1 00:00:00,810 --> 00:00:02,460 Hello and welcome back, guys. 2 00:00:02,580 --> 00:00:11,670 So, yes, Blender crashed on me in the last video, and I was warning you about this. 3 00:00:12,210 --> 00:00:15,600 Uh, but it it happened to me, and so. 4 00:00:16,620 --> 00:00:19,310 But hopefully we don't lose too much. 5 00:00:19,320 --> 00:00:27,750 I had to reduce off the stuff in the hand, and I come up with the area in the intellect. 6 00:00:28,470 --> 00:00:38,160 Uh, but I decided to use a stronger color for here, so it would be much more visible in comparison 7 00:00:38,160 --> 00:00:39,600 with this or here. 8 00:00:40,270 --> 00:00:40,630 All right. 9 00:00:41,040 --> 00:00:42,480 So, uh. 10 00:00:42,750 --> 00:00:43,650 Yeah, so that's it. 11 00:00:43,650 --> 00:00:45,630 I completed the pattern over here. 12 00:00:45,670 --> 00:00:50,640 Now we can move to the next part of texturing the body over here. 13 00:00:51,090 --> 00:00:58,110 Let's go to texture paints now, as you can see over here. 14 00:00:58,110 --> 00:01:09,330 So one thing I want to emphasize on is that do not use do not use the highest range in these parts into 15 00:01:09,630 --> 00:01:10,560 making the pattern. 16 00:01:10,890 --> 00:01:19,080 As you can remember, we use the very soft brush by going over here to the curve and then clicking on 17 00:01:19,080 --> 00:01:21,510 this one and then click and drag in this handle. 18 00:01:21,510 --> 00:01:24,840 So here you can make the brush very soft. 19 00:01:24,840 --> 00:01:33,070 If you want it to be very sharp, you just have to select one of these that you have to hand this, 20 00:01:33,090 --> 00:01:38,100 maybe just this one and make does like this. 21 00:01:38,100 --> 00:01:44,280 And if you go over here, you can make a sharp by or here is making a very soft transition. 22 00:01:44,280 --> 00:01:52,470 So to change that click on this are over here and change it to vector handle and now we can make it 23 00:01:52,650 --> 00:01:54,360 very sharp go like this. 24 00:01:54,690 --> 00:01:59,280 It's going to be very, uh, very sharp brush. 25 00:02:00,000 --> 00:02:02,310 So I just wanted to expand that again. 26 00:02:02,310 --> 00:02:04,530 But you want to use a very soft brush. 27 00:02:04,530 --> 00:02:10,350 I use like half the amount of a stretch to not make it too wide. 28 00:02:10,590 --> 00:02:10,949 All right. 29 00:02:10,960 --> 00:02:20,340 So because and now if I go to texturing and with a 100%, 100% stretch and even I have a very soft brush 30 00:02:20,340 --> 00:02:26,220 with very good two hand and then brush like this, this is a very wide color and it's going to be seen 31 00:02:26,250 --> 00:02:26,970 too much like. 32 00:02:27,120 --> 00:02:31,440 All right, the one that is one the pattern to be there kind of. 33 00:02:31,680 --> 00:02:31,980 Right. 34 00:02:32,550 --> 00:02:40,530 So another thing is that when you go to image over here and go to Skip as I think by default this JPEG, 35 00:02:40,530 --> 00:02:41,310 I'm not sure. 36 00:02:41,580 --> 00:02:42,030 All right. 37 00:02:42,720 --> 00:02:48,750 But if it's in JPEG or if it's in JPEG, it can change to PG and CV dumping. 38 00:02:48,940 --> 00:02:55,080 But the best option is open EXR and you can save it in opening example. 39 00:02:55,080 --> 00:03:02,130 We don't need a for the color for this case in this case, but you can send it to RJ if you want and 40 00:03:02,130 --> 00:03:03,960 then save it as RGV. 41 00:03:03,960 --> 00:03:06,540 A Okay, as severe as opening you saw. 42 00:03:06,870 --> 00:03:10,470 So when you saw it holds much more information than JPEG. 43 00:03:10,500 --> 00:03:20,820 MP you now let me puzzle with you and I forgot to open my pure living puzzle with you and open it up 44 00:03:20,910 --> 00:03:21,330 quickly. 45 00:03:22,380 --> 00:03:29,980 All right, so I opened my purifier over here, and now the next thing I want to do with coloring on 46 00:03:30,000 --> 00:03:39,150 to color these red with the area in the hand, let's use actually let's use the references for this. 47 00:03:39,150 --> 00:03:40,920 So I'm just going to bring up the references. 48 00:03:40,920 --> 00:03:44,610 I'm just going to steal the color from over here. 49 00:03:44,730 --> 00:03:46,680 So I'm in the red color. 50 00:03:46,680 --> 00:03:52,890 I want a very soft brush, which I have, and then I can go to color over here. 51 00:03:52,890 --> 00:03:57,060 Let's know we don't need this color anymore. 52 00:03:57,870 --> 00:04:09,400 And then we can go to colors and grab this picture and grab this eyedropper and just get this color. 53 00:04:09,400 --> 00:04:11,010 And now we have the color over here. 54 00:04:11,430 --> 00:04:14,940 And now let's do some tests to see what we get over here. 55 00:04:15,540 --> 00:04:16,910 Let me turn off. 56 00:04:18,579 --> 00:04:22,720 Some of the structure here and it's actually decreased the spacing. 57 00:04:22,720 --> 00:04:25,390 So it would be a very small swan. 58 00:04:25,780 --> 00:04:27,310 We can increase the sample. 59 00:04:28,060 --> 00:04:34,210 It's not going to make a lot of differences, but it's always better to do that kind of stuff. 60 00:04:34,660 --> 00:04:36,700 And then we have this color over here. 61 00:04:36,940 --> 00:04:38,590 All right, kind of like it. 62 00:04:39,040 --> 00:04:42,940 Now let's go to the rendering and see what we get. 63 00:04:44,290 --> 00:04:44,560 All right. 64 00:04:44,560 --> 00:04:46,420 The color is kind of cool. 65 00:04:46,450 --> 00:04:48,690 I like it, but I might. 66 00:04:51,950 --> 00:04:54,150 Make it much more software too. 67 00:04:54,170 --> 00:05:02,930 So I'm just going to make it software as it can to get a very soft, soft color like this. 68 00:05:03,380 --> 00:05:07,700 I can also bring down the saturation where he is too saturated. 69 00:05:08,690 --> 00:05:11,510 So now I think it's much more interesting to me. 70 00:05:12,740 --> 00:05:16,520 Yeah, it's got to run the more to see what we get. 71 00:05:16,550 --> 00:05:22,220 You can also let me show you a trick because now, as you can see, it is rendering the whole thing. 72 00:05:22,700 --> 00:05:23,990 I like this. 73 00:05:24,200 --> 00:05:28,670 As you can see, we were using a very soft version is making soft edges like this. 74 00:05:28,670 --> 00:05:31,790 And that's for once, let me do this. 75 00:05:32,390 --> 00:05:39,740 If you want to go to rendering and just see one area press and hold the control and be on the keyboard 76 00:05:40,310 --> 00:05:42,050 control and be on the keyboard. 77 00:05:42,410 --> 00:05:43,460 And you get this. 78 00:05:45,660 --> 00:05:47,040 Red rectangle. 79 00:05:47,340 --> 00:05:51,250 And then if you go to rendering one only in cycles, it doesn't work in Evie. 80 00:05:51,770 --> 00:05:55,860 If it was here in the remote, it's only going to render this area. 81 00:05:56,040 --> 00:06:01,410 And as you can see, it's just going to be much more festive because it's just not going to render the 82 00:06:01,410 --> 00:06:02,070 whole scene. 83 00:06:02,280 --> 00:06:02,580 All right. 84 00:06:03,030 --> 00:06:06,030 So now we can go to back to over here. 85 00:06:06,030 --> 00:06:09,460 And if you want to remove it, I believe it's control all speak. 86 00:06:09,480 --> 00:06:09,720 Yeah. 87 00:06:09,750 --> 00:06:13,500 Control space or remove that box or there. 88 00:06:14,190 --> 00:06:17,610 So analysis, thoughts, coloring this. 89 00:06:17,610 --> 00:06:23,970 I want to change it to Eevee and I'm going to start coloring it in here because we have all the shadows 90 00:06:23,970 --> 00:06:29,100 and all those nice stuff and then let's just color it. 91 00:06:40,100 --> 00:06:42,860 So I text the whole finger as it seems. 92 00:06:52,120 --> 00:06:58,480 I want to go back to my chair for you here because I noticed some lacking which I don't like. 93 00:07:02,890 --> 00:07:03,170 All right. 94 00:07:03,300 --> 00:07:08,930 Let me go back, because I think this change is too much for what we're doing. 95 00:07:08,960 --> 00:07:09,230 Yeah. 96 00:07:09,650 --> 00:07:12,340 I want to have those white lines right here. 97 00:07:12,350 --> 00:07:14,900 I destroyed the white lines over here that we make. 98 00:07:15,350 --> 00:07:24,710 So once I have that and to preserve that, we need to use a very we need to reduce this range. 99 00:07:26,990 --> 00:07:28,640 So let me do this. 100 00:07:30,710 --> 00:07:31,280 I do. 101 00:07:31,280 --> 00:07:31,950 I do. 102 00:07:32,660 --> 00:07:33,140 I do. 103 00:07:33,650 --> 00:07:38,330 And now let's use this strange word here. 104 00:07:38,870 --> 00:07:40,750 Analysis starts coloring. 105 00:07:40,760 --> 00:07:43,550 It is too low now. 106 00:07:43,580 --> 00:07:46,910 This increase it to 0.3, I think. 107 00:07:49,460 --> 00:07:50,280 Shh. 108 00:07:52,530 --> 00:07:56,580 I think Oslo still opens fire, and maybe that's our option. 109 00:07:57,480 --> 00:07:59,970 So we were 100% and now we are 50%. 110 00:07:59,970 --> 00:08:07,490 I think this is now that's our now this is third color and we can quickly go and color this stuff. 111 00:08:07,510 --> 00:08:09,300 As you can see, we have the lines to. 112 00:09:21,340 --> 00:09:28,570 Accidental the color disk space over here so we can go behind the person and with s grab this color 113 00:09:28,570 --> 00:09:34,420 over here and then go over here and remove the coverings in this area. 114 00:09:35,550 --> 00:09:40,900 And then we can go something like this to make the edges much more smoother. 115 00:09:41,740 --> 00:09:54,490 But later we need to I'm going to use because as you can see in some areas like here, the colors are 116 00:09:54,490 --> 00:09:55,600 not too much blend. 117 00:09:55,630 --> 00:10:02,710 I'm going to use something over here to see if I can blend these colors together. 118 00:10:02,770 --> 00:10:05,080 Much nicer as you can see. 119 00:10:05,080 --> 00:10:09,820 These colors now blend together. 120 00:10:09,850 --> 00:10:10,630 Much nicer. 121 00:10:33,150 --> 00:10:37,790 Let's use this mirror to fix the edges over here. 122 00:10:37,800 --> 00:10:46,860 So I'm just going to use smear and just grab the edges and bring them to a nice edge like this. 123 00:10:59,570 --> 00:11:01,040 So this smear smear. 124 00:11:02,610 --> 00:11:10,650 This brush over here can now make the edges more nicely or here more coherence. 125 00:11:11,400 --> 00:11:16,860 And though it's softer, we can make the edges much more soft and blend together. 126 00:11:22,380 --> 00:11:22,660 It's. 127 00:11:31,440 --> 00:11:35,070 All right, let's increase the. 128 00:11:36,390 --> 00:11:38,910 She threatened us in this area. 129 00:11:38,910 --> 00:11:42,180 So it goes above the knuckles. 130 00:11:46,340 --> 00:11:46,540 It's. 131 00:12:00,570 --> 00:12:02,430 And all this is soft and too soft. 132 00:12:02,430 --> 00:12:03,090 And this. 133 00:12:10,840 --> 00:12:14,060 And to not lose our work again. 134 00:12:14,460 --> 00:12:19,540 I think my work that's safe and I hope this site doesn't crash. 135 00:12:19,540 --> 00:12:24,130 It didn't thankfully last saved Linda too. 136 00:12:24,490 --> 00:12:33,850 So it does save the image to when we save because we have if you remember file external data and automatically 137 00:12:33,850 --> 00:12:37,510 pack resources going to practice for it's also 138 00:12:40,960 --> 00:12:45,850 one of the things that you can also go over here and paint in the two of you. 139 00:12:46,390 --> 00:12:52,240 So you can see I painted in the 3D view, but the easy way was just paint in this area. 140 00:12:52,270 --> 00:12:56,760 So I'm going I'm just going to do that for the other hand to show you. 141 00:12:56,770 --> 00:13:02,680 So let's go over here for the other hand, let's go to here and paint hands. 142 00:13:03,040 --> 00:13:05,770 So I'm in the right color red. 143 00:13:05,830 --> 00:13:06,280 Yeah. 144 00:13:07,150 --> 00:13:09,430 And 50%. 145 00:13:10,480 --> 00:13:10,840 All right. 146 00:13:11,500 --> 00:13:13,520 So now school and college. 147 00:13:13,550 --> 00:13:16,330 So I have to be careful not to color this area, though. 148 00:13:16,330 --> 00:13:17,200 So that's one thing. 149 00:13:17,200 --> 00:13:21,010 You need to be careful, this color, this area. 150 00:13:22,240 --> 00:13:30,400 And then I have to be careful about a round about other areas of the UV is because we we're not using 151 00:13:30,400 --> 00:13:31,750 the other areas of the use. 152 00:13:32,590 --> 00:13:36,130 So as you can see, this isn't even a much better it's making a very small thing. 153 00:13:36,150 --> 00:13:43,330 We don't even need to soft and it's I think because it's a very small sphere we're just doing it with 154 00:13:43,330 --> 00:13:45,400 one stroke there. 155 00:13:45,400 --> 00:13:53,580 We can go to the other parts of the hand of our UVA over here and. 156 00:13:55,350 --> 00:13:58,290 Start doing the covering over here as well. 157 00:14:00,510 --> 00:14:02,970 I'm trying to do it in one stroke. 158 00:14:02,970 --> 00:14:05,960 So it's going to be a very smooth. 159 00:14:13,590 --> 00:14:13,830 All right. 160 00:14:14,120 --> 00:14:19,290 We can go here and do it in the three of you in this sports. 161 00:14:36,710 --> 00:14:36,940 Just. 162 00:14:43,080 --> 00:14:43,440 She's. 163 00:14:46,530 --> 00:14:47,040 She's. 164 00:14:58,220 --> 00:15:00,000 All let's of some brush. 165 00:15:00,170 --> 00:15:04,400 These areas are not at all blended together. 166 00:15:17,040 --> 00:15:20,580 Very can use a smear or not sexually. 167 00:15:22,840 --> 00:15:25,000 Remove the white areas as well. 168 00:15:25,620 --> 00:15:34,060 Can use the other color to remove these over here with 100% stretch to remove the redness from the areas 169 00:15:34,060 --> 00:15:35,290 that we don't want. 170 00:15:42,020 --> 00:15:42,640 She just. 171 00:15:51,650 --> 00:15:51,980 Okay. 172 00:15:53,960 --> 00:15:57,050 Let's add a little bit more in this area. 173 00:16:13,100 --> 00:16:14,690 During the soft and this. 174 00:16:20,090 --> 00:16:28,070 And remember I mean subdivision one to make blender much more faster so it doesn't like on anything. 175 00:16:28,070 --> 00:16:31,250 If you go up in my legs, I'm just going to walk on this one. 176 00:16:32,240 --> 00:16:38,450 But you can go in higher levels if you want to see a model with more subdivisions. 177 00:16:38,990 --> 00:16:39,770 So. 178 00:16:42,600 --> 00:16:44,760 So I think that's good enough for now. 179 00:16:44,920 --> 00:16:47,100 We always need to come back and polish more. 180 00:16:47,460 --> 00:16:51,800 But what I want to do, I want to make this area a bit more pin pressure. 181 00:16:51,810 --> 00:16:57,840 So I'm just now I'm going to enable temperature over here, decrease this amount, increase it to a 182 00:16:57,840 --> 00:16:58,530 little bit more. 183 00:16:59,010 --> 00:17:02,190 And then in this area, I want more it in the knuckle area. 184 00:17:02,190 --> 00:17:07,619 So I'm just going to paint the local area with a bit more for it. 185 00:17:11,010 --> 00:17:15,660 Also on the tip of the fingers, Pete. 186 00:17:24,079 --> 00:17:29,060 Unless you soft and now sink resists. 187 00:17:29,450 --> 00:17:30,320 Well, it's a bit. 188 00:17:30,470 --> 00:17:39,830 Fill in these in these areas and see some blackness in these areas may need to come back and add some 189 00:17:39,830 --> 00:17:42,800 voice lines over here because now there are hidden. 190 00:17:43,700 --> 00:17:45,320 So now let's go over to this. 191 00:17:45,320 --> 00:17:53,000 Have to do the same thing and decide over here once more redness in the knuckle areas. 192 00:18:09,450 --> 00:18:09,750 All right. 193 00:18:29,520 --> 00:18:39,510 So now let's go to the whites color and with the list stretch and let's make sure that it's very soft 194 00:18:39,990 --> 00:18:41,240 and that's strange. 195 00:18:41,310 --> 00:18:47,430 And these lines over here with the some of the straw and there was a strange in these lines over here 196 00:18:47,430 --> 00:18:48,780 because now they are very heathen. 197 00:18:49,160 --> 00:18:51,960 So make sure they're not too much. 198 00:18:52,040 --> 00:18:58,710 So now it's too much for me they created disable and pressure so it's all the same all over the. 199 00:19:03,370 --> 00:19:08,470 Mesh and they can go here and add these lines back. 200 00:19:45,770 --> 00:19:45,980 She? 201 00:20:09,530 --> 00:20:09,850 She? 202 00:20:41,950 --> 00:20:42,200 She? 203 00:21:29,250 --> 00:21:31,860 The philosophy also is to the cause better. 204 00:21:32,730 --> 00:21:35,970 And let's fix these problems over here. 205 00:21:53,470 --> 00:21:55,480 It's because the color is. 206 00:21:57,670 --> 00:21:59,110 He's not too sharp. 207 00:22:00,160 --> 00:22:04,180 These areas over here are not going to be seen on this. 208 00:22:04,810 --> 00:22:14,500 The character is going to be viewed just a very, very close angle like this or there's just going to 209 00:22:14,500 --> 00:22:16,120 be disarray in there is going to be like this. 210 00:22:16,120 --> 00:22:22,510 But it's not going to make any difference when you are looking at it from a normal angle like this. 211 00:22:24,100 --> 00:22:29,740 So don't be afraid if you're making some mistakes in the lines and all that. 212 00:22:30,640 --> 00:22:39,220 Don't be afraid about that because, well, if no one's going to see it and then it's probably okay. 213 00:22:51,230 --> 00:22:52,060 Right now. 214 00:22:52,060 --> 00:22:53,080 I'm done with this. 215 00:22:53,230 --> 00:22:53,590 All right. 216 00:22:54,130 --> 00:22:58,420 So let's go to read the review and see what we get. 217 00:22:58,510 --> 00:22:59,140 We're here. 218 00:23:00,280 --> 00:23:11,410 I press control B to C will get this change of render cycles and this series results of our texturing. 219 00:23:13,720 --> 00:23:14,560 So I think it's good. 220 00:23:14,740 --> 00:23:15,760 It's good for now. 221 00:23:15,790 --> 00:23:19,320 We can go back later on, but right now it's good. 222 00:23:19,330 --> 00:23:26,290 Don't forget to save save the blender first and let's go here and press on. 223 00:23:26,290 --> 00:23:29,500 Save or you can press all this. 224 00:23:30,770 --> 00:23:33,220 Then score here solar mode. 225 00:23:33,220 --> 00:23:37,720 And as you can see, we may have some big problems over here. 226 00:23:38,560 --> 00:23:42,580 So let's go ahead and try to fix them. 227 00:23:43,210 --> 00:23:45,520 So here we have to be a little bit more. 228 00:23:52,000 --> 00:23:52,600 Careful. 229 00:24:13,820 --> 00:24:14,200 She's. 230 00:24:21,520 --> 00:24:27,070 I'm not going to put time into this area as it's not going to be seen again in this area to. 231 00:24:29,760 --> 00:24:33,240 But in this area, it needs to be fixed. 232 00:24:44,340 --> 00:24:44,610 Okay. 233 00:24:44,610 --> 00:24:45,240 Sorry. 234 00:24:47,030 --> 00:24:51,870 We are going to Project Low go into this area. 235 00:24:53,370 --> 00:24:55,620 So let's just stop right there. 236 00:24:55,620 --> 00:25:01,530 And after project into local, we see if we need to fix this area or not because the location is going 237 00:25:01,530 --> 00:25:10,110 to be the same color as I can see this logo over here, this logo, this logo here or this one here, 238 00:25:10,680 --> 00:25:11,340 we're going to do that. 239 00:25:11,340 --> 00:25:20,430 So I downloaded the logo and I turned it into an Alpha in Photoshop for you guys to use it much more 240 00:25:20,430 --> 00:25:20,820 easily. 241 00:25:21,780 --> 00:25:25,230 And now we can go and turn on the logo. 242 00:25:25,230 --> 00:25:36,380 First we need to go to textures, click on nil press on often go and so find our logo and select on 243 00:25:36,390 --> 00:25:36,540 it. 244 00:25:36,540 --> 00:25:42,270 So this is the name logo and this is the logo I've prepared. 245 00:25:42,750 --> 00:25:47,550 And then you need to make sure that you are going to texture mask over here. 246 00:25:48,270 --> 00:25:55,620 You need to go to texture mask so you have a texture and you have a texture mask. 247 00:25:56,100 --> 00:26:00,660 Texture is when you're using a texture, you're painting with that texture. 248 00:26:00,660 --> 00:26:01,860 All right, be careful. 249 00:26:02,280 --> 00:26:08,700 A texture mask is when you are using an awful image like we are doing right now and using that awful 250 00:26:08,700 --> 00:26:11,700 image to paint with any color you want. 251 00:26:11,730 --> 00:26:12,180 All right. 252 00:26:12,510 --> 00:26:13,770 So that's the difference. 253 00:26:13,770 --> 00:26:18,300 Be careful after I'm going to click on New over here, okay. 254 00:26:18,780 --> 00:26:26,160 And then click on that one and go over here or actually go to Texture Mask and click on this icon over 255 00:26:26,160 --> 00:26:30,600 here and then select our texture that we have just imported. 256 00:26:31,110 --> 00:26:34,590 Now, one thing, though, let me remit remove this. 257 00:26:35,100 --> 00:26:41,010 If I go to texture that I have over here and select on a sensor. 258 00:26:41,340 --> 00:26:41,670 All right. 259 00:26:41,970 --> 00:26:48,270 This works the same that we did in the in there sculpting, as I remember. 260 00:26:48,270 --> 00:26:53,940 So SSR in sculpting, you would move the sense of it right click. 261 00:26:54,300 --> 00:26:54,660 All right. 262 00:26:55,200 --> 00:26:58,980 And you've rotated with control and right click. 263 00:27:00,500 --> 00:27:00,920 Okay. 264 00:27:02,430 --> 00:27:10,650 But if I now remove this stricture to use a test your mask, be sure that the texture itself is remote 265 00:27:10,670 --> 00:27:12,390 so you're not painting in texture. 266 00:27:13,020 --> 00:27:18,210 If I go to texture, mask or, you know, sort of my texture and what the texture is set to assess and 267 00:27:18,210 --> 00:27:23,490 so on, if I go and press right click, it's not going to do anything. 268 00:27:24,060 --> 00:27:26,010 It's because the shortcut is different. 269 00:27:26,250 --> 00:27:34,470 I don't know why, honestly, I don't know why the circle is different, but here is different and it's 270 00:27:34,470 --> 00:27:37,730 also right click so but also right click. 271 00:27:37,740 --> 00:27:42,750 You can change the location of your. 272 00:27:44,440 --> 00:27:45,970 Texture of your mask. 273 00:27:46,360 --> 00:27:46,690 All right. 274 00:27:47,110 --> 00:27:52,930 And then we can go ahead and zoom, you know, zoom out to make it bigger or smaller. 275 00:27:55,720 --> 00:27:56,840 And now we have this mask. 276 00:27:56,860 --> 00:28:04,240 So what we do with it, we make the proportions ready for this logo over here. 277 00:28:04,270 --> 00:28:09,250 So I'm looking at the character and this mask is in the upper part of the body. 278 00:28:09,260 --> 00:28:12,190 Maybe you can go a little bit even higher. 279 00:28:12,340 --> 00:28:13,780 So you just see the mask. 280 00:28:13,810 --> 00:28:14,770 Right now we're here. 281 00:28:15,820 --> 00:28:21,710 We can go over here to see the sense much better and always go to front view. 282 00:28:21,760 --> 00:28:22,630 So we don't 283 00:28:25,390 --> 00:28:28,390 projected very bad. 284 00:28:28,990 --> 00:28:30,880 So we're in our third graphic view. 285 00:28:30,880 --> 00:28:35,830 So, you know, not really, not in a perspective view. 286 00:28:35,830 --> 00:28:44,020 And we can easily project this logo onto the surface of this character over here. 287 00:28:44,770 --> 00:28:52,480 So I am just going around to see the perfect and the near to good location of this mask over here. 288 00:28:52,960 --> 00:28:54,590 I think this is fine now. 289 00:28:54,750 --> 00:29:00,160 Now I have to select my color over here, so I just change the color to the color we had over here. 290 00:29:01,540 --> 00:29:08,410 What I see is that this color is much saturated, so I'm just going to put the saturation to 100th and 291 00:29:08,410 --> 00:29:14,890 then the turn off saturation if you want for logos I should use mouse is much better. 292 00:29:15,430 --> 00:29:18,060 And then you can set your brush. 293 00:29:18,070 --> 00:29:18,970 In this case, it does. 294 00:29:19,180 --> 00:29:19,900 It doesn't matter. 295 00:29:20,120 --> 00:29:21,610 Set your brush with the highest value. 296 00:29:22,210 --> 00:29:26,430 And remember, just click once to apply this. 297 00:29:26,440 --> 00:29:27,850 So I'm just going to click once. 298 00:29:28,330 --> 00:29:30,370 And now this thing is a front. 299 00:29:30,400 --> 00:29:38,440 If I go over here, as you can see, this is now very, very the color is very, very soft. 300 00:29:38,530 --> 00:29:39,580 And that's the reason. 301 00:29:39,880 --> 00:29:49,110 And that's because we were using a very soft curve over here for the false. 302 00:29:49,660 --> 00:29:55,390 So I'm just I'm I'm going to change this to a very sharp color, as I showed you before, how to do 303 00:29:55,390 --> 00:29:55,660 that. 304 00:29:56,320 --> 00:29:58,120 So change it to a very sharp color. 305 00:29:58,120 --> 00:29:59,980 And now let's try to see what we get. 306 00:29:59,980 --> 00:30:06,940 And now we get a very, very sharp and nice logo on the chest. 307 00:30:07,390 --> 00:30:11,050 So now that I see it, I want it to be much more. 308 00:30:12,990 --> 00:30:13,530 Bigger. 309 00:30:13,920 --> 00:30:16,620 So let's go to front of, you know, front view. 310 00:30:17,280 --> 00:30:22,350 And I want this to be in the middle and I want it to be bigger. 311 00:30:22,350 --> 00:30:25,240 So let's zoom in a little bit of zoom out. 312 00:30:25,290 --> 00:30:27,090 Actually zoom out. 313 00:30:27,300 --> 00:30:35,310 And now I think it's better based on our reference to see so other references. 314 00:30:36,780 --> 00:30:38,400 So you can see it much here. 315 00:30:39,720 --> 00:30:45,270 Maybe it's above, but this is not accurate too. 316 00:30:45,270 --> 00:30:47,580 I think this is from the video game, I think. 317 00:30:49,350 --> 00:30:50,340 So what? 318 00:30:50,340 --> 00:30:57,900 We can make it go all the way to bit upside like that. 319 00:30:58,990 --> 00:30:59,320 Okay. 320 00:31:00,190 --> 00:31:03,340 Now things for us are clicking once to paint it. 321 00:31:04,330 --> 00:31:08,230 Now that I'm done with this, since I can just turn off the mask. 322 00:31:08,520 --> 00:31:10,570 Okay, I'm going to go to. 323 00:31:11,890 --> 00:31:17,620 Now, what I see here is that this logo here is very saturated. 324 00:31:17,650 --> 00:31:19,850 What they have very is not very saturated. 325 00:31:19,930 --> 00:31:20,230 All right. 326 00:31:20,710 --> 00:31:27,640 So what they want to do because because it it depends on the texture and the resolution of the texture 327 00:31:27,640 --> 00:31:28,870 to RSA. 328 00:31:28,900 --> 00:31:30,580 It's not too much. 329 00:31:30,850 --> 00:31:33,330 Here is what we can do to fix that. 330 00:31:33,340 --> 00:31:35,890 We can just manually draw on it. 331 00:31:36,340 --> 00:31:43,900 So I'm just going to go to some my strip over here to draw lines that are very straight. 332 00:31:44,440 --> 00:31:47,960 I'm just going to draw a little bit on the right on the. 333 00:31:54,100 --> 00:31:57,280 And the logo itself to make it much more. 334 00:31:59,470 --> 00:32:04,360 Saturate to give the color a much more. 335 00:32:06,420 --> 00:32:17,400 Much more life as a retina because we we've projected it is very blue and it didn't come with good colours. 336 00:32:21,230 --> 00:32:23,810 So by doing this, I'm adding more. 337 00:32:40,640 --> 00:32:43,160 These areas are going to be hidden behind the. 338 00:32:45,680 --> 00:32:47,690 But let's do them anyway. 339 00:32:53,570 --> 00:32:57,820 Because it's a very like look, airbrush 340 00:33:01,210 --> 00:33:01,750 logo. 341 00:33:02,350 --> 00:33:07,210 I'm not going to care a lot about the edges because it should have. 342 00:33:09,570 --> 00:33:17,790 Rough edges and uneven edges shouldn't be a perfect circle or as well, I think, as I see over here. 343 00:34:42,580 --> 00:34:42,850 All right. 344 00:34:42,850 --> 00:34:45,670 Now, we have made it much more interesting. 345 00:34:45,670 --> 00:34:50,469 As you can see, the colors are much more saturated than the colors on the hand. 346 00:34:51,739 --> 00:34:57,400 I want to go to the render viewer to see what I guess I forgot to save. 347 00:34:57,610 --> 00:35:00,340 So we need to save to not lose what we have. 348 00:35:01,260 --> 00:35:04,360 Personally, I think it's a it's a it's a good progress. 349 00:35:04,990 --> 00:35:07,560 Okay, now save the inmate. 350 00:35:07,770 --> 00:35:09,580 You are the one. 351 00:35:09,590 --> 00:35:10,870 Save one there. 352 00:35:11,590 --> 00:35:13,940 And it's a really good progress. 353 00:35:13,960 --> 00:35:24,310 Now, I don't want to make this too long, so I'm just going to do one more coloring and let me soft 354 00:35:24,310 --> 00:35:25,300 on this area first. 355 00:35:27,560 --> 00:35:30,890 I want to do one more thing if I got to. 356 00:35:32,410 --> 00:35:33,950 We're here to sort of shatter. 357 00:35:34,280 --> 00:35:36,590 As you remember, I changed the lighting to flat. 358 00:35:36,620 --> 00:35:41,840 So this is what it looks like that changed the lighting for to just see the colors. 359 00:35:42,260 --> 00:35:48,190 Right now, we made some mistakes or we have some redness over here, too. 360 00:35:48,200 --> 00:35:49,160 We need to fix that. 361 00:35:49,580 --> 00:35:50,570 Let me fix that. 362 00:36:08,170 --> 00:36:10,180 Why change this value? 363 00:36:12,720 --> 00:36:13,140 All right. 364 00:36:13,140 --> 00:36:15,360 So it's going to make a painting. 365 00:36:17,250 --> 00:36:21,090 Well, it's a bit more accurate. 366 00:36:21,180 --> 00:36:22,230 So we don't see. 367 00:36:25,850 --> 00:36:27,380 These kinds of problems. 368 00:36:54,210 --> 00:36:54,930 She just. 369 00:36:56,640 --> 00:36:56,830 It's. 370 00:37:27,070 --> 00:37:28,660 Shh, shh, shh. 371 00:37:44,140 --> 00:37:46,450 Shh, shh, shh. 372 00:37:49,910 --> 00:37:50,640 She? 373 00:37:54,850 --> 00:37:55,670 It's just. 374 00:38:01,920 --> 00:38:03,980 We need to come back and fortify this last. 375 00:38:05,250 --> 00:38:11,220 We're just going to delete these lines over here because there is no way I can fix these or here. 376 00:38:15,830 --> 00:38:17,130 Unfortunately. 377 00:38:20,600 --> 00:38:21,590 These areas were. 378 00:38:25,630 --> 00:38:27,490 Colored why we were using the. 379 00:38:30,130 --> 00:38:31,960 We were coloring to harm the guests. 380 00:38:33,400 --> 00:38:33,860 I did not. 381 00:38:34,150 --> 00:38:44,110 There must be some problems with the U.S., but, you know, the way that these kind of problems happens. 382 00:38:45,090 --> 00:38:52,190 All the time in blenders too. 383 00:38:52,290 --> 00:38:54,510 It happens all in one day, unfortunately. 384 00:38:55,350 --> 00:38:58,740 The texturing blender hasn't improved too much. 385 00:39:00,300 --> 00:39:04,710 If you guys are really into texturing. 386 00:39:05,460 --> 00:39:12,600 All right, I definitely suggest you to check out Susan Spencer. 387 00:39:15,640 --> 00:39:16,990 Try to always have it. 388 00:39:17,290 --> 00:39:18,220 I think there's a trial. 389 00:39:18,910 --> 00:39:19,630 I'm not sure. 390 00:39:20,260 --> 00:39:30,760 It may not be and doesn't have time, but it's a very good application for those kinds of stuff. 391 00:39:36,450 --> 00:39:36,960 All right. 392 00:39:41,550 --> 00:39:41,890 She? 393 00:40:06,720 --> 00:40:06,970 Just. 394 00:40:11,160 --> 00:40:11,520 Schools. 395 00:40:34,880 --> 00:40:35,960 She's just. 396 00:42:27,930 --> 00:42:28,320 All right. 397 00:42:31,140 --> 00:42:32,820 So let me do this one. 398 00:42:41,730 --> 00:42:42,010 It's. 399 00:42:47,330 --> 00:42:47,530 Just. 400 00:44:01,880 --> 00:44:02,390 Okay. 401 00:44:03,440 --> 00:44:06,380 Well, let's see some other places. 402 00:44:06,380 --> 00:44:10,250 If we encounter some problem, let's save this first. 403 00:44:12,350 --> 00:44:17,360 So the image to and now we still have this problem here. 404 00:44:17,960 --> 00:44:19,760 Let's try to fix this, too. 405 00:44:19,760 --> 00:44:21,500 And hopefully this is the last one. 406 00:45:12,220 --> 00:45:12,440 This 407 00:45:15,590 --> 00:45:15,730 was. 408 00:45:25,780 --> 00:45:29,470 Fortify this space over here. 409 00:46:01,680 --> 00:46:05,460 It's lines and it's always a bit more color. 410 00:46:19,370 --> 00:46:19,710 And. 411 00:46:19,730 --> 00:46:23,930 All right, so let's save the picture right here. 412 00:46:24,650 --> 00:46:32,090 So blender two and let's go around, see if we see any problems. 413 00:46:33,080 --> 00:46:33,470 All right. 414 00:46:33,590 --> 00:46:35,780 We have one more problem here. 415 00:47:01,960 --> 00:47:06,130 The projection on to the treaty has these things. 416 00:47:08,530 --> 00:47:09,880 So I'm glad this happened to me. 417 00:47:10,900 --> 00:47:11,980 It doesn't happen all of a sudden. 418 00:47:11,980 --> 00:47:23,800 It depends on the UAV and how they're coordinated, but the best way to project a picture like that 419 00:47:23,800 --> 00:47:28,410 is going to the movie and within the movie 2D. 420 00:47:28,420 --> 00:47:28,870 All right. 421 00:47:29,860 --> 00:47:37,870 So if I have done that in here with, I wouldn't have thought there was this problems in my mesh. 422 00:47:39,340 --> 00:47:43,720 So that's a good thing to remember now that that happened to me. 423 00:47:43,720 --> 00:47:51,220 It's something that it's something that yeah, some of that happens sometimes. 424 00:47:55,720 --> 00:47:57,760 Shh, shh, shh, shh. 425 00:48:59,620 --> 00:48:59,890 All right. 426 00:49:05,680 --> 00:49:06,040 Okay. 427 00:49:06,150 --> 00:49:15,910 Now let's go to the next phase and that is let's go to solid view over here and now ignore these red 428 00:49:15,910 --> 00:49:16,360 lines. 429 00:49:17,170 --> 00:49:20,080 Okay, although we can quickly remove these ones. 430 00:49:20,800 --> 00:49:24,460 Uh, let me try to see. 431 00:49:25,600 --> 00:49:28,120 I don't want to take too much time. 432 00:49:35,100 --> 00:49:35,470 Week. 433 00:49:42,050 --> 00:49:45,200 Just so you don't get confused. 434 00:50:29,960 --> 00:50:42,540 Right now wanted to explain is that, as you can see, when I'm in the flat color, the color of the 435 00:50:42,540 --> 00:50:49,900 skin of Spider-Man is just one black colour, one solid black colour with some drawings on it. 436 00:50:49,920 --> 00:50:50,200 Okay. 437 00:50:50,520 --> 00:50:58,620 So if you look at the skin on your hand or anywhere, if you look at your skin, it's not just one colour, 438 00:50:58,620 --> 00:51:08,190 it's consists of a red colour, a yellowish colour or black or any of any colour that your skin is. 439 00:51:08,700 --> 00:51:17,100 And then a brown colour, which is the burning colour that happens throughout the time. 440 00:51:17,730 --> 00:51:18,070 All right. 441 00:51:18,870 --> 00:51:23,130 So these three colours are the main three colours of the skin. 442 00:51:23,190 --> 00:51:23,550 All right. 443 00:51:23,560 --> 00:51:30,000 And then there are some other colours, like some purple colour, some or some parts of the body. 444 00:51:30,000 --> 00:51:37,770 Like, for example, the eyes, some more reddish colour, like in the lips, in the tip of the finger. 445 00:51:37,770 --> 00:51:42,930 But it's not it varies very thin layer of skin and all those things. 446 00:51:43,020 --> 00:51:43,350 All right. 447 00:51:43,770 --> 00:51:56,790 So what I'm trying to say is that no skin, no cloth, no fabric, nothing that you can you see in front 448 00:51:56,790 --> 00:52:00,690 of you anywhere, that if you look around, it's not just one colour. 449 00:52:00,870 --> 00:52:05,310 This is it wasn't meant to be one colour unless it was designed to be one colour. 450 00:52:05,700 --> 00:52:10,410 But anything else, natural or anything that's actually looks interesting. 451 00:52:11,550 --> 00:52:18,990 It's actually consists of several colours, even though it might seem to be black, or in this case, 452 00:52:18,990 --> 00:52:28,470 if you look at this, it might look from afar, or it's a bluish colour, or it's because of the lighting 453 00:52:28,470 --> 00:52:30,900 business, which is because of the lighting's black. 454 00:52:31,260 --> 00:52:35,820 Well, over here, for example, let me show you a better example. 455 00:52:37,260 --> 00:52:38,310 Well, let's go to all of you here. 456 00:52:38,940 --> 00:52:44,100 You mean it must seem like a simple, solid color, but it's not. 457 00:52:44,370 --> 00:52:45,990 If it's not a high risk. 458 00:52:45,990 --> 00:52:50,340 But if we zoom, you might see some purple color. 459 00:52:50,970 --> 00:52:54,420 These areas are much brighter. 460 00:52:54,420 --> 00:52:59,610 So they are these areas have much more white in them. 461 00:53:00,120 --> 00:53:04,470 In these areas, you might have much more black in them. 462 00:53:04,980 --> 00:53:09,600 So what I'm saying is that we need to add variation to the base color that we have. 463 00:53:09,600 --> 00:53:12,420 So now we have a base. 464 00:53:12,800 --> 00:53:18,990 If I go to rendering mode, we have a base, black color or so, but we need more variation in this 465 00:53:18,990 --> 00:53:25,050 color to make it more interesting because now it looks so bland and boring. 466 00:53:25,740 --> 00:53:26,010 Right? 467 00:53:26,340 --> 00:53:31,680 So what I'm going to do, I'm going to change it to white or here with a very soft brush, breast, 468 00:53:31,680 --> 00:53:32,490 soft brush. 469 00:53:33,330 --> 00:53:42,030 And then with actually a color like this, we have or at a time like this and then if a color in this 470 00:53:42,030 --> 00:53:44,970 area, now, you can see something's happening. 471 00:53:45,180 --> 00:53:45,540 All right. 472 00:53:45,600 --> 00:53:48,980 If I change it to flat over here in the flatter. 473 00:53:49,020 --> 00:53:52,920 Now, you see, we have some white color in here. 474 00:53:53,190 --> 00:54:03,590 But in the material we'll it's not that's prominence but it's adding some whiteness is our area and 475 00:54:03,630 --> 00:54:07,290 it's adding some contrast between this area and this area. 476 00:54:08,010 --> 00:54:14,580 So the thing is now, if I go and add a little bit of white in this area. 477 00:54:14,610 --> 00:54:15,000 All right. 478 00:54:15,600 --> 00:54:17,220 So just a little bit. 479 00:54:17,220 --> 00:54:20,610 If I go to flat, you can see it's clearly area. 480 00:54:20,940 --> 00:54:25,470 But in the rendering, if I go to rendering, you might not see it at first. 481 00:54:25,500 --> 00:54:25,890 All right. 482 00:54:25,890 --> 00:54:33,150 But it had had a lot of much more interesting to this area of the neck, because when we were looking 483 00:54:33,150 --> 00:54:35,790 at it as a whole, this is much brighter. 484 00:54:35,790 --> 00:54:43,920 And the eye catches these kind of contrasts and I see this kind of things. 485 00:54:43,920 --> 00:54:44,220 All right. 486 00:54:44,730 --> 00:54:50,190 You do not notice that necessarily when you're looking at it, you know, this is all right. 487 00:54:50,190 --> 00:54:53,850 This area is much more bright, but it adds much. 488 00:54:53,850 --> 00:55:00,360 And the thing is, even this one is very, very much so. 489 00:55:00,360 --> 00:55:02,790 I want things to be very subtle. 490 00:55:03,390 --> 00:55:06,170 Very subtle with a very low stretch. 491 00:55:06,220 --> 00:55:06,570 All right. 492 00:55:07,140 --> 00:55:15,000 So if I add a little bit of whiteness in this area, if I go to rendering mode or want to see a very 493 00:55:15,000 --> 00:55:19,320 subtle difference between these two, that's what I'm going to do. 494 00:55:19,680 --> 00:55:24,780 I want to add a little bit of whiteness around some areas that are going to be seen. 495 00:55:26,070 --> 00:55:32,730 Let's go back and I want to add a little bit of whites. 496 00:55:33,660 --> 00:55:36,090 So go and at all. 497 00:55:36,090 --> 00:55:38,320 It's a piece of white in this area. 498 00:55:38,320 --> 00:55:38,490 Yes. 499 00:55:38,490 --> 00:55:40,440 I'm just going to with the firm pressure on. 500 00:55:41,370 --> 00:55:49,380 That's a little bit of what compression is very useful in these kinds of areas. 501 00:55:50,920 --> 00:55:59,610 Just adding a little bit what some just blending white with black and with red to make some areas much 502 00:55:59,610 --> 00:56:00,510 more brighter. 503 00:56:01,170 --> 00:56:03,510 Some areas to state black, 504 00:56:06,720 --> 00:56:09,590 some just blending whites with the low value. 505 00:56:09,600 --> 00:56:12,330 I'm using my pen pressure. 506 00:56:14,100 --> 00:56:16,500 On the surface of the character. 507 00:56:24,760 --> 00:56:25,040 Okay. 508 00:56:25,060 --> 00:56:30,430 Now it's good to render you more just this small thing that we do it. 509 00:56:30,760 --> 00:56:31,600 And let's see. 510 00:56:32,720 --> 00:56:38,090 We have, as you can see, we have. 511 00:56:39,440 --> 00:56:48,830 Some contrast between these areas and it might look like some damage to say might look like there is 512 00:56:49,250 --> 00:56:54,550 some damage, some, some even the dust sitting on the surface of the custom. 513 00:56:55,040 --> 00:56:57,770 And it doesn't look so solid now. 514 00:56:58,040 --> 00:57:03,710 Okay, now we can go ahead and add more colors, so let's go and add more cars. 515 00:57:03,710 --> 00:57:10,280 But before that, I want to add some lightness in these areas as well as some more. 516 00:57:10,520 --> 00:57:13,850 This is these areas 517 00:57:16,760 --> 00:57:17,540 with pump pressure. 518 00:57:17,540 --> 00:57:24,530 I'm just adding variation to pump pressure is very useful in these cases for texturing. 519 00:57:24,530 --> 00:57:30,650 When you want to add variation, you just press and press harder in this area. 520 00:57:30,650 --> 00:57:34,670 I press softer in these areas asking look at issues. 521 00:57:48,030 --> 00:57:48,250 It's. 522 00:58:35,270 --> 00:58:38,060 Let's remove this purse. 523 00:59:14,890 --> 00:59:15,140 It's. 524 00:59:36,740 --> 00:59:37,030 She? 525 00:59:53,400 --> 00:59:53,770 It's. 526 01:00:01,420 --> 01:00:02,770 Let's save one there 527 01:00:06,400 --> 01:00:07,750 so we don't lose our work. 528 01:00:14,520 --> 01:00:19,080 Now let's go to the Flats area and enable extended three. 529 01:00:23,800 --> 01:00:30,400 I'm going to go with a big picture here, brush over here and with my temperature. 530 01:00:31,990 --> 01:00:34,570 And I think a always bit of variation. 531 01:00:38,490 --> 01:00:38,950 Okay. 532 01:00:38,970 --> 01:00:44,940 Now let's go to the first hand, see what we get now. 533 01:00:46,380 --> 01:00:48,810 Let's make sure that it's not too much. 534 01:00:57,990 --> 01:00:58,620 Or in school. 535 01:00:59,160 --> 01:01:04,260 So let's go and add the second color over here. 536 01:01:04,290 --> 01:01:05,490 So I have this. 537 01:01:07,140 --> 01:01:08,870 Color here I can go. 538 01:01:08,880 --> 01:01:14,790 And the second color, I want it to be a little bit of bluish color. 539 01:01:17,870 --> 01:01:21,300 Actually, I want it to be brown. 540 01:01:21,510 --> 01:01:24,480 I want to make it look like a dark brown. 541 01:01:24,930 --> 01:01:26,850 I want to make it look like some. 542 01:01:28,970 --> 01:01:29,510 Maybe. 543 01:01:29,930 --> 01:01:30,350 All right. 544 01:01:31,300 --> 01:01:34,170 Well, that's that's tested. 545 01:01:35,780 --> 01:01:41,390 As you can see, there is a little bit brown friendliness in this area. 546 01:02:09,490 --> 01:02:10,690 Let's check in rendering. 547 01:02:10,690 --> 01:02:11,020 We'll. 548 01:02:14,330 --> 01:02:17,660 And make sure that it's not too much. 549 01:02:18,320 --> 01:02:21,410 If I add too much, it's just not going to look good. 550 01:02:22,850 --> 01:02:24,650 Just this much is enough. 551 01:02:26,060 --> 01:02:27,830 And you should see it in the recording. 552 01:02:27,830 --> 01:02:39,020 But we have some brown areas now added to the hand as well especially I it in these areas if the hands. 553 01:02:40,960 --> 01:02:42,530 Save our image. 554 01:02:44,800 --> 01:02:47,680 I was always a bit of to the hands. 555 01:02:58,020 --> 01:03:00,470 Let's go to the lake and to the lake as well. 556 01:03:01,630 --> 01:03:01,830 It's. 557 01:03:09,820 --> 01:03:10,000 It's. 558 01:03:11,100 --> 01:03:15,690 The bigger the brush weather seems to have a harder time. 559 01:03:16,750 --> 01:03:18,630 Calculate the color and all the. 560 01:03:27,230 --> 01:03:27,660 She's. 561 01:03:32,930 --> 01:03:38,600 And the area beneath the now wanted to be much more prominent. 562 01:03:39,890 --> 01:03:42,890 Let's fix this over here. 563 01:03:53,010 --> 01:03:53,400 Sees. 564 01:03:58,410 --> 01:03:58,740 All right. 565 01:03:58,740 --> 01:04:04,050 Now let's go to the remote sphere to see that it's not too much prominence. 566 01:04:19,700 --> 01:04:20,000 Okay. 567 01:04:20,000 --> 01:04:24,020 Now, see, it's an easy to. 568 01:04:26,090 --> 01:04:26,780 All right. 569 01:04:28,430 --> 01:04:35,630 So you may not see any difference, but I promise makes a lot of difference. 570 01:04:36,860 --> 01:04:38,300 You make so much difference. 571 01:04:42,180 --> 01:04:45,660 And to finish this, let's add another color. 572 01:04:47,520 --> 01:04:52,320 Let's save the image control as to save when there. 573 01:04:54,240 --> 01:04:59,050 And this goes out to our colors. 574 01:04:59,070 --> 01:05:05,130 Let's make sure that we have this as it's our palette and it's a bit of blue. 575 01:05:05,370 --> 01:05:07,080 I want a little bit of blue. 576 01:05:08,410 --> 01:05:13,050 In the mixture of these colors with a very low. 577 01:05:14,770 --> 01:05:15,460 Well, yes. 578 01:05:15,460 --> 01:05:22,150 A blue with this much saturation seems to be a lot. 579 01:05:23,350 --> 01:05:25,780 So I need to be careful. 580 01:05:27,440 --> 01:05:29,870 And not too much. 581 01:05:30,530 --> 01:05:39,470 So adding a little bit of color in these areas around the red color is going to add much more contrast. 582 01:05:40,520 --> 01:05:42,890 It's going to make it much more interesting. 583 01:05:50,050 --> 01:05:50,830 Exclusive rendering. 584 01:05:50,830 --> 01:05:57,670 We'll see if we added too much because then we have to undo it. 585 01:05:59,890 --> 01:06:00,170 Just 586 01:06:03,390 --> 01:06:05,340 so really it looks good. 587 01:06:06,330 --> 01:06:08,430 Let's go to cycles. 588 01:06:19,240 --> 01:06:20,710 All right, let's go in circles, too. 589 01:06:22,150 --> 01:06:23,740 That's at all. 590 01:06:23,740 --> 01:06:26,830 It's a bit behind the knees in these areas. 591 01:06:29,320 --> 01:06:30,250 Behind the legs. 592 01:06:30,290 --> 01:06:30,470 It's. 593 01:06:34,260 --> 01:06:47,540 So I have blended colors, as you can see together, brown, blue and white, a bit of whites. 594 01:06:49,130 --> 01:06:58,610 And this has made it much more interesting it that it doesn't look too solid color. 595 01:07:11,120 --> 01:07:11,310 It's. 596 01:07:21,790 --> 01:07:22,240 Okay. 597 01:07:22,360 --> 01:07:29,200 Now, if I go to Solomone and say it's the first year, you can see the difference in the surface and 598 01:07:29,200 --> 01:07:29,980 the colours. 599 01:07:30,310 --> 01:07:37,140 It's not just one black colour and it is much more different. 600 01:07:37,480 --> 01:07:38,710 Much more interesting now. 601 01:07:42,160 --> 01:07:42,670 Okay. 602 01:07:43,270 --> 01:07:45,760 Now that we're done. 603 01:07:47,330 --> 01:07:48,440 With the colouring. 604 01:07:48,800 --> 01:07:53,580 I want to do a couple of more things in the shading type. 605 01:07:53,600 --> 01:07:55,710 So not right now here in the shading type. 606 01:07:57,320 --> 01:07:57,710 Okay. 607 01:07:59,070 --> 01:08:06,600 Now once, as you can see, we have added this honeycomb texture here, which I showed you in the previous 608 01:08:06,600 --> 01:08:06,990 video. 609 01:08:08,960 --> 01:08:09,350 Okay. 610 01:08:09,830 --> 01:08:14,300 Now, one or two always happy to pop out and one do that elevator bump. 611 01:08:15,650 --> 01:08:16,069 Now what? 612 01:08:16,069 --> 01:08:20,450 Over here is a search for pop node that connects honeycomb. 613 01:08:22,420 --> 01:08:23,290 To the heights. 614 01:08:23,470 --> 01:08:31,300 See if you can see honeycomb connected to the bump to the heights nodes of bump vector. 615 01:08:32,290 --> 01:08:34,300 And that connected normal to normal. 616 01:08:34,840 --> 01:08:35,200 All right. 617 01:08:35,920 --> 01:08:40,149 Now, it's definitely too much change, too easy. 618 01:08:40,149 --> 01:08:41,240 First to see it. 619 01:08:41,319 --> 01:08:44,260 Maybe now it's definitely too much. 620 01:08:44,319 --> 01:08:44,710 All right. 621 01:08:45,750 --> 01:08:50,160 So let's decrease it to something subtle again. 622 01:08:51,479 --> 01:08:53,609 Too much attention is not good for us. 623 01:08:54,240 --> 01:08:55,859 Something subtle. 624 01:08:57,090 --> 01:08:58,200 Very subtle. 625 01:08:59,189 --> 01:09:00,300 But the zero. 626 01:09:04,979 --> 01:09:05,609 Zero. 627 01:09:08,560 --> 01:09:10,750 Points or three is fine. 628 01:09:11,800 --> 01:09:13,689 And if you go to circles. 629 01:09:15,840 --> 01:09:17,010 To see where we get. 630 01:09:18,750 --> 01:09:22,470 Now, these areas are a little bit popping out from there. 631 01:09:22,710 --> 01:09:23,700 It's much more interesting. 632 01:09:24,750 --> 01:09:25,020 Okay. 633 01:09:25,260 --> 01:09:28,859 So this is about just subtle things. 634 01:09:34,229 --> 01:09:34,830 All right. 635 01:09:34,950 --> 01:09:38,590 I want to decrease it even more, I think. 636 01:09:39,840 --> 01:09:41,729 I don't want it too much. 637 01:09:41,729 --> 01:09:45,930 Grab attention too much popping out from there. 638 01:09:46,189 --> 01:09:47,130 Is not good for us. 639 01:09:47,189 --> 01:09:49,460 All points to the stress of. 640 01:09:51,359 --> 01:09:51,930 All points. 641 01:09:51,930 --> 01:09:52,350 One. 642 01:09:53,700 --> 01:09:54,690 Just so it's obvious. 643 01:09:54,780 --> 01:09:55,350 That's fine. 644 01:09:57,120 --> 01:10:03,800 And now let's go to war here. 645 01:10:04,630 --> 01:10:05,630 Another thing. 646 01:10:05,640 --> 01:10:09,030 The last thing on that is an ambient occlusion. 647 01:10:09,030 --> 01:10:15,020 It adds to so much the character. 648 01:10:15,030 --> 01:10:24,420 So I'm going to duplicate this mix, not ship it shift D, but I have this ambient occlusion I'm going 649 01:10:24,420 --> 01:10:29,070 to add color around to our ambient occlusion. 650 01:10:30,030 --> 01:10:31,770 So that's the color around. 651 01:10:32,370 --> 01:10:34,620 Let's connect this color to this factor. 652 01:10:34,830 --> 01:10:44,400 I'm going to see what this I mean occlusion is going to do to my object without pest control shift. 653 01:10:45,000 --> 01:10:47,640 Click to see what I'm going to do. 654 01:10:47,670 --> 01:10:49,380 Right now, it's all whites. 655 01:10:50,160 --> 01:10:53,990 So let's bring these values a bit closer together. 656 01:10:54,630 --> 01:10:56,850 And I want to invert this. 657 01:10:57,270 --> 01:11:01,680 I'm just going to point this out a little bit with this. 658 01:11:02,370 --> 01:11:02,780 All right. 659 01:11:06,080 --> 01:11:07,580 Something like this. 660 01:11:09,210 --> 01:11:13,440 I want to watch a collision, but it hurts so much. 661 01:11:13,470 --> 01:11:14,610 Believe me, I want to show you. 662 01:11:15,030 --> 01:11:17,010 So I have this mixed note over here. 663 01:11:17,790 --> 01:11:19,830 I'm going to tell Blender that. 664 01:11:19,830 --> 01:11:24,420 Hey, Blender, I want all these materials over here that we have. 665 01:11:24,720 --> 01:11:25,080 All right? 666 01:11:26,280 --> 01:11:27,870 All these colors that I had. 667 01:11:27,900 --> 01:11:31,470 I wanted to add it to this note over here. 668 01:11:32,220 --> 01:11:34,350 So it is the note one. 669 01:11:35,220 --> 01:11:41,940 And then I want this ambient occlusion to act as a factor for this. 670 01:11:42,150 --> 01:11:42,520 All right. 671 01:11:43,380 --> 01:11:44,660 And then that's another. 672 01:11:44,760 --> 01:11:46,110 I see what I mean. 673 01:11:46,110 --> 01:11:46,940 Inclusion is going to do. 674 01:11:46,950 --> 01:11:50,250 So I'm going to change the color to black. 675 01:11:51,300 --> 01:11:57,240 Zambian occlusion is going to add some blackness to these white areas. 676 01:11:58,500 --> 01:11:59,340 Let me show you. 677 01:11:59,370 --> 01:12:00,780 I'm going to cultural shift. 678 01:12:00,780 --> 01:12:04,200 Click the principal stuff to make it. 679 01:12:07,020 --> 01:12:08,520 To see what we get. 680 01:12:11,300 --> 01:12:13,930 And this collector's mix note, basically. 681 01:12:18,960 --> 01:12:22,680 And now that is updated. 682 01:12:22,980 --> 01:12:25,950 We can see the results this evening. 683 01:12:26,670 --> 01:12:30,720 And now, as you can see, we have some shadows in these areas. 684 01:12:31,140 --> 01:12:35,340 You have to enable ambient occlusion, an area in cycles you don't need to. 685 01:12:35,700 --> 01:12:40,590 But if I enable and disable this, you can see some blackness in these areas. 686 01:12:41,160 --> 01:12:45,780 So we are kind of faking it, faking the and better collision. 687 01:12:46,860 --> 01:12:49,290 It is not some blackness in this area. 688 01:12:49,650 --> 01:12:53,610 So we're telling Blender that these areas need to be shadowed. 689 01:12:54,900 --> 01:13:01,620 So these areas are behind the closed over here and we want it to be shadowed. 690 01:13:02,040 --> 01:13:10,650 And it adds so much more dimension to my object if I enable it in here and it's off. 691 01:13:10,650 --> 01:13:19,260 You can see this area gets black and I can now define this with this note over here. 692 01:13:19,260 --> 01:13:26,460 If I wants more, I can just do something like this and get a more on of collision. 693 01:13:26,460 --> 01:13:29,430 But this is now not too much realistic. 694 01:13:30,180 --> 01:13:32,760 This is way too black in the corners. 695 01:13:33,420 --> 01:13:35,370 And as you can see here, it's not good. 696 01:13:35,790 --> 01:13:38,670 So I'm just going to move it to the middle. 697 01:13:38,790 --> 01:13:45,270 Usually the middle part is the good parts to leave the ambient collision. 698 01:13:45,840 --> 01:13:47,580 Now, Vietnam goes in this area. 699 01:13:47,580 --> 01:13:54,390 And if I change it to Evy, let me first save our basic base color over here. 700 01:13:55,680 --> 01:13:57,960 And now let's save Blender. 701 01:13:58,140 --> 01:14:05,340 And now let's show you two cycles to see what we get to ambient occlusion in cycles. 702 01:14:06,690 --> 01:14:12,150 Now we have a very realistic shadow behind the jacket area. 703 01:14:13,460 --> 01:14:14,350 As you can see. 704 01:14:16,760 --> 01:14:20,360 And this is that this makes a lot of difference. 705 01:14:20,450 --> 01:14:27,410 I can also change that peanut closure in this area and make the shadow come much more closer to the 706 01:14:27,410 --> 01:14:28,130 midline. 707 01:14:28,460 --> 01:14:28,820 All right. 708 01:14:28,820 --> 01:14:33,800 That is going to cover everything then over here, the one that. 709 01:14:34,220 --> 01:14:42,380 So make sure that it's not too much and it's not covering too much. 710 01:14:43,490 --> 01:14:45,470 Covering this area is enough for me. 711 01:14:46,220 --> 01:14:52,820 Now it is making some shadows in this area, some really believable shadows. 712 01:14:53,520 --> 01:14:54,230 This areas. 713 01:14:55,010 --> 01:14:57,200 That is what I once. 714 01:14:59,380 --> 01:14:59,740 Okay. 715 01:14:59,800 --> 01:15:01,690 That's it for this video. 716 01:15:01,960 --> 01:15:05,490 Now that we have that, it is not over here. 717 01:15:05,500 --> 01:15:07,720 Now we are done with the body over here. 718 01:15:08,590 --> 01:15:12,200 You can always come back later and do some more polishing. 719 01:15:12,730 --> 01:15:15,610 But now I think we need to call it done. 720 01:15:16,240 --> 01:15:18,850 So this is to reduce or too much. 721 01:15:18,850 --> 01:15:20,860 But I explain everything to you now. 722 01:15:21,370 --> 01:15:27,520 Now we're going to do much more, faster and the texture, the chocolate and all the other areas. 723 01:15:28,390 --> 01:15:30,430 So goodbye.