1 00:00:01,020 --> 00:00:02,370 Hello, guys, and welcome back. 2 00:00:02,400 --> 00:00:10,380 So in this video, it's the hoodie, but before that, I figured we should add some some material to 3 00:00:10,380 --> 00:00:11,220 this thing. 4 00:00:11,790 --> 00:00:12,840 Texture, this part. 5 00:00:13,350 --> 00:00:15,450 I don't want to go the texture man and all that. 6 00:00:15,840 --> 00:00:22,590 What I want to do is just want to add some grungy ness to the roughness of this material. 7 00:00:23,010 --> 00:00:24,960 I'm going to do that with a texture. 8 00:00:25,680 --> 00:00:28,320 And though it's a nice texture, we're here. 9 00:00:28,950 --> 00:00:34,380 And let's search for a around and connect it to. 10 00:00:36,270 --> 00:00:40,170 Cholera and then control at sea on this at mapping. 11 00:00:40,410 --> 00:00:45,590 And then let's control let's shift click on this to see what we're going to get. 12 00:00:45,600 --> 00:00:49,620 As you can see, we're going to get this kind of grungy ness. 13 00:00:50,070 --> 00:00:56,610 If I do something like this, we're going to make the effect much more harsher. 14 00:00:57,090 --> 00:00:59,250 So I want to have something moving. 15 00:00:59,250 --> 00:01:00,140 Something like this. 16 00:01:00,870 --> 00:01:01,770 And now. 17 00:01:04,610 --> 00:01:06,840 Let's increase the skills a bit. 18 00:01:06,860 --> 00:01:07,700 Not too much. 19 00:01:08,690 --> 00:01:12,170 I don't want a very big raunchiness. 20 00:01:12,770 --> 00:01:13,530 This is enough. 21 00:01:13,540 --> 00:01:16,990 We can also change this to something else. 22 00:01:17,000 --> 00:01:20,420 For example, let's say let's increase it. 23 00:01:20,600 --> 00:01:22,670 And now. 24 00:01:26,560 --> 00:01:37,140 I mean something like this that's enough and has connect this around to roughness and I lost control 25 00:01:37,290 --> 00:01:38,350 of click on this one. 26 00:01:44,930 --> 00:01:54,440 And now, as you can see, we have some roughness variation in the surface of this high over here. 27 00:01:55,010 --> 00:01:57,590 And in some places it's much more. 28 00:01:59,490 --> 00:02:01,590 Reflective and some other process. 29 00:02:01,590 --> 00:02:13,380 Its process is less reflective can be can also play around with this specular to set the amount of reflection 30 00:02:13,380 --> 00:02:13,920 that we want. 31 00:02:13,930 --> 00:02:20,640 So if you want this reflection, it can set it to around near zero, if you want more reflection. 32 00:02:20,640 --> 00:02:24,930 And so to one, I just like points or five, that's fine for me. 33 00:02:25,980 --> 00:02:36,030 And then for this one by looking at the references, I think we need to a little bit color it or actually 34 00:02:36,880 --> 00:02:43,260 want the ambient occlusion over here that's at been a collision. 35 00:02:44,370 --> 00:02:54,180 So we're here at the ambient occlusion, a mix note mix or GP, something like that. 36 00:02:55,970 --> 00:02:57,350 Color to color. 37 00:02:58,310 --> 00:03:02,900 And this one to color and this one to black. 38 00:03:05,480 --> 00:03:12,380 And this color, this one two factor, actually, and just color to what we had over here. 39 00:03:12,390 --> 00:03:15,170 So let's copy this control. 40 00:03:15,170 --> 00:03:21,500 See a couple of videos to that color were here and I was connect this to see what we get with this. 41 00:03:21,500 --> 00:03:21,980 Well you. 42 00:03:26,370 --> 00:03:30,960 Now let's go to this set amounts of. 43 00:03:33,940 --> 00:03:35,170 And B, the collision here. 44 00:03:37,770 --> 00:03:38,140 Okay. 45 00:03:39,290 --> 00:03:41,700 This is going to add some blackness over here. 46 00:03:42,510 --> 00:03:43,620 So let's see now. 47 00:03:48,460 --> 00:03:51,400 As you can see, it adds some blackness around the eye. 48 00:03:51,850 --> 00:03:57,460 Now, if you want to add something more interesting, you can change the color of black to something 49 00:03:57,460 --> 00:03:57,970 like. 50 00:04:00,550 --> 00:04:03,940 Like a brown with dark brown. 51 00:04:07,340 --> 00:04:07,610 Okay. 52 00:04:08,580 --> 00:04:09,800 Now that's. 53 00:04:13,350 --> 00:04:17,790 Can I add a little bit of light to dust around that area? 54 00:04:21,029 --> 00:04:21,269 Okay. 55 00:04:21,660 --> 00:04:27,900 Now let's go to texture paints and quickly add a base color here. 56 00:04:31,680 --> 00:04:33,120 This is the best color we have. 57 00:04:34,140 --> 00:04:34,950 We can. 58 00:04:38,150 --> 00:04:45,290 She is connected to this one, but actually we need to delete this. 59 00:04:46,090 --> 00:04:50,990 Another base color over here and change the color to this one. 60 00:04:52,010 --> 00:04:56,780 And we don't need to 4k so we can change it to 61 00:05:01,850 --> 00:05:04,850 this one and this. 62 00:05:04,850 --> 00:05:06,250 One, two, two, two. 63 00:05:06,290 --> 00:05:08,420 Okay, let's set. 64 00:05:08,420 --> 00:05:08,870 Okay. 65 00:05:08,870 --> 00:05:10,940 And then connect these two. 66 00:05:10,940 --> 00:05:23,090 Now over here and now let's add some with the little roughness. 67 00:05:24,770 --> 00:05:29,870 Let's add some white color to this area. 68 00:05:34,120 --> 00:05:35,860 So let's go to our. 69 00:05:42,510 --> 00:05:43,260 Their brush. 70 00:05:43,980 --> 00:05:48,390 There's some voice color here actually is some yellow color. 71 00:05:49,110 --> 00:05:53,760 So we have a red and then we have a red yellow color over here. 72 00:05:54,630 --> 00:05:55,800 Then let's add the yellow. 73 00:05:55,980 --> 00:05:57,980 As you can see, this is too much. 74 00:05:58,600 --> 00:06:02,040 Decrease this trench, increase the resistance. 75 00:06:02,040 --> 00:06:02,280 Yeah. 76 00:06:03,150 --> 00:06:05,490 And then add a little bit of. 77 00:06:07,750 --> 00:06:19,300 Gallo and also wants to use a mask that must be used which can increase the strange now. 78 00:06:23,960 --> 00:06:25,040 Randomness. 79 00:06:27,260 --> 00:06:29,120 Shh, shh, shh, shh, shh, shh. 80 00:06:29,930 --> 00:06:30,220 And I. 81 00:06:30,350 --> 00:06:31,120 More visible. 82 00:06:32,780 --> 00:06:34,250 And a little bit. 83 00:06:34,490 --> 00:06:35,180 No, no. 84 00:06:35,180 --> 00:06:35,930 I'm going to use. 85 00:06:36,140 --> 00:06:36,890 I rather. 86 00:06:36,890 --> 00:06:38,660 Because it's just some. 87 00:06:44,210 --> 00:06:45,180 Really small. 88 00:06:45,230 --> 00:06:47,700 That's a high value. 89 00:06:48,170 --> 00:06:49,370 It is going to be seen. 90 00:07:20,170 --> 00:07:20,400 She? 91 00:07:22,960 --> 00:07:23,440 All right. 92 00:07:31,200 --> 00:07:31,710 Okay. 93 00:07:32,070 --> 00:07:33,000 Let's add the. 94 00:07:36,060 --> 00:07:37,930 And bizarre collision to this one as well. 95 00:07:37,950 --> 00:07:41,370 I just love this one so much. 96 00:07:42,900 --> 00:07:43,780 I just love it. 97 00:07:47,450 --> 00:07:52,160 Copy this color to the color one and then the second color to something black. 98 00:07:53,350 --> 00:08:01,190 Now, let's see how much ambient occlusion we're going to have in this area, and that is quite too 99 00:08:01,190 --> 00:08:03,410 much less. 100 00:08:03,890 --> 00:08:07,850 Chrisette Okay, let's take reset. 101 00:08:09,370 --> 00:08:10,510 Something like this. 102 00:08:15,390 --> 00:08:15,650 Yes. 103 00:08:16,500 --> 00:08:18,210 Actually, it's a big increase that. 104 00:08:21,580 --> 00:08:27,760 Let's see where we get this collected, connected to base color and the control shift. 105 00:08:27,760 --> 00:08:28,180 Click. 106 00:08:37,010 --> 00:08:37,970 See the game. 107 00:08:46,490 --> 00:08:47,630 All right, that's good enough. 108 00:08:48,560 --> 00:08:50,930 So now let's go to the hoodie over here. 109 00:08:53,450 --> 00:08:58,970 All right, now let's go to the with the over here and do the same thing we did with the jacket. 110 00:08:59,660 --> 00:09:09,230 So let's go to Mike Walker space as the texture pans, Walker space and the base material is color. 111 00:09:10,010 --> 00:09:15,230 We're going to leave it as this or this is actually not the color we want. 112 00:09:15,800 --> 00:09:18,050 So let's just copy this color. 113 00:09:20,430 --> 00:09:28,890 Face color and the pace that I'm going to leave it took because this is not going to be seen as the 114 00:09:28,890 --> 00:09:29,910 body and the jackass. 115 00:09:29,920 --> 00:09:31,560 I'm just going to leave that to it. 116 00:09:33,080 --> 00:09:38,970 And and one of the thing is that we need to save. 117 00:09:41,750 --> 00:09:45,770 This basically thing with the inmate over here. 118 00:09:46,520 --> 00:09:49,010 I read base color, so he needs to save it. 119 00:09:50,870 --> 00:09:52,010 I read base color. 120 00:09:54,020 --> 00:09:57,470 So we just added some random yellow things. 121 00:09:57,920 --> 00:10:07,220 So we're just gonna say it as PNG or GP 16 and call it justice when I read Base Colour. 122 00:10:09,040 --> 00:10:10,860 We can remove the numbers. 123 00:10:13,590 --> 00:10:14,140 Okay. 124 00:10:14,180 --> 00:10:15,380 We didn't add any. 125 00:10:18,680 --> 00:10:20,000 Material for this one. 126 00:10:20,000 --> 00:10:21,800 Any map for this one. 127 00:10:22,220 --> 00:10:23,570 So let's go back to here. 128 00:10:23,570 --> 00:10:28,030 And while we're at it, this one was good to hear. 129 00:10:28,070 --> 00:10:30,000 Let's see the name jacket. 130 00:10:30,020 --> 00:10:30,650 Layer one. 131 00:10:30,650 --> 00:10:35,780 So let's change this, actually, to Woody. 132 00:10:37,100 --> 00:10:39,110 I think this is spelled like that. 133 00:10:39,110 --> 00:10:43,130 So I'm sorry if it's not spoke correctly, but I'm just going to call it Woody. 134 00:10:43,130 --> 00:10:47,330 And let's also go here. 135 00:10:47,330 --> 00:10:48,230 Jackets. 136 00:10:49,370 --> 00:10:50,300 Layer one. 137 00:10:52,490 --> 00:10:56,150 Face this one and let's change the name to Hootie. 138 00:10:57,470 --> 00:11:08,690 I see as this has changed and save it now this time as opening are fought for who the star is fine. 139 00:11:09,260 --> 00:11:12,920 And now we have saved that also. 140 00:11:12,920 --> 00:11:15,890 We need to change this to as B. 141 00:11:18,440 --> 00:11:18,950 All right. 142 00:11:19,580 --> 00:11:20,930 Change the color, though. 143 00:11:26,260 --> 00:11:30,130 The references to see how this thing is. 144 00:11:32,740 --> 00:11:36,340 This thing is way more red. 145 00:11:36,790 --> 00:11:47,260 So when I want to get this over here and we have to delete this from my folder to possibly. 146 00:11:48,760 --> 00:11:52,780 All right, now let's make another base color here. 147 00:11:53,080 --> 00:11:57,190 This one and this shows this one. 148 00:11:59,990 --> 00:12:01,730 For this color. 149 00:12:01,730 --> 00:12:02,240 We're here. 150 00:12:03,470 --> 00:12:07,640 So I think that's much more closer to four references. 151 00:12:09,080 --> 00:12:14,510 So with our references, this is the poster and this is from the animation itself. 152 00:12:14,510 --> 00:12:15,860 It's much more closer. 153 00:12:17,030 --> 00:12:21,110 And then we're going to do some texturing and make it a little 154 00:12:23,990 --> 00:12:24,740 more white. 155 00:12:24,740 --> 00:12:27,130 But we can we do it a little bit here. 156 00:12:27,140 --> 00:12:32,060 So this increase the value of white over here, right? 157 00:12:32,510 --> 00:12:39,050 So increase the value of white over here to make it a little bit like this. 158 00:12:42,090 --> 00:12:44,220 And this played out with the situation. 159 00:12:50,520 --> 00:12:50,880 She? 160 00:12:56,080 --> 00:13:00,280 I think this is fine for the bass player, but this is fine for this bass player. 161 00:13:00,370 --> 00:13:03,790 Control C and then let's make our base color to K. 162 00:13:04,210 --> 00:13:05,680 Let's change it to Hood. 163 00:13:07,300 --> 00:13:07,840 And 164 00:13:10,750 --> 00:13:12,670 now let's make it so too. 165 00:13:12,670 --> 00:13:14,790 Okay, let's press on. 166 00:13:14,800 --> 00:13:15,520 Okay. 167 00:13:18,250 --> 00:13:20,410 And let's change it to us, RGV. 168 00:13:23,480 --> 00:13:23,990 Now. 169 00:13:27,620 --> 00:13:28,610 We all want. 170 00:13:28,620 --> 00:13:30,110 So we have to hold you over here. 171 00:13:30,920 --> 00:13:37,550 And when I click on this, I can over here to delete this one and then go over here to the one. 172 00:13:38,000 --> 00:13:48,860 And let's save this one right now opening XOR and say that's with your one save and this is now saved 173 00:13:49,970 --> 00:13:52,700 and now let's just start coloring it. 174 00:13:53,870 --> 00:14:03,440 So now I'm going to go and to my color palettes and add a little bit of gray over here. 175 00:14:04,070 --> 00:14:08,630 Let's try out with the full stretch. 176 00:14:18,340 --> 00:14:19,960 Since not doing anything. 177 00:14:23,650 --> 00:14:24,820 What would your one? 178 00:14:26,930 --> 00:14:28,160 It's not doing anything. 179 00:14:35,110 --> 00:14:35,380 All right. 180 00:14:35,380 --> 00:14:37,240 We have a text from Musk on this one. 181 00:14:38,560 --> 00:14:48,850 So let's say it the texture mask now and now it's Troy Notes works so well, the school here has turned 182 00:14:48,850 --> 00:14:50,350 it all the way down to one. 183 00:14:51,460 --> 00:14:59,140 Now let's try adding some variation to discard it and make it both a bit more dark. 184 00:14:59,980 --> 00:15:04,020 That's my aim with the pen position. 185 00:15:04,330 --> 00:15:07,990 I'm going to make it a little bit more dark paint on the red. 186 00:15:08,200 --> 00:15:12,790 Based on there though, we had a little bit more dark or here. 187 00:15:22,440 --> 00:15:22,780 It's. 188 00:15:30,530 --> 00:15:35,540 Well, exaggerated more in this area because it's more. 189 00:15:46,650 --> 00:15:48,630 It's more likely that that area would be 190 00:15:51,690 --> 00:15:53,880 much more covered in dust than all the. 191 00:15:55,020 --> 00:15:57,510 So this could surrender more to civil war get. 192 00:16:04,670 --> 00:16:08,210 But there's a distance over here for shade, for the shadows. 193 00:16:08,780 --> 00:16:14,930 So the worry can also go here and they will of a space reflections. 194 00:16:15,650 --> 00:16:19,340 So we're probably going to get more reflections in these areas. 195 00:16:24,720 --> 00:16:25,110 All right. 196 00:16:27,720 --> 00:16:28,940 Now, one other thing I want to do. 197 00:16:28,940 --> 00:16:31,400 I want to go to color management from filmic. 198 00:16:31,400 --> 00:16:35,270 And the look is that none of that changes to high contrast. 199 00:16:35,690 --> 00:16:38,110 So now the contrast is set to high. 200 00:16:38,120 --> 00:16:42,800 We can even test very high contrast, but very high contrast. 201 00:16:42,800 --> 00:16:44,190 High contrast is good enough. 202 00:16:44,720 --> 00:16:48,080 So the contrast between the colors are much higher. 203 00:16:48,890 --> 00:16:51,590 Now I can go and go and. 204 00:16:55,690 --> 00:16:57,370 Add some other colors over here. 205 00:16:57,400 --> 00:17:04,810 So let's add some whites with a texture mask with this one over here. 206 00:17:05,710 --> 00:17:08,910 And the same thing with this is strange. 207 00:17:09,940 --> 00:17:10,660 Too much. 208 00:17:12,130 --> 00:17:12,910 Not too much. 209 00:17:12,910 --> 00:17:13,420 Like the. 210 00:17:17,829 --> 00:17:18,910 That's too much still. 211 00:17:21,550 --> 00:17:22,300 That's good enough. 212 00:17:22,930 --> 00:17:31,960 So let's at some stranger over here in this area see some of this whites colors in this area. 213 00:17:35,730 --> 00:17:35,870 Shh, 214 00:17:40,370 --> 00:17:46,630 shh, shh, shh, shh, shh, shh, shh, shh. 215 00:17:55,720 --> 00:17:59,140 Let's not forget the safe streets. 216 00:18:11,110 --> 00:18:12,930 She seems. 217 00:18:20,470 --> 00:18:20,790 He's. 218 00:18:27,550 --> 00:18:32,270 And now let's look at the fabric material. 219 00:18:32,290 --> 00:18:35,650 So I wanted to add another fabric material like we did with the jacket. 220 00:18:36,430 --> 00:18:40,990 So the fabric material here and the press control to it at the mappings. 221 00:18:41,770 --> 00:18:45,070 And then let's open our second fabric fabric to. 222 00:18:46,200 --> 00:18:46,530 All right. 223 00:18:46,530 --> 00:18:51,570 Unless control shifts, click to see what we can as you can see this way to. 224 00:18:53,230 --> 00:18:56,260 We also want to increase the scale to ten. 225 00:18:58,690 --> 00:18:59,470 On the sea. 226 00:18:59,480 --> 00:19:00,760 Now we get. 227 00:19:17,730 --> 00:19:19,380 This mix these two together. 228 00:19:20,520 --> 00:19:28,740 Let's set the factor to near to zero so we're going to get more from the base coordinate and this connect 229 00:19:28,740 --> 00:19:30,660 these two together to see what we get. 230 00:19:31,290 --> 00:19:36,120 So I think this fabric is not good enough for this kind of thing that we're doing. 231 00:19:36,540 --> 00:19:40,050 I'm going to change it to the other fabric that I've downloaded. 232 00:19:40,230 --> 00:19:41,010 Fabric three. 233 00:19:41,760 --> 00:19:42,900 Let's see what we get. 234 00:19:44,590 --> 00:19:46,410 This one is much more interesting. 235 00:19:47,130 --> 00:19:47,400 What? 236 00:19:47,410 --> 00:19:49,860 Still, we need more of the base color. 237 00:19:49,860 --> 00:19:52,200 We made some changes like that. 238 00:19:52,350 --> 00:19:55,740 We were going to have this over here, though. 239 00:19:58,750 --> 00:20:00,340 And I think that's good enough. 240 00:20:00,340 --> 00:20:01,150 So we have. 241 00:20:02,540 --> 00:20:09,980 The thing over here, and then I'm going to even go further and decrease the power to the fabric patterns. 242 00:20:09,980 --> 00:20:14,810 Just a little bit like that is enough for me, a little bit more. 243 00:20:17,030 --> 00:20:21,200 So with shift all the shift or not at all, it's a bit more. 244 00:20:21,200 --> 00:20:24,950 As you can see, it is barely increasing and that's enough. 245 00:20:25,490 --> 00:20:33,130 The next thing I want to do, I want to go to here and add advancement over here to k is enough press 246 00:20:33,440 --> 00:20:43,190 k and then I have a plot model where he goes through with this one and I have a button over here, click 247 00:20:43,190 --> 00:20:44,630 on this one. 248 00:20:45,650 --> 00:20:48,190 Then I'm going to do the same thing with the data checker. 249 00:20:48,230 --> 00:20:52,370 I'm going to combine these two together like this. 250 00:20:55,580 --> 00:20:56,930 She's like that. 251 00:20:57,350 --> 00:20:58,880 But this stretch is too much. 252 00:20:59,660 --> 00:21:05,900 So what we can do, we can decrease the strange to a number like this. 253 00:21:21,540 --> 00:21:31,520 Just let me state on the bottom of my mate and see if we can make some bumps in these areas. 254 00:21:31,640 --> 00:21:34,790 So first, we need to. 255 00:21:38,540 --> 00:21:42,020 Make this factor more into the one. 256 00:21:46,940 --> 00:21:47,240 She? 257 00:21:55,740 --> 00:21:57,840 This is called it was colored two. 258 00:21:58,800 --> 00:22:03,180 Factor more two color two over here. 259 00:22:13,630 --> 00:22:14,050 I just. 260 00:22:18,450 --> 00:22:20,450 And still it takes texture mask. 261 00:22:21,650 --> 00:22:26,360 Now, let's try to draw whites on the surface. 262 00:22:29,340 --> 00:22:33,810 Now let's try to draw a black swan to make. 263 00:22:35,170 --> 00:22:36,430 Those lines or. 264 00:22:37,600 --> 00:22:40,000 Obviously this needs to be they. 265 00:22:59,630 --> 00:23:01,760 Now let's change it to the defaults. 266 00:23:03,950 --> 00:23:07,260 Care for were here very much around the shape. 267 00:23:14,560 --> 00:23:17,110 Another said, I want to test things out. 268 00:23:17,920 --> 00:23:22,450 It's about some kind of bumpiness in this area. 269 00:23:25,850 --> 00:23:25,950 Right. 270 00:23:26,180 --> 00:23:30,080 The bump is not consistent in this area, so I'm just not going to do that. 271 00:23:31,580 --> 00:23:34,940 Let's try that, if we can, at some. 272 00:23:52,940 --> 00:23:53,230 All right. 273 00:23:53,300 --> 00:23:55,010 I'm not going to do that. 274 00:23:56,210 --> 00:23:58,850 That is not looking good for me. 275 00:23:59,300 --> 00:24:06,950 It's because the that the UAV size over here is not enough for our bump. 276 00:24:07,520 --> 00:24:15,200 So we're making a very, uh, a very low radius change to the surface. 277 00:24:15,500 --> 00:24:18,320 So there's far a bump, and it's not working. 278 00:24:18,320 --> 00:24:21,050 If we increase the radius, it's going to work fine. 279 00:24:21,740 --> 00:24:30,320 But because the focus is going to is very little like this in this kind of using, all right, it's 280 00:24:30,320 --> 00:24:30,880 not gonna work. 281 00:24:31,380 --> 00:24:32,590 So if you if you. 282 00:24:32,900 --> 00:24:40,790 So this is a good lesson to if you are if you're knowing that before doing the moving that this area 283 00:24:40,790 --> 00:24:45,700 is going to you're going to make this part a bump up. 284 00:24:45,710 --> 00:24:46,010 Right. 285 00:24:46,490 --> 00:24:48,010 So I didn't know before doing this. 286 00:24:48,020 --> 00:24:49,760 I just wanted to try out this. 287 00:24:50,210 --> 00:24:55,640 But if you know that you're going to select this face over here from this one and make it bigger, so 288 00:24:55,640 --> 00:25:00,380 make this resolution over here bigger to make your bumps look bizarre. 289 00:25:01,100 --> 00:25:03,830 So now is this. 290 00:25:03,980 --> 00:25:04,580 Scratch that. 291 00:25:04,580 --> 00:25:05,720 I'm not going to do that now. 292 00:25:06,920 --> 00:25:07,490 Now. 293 00:25:08,120 --> 00:25:08,480 All right. 294 00:25:10,000 --> 00:25:11,940 Now let's go to base color. 295 00:25:11,960 --> 00:25:13,370 So I'm done with the bumps. 296 00:25:13,370 --> 00:25:16,280 And now let's get to base color. 297 00:25:16,460 --> 00:25:22,850 And I'm going to see how much of added a thing I need to add all the bits of. 298 00:25:32,070 --> 00:25:43,920 Dark brown, various muscle, and they use the mask over here and let me use some dark browns in these 299 00:25:43,920 --> 00:25:44,490 areas. 300 00:25:56,480 --> 00:25:57,890 So I'm not seeing anything. 301 00:25:58,130 --> 00:25:59,870 I'm not sure if I'm not. 302 00:26:01,020 --> 00:26:04,460 Actually it is adding, but the randomness is too much. 303 00:26:05,120 --> 00:26:12,740 So let's turn down the jitter and I should just turn to your plane and now let's add some stuff. 304 00:26:12,740 --> 00:26:18,680 Now let's see some dots being added. 305 00:26:28,320 --> 00:26:33,060 As I said before, the name of the game is adding randomness to the color. 306 00:26:33,390 --> 00:26:33,780 All right. 307 00:26:34,620 --> 00:26:41,640 So because of the launch of the course, I cannot go further than this. 308 00:26:42,240 --> 00:26:49,980 But if you can just go further and add more randomness with more offers or find some offers on the Internet, 309 00:26:49,980 --> 00:26:59,190 just search for some offers on the Internet and find for phone all use different of those different 310 00:26:59,190 --> 00:27:07,020 kinds of shapes and color on the surface of your object. 311 00:27:07,020 --> 00:27:13,290 With those, make it more random shapes. 312 00:27:13,800 --> 00:27:15,090 Make more random shapes. 313 00:27:16,060 --> 00:27:21,350 So this will make it not look solid, not look round. 314 00:27:22,050 --> 00:27:22,920 It's one color. 315 00:27:24,030 --> 00:27:27,090 It will make a lot of difference. 316 00:27:30,720 --> 00:27:35,700 Let's save our image over here in the safe blender. 317 00:27:46,580 --> 00:27:46,860 She? 318 00:27:52,810 --> 00:27:53,910 It's good to them out. 319 00:27:53,920 --> 00:28:03,950 I want to add a little bit of insight, because a little bit on the inside. 320 00:28:03,970 --> 00:28:04,200 Yes. 321 00:28:04,240 --> 00:28:05,440 And we seem to. 322 00:28:11,210 --> 00:28:14,560 Now let's go to turn them over to see what we got. 323 00:28:19,100 --> 00:28:21,260 It looks much more real. 324 00:28:21,290 --> 00:28:25,460 Like right before we had a very simple color. 325 00:28:25,500 --> 00:28:27,650 Now we have a texture. 326 00:28:28,880 --> 00:28:34,580 We added this structure to the formula to let a bit stick it out. 327 00:28:35,690 --> 00:28:38,250 And then we have this randomness in the color. 328 00:28:38,280 --> 00:28:42,020 No, doesn't look just like red. 329 00:28:42,790 --> 00:28:45,260 There are some white patches. 330 00:28:45,260 --> 00:28:53,720 There are some brown lines, brown dots, there are some white dots and all dots. 331 00:28:55,850 --> 00:28:59,120 So this does look much better. 332 00:29:00,860 --> 00:29:01,730 Let's see what to do. 333 00:29:01,910 --> 00:29:03,680 So this is a kind of our. 334 00:29:07,020 --> 00:29:08,100 Tradition now. 335 00:29:08,730 --> 00:29:13,140 And I'm being on a collision not. 336 00:29:14,480 --> 00:29:16,220 To make it much more interesting. 337 00:29:26,020 --> 00:29:27,820 So this is why I'm betting on collusion. 338 00:29:29,260 --> 00:29:34,140 This is this one showdown being a collusion. 339 00:29:34,150 --> 00:29:34,420 So. 340 00:29:34,750 --> 00:29:35,770 So connector. 341 00:29:36,310 --> 00:29:37,240 Just mixed color. 342 00:29:38,020 --> 00:29:42,180 The first colors, not the second colors of pure black. 343 00:29:43,480 --> 00:29:46,390 Now we are. 344 00:29:52,000 --> 00:29:53,330 Right now, conservative. 345 00:29:53,330 --> 00:29:58,670 Click on this one to see how much ambient occlusion you're getting. 346 00:30:02,990 --> 00:30:08,300 So remember, the voice areas are going to be the areas that are going to get affected. 347 00:30:08,780 --> 00:30:09,170 All right. 348 00:30:10,100 --> 00:30:12,150 So we don't want this area to be affected. 349 00:30:12,170 --> 00:30:20,750 This is kinda we can see this as although this area is very good this year as some dark shadows in here 350 00:30:21,110 --> 00:30:24,590 with a slap these two together and see what we get. 351 00:30:24,950 --> 00:30:25,760 Not good. 352 00:30:26,310 --> 00:30:27,770 So we can increase. 353 00:30:34,460 --> 00:30:36,980 I mean, a collision like that, maybe. 354 00:30:44,820 --> 00:30:45,630 Something like that. 355 00:30:46,080 --> 00:30:48,840 Now it's connected to this control shift. 356 00:30:48,840 --> 00:30:49,260 Click. 357 00:30:50,070 --> 00:30:52,400 Let's see what we get with this kind of collision. 358 00:30:52,410 --> 00:30:57,450 As you can see, we added some dark patches around these areas. 359 00:31:05,830 --> 00:31:07,030 It looks much more interesting. 360 00:31:07,040 --> 00:31:10,210 The Somalis go out of the door with you. 361 00:31:11,800 --> 00:31:13,450 One other thing I want to do now 362 00:31:16,570 --> 00:31:18,490 since the match up to. 363 00:31:23,330 --> 00:31:23,960 This one. 364 00:31:24,980 --> 00:31:30,560 One of the things I want to do, I say, let's do it in the airports. 365 00:31:31,220 --> 00:31:34,640 Let's be opposed to the hoodie over here. 366 00:31:34,910 --> 00:31:38,610 As you can see in the hoodies, it's much wider like this one. 367 00:31:39,270 --> 00:31:40,270 So I want to do that. 368 00:31:40,610 --> 00:31:41,150 I'm good. 369 00:31:41,190 --> 00:31:41,570 Scott. 370 00:31:41,570 --> 00:31:41,950 What? 371 00:31:43,250 --> 00:31:46,830 And make it a little bit wider with a bigger radius. 372 00:31:46,850 --> 00:31:48,950 I'm going to change it like this. 373 00:31:56,110 --> 00:32:01,930 So it's going to also affect this area, but we're going to fix some of this or the worry is quite easy 374 00:32:01,930 --> 00:32:02,380 with the. 375 00:32:04,150 --> 00:32:06,400 The care and all that to fix this stuff. 376 00:32:07,870 --> 00:32:10,870 And now this area looks much more interesting. 377 00:32:11,050 --> 00:32:14,500 The front is much more wider. 378 00:32:16,330 --> 00:32:19,600 And we can reduce the size over here and make it. 379 00:32:20,710 --> 00:32:24,370 I want to make it go a little bit inside in this area. 380 00:32:26,410 --> 00:32:36,340 All right in this area, go inside and then in this area is going to pop out, go outside. 381 00:32:40,340 --> 00:32:45,290 And let's do a little bit more in this to. 382 00:33:01,700 --> 00:33:08,150 And I also don't like how 383 00:33:12,110 --> 00:33:13,310 the folds here look. 384 00:33:13,460 --> 00:33:14,900 They look so fake. 385 00:33:15,660 --> 00:33:18,590 Is it because we didn't put enough time on them? 386 00:33:19,970 --> 00:33:24,150 I want to smooth it, but before that, I want to try something else. 387 00:33:25,280 --> 00:33:28,790 When it comes to folds, when I do, I do some. 388 00:33:30,560 --> 00:33:31,460 Some exaggeration. 389 00:33:31,470 --> 00:33:34,220 Let's do this one with Chris brush over here. 390 00:33:34,820 --> 00:33:37,460 Some exaggeration to see this brush. 391 00:33:37,460 --> 00:33:41,900 This increase increases a stretch, some exaggeration on the surface. 392 00:33:42,410 --> 00:33:42,700 Okay. 393 00:33:42,710 --> 00:33:44,630 I'm not going to turn on the symmetry. 394 00:33:44,630 --> 00:33:47,630 I'm just going to do it one by one. 395 00:33:48,230 --> 00:33:50,540 Some exaggeration on a surface like this 396 00:33:53,660 --> 00:33:54,590 could be a brush. 397 00:33:57,010 --> 00:33:58,900 Let's go to this viewer here. 398 00:34:09,989 --> 00:34:13,260 And this is to make some second folds. 399 00:34:17,620 --> 00:34:24,880 So this is the part where I told you about sculpting that when we are when we are applying, when we 400 00:34:24,880 --> 00:34:34,000 apply our textures to our textures, then we are going to see a lot more of how our character of gel 401 00:34:34,030 --> 00:34:34,690 looks like. 402 00:34:35,230 --> 00:34:39,580 So we can go back to sculpting them and deliver more 403 00:34:45,310 --> 00:34:47,110 of these lines over here. 404 00:34:48,010 --> 00:34:49,770 I can even do more, you know. 405 00:35:06,060 --> 00:35:11,880 In case the strange little bit about these lines. 406 00:35:39,380 --> 00:35:39,850 Since. 407 00:36:06,630 --> 00:36:07,350 I was safe. 408 00:36:10,880 --> 00:36:13,370 So I've added all these lines over here. 409 00:36:18,160 --> 00:36:18,760 All right. 410 00:36:21,880 --> 00:36:23,560 Let's go to rendering. 411 00:36:25,020 --> 00:36:25,210 Okay. 412 00:36:25,720 --> 00:36:28,960 We have all these lines, but this is still not looking good. 413 00:36:28,990 --> 00:36:37,030 What I do is I take the two CMOs, brush the high value, and then I just smooth this. 414 00:36:38,540 --> 00:36:39,760 In a stroke. 415 00:36:39,760 --> 00:36:40,760 In one stroke. 416 00:36:42,550 --> 00:36:44,140 Smooth, doesn't want to stroke. 417 00:36:51,620 --> 00:36:54,290 I am supposing that what? 418 00:36:56,840 --> 00:37:04,100 You know, being a small that you don't actually destroy the forms unless it's a very high value if 419 00:37:04,100 --> 00:37:09,440 Australia is going to destroy the form, but it's not going to destroy all the forms, it's just going 420 00:37:09,440 --> 00:37:11,690 to make it less appearance. 421 00:37:12,200 --> 00:37:22,040 So you still if I go to some issue, you still have some of these forms will be made with just these 422 00:37:22,220 --> 00:37:23,420 lines were created. 423 00:37:24,440 --> 00:37:29,690 Okay, the forms are there, but with smoothing, it makes it less. 424 00:37:31,320 --> 00:37:31,560 Oh. 425 00:37:31,890 --> 00:37:32,270 Strong. 426 00:37:32,940 --> 00:37:37,620 And it makes it that the defaults for defaults in case folds. 427 00:37:38,640 --> 00:37:44,820 It makes it that these are some second forms of the make by time. 428 00:37:55,580 --> 00:37:59,150 And the other thing I didn't like about is this area. 429 00:37:59,420 --> 00:38:02,190 This is the way to look like this. 430 00:38:02,210 --> 00:38:07,520 I'm just going to add, what's a good fit with Clay Rush? 431 00:38:19,980 --> 00:38:22,380 I'm going to connect it to the offer later on here. 432 00:38:23,400 --> 00:38:24,180 Clay Rush. 433 00:38:27,370 --> 00:38:39,310 And then just as with that, it was good to see that it's much more it's better. 434 00:38:46,270 --> 00:38:50,530 It's a big distance between the hoodie and the jacket. 435 00:39:31,390 --> 00:39:36,980 Just because we're in there more and more. 436 00:39:37,760 --> 00:39:42,590 One amazing thing about boredom there is that you can actually sculpt in rendering. 437 00:39:42,590 --> 00:39:50,240 This is real time rendering, and now I'm sculpting on real time in the rendering. 438 00:39:50,450 --> 00:39:50,840 All right. 439 00:39:51,530 --> 00:39:53,540 I am changing stuff in real time. 440 00:39:54,260 --> 00:39:57,170 So that is very amazing when you are done with texturing. 441 00:39:57,170 --> 00:40:05,150 It so amazing to see that you can just do this stuff in the real time, sculpt in real. 442 00:40:05,160 --> 00:40:06,440 So no other application. 443 00:40:06,440 --> 00:40:09,410 I chose this as far as I know. 444 00:40:10,130 --> 00:40:13,940 We have a real time render that you can sculpt. 445 00:40:14,060 --> 00:40:14,990 That is crazy. 446 00:40:18,030 --> 00:40:23,850 And then here, because if you have a lighting, you can even see more of the lines. 447 00:40:24,600 --> 00:40:32,010 And if you need to just add one note, for example, your once it's material is a bit here as well. 448 00:40:32,640 --> 00:40:38,760 I don't want to see any major lines or here just so the little lines to. 449 00:40:40,340 --> 00:40:47,990 To show that this is not brand new show that this is these have been or were before. 450 00:40:57,440 --> 00:40:57,860 All right. 451 00:40:58,040 --> 00:41:03,440 Now let's go here and a little bit change the direction. 452 00:41:04,610 --> 00:41:05,130 Uh. 453 00:41:09,860 --> 00:41:10,310 I don't know. 454 00:41:10,310 --> 00:41:11,630 Where is the care of the. 455 00:41:14,050 --> 00:41:14,840 There are huge them. 456 00:41:15,910 --> 00:41:20,740 So here you have this curve for this one. 457 00:41:21,370 --> 00:41:25,300 So they can, you know, changes over here. 458 00:41:32,110 --> 00:41:36,930 Let's make it right to see over here to have more control. 459 00:41:37,920 --> 00:41:40,560 And now we can change it much more smoothly. 460 00:42:06,950 --> 00:42:10,540 You know what I am going to see over here? 461 00:42:10,540 --> 00:42:13,030 We have our area over here. 462 00:42:13,390 --> 00:42:15,700 That is enough. 463 00:42:16,390 --> 00:42:18,820 And for this one is also there is enough. 464 00:42:19,270 --> 00:42:20,440 If, Kevin, we have more. 465 00:42:20,770 --> 00:42:24,790 So why not select these two and make another safe? 466 00:42:25,960 --> 00:42:26,290 All right. 467 00:42:26,770 --> 00:42:28,220 Because I'm going to apply this one. 468 00:42:28,220 --> 00:42:30,610 The first control a jones. 469 00:42:30,610 --> 00:42:31,300 It's mesh. 470 00:42:31,750 --> 00:42:36,700 And now we can delete these curves over here because now we don't need them. 471 00:42:59,940 --> 00:43:02,400 So now they said this, and now we can go. 472 00:43:02,910 --> 00:43:04,530 So let us go to sculpt. 473 00:43:04,530 --> 00:43:07,080 What are we to grab brush now? 474 00:43:07,080 --> 00:43:08,950 Because this is one object. 475 00:43:09,900 --> 00:43:18,560 We can grab it and adjust it much more easily now without doing care, without using curves. 476 00:43:56,310 --> 00:43:58,630 All right, let's do the same thing for this one. 477 00:44:00,320 --> 00:44:03,350 And move it. 478 00:44:11,750 --> 00:44:12,350 Okay. 479 00:44:14,930 --> 00:44:23,030 So that's also all we can do for this one is that we connect the material to this one. 480 00:44:23,030 --> 00:44:25,740 So control l ligament serial. 481 00:44:26,570 --> 00:44:28,340 Now we have the material here. 482 00:44:30,050 --> 00:44:30,290 Where? 483 00:44:30,290 --> 00:44:30,650 Here. 484 00:44:36,730 --> 00:44:40,370 And also for this ring here. 485 00:44:40,990 --> 00:44:42,370 Uh, it's, uh. 486 00:44:46,170 --> 00:45:00,150 The site is simple material red with less value to make it more dark. 487 00:45:03,700 --> 00:45:09,400 Actually in the photo is more saturated and with more value. 488 00:45:10,810 --> 00:45:12,940 So can make it like this. 489 00:45:13,660 --> 00:45:17,710 And then I'm going to use this. 490 00:45:17,710 --> 00:45:23,530 I'm being not in another type of things. 491 00:45:23,770 --> 00:45:24,550 I'm going to use it. 492 00:45:25,830 --> 00:45:30,870 As a way to add some damage to this shape here. 493 00:45:33,150 --> 00:45:35,220 Change the color to this one. 494 00:45:36,810 --> 00:45:37,200 Okay. 495 00:45:39,450 --> 00:45:44,760 Connect this to the good Solomont is to over here. 496 00:45:46,080 --> 00:45:46,350 What? 497 00:45:46,350 --> 00:45:49,500 I'm going to I'm just going to add Ambien for this one. 498 00:45:50,580 --> 00:45:53,430 Want to add some thoughts? 499 00:46:05,970 --> 00:46:08,910 So we can change these values. 500 00:46:29,910 --> 00:46:37,650 As you can see, if I assume the earth's around the object, then we can go and add 501 00:46:42,660 --> 00:46:43,240 the texture. 502 00:46:43,260 --> 00:46:46,800 I'm going to add a more noise texture for. 503 00:46:55,110 --> 00:46:56,310 For the bumpiness. 504 00:47:03,240 --> 00:47:04,110 The color around. 505 00:47:14,860 --> 00:47:15,010 Now. 506 00:47:15,010 --> 00:47:16,030 Let's see what we get. 507 00:47:16,120 --> 00:47:16,660 Now. 508 00:47:17,620 --> 00:47:25,570 So this on this control t to have these mappings console shift t to see how much they are. 509 00:47:25,570 --> 00:47:28,240 I think this increase the scale. 510 00:47:30,150 --> 00:47:31,020 Something like this. 511 00:47:31,920 --> 00:47:32,190 Okay. 512 00:47:33,180 --> 00:47:39,060 And now let's decrease the radius of his thoughts with the color up. 513 00:47:39,840 --> 00:47:46,120 Now, as connect the bump to the normal apprenticeship, click on this to see the results. 514 00:47:46,140 --> 00:47:49,470 It's going to take a little bit time. 515 00:47:50,520 --> 00:47:52,040 Now the syringe is too much. 516 00:47:52,050 --> 00:47:52,650 Always. 517 00:47:53,650 --> 00:47:58,750 We can make it go like this. 518 00:47:58,780 --> 00:47:59,440 Now we have some. 519 00:48:00,710 --> 00:48:03,620 Bumps on the object. 520 00:48:03,830 --> 00:48:08,720 So it doesn't look too innocent, too simple. 521 00:48:09,980 --> 00:48:11,780 So it does have some bumps. 522 00:48:17,780 --> 00:48:18,200 Okay. 523 00:48:19,040 --> 00:48:27,590 The last thing I want to do on the texture, but image, texture only with texture, noise, texture 524 00:48:28,640 --> 00:48:29,650 and the color ramp. 525 00:48:30,950 --> 00:48:34,880 I like these two together, smoothed this down. 526 00:48:34,880 --> 00:48:44,140 So this is bump and I want to use this for Roughness Control Shift. 527 00:48:44,150 --> 00:48:46,070 Click to see what you're going to get. 528 00:48:46,940 --> 00:48:48,170 Increase the skill. 529 00:48:51,510 --> 00:48:53,130 I don't want something, so. 530 00:48:58,770 --> 00:48:59,850 Something like this is enough. 531 00:49:00,720 --> 00:49:04,920 I can do this and then connect this to roughness. 532 00:49:05,870 --> 00:49:11,750 And now you're going to get some crunchiness on the surface of this simple drink. 533 00:49:12,330 --> 00:49:15,210 So these simple things are going to make changes, as you can see. 534 00:49:15,720 --> 00:49:18,840 We have some different reflection on the here and now. 535 00:49:19,620 --> 00:49:21,870 So now let's go to the Southern. 536 00:49:21,870 --> 00:49:22,140 What? 537 00:49:23,910 --> 00:49:27,120 And a safe walk. 538 00:49:28,950 --> 00:49:30,360 Now this is done. 539 00:49:31,820 --> 00:49:35,850 Probably we can make it a little bit longer here. 540 00:49:40,000 --> 00:49:40,390 All right. 541 00:49:41,300 --> 00:49:47,580 And probably we can convert this so we can convert display control, a visual judgment. 542 00:49:47,590 --> 00:49:48,190 It's a mesh. 543 00:49:48,730 --> 00:49:53,170 And then we have converted this to a mesh that we can go to. 544 00:49:53,170 --> 00:49:53,860 Scott Moore. 545 00:49:54,160 --> 00:50:02,470 What I want to do with Chris Brush, I want to make some creases in this area that 546 00:50:05,410 --> 00:50:09,850 is making some pressure against this 547 00:50:12,610 --> 00:50:13,630 ring over here. 548 00:50:16,920 --> 00:50:19,230 And I'm doing this in real time. 549 00:50:19,590 --> 00:50:22,560 I can wrap my head around this. 550 00:50:22,830 --> 00:50:26,480 I am sculpting this in real time while we have texture as well. 551 00:50:28,560 --> 00:50:29,520 This is amazing. 552 00:50:29,730 --> 00:50:38,940 The amazing, amazing, amazing with how I've seen some of the foot and blender is improving how fast 553 00:50:38,940 --> 00:50:39,870 blender is improving. 554 00:50:41,550 --> 00:50:47,220 And there was a post in Blender blog that it is even going to be much more faster. 555 00:50:48,420 --> 00:50:48,930 The whole. 556 00:50:50,880 --> 00:50:53,100 Think it's going to be much more faster. 557 00:50:54,690 --> 00:50:56,700 It's going to be in some exciting years. 558 00:50:56,730 --> 00:51:00,270 Go ahead of us for sculpting wonder. 559 00:51:01,320 --> 00:51:05,070 So now I've seen I've seen that the texture paints in here. 560 00:51:06,360 --> 00:51:07,850 He is having some problems. 561 00:51:07,860 --> 00:51:12,300 We don't have the red color right here. 562 00:51:12,990 --> 00:51:16,380 So this throughout the red or here. 563 00:51:22,650 --> 00:51:22,830 She? 564 00:51:33,880 --> 00:51:36,790 Or maybe it's because of the ambit of collusion. 565 00:51:37,910 --> 00:51:38,470 Not sure. 566 00:51:39,780 --> 00:51:40,380 No, it's not. 567 00:51:48,320 --> 00:51:50,450 Texture, mass tension, mass bizarreness. 568 00:51:50,540 --> 00:51:51,380 That was the problem. 569 00:51:52,550 --> 00:51:57,170 Let's fix this real quick. 570 00:52:05,070 --> 00:52:07,800 And this actually has some variation to this. 571 00:52:08,490 --> 00:52:16,050 With the texture mask we have here, basic stuff adds some dirtiness on the surface. 572 00:52:17,340 --> 00:52:22,080 Again, we are in a random moment. 573 00:52:22,200 --> 00:52:23,640 Let's change it back here. 574 00:52:24,090 --> 00:52:25,690 Let's not get stuff. 575 00:52:25,830 --> 00:52:27,210 I don't want to lose my work. 576 00:52:27,870 --> 00:52:28,920 Let's save this. 577 00:52:38,610 --> 00:52:38,850 It's. 578 00:52:44,700 --> 00:52:48,540 Add some dirt on the surface of these parts. 579 00:52:51,920 --> 00:52:53,090 It's just. 580 00:53:20,260 --> 00:53:20,630 It's. 581 00:53:27,340 --> 00:53:27,970 One notch. 582 00:53:28,630 --> 00:53:29,140 I 583 00:53:31,990 --> 00:53:35,140 joined these two materials together. 584 00:53:35,710 --> 00:53:39,700 But the EU is are not set together as the uses for this one. 585 00:53:39,820 --> 00:53:42,310 Is this all right? 586 00:53:43,120 --> 00:53:44,710 And the U.S. for this one is different. 587 00:53:45,370 --> 00:53:45,700 Okay. 588 00:53:46,720 --> 00:53:48,570 So this is just. 589 00:53:51,570 --> 00:53:54,690 Overlapping each other probably in the movies area. 590 00:53:55,830 --> 00:53:57,660 This object and this object. 591 00:53:58,950 --> 00:54:01,020 So I wanted to be in production again. 592 00:54:01,020 --> 00:54:10,650 I'm just pointing this out because I know this is happening, but I am not doing anything because I 593 00:54:10,650 --> 00:54:13,380 know what I want from my project over here. 594 00:54:13,950 --> 00:54:15,000 So I'm just pointing it out. 595 00:54:15,000 --> 00:54:24,120 So you know why these things happen and what problem you should tackle if you're doing it for production 596 00:54:24,120 --> 00:54:25,320 or any other things. 597 00:54:26,130 --> 00:54:30,150 So let's go to Scotland again, and it's a bit adjustment of this one. 598 00:54:30,210 --> 00:54:32,040 Doesn't help, doesn't hurts. 599 00:54:36,150 --> 00:54:38,590 So it doesn't be too much straight. 600 00:54:39,870 --> 00:54:40,590 There's a rule. 601 00:54:42,570 --> 00:54:49,770 They say in the sculpting that you should avoid straight lines. 602 00:54:50,010 --> 00:54:57,170 You should make things more curved, make it more interesting. 603 00:54:57,980 --> 00:55:05,940 Then with the increase, with the crease brush going to add all the some creases on the surface over 604 00:55:05,940 --> 00:55:06,300 here. 605 00:55:07,680 --> 00:55:10,080 So there are some creases 606 00:55:13,920 --> 00:55:19,020 to match the surface of this mesh here. 607 00:55:19,980 --> 00:55:26,580 So then you're subdivided just some surface to indicate some pressure. 608 00:56:26,140 --> 00:56:26,340 Okay. 609 00:56:26,770 --> 00:56:27,220 That's that. 610 00:56:27,840 --> 00:56:36,310 So our image and the last thing I want to do in this with you, so we're getting near to our 211 our 611 00:56:37,150 --> 00:56:37,720 with you. 612 00:56:38,260 --> 00:56:41,230 So we'll add material for this over here. 613 00:56:41,320 --> 00:56:41,980 Let's go to our. 614 00:56:44,640 --> 00:56:45,270 Francis. 615 00:56:45,270 --> 00:56:46,950 We don't see anything here. 616 00:56:48,450 --> 00:56:50,070 Simple builds there. 617 00:56:51,540 --> 00:56:52,110 This song. 618 00:56:52,140 --> 00:56:59,040 I think this one is from Ruffled Grass City Folk Curiosities, the art director of. 619 00:57:00,880 --> 00:57:08,800 Of the cause of war said, you know, I can't remember the name of the city of Kandahar city. 620 00:57:09,160 --> 00:57:10,510 So this is from him. 621 00:57:10,510 --> 00:57:12,340 I think this is what he made. 622 00:57:13,740 --> 00:57:14,560 And. 623 00:57:19,290 --> 00:57:20,620 You know, we don't see the debacle. 624 00:57:28,640 --> 00:57:34,080 So let's go over here to the material of this one. 625 00:57:34,100 --> 00:57:38,030 I'm going to change the name to buckle. 626 00:57:40,710 --> 00:57:41,240 All right. 627 00:57:41,300 --> 00:57:43,010 And then I think it's too dark. 628 00:57:43,010 --> 00:57:51,770 So I'm just going to decrease the value over here and then change the saturation to something like this. 629 00:57:55,870 --> 00:57:56,380 That's better. 630 00:57:57,040 --> 00:58:00,520 Let's play around a little bit more the situation. 631 00:58:00,820 --> 00:58:03,940 Some pull the shift to not increase it too much. 632 00:58:04,690 --> 00:58:06,520 But I think this is this is good. 633 00:58:06,790 --> 00:58:07,150 I like it. 634 00:58:08,710 --> 00:58:16,900 So I want to do I don't want to change the color, but I want to make some changes to the font and a 635 00:58:16,900 --> 00:58:17,710 color here. 636 00:58:17,800 --> 00:58:27,670 Plus, at one month, two weeks, enough butter bump and all things are cool. 637 00:58:27,820 --> 00:58:30,130 So the font map is added over here. 638 00:58:30,880 --> 00:58:33,280 What I want to do, I want to select 639 00:58:36,070 --> 00:58:40,280 black color 100% stretch. 640 00:58:41,230 --> 00:58:47,080 Bring down the radius and bring this up. 641 00:58:48,630 --> 00:58:50,850 And then try to draw. 642 00:58:53,270 --> 00:58:53,840 It is sad. 643 00:58:53,870 --> 00:59:02,320 What struck me tried to draw attention to the get a good thing with a space with took care. 644 00:59:02,750 --> 00:59:09,230 If you remember control right click at handle control right click and drag. 645 00:59:10,560 --> 00:59:11,010 To. 646 00:59:14,270 --> 00:59:18,780 Edit the handle at the handle with some added. 647 00:59:19,890 --> 00:59:23,130 And to make something like this. 648 00:59:28,020 --> 00:59:32,130 So now here the line is not straight. 649 00:59:32,280 --> 00:59:33,660 I want it to be a straight. 650 00:59:34,420 --> 00:59:38,160 I'm just going to make it straight like this with these handles. 651 00:59:39,030 --> 00:59:39,990 It's really easy. 652 00:59:47,370 --> 00:59:54,930 I'm going to make the edges a little bit curve just a little bit. 653 01:00:01,580 --> 01:00:05,810 Now press enter at the curve in this area. 654 01:00:07,310 --> 01:00:09,740 So we get as you can see, it's. 655 01:00:11,570 --> 01:00:19,460 Reacts to zoom so you don't zoom out if you don't want to use it again. 656 01:00:20,180 --> 01:00:23,000 Let's change the palm over here. 657 01:00:25,750 --> 01:00:26,830 Something like this. 658 01:00:32,540 --> 01:00:38,810 And then I can remove the care with double clicking a and that person x doctor and person x is going 659 01:00:38,810 --> 01:00:40,370 to remove the curve. 660 01:00:40,550 --> 01:00:44,090 So this is about to space with some stroke. 661 01:00:45,320 --> 01:00:46,790 And I'm just going to do. 662 01:00:49,290 --> 01:00:50,700 Simplest shape. 663 01:00:52,320 --> 01:00:53,160 Or maybe not. 664 01:01:01,120 --> 01:01:03,850 We're just experimenting with what I'm going to get. 665 01:01:11,570 --> 01:01:12,380 Or maybe not. 666 01:01:13,820 --> 01:01:15,580 Or decrease this rally or here. 667 01:01:15,590 --> 01:01:18,260 I want it to be very subtle. 668 01:01:20,640 --> 01:01:21,480 That's good enough. 669 01:01:22,920 --> 01:01:26,490 Next thing you know, I'm in the collision. 670 01:01:27,480 --> 01:01:33,180 But this time, we're going to use it again as a way to add 671 01:01:35,910 --> 01:01:36,810 some dirt. 672 01:01:37,050 --> 01:01:38,250 Then we're going to use. 673 01:01:48,400 --> 01:01:50,590 A texture to add some more dirt. 674 01:01:53,680 --> 01:01:54,610 Something like this. 675 01:01:55,600 --> 01:01:55,960 Okay. 676 01:02:02,590 --> 01:02:03,880 Those connectors. 677 01:02:08,070 --> 01:02:11,050 Well, this area is going to be black. 678 01:02:12,310 --> 01:02:13,240 Let's change it. 679 01:02:17,470 --> 01:02:19,870 This, for example, but not too harsh. 680 01:02:20,890 --> 01:02:25,120 Let's make it more blackish like this. 681 01:02:29,720 --> 01:02:38,960 It kind of looks like it's it's been it's rusty kinda you know, it's rusty, but this area is too much, 682 01:02:39,650 --> 01:02:41,800 so there's just decreased. 683 01:02:43,690 --> 01:02:44,950 That's kind of all you. 684 01:02:54,690 --> 01:02:56,730 Kind of once this area over here. 685 01:03:01,630 --> 01:03:04,750 So I'm just going to I'm just going to leave it as that. 686 01:03:07,330 --> 01:03:09,400 I'm bringing down the value here. 687 01:03:10,910 --> 01:03:12,970 So I don't want it to be too much. 688 01:03:15,130 --> 01:03:15,850 That is okay. 689 01:03:17,470 --> 01:03:19,810 Next class and texture. 690 01:03:20,920 --> 01:03:21,230 Looks. 691 01:03:21,280 --> 01:03:22,780 Texture is fine. 692 01:03:29,680 --> 01:03:30,550 The color around. 693 01:03:36,770 --> 01:03:41,230 Some something, some simple notes that you can easily follow. 694 01:03:41,260 --> 01:03:43,240 Nothing fancy. 695 01:03:44,410 --> 01:03:53,020 I mean, we can use masks and all those things, but that is way too it gets way too complicated that 696 01:03:53,040 --> 01:03:56,650 some just using simple things over and over again. 697 01:03:58,570 --> 01:04:00,540 So you get the idea to use them. 698 01:04:01,060 --> 01:04:09,460 If you're not familiar with notes too much and then control right click to see what we get it. 699 01:04:09,460 --> 01:04:13,120 Notice texture over here since 700 01:04:18,480 --> 01:04:20,050 it's better with the scale. 701 01:04:27,050 --> 01:04:27,380 Okay. 702 01:04:27,950 --> 01:04:32,210 Let's increase the scale on this side right here. 703 01:04:33,740 --> 01:04:36,260 It doesn't it doesn't have a difference. 704 01:04:37,220 --> 01:04:42,110 It can also change the location of this if you don't like the location. 705 01:04:43,800 --> 01:04:45,360 And even the rotation. 706 01:04:50,790 --> 01:04:53,040 It can change the rotations like this. 707 01:05:00,290 --> 01:05:05,770 Then I'm going to copy this color over here and pasted to this one the white. 708 01:05:06,130 --> 01:05:08,990 So everything that is white is going to be shown, right? 709 01:05:09,770 --> 01:05:11,060 So passes over here. 710 01:05:15,470 --> 01:05:19,610 And then we're going to connect these color around to this color one circuit right here. 711 01:05:21,930 --> 01:05:22,200 Okay. 712 01:05:23,460 --> 01:05:25,910 Then we can change the second color. 713 01:05:26,250 --> 01:05:27,210 It's in once. 714 01:05:35,830 --> 01:05:44,290 So we felt the need to change these two together, this one, this color and this one can be something 715 01:05:44,290 --> 01:05:45,010 like black. 716 01:05:47,140 --> 01:05:51,850 So adds some dirt on the objects. 717 01:05:54,730 --> 01:06:02,950 Conservative click on the Prince of Peace to see what we get combining with the rhythm head on collision 718 01:06:03,250 --> 01:06:08,950 the and see we have the Ambien luckily in effect over here and we have the texture fade over here so 719 01:06:08,950 --> 01:06:10,570 it's not a very perfect. 720 01:06:11,620 --> 01:06:16,960 Buckle to make it even more not perfect. 721 01:06:18,850 --> 01:06:27,260 Let's copy this noise texture shift and let's add another color. 722 01:06:30,700 --> 01:06:33,040 And I want to control. 723 01:06:36,290 --> 01:06:40,790 The roughness or hear console should click to see what we get. 724 01:06:42,060 --> 01:06:43,070 I would have. 725 01:06:49,050 --> 01:06:51,040 Some roughness, but not too much. 726 01:06:52,500 --> 01:06:54,600 So very low scale. 727 01:06:57,430 --> 01:06:58,930 Something like this. 728 01:06:59,770 --> 01:07:03,700 The connected to roughness circuit over here. 729 01:07:05,380 --> 01:07:07,190 And then control shift keys shift. 730 01:07:07,210 --> 01:07:11,020 Click on principal stuff to combine all of these things together. 731 01:07:14,130 --> 01:07:14,220 Now. 732 01:07:14,310 --> 01:07:16,330 Let's wait to see what we get. 733 01:07:16,390 --> 01:07:22,470 And now, as you can see, there are some reflections, some areas over here. 734 01:07:24,800 --> 01:07:26,060 That's exactly what I want. 735 01:07:27,140 --> 01:07:31,880 So let's go to the, uh, to this one over here. 736 01:07:33,020 --> 01:07:45,170 And these are the same notes we had for the buckle, and then we're gonna adjust them. 737 01:07:45,170 --> 01:07:47,330 So this this way we can save time. 738 01:07:49,960 --> 01:07:50,260 She? 739 01:07:52,350 --> 01:07:52,680 She? 740 01:07:56,790 --> 01:08:02,730 Control C control we we have connect them here. 741 01:08:04,260 --> 01:08:07,000 Let's copy this color control like this color. 742 01:08:07,020 --> 01:08:08,850 We can change it a little bit. 743 01:08:13,560 --> 01:08:16,140 So it would be a little bit more toward black. 744 01:08:20,250 --> 01:08:22,819 So I'm like, this is fine to me. 745 01:08:25,600 --> 01:08:30,640 Copy this color and paste it to this one. 746 01:08:33,660 --> 01:08:34,229 Okay. 747 01:08:38,569 --> 01:08:43,069 Now connect this so we get. 748 01:08:47,120 --> 01:08:47,330 And. 749 01:08:54,580 --> 01:08:56,010 All right, then. 750 01:08:56,029 --> 01:08:57,800 I mean, the collision is too much. 751 01:08:58,970 --> 01:09:00,890 I'm going to the credit. 752 01:09:04,640 --> 01:09:13,760 Vector then for here I don't want it to be too brown was a isn't going to make contrast with this one 753 01:09:14,149 --> 01:09:15,080 with this one. 754 01:09:16,189 --> 01:09:21,590 So I'm just going to make it a little bit toward blacks and more toward bit of collusion than anything 755 01:09:21,590 --> 01:09:21,890 else. 756 01:09:24,410 --> 01:09:32,359 And then we have this texture here, but we need to adjust this. 757 01:09:32,840 --> 01:09:38,479 We need to make it scale bigger because this belt is bigger than the buckle. 758 01:09:38,569 --> 01:09:40,100 So this skill is not the same. 759 01:09:43,340 --> 01:09:45,620 Let's adjust it from here. 760 01:09:46,609 --> 01:09:47,359 Five. 761 01:09:48,890 --> 01:09:50,390 Add some details. 762 01:09:51,770 --> 01:09:58,430 Roughness, make the roughness full and add some distortion. 763 01:10:01,160 --> 01:10:01,640 Okay. 764 01:10:02,090 --> 01:10:02,720 So now. 765 01:10:13,620 --> 01:10:16,730 I just sit and then click to see what we get. 766 01:10:16,730 --> 01:10:24,290 And as you can see, we get some rough we get some variation on the screen over here without even doing 767 01:10:24,290 --> 01:10:26,000 any texturing. 768 01:10:27,350 --> 01:10:30,740 But the color is not too similar to this one. 769 01:10:31,850 --> 01:10:38,720 So think I need to switch this to just like that. 770 01:10:40,460 --> 01:10:41,600 And then this color. 771 01:10:41,930 --> 01:10:50,810 Let's change this color so it's not simple but can buckle this black to see what we get. 772 01:10:51,920 --> 01:10:53,480 The like is too much. 773 01:10:54,860 --> 01:11:01,070 I'm just going to copy and paste this color over here and then I'm just going to make the same color 774 01:11:01,070 --> 01:11:09,860 with less value, a very low change like it is a little bit different now in the roughness. 775 01:11:14,910 --> 01:11:17,400 And there's enough I'm not going to add anything else. 776 01:11:17,910 --> 01:11:21,970 I'm going to keep it more silence because the whole thing is more silence. 777 01:11:21,990 --> 01:11:23,520 The buckle, everything. 778 01:11:23,520 --> 01:11:24,370 It's stylist. 779 01:11:26,130 --> 01:11:32,610 And yeah, I think that since we can go ahead and add so much here for this one to end this video. 780 01:11:34,860 --> 01:11:35,940 So let's go ahead. 781 01:11:35,940 --> 01:11:38,130 And materials or two, zip. 782 01:11:42,420 --> 01:11:44,910 And as we can see, the references. 783 01:11:47,370 --> 01:11:49,140 Let's see to see differences. 784 01:11:49,620 --> 01:11:51,150 Is it red or is it white? 785 01:11:58,220 --> 01:11:59,420 So I assume this all. 786 01:12:03,030 --> 01:12:05,140 I can tell there. 787 01:12:05,160 --> 01:12:05,910 It's black. 788 01:12:06,010 --> 01:12:06,690 I can't tell. 789 01:12:11,340 --> 01:12:12,110 I can't tell her. 790 01:12:12,120 --> 01:12:13,730 It's not pure white. 791 01:12:16,020 --> 01:12:20,310 So let's change the color over here. 792 01:12:21,660 --> 01:12:32,190 Let's also connect the materials here at L link materials, and then we can go and change the color 793 01:12:32,250 --> 01:12:36,330 here to a little bit more toward Gray. 794 01:12:38,810 --> 01:12:39,110 Okay. 795 01:12:44,930 --> 01:12:45,920 Not black. 796 01:12:46,610 --> 01:12:47,420 Not white. 797 01:12:48,290 --> 01:12:49,670 Somewhere between. 798 01:12:55,030 --> 01:13:04,610 Then to add some variation to the surface of our zipper, let's add ordinary texture. 799 01:13:10,350 --> 01:13:18,770 When I say sure control to shift a search color around place on it. 800 01:13:19,370 --> 01:13:23,960 This tends to factor conservative click to see changes 801 01:13:27,140 --> 01:13:28,820 change the values. 802 01:13:32,150 --> 01:13:33,350 Change the scale. 803 01:13:38,150 --> 01:13:39,770 This came to be too much. 804 01:13:40,010 --> 01:13:42,800 1,000th said. 805 01:13:42,800 --> 01:13:43,580 Not too much. 806 01:13:43,820 --> 01:13:46,790 2000, Senator. 807 01:13:47,000 --> 01:13:47,830 5000. 808 01:13:48,750 --> 01:13:50,060 5000 is good enough. 809 01:13:55,170 --> 01:13:57,780 So I play around with the color around over here. 810 01:13:57,780 --> 01:14:05,280 So remember, the white areas are going to be shown and. 811 01:14:08,370 --> 01:14:12,390 The black areas, the white areas are going to be affected. 812 01:14:12,900 --> 01:14:17,550 So let's do something like this as a pump. 813 01:14:23,070 --> 01:14:25,920 Color to heights and normal. 814 01:14:26,070 --> 01:14:27,240 To normal. 815 01:14:33,400 --> 01:14:39,160 This precipitous step and this weight severe we get, as you know now. 816 01:14:39,160 --> 01:14:41,920 But now it's always. 817 01:14:45,110 --> 01:14:46,160 It's a higher value. 818 01:14:47,030 --> 01:14:48,860 So let's switch between these two. 819 01:14:48,900 --> 01:14:50,720 So we need to inverted the seems. 820 01:14:55,110 --> 01:14:55,800 William Burton. 821 01:14:55,800 --> 01:14:59,660 It's what made it go inside. 822 01:15:00,300 --> 01:15:03,150 Dense rather than make it. 823 01:15:04,260 --> 01:15:04,730 She's. 824 01:15:05,850 --> 01:15:06,740 Go outside. 825 01:15:07,230 --> 01:15:07,830 After what? 826 01:15:15,880 --> 01:15:18,110 If I change it now, you can see it goes. 827 01:15:18,130 --> 01:15:19,430 I work with this. 828 01:15:19,460 --> 01:15:22,000 Then this goes in. 829 01:15:22,150 --> 01:15:24,730 So I want it to be go in the world like that. 830 01:15:26,290 --> 01:15:28,150 But yeah, I think that's enough. 831 01:15:30,100 --> 01:15:33,340 It's going to makes some variation. 832 01:15:34,090 --> 01:15:35,050 That's what I want. 833 01:15:35,080 --> 01:15:37,390 As you can see, I am saying it all the time. 834 01:15:37,390 --> 01:15:44,080 Whatever texture, variation, variation, variation in simple things will make wonders. 835 01:15:45,580 --> 01:15:47,050 And as our 836 01:15:49,720 --> 01:15:58,390 custom, our own tradition, I'm going to add ambient occlusion because it's so cool. 837 01:15:59,560 --> 01:16:08,080 Ambient occlusion control, cities, color control to the color sockets and then connect these two together. 838 01:16:09,840 --> 01:16:12,060 And now we have ambient occlusion. 839 01:16:16,350 --> 01:16:19,320 Concerts often wait to see how much ambience I once. 840 01:16:32,720 --> 01:16:37,290 Something like this is going to see the edges are going to get some shadows. 841 01:16:37,310 --> 01:16:39,260 Something like this is cool. 842 01:16:41,470 --> 01:16:41,770 Yeah. 843 01:16:42,130 --> 01:16:43,480 Subtle as that. 844 01:16:45,790 --> 01:16:47,400 A make it brownish to. 845 01:16:53,450 --> 01:16:53,720 All right. 846 01:16:59,360 --> 01:16:59,780 All right. 847 01:16:59,810 --> 01:17:04,070 Now the character is coming all together. 848 01:17:06,950 --> 01:17:10,790 We need to also apply the zippers. 849 01:17:14,150 --> 01:17:15,560 Let's connect these together. 850 01:17:41,820 --> 01:17:41,970 The. 851 01:17:42,330 --> 01:17:44,100 Are you all right? 852 01:17:50,160 --> 01:17:52,170 This one has a lot of dirt on it, though. 853 01:17:52,710 --> 01:17:53,190 I like it. 854 01:17:53,400 --> 01:17:53,940 There's a. 855 01:17:56,270 --> 01:17:57,920 It's more of a variation now. 856 01:17:58,130 --> 01:18:02,810 It's because of the inclusion of the others here. 857 01:18:03,620 --> 01:18:08,210 Now, as you can see, this is the grouped note you can go to. 858 01:18:10,220 --> 01:18:14,780 All right now and that's within the city area added the materials for these the with the. 859 01:18:15,170 --> 01:18:15,590 All right. 860 01:18:15,920 --> 01:18:23,450 As you can see we very nice hoodie now with materials and textures the colours the hoodie over here 861 01:18:24,410 --> 01:18:24,750 which. 862 01:18:27,370 --> 01:18:35,140 Okay, because it would be with some textures, some very cool 863 01:18:39,280 --> 01:18:40,300 hand painting. 864 01:18:41,950 --> 01:18:47,260 Okay, then the zipper, the buckle, the belts did that. 865 01:18:48,220 --> 01:18:49,320 We did that. 866 01:18:51,770 --> 01:18:52,300 Okay. 867 01:18:52,310 --> 01:18:54,470 So now that's the end of this video. 868 01:18:55,940 --> 01:18:57,320 So I hope you learned something. 869 01:18:57,320 --> 01:19:01,130 And I hope you're enjoying this as much as I do. 870 01:19:02,300 --> 01:19:05,300 And until next time, goodbye.