:20:25,030 --> 00:20:29,050 And you don't need to be a but we can save it. 193 00:20:29,740 --> 00:20:30,940 So let's save it now. 194 00:20:33,510 --> 00:20:42,540 And remember, this is one of the downsides of texturing, a building that now this icon that's certain 195 00:20:42,540 --> 00:20:42,870 is gone. 196 00:20:42,870 --> 00:20:48,480 But now if I draw on it is going to say that you need to save or if I don't save. 197 00:20:48,480 --> 00:20:54,270 And I said that if I don't save and Belinda crashes, blender doesn't usually crash. 198 00:20:54,780 --> 00:21:01,860 But if it does and if it does crash or if either, no, your power goes out or anything else, all your 199 00:21:01,860 --> 00:21:03,860 job will be deleted. 200 00:21:03,930 --> 00:21:08,040 It doesn't have an auto save all the time, but enabling this. 201 00:21:08,040 --> 00:21:08,470 All right. 202 00:21:08,490 --> 00:21:11,050 It doesn't mean on auto saving. 203 00:21:11,070 --> 00:21:18,720 It means that even if we delete that folder I've just made and saved as fault that Ms.. 204 00:21:19,140 --> 00:21:26,280 Bender is going to save the mouse in the inside the file folder that we have. 205 00:21:27,180 --> 00:21:30,060 Okay, so be careful of that. 206 00:21:30,510 --> 00:21:32,610 I'm going to move it up here. 207 00:21:33,330 --> 00:21:36,450 So I would just watch. 208 00:21:41,270 --> 00:21:48,340 I would watch my to the image over here and be careful that I have to safe. 209 00:21:49,300 --> 00:21:51,180 So now it's school and. 210 00:21:57,180 --> 00:21:58,770 Let's go and continue the. 211 00:22:03,050 --> 00:22:03,740 Texturing. 212 00:22:32,950 --> 00:22:34,990 Shh, shh, shh, shh, shh, shh. 213 00:22:36,160 --> 00:22:36,500 Ah. 214 00:22:36,500 --> 00:22:39,250 I think I need to go a little bit wider now. 215 00:22:40,180 --> 00:22:42,580 Oh, this is way too close to each other. 216 00:22:42,760 --> 00:22:43,750 Let's go wider. 217 00:23:05,470 --> 00:23:06,090 Let's go back. 218 00:23:06,120 --> 00:23:07,440 This one isn't good. 219 00:23:08,250 --> 00:23:09,890 And be careful of your bright side. 220 00:23:09,930 --> 00:23:11,130 It shouldn't be too big. 221 00:23:12,930 --> 00:23:15,840 I mean, bring down the radius of my sub. 222 00:23:15,840 --> 00:23:17,450 Was it is too strong? 223 00:23:17,600 --> 00:23:18,000 No. 224 00:23:48,540 --> 00:23:53,610 So I have patients and droid as best as you can. 225 00:24:00,590 --> 00:24:00,820 She? 226 00:24:08,440 --> 00:24:11,260 And then in this area, it's going to go like this. 227 00:24:12,550 --> 00:24:14,890 Look how the muscles go. 228 00:24:38,350 --> 00:24:38,680 Okay. 229 00:24:38,680 --> 00:24:39,940 Let's do this. 230 00:24:39,940 --> 00:24:40,720 Part two. 231 00:24:42,310 --> 00:24:44,050 Then we will be done. 232 00:24:44,140 --> 00:24:52,300 We don't need to do the whole thing unless you are aiming at your character. 233 00:24:52,360 --> 00:24:58,990 This might take its clothes off and be with only the costume. 234 00:25:00,550 --> 00:25:01,630 Then you need to. 235 00:25:06,390 --> 00:25:07,590 Throughout the whole thing. 236 00:25:11,260 --> 00:25:12,480 She was. 237 00:25:18,110 --> 00:25:18,420 She. 238 00:25:25,840 --> 00:25:26,650 Right here. 239 00:25:26,650 --> 00:25:28,780 We have a problem in texture. 240 00:25:29,110 --> 00:25:32,710 As you can see, it's not working this area. 241 00:25:32,710 --> 00:25:35,220 It's not working just 242 00:25:38,020 --> 00:25:39,100 so you need to. 243 00:25:43,070 --> 00:25:46,730 Probably I'll just stop at this point. 244 00:25:47,360 --> 00:25:56,540 So it's not it's not going to be seen, but it's a problem in the texture, probably some of these islands. 245 00:26:05,350 --> 00:26:07,300 Or did practice. 246 00:26:07,990 --> 00:26:13,540 These islands are connected to or on each other. 247 00:26:15,880 --> 00:26:16,400 Do you have. 248 00:26:29,340 --> 00:26:30,810 Let me go to you editing. 249 00:26:31,920 --> 00:26:33,840 There's some weird thing happening here. 250 00:26:38,090 --> 00:26:39,170 Let's see. 251 00:26:39,710 --> 00:26:43,580 Let's press l on this one to see where I'm pressing. 252 00:26:55,850 --> 00:26:56,640 These are 253 00:26:59,400 --> 00:27:01,290 on top of each other, it seems. 254 00:27:01,800 --> 00:27:06,240 These two parts, this pause and this sports. 255 00:27:07,950 --> 00:27:09,870 So that is the problem. 256 00:27:11,730 --> 00:27:12,140 But. 257 00:27:15,940 --> 00:27:17,560 Fortunately for our character, 258 00:27:21,040 --> 00:27:29,530 for our character, it's not going to be a problem because in this area, it's all hidden by the courts, 259 00:27:30,220 --> 00:27:31,000 by the courts. 260 00:27:31,720 --> 00:27:34,420 But you have to be careful of these things. 261 00:27:35,290 --> 00:27:35,950 So 262 00:27:38,830 --> 00:27:47,380 I should have double checked my UAV and not have to trust that just the usual packed master and all 263 00:27:47,380 --> 00:27:57,460 the because that area had shown that there needed to be some fix to do. 264 00:28:29,240 --> 00:28:29,630 It's. 265 00:28:39,080 --> 00:28:39,240 It's. 266 00:28:53,100 --> 00:28:53,330 She's. 267 00:29:35,420 --> 00:29:35,880 Okay. 268 00:29:37,610 --> 00:29:42,140 I think it's it's looking good for now. 269 00:29:43,340 --> 00:29:46,280 Let's continue on these lines or here. 270 00:29:48,050 --> 00:29:49,790 So they a stop here 271 00:29:53,900 --> 00:29:55,800 and yeah, we're safe. 272 00:29:55,820 --> 00:29:57,200 Don't forget to safe. 273 00:29:58,940 --> 00:30:00,980 And let's go to the legs. 274 00:30:01,580 --> 00:30:06,050 To the legs, since this is only from the council area. 275 00:30:07,310 --> 00:30:12,650 So we need to first make a line over here and a topic 276 00:30:19,610 --> 00:30:21,980 and here I think we can enable. 277 00:30:24,610 --> 00:30:25,450 Cemetery. 278 00:30:27,760 --> 00:30:29,650 Then go to the other side. 279 00:30:37,250 --> 00:30:38,570 So this sort 280 00:30:46,100 --> 00:30:47,180 of goes back 281 00:30:50,350 --> 00:30:52,400 and I always feel this. 282 00:31:07,260 --> 00:31:07,460 It's. 283 00:31:11,890 --> 00:31:12,100 Okay. 284 00:31:12,100 --> 00:31:26,950 And we can later fix this over here with this smear so we don't look like we have connected these two 285 00:31:26,950 --> 00:31:27,790 lines together. 286 00:31:28,360 --> 00:31:31,390 Shh, shh, shh, shh, shh, shh. 287 00:31:32,360 --> 00:31:40,430 Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh. 288 00:31:42,830 --> 00:31:43,250 Okay. 289 00:31:43,850 --> 00:31:44,780 It's good for now. 290 00:31:45,320 --> 00:31:45,830 Then. 291 00:31:50,550 --> 00:31:55,350 We have to make for three or four more lines. 292 00:31:56,100 --> 00:31:57,540 For three more lines. 293 00:32:01,590 --> 00:32:03,090 So that's one line. 294 00:32:03,780 --> 00:32:05,070 So two fronts for you. 295 00:32:05,890 --> 00:32:13,500 So that's one line to line three and four. 296 00:32:15,360 --> 00:32:18,240 And then let's make these lines as well. 297 00:32:18,370 --> 00:32:22,170 I think three lines are here, one, 298 00:32:25,020 --> 00:32:28,860 two and three. 299 00:32:30,270 --> 00:32:32,920 So this site is. 300 00:32:44,990 --> 00:32:47,090 Let's go to the back part. 301 00:33:03,900 --> 00:33:08,840 The only school she sees from this side or here. 302 00:33:10,880 --> 00:33:11,210 It's. 303 00:33:24,800 --> 00:33:29,970 She says she. 304 00:33:35,670 --> 00:33:36,190 She's. 305 00:33:47,240 --> 00:33:49,890 This just. 306 00:33:58,480 --> 00:33:59,080 She's 307 00:34:09,010 --> 00:34:18,310 switched the colours black and now I'm trying to delete this line a little bit. 308 00:34:19,690 --> 00:34:21,010 And this line too. 309 00:34:22,960 --> 00:34:28,870 And I'm gonna try to make these to connect to each other 310 00:34:33,909 --> 00:34:34,420 like that. 311 00:34:34,420 --> 00:34:39,520 Maybe I just want to run this to be deleted. 312 00:34:41,340 --> 00:34:43,239 This was two thirds, 313 00:34:49,060 --> 00:34:52,929 and I was trying to connect these two strategies to a match. 314 00:35:14,070 --> 00:35:14,610 Swiss. 315 00:35:25,950 --> 00:35:26,500 Swiss. 316 00:35:58,680 --> 00:36:04,800 So here because of the problem of sushi being made some mistakes 317 00:36:09,590 --> 00:36:09,910 she. 318 00:36:22,500 --> 00:36:23,210 It's too late. 319 00:36:23,210 --> 00:36:24,320 All these. 320 00:37:03,880 --> 00:37:11,260 Some switching colors with ICS so you can switch between these two cards with X, as I showed you the 321 00:37:11,260 --> 00:37:12,430 fundamental chapter. 322 00:37:53,760 --> 00:37:54,290 She? 323 00:37:58,190 --> 00:38:08,920 Just a random view of this area is a little bit not a little bit black because we colored it black to 324 00:38:08,920 --> 00:38:10,270 remove to stores 325 00:38:13,570 --> 00:38:14,860 those lines. 326 00:38:15,430 --> 00:38:21,210 We can now go and paint it a little bit of white. 327 00:38:33,060 --> 00:38:34,490 Excuse me. 328 00:38:46,770 --> 00:38:55,950 You can go to Shadow View and change this to floods to see the colours much better. 329 00:39:11,720 --> 00:39:16,580 Shh, shh, shh, 330 00:39:20,120 --> 00:39:20,310 shh. 331 00:39:43,210 --> 00:39:43,990 Right now. 332 00:39:44,140 --> 00:39:46,570 Let's try to we'll fix this later. 333 00:39:46,570 --> 00:39:57,700 After we have we're done with these lines because we have to go go and draw on these lines once again. 334 00:39:59,440 --> 00:40:08,770 Right now, I just want to try to adjust these two together. 335 00:40:09,950 --> 00:40:11,620 And the change is color. 336 00:40:17,170 --> 00:40:18,220 Something like this. 337 00:40:29,490 --> 00:40:29,970 Please. 338 00:41:42,250 --> 00:41:42,490 Okay. 339 00:41:43,420 --> 00:41:45,140 I grab the color from this area. 340 00:41:45,190 --> 00:41:49,380 It s so if you remember with s we can grab color. 341 00:41:49,570 --> 00:41:54,880 And with that color and just that over here to fix the problem you had over here. 342 00:41:56,680 --> 00:41:59,140 It's too black now in these areas. 343 00:42:01,540 --> 00:42:09,120 I'll leave it at that, because later on we are going to come here and we probably need more add variation 344 00:42:09,130 --> 00:42:09,930 and all that. 345 00:42:09,940 --> 00:42:14,680 So first, I'm going to make a color palette and add this color to the color palette. 346 00:42:15,040 --> 00:42:17,490 So this is the main color of the characters. 347 00:42:17,490 --> 00:42:19,030 So I'm going to add this to the color palettes. 348 00:42:19,030 --> 00:42:20,650 Use it later. 349 00:42:22,150 --> 00:42:26,260 Now let's add more lines over here. 350 00:42:26,860 --> 00:42:27,420 So 351 00:42:30,770 --> 00:42:31,080 she. 352 00:42:39,410 --> 00:42:39,720 It's. 353 00:42:52,580 --> 00:42:52,700 It's. 354 00:43:04,620 --> 00:43:07,590 Shh, shh, shh, shh, 355 00:43:10,740 --> 00:43:10,980 shh. 356 00:43:38,840 --> 00:43:42,140 So right now it's just some sketching. 357 00:43:42,230 --> 00:43:46,730 We have to go back and fortify these lines. 358 00:43:47,630 --> 00:43:48,530 Let's go to the. 359 00:43:52,770 --> 00:44:02,160 And, and this sketch in this area which I'm going to enable 360 00:44:04,320 --> 00:44:05,190 exclamation 361 00:44:09,180 --> 00:44:12,420 the save the image which 362 00:44:17,040 --> 00:44:17,280 is. 363 00:44:24,030 --> 00:44:24,390 SH. 364 00:44:27,290 --> 00:44:34,110 Shh, shh, shh, shh. 365 00:44:35,690 --> 00:44:38,600 Associate references in this reference. 366 00:44:38,600 --> 00:44:39,920 We don't see anything. 367 00:44:41,660 --> 00:44:49,820 Maybe in this one, there's a line going from the middle of the hand so you can draw something like 368 00:44:49,820 --> 00:44:50,510 this. 369 00:44:54,200 --> 00:44:54,860 So. 370 00:44:57,920 --> 00:45:00,860 But there are some more lines with other fingers. 371 00:45:14,610 --> 00:45:16,920 Are the C's also references? 372 00:45:29,170 --> 00:45:30,280 Since this is a. 373 00:45:35,530 --> 00:45:39,970 The one that we can use little mix very. 374 00:45:45,290 --> 00:45:49,000 We saw the lines over here with a very low stretch. 375 00:45:49,330 --> 00:45:54,340 I'm just sketching because I might need to delete all of these. 376 00:45:59,600 --> 00:46:05,870 Then let's go to the side and draw some lines or the fingers. 377 00:46:55,250 --> 00:46:55,700 Okay. 378 00:46:55,700 --> 00:46:58,700 Just making a mess and the other side. 379 00:46:59,750 --> 00:47:08,120 So let's just delete all of this on the other side. 380 00:47:15,450 --> 00:47:19,050 You have to do it again for the other side. 381 00:47:21,060 --> 00:47:21,890 Well, I have to. 382 00:47:21,910 --> 00:47:28,410 If you've done your work better than me, then you don't have anything to worry about. 383 00:47:36,160 --> 00:47:36,370 Just. 384 00:48:29,410 --> 00:48:31,000 Need to delete this line. 385 00:48:37,960 --> 00:48:38,170 She? 386 00:48:49,980 --> 00:48:50,210 She? 387 00:48:55,130 --> 00:49:03,920 Yeah, the body is because it is a kind of texturing, not a body, that kind of a costume. 388 00:49:03,920 --> 00:49:08,540 And this part is very time consuming, unfortunately. 389 00:49:13,960 --> 00:49:20,770 If it was just Justice Keane, it would have been much faster than this. 390 00:49:26,790 --> 00:49:31,500 Then let's add some lines around here. 391 00:49:32,820 --> 00:49:33,590 She. 392 00:49:38,960 --> 00:49:40,200 Let's connect them. 393 00:50:50,300 --> 00:50:51,340 She's just. 394 00:52:24,740 --> 00:52:29,330 Be careful when you are doing test training. 395 00:52:29,430 --> 00:52:30,750 Fear, for example. 396 00:52:30,860 --> 00:52:34,880 I certainly did some texturing too, but I don't care. 397 00:52:35,720 --> 00:52:37,070 I'm not boring about that. 398 00:52:38,120 --> 00:52:45,080 As I've explained a lot that something there is not going to be seen is not important to me. 399 00:52:46,610 --> 00:52:59,480 But if you're doing anything else, then be careful when where you are putting your pen and your basically 400 00:53:00,560 --> 00:53:01,470 in your drawer. 401 00:53:01,490 --> 00:53:02,840 There you are drawing. 402 00:53:06,360 --> 00:53:06,510 So. 403 00:53:06,780 --> 00:53:08,970 Yeah, this is the hard part. 404 00:53:11,490 --> 00:53:13,770 I hope you're not bored. 405 00:53:15,540 --> 00:53:16,920 We have to do it. 406 00:53:17,100 --> 00:53:18,050 No other way. 407 00:53:18,060 --> 00:53:19,050 No shortcuts. 408 00:53:19,440 --> 00:53:28,320 I think I did search for some sexual offers, but I couldn't find anything. 409 00:53:29,700 --> 00:53:33,060 So I think this is the only way. 410 00:55:22,490 --> 00:55:23,040 Okay. 411 00:55:28,560 --> 00:55:30,210 Now for the other hand. 412 00:55:42,620 --> 00:55:42,830 She? 413 00:56:16,270 --> 00:56:16,470 Shh. 414 00:56:18,610 --> 00:56:18,960 Shh. 415 00:56:28,360 --> 00:56:34,090 She wants to forget the sound 416 00:56:37,470 --> 00:56:44,200 and separate it as a reference for us. 417 00:58:04,990 --> 00:58:08,560 Shh, shh, shh, shh, shh, shh, shh, shh. 418 00:58:18,820 --> 00:58:19,080 She? 419 00:58:57,930 --> 00:59:01,790 Shh, shh, shh, shh, shh. 420 00:59:05,400 --> 00:59:05,910 Some. 421 00:59:05,910 --> 00:59:10,830 I'm the changing light X between these two colors. 422 00:59:10,830 --> 00:59:15,030 This is this color and this is the color I'm drawing on. 423 00:59:15,360 --> 00:59:22,350 So then I can remove this stuff with the other color if the line is not good. 424 00:59:31,960 --> 00:59:32,310 She? 425 01:00:15,080 --> 01:00:15,270 She? 426 01:00:38,510 --> 01:00:39,330 She was. 427 01:00:44,160 --> 01:00:44,410 It's. 428 01:00:58,090 --> 01:00:58,640 She? 429 01:01:00,790 --> 01:01:01,370 She? 430 01:02:59,030 --> 01:03:07,070 Let's do some cleanup and delete the lines that we don't want. 431 01:04:04,140 --> 01:04:06,750 Just blurt out this area with the southern bush. 432 01:04:09,690 --> 01:04:13,020 And I think that's good. 433 01:04:14,640 --> 01:04:20,490 The last thing you need to do, that's the lines between the fingers. 434 01:04:49,260 --> 01:04:49,640 She's. 435 01:05:14,960 --> 01:05:15,240 She? 436 01:06:11,390 --> 01:06:11,790 All right. 437 01:06:12,380 --> 01:06:22,940 We're still at this one and sort of solo mode, and I think we are done with this part. 438 01:06:24,470 --> 01:06:26,930 Let's go and fix this one over here. 439 01:06:57,160 --> 01:07:04,540 Let's delete this over here because it's not looking good. 440 01:07:15,240 --> 01:07:15,440 That's. 441 01:07:55,120 --> 01:07:55,450 She's. 442 01:09:04,180 --> 01:09:13,689 Shh, shh, shh, shh, shh, shh. 443 01:09:14,580 --> 01:09:14,930 This is. 444 01:10:13,150 --> 01:10:13,720 She? 445 01:10:20,710 --> 01:10:25,330 Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh. 446 01:10:37,360 --> 01:10:41,890 All right, now let's look around and see any face, see any problem. 447 01:10:41,890 --> 01:10:46,060 Let's fix it before doing the final thing. 448 01:11:22,110 --> 01:11:23,960 Search. 449 01:11:31,090 --> 01:11:37,880 Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh. 450 01:11:45,140 --> 01:11:47,570 Or Let's not make it any longer. 451 01:11:47,570 --> 01:11:54,580 And this and let's start with strengthening these lines. 452 01:11:54,910 --> 01:12:03,340 So once it's difficult to render, as you say, these lines are is really the color is not what I want. 453 01:12:03,340 --> 01:12:05,470 I want it to be as wide as this. 454 01:12:06,100 --> 01:12:21,070 So we just sketch this as I explained these areas, and now it's time for us to strengthen them, stringent 455 01:12:21,070 --> 01:12:21,340 them. 456 01:12:21,940 --> 01:12:32,020 So now let's go with 100%, 100% and not 100%, maybe 90%. 457 01:12:32,890 --> 01:12:37,240 We can go ahead and make them make these lines. 458 01:12:45,400 --> 01:12:45,880 White. 459 01:12:47,620 --> 01:12:48,280 More white. 460 01:12:49,450 --> 01:12:54,700 Want to increase the rate is I increase the input sample to make more. 461 01:12:58,370 --> 01:12:59,660 Precise lines? 462 01:13:01,130 --> 01:13:03,500 No, we have to just follow the lines. 463 01:13:08,670 --> 01:13:13,740 I'm actually much more straighter shape. 464 01:13:34,710 --> 01:13:35,910 That's also safe. 465 01:13:36,030 --> 01:13:36,780 Don't forget. 466 01:13:37,440 --> 01:13:38,520 So the image. 467 01:15:36,530 --> 01:15:37,040 She? 468 01:15:58,140 --> 01:15:58,600 SH. 469 01:15:59,430 --> 01:15:59,640 SH. 470 01:16:01,420 --> 01:16:03,000 SH sh. 471 01:16:23,610 --> 01:16:26,890 Cause to pick the school back and make it make their way. 472 01:16:26,910 --> 01:16:27,330 This. 473 01:16:31,810 --> 01:16:35,380 To be honest, it's not a big. 474 01:16:41,520 --> 01:16:42,720 Let's follow the line. 475 01:16:46,050 --> 01:16:48,510 Just like the. 476 01:17:50,610 --> 01:17:50,810 You. 477 01:19:18,320 --> 01:19:18,740 She? 478 01:19:45,470 --> 01:19:51,440 Shh, shh, shh, shh. 479 01:20:38,050 --> 01:20:51,550 After doing the texturing amber that shouldn't change the UV rays total their location and anything 480 01:20:51,550 --> 01:20:58,930 about the movies because then you probably don't be able to texture. 481 01:20:59,800 --> 01:21:01,330 So you are actually. 482 01:21:02,230 --> 01:21:08,920 But what we are doing right now, as you can see, we're actually drawing on the to the image. 483 01:21:10,900 --> 01:21:11,290 All right. 484 01:21:12,430 --> 01:21:12,910 So. 485 01:21:30,560 --> 01:21:30,860 All right. 486 01:21:30,890 --> 01:21:31,430 Much better. 487 01:21:31,430 --> 01:21:34,010 As you can see, this looks really cool. 488 01:21:35,030 --> 01:21:38,230 Well, let's go to the hands and make the hands. 489 01:21:40,280 --> 01:21:42,040 Make the lines of the hand. 490 01:23:39,850 --> 01:23:40,100 She's. 491 01:25:35,980 --> 01:25:36,220 It's. 492 01:26:21,640 --> 01:26:31,420 As you can see in the texturing, in comparison with vertex painting, we are not dealing with geometry, 493 01:26:31,420 --> 01:26:39,310 we are only painting an intuitive image and it's much nicer as you can see, and the quality is much 494 01:26:39,310 --> 01:26:39,640 higher. 495 01:26:39,760 --> 01:26:40,930 And this is how 496 01:26:44,710 --> 01:26:49,210 the pic game is set to use in gaming genes. 497 01:26:49,210 --> 01:26:52,150 You can transfer your. 498 01:26:57,580 --> 01:26:58,300 Textures. 499 01:26:58,390 --> 01:27:04,930 So this image that we save, we can transform it to any other program. 500 01:27:05,650 --> 01:27:11,550 And then you have your textures and now pointer is loading. 501 01:27:11,560 --> 01:27:18,520 I hope I don't lose my work, so let's just hope it doesn't crash. 502 01:27:18,910 --> 01:27:24,970 Because if it does, then all of this is just a puzzle with you for now.