1 00:00:00,750 --> 00:00:02,550 Hello and welcome back, guys. 2 00:00:03,360 --> 00:00:09,840 So let us do the texturing of the shorts over here. 3 00:00:10,620 --> 00:00:16,370 So let's go and started so on to make the protocells a bit faster. 4 00:00:16,379 --> 00:00:23,520 So I'm just going to go to our jacket over here and then copy and paste these things over here. 5 00:00:25,230 --> 00:00:26,120 Except. 6 00:00:26,130 --> 00:00:31,260 No, actually, I want to pump on the fabric. 7 00:00:31,570 --> 00:00:33,870 I don't want this base color. 8 00:00:34,590 --> 00:00:36,330 All right, so these are left in it. 9 00:00:36,720 --> 00:00:43,320 And I want ambient collisions, so I'm just going to control C two, copied and pasted over here. 10 00:00:44,410 --> 00:00:45,600 Let's leave it like this. 11 00:00:45,720 --> 00:00:46,860 And then pasted over here. 12 00:00:48,120 --> 00:00:48,570 Okay. 13 00:00:49,290 --> 00:00:49,890 Now. 14 00:00:51,520 --> 00:00:58,510 You can go ahead and connect this bump to bump because I want a similar material. 15 00:00:58,900 --> 00:01:02,650 You're just going to play around with the. 16 00:01:05,880 --> 00:01:07,050 These are the pumps, as you can see. 17 00:01:07,380 --> 00:01:14,580 You can just play around with the well, with the numbers and all that. 18 00:01:15,570 --> 00:01:15,990 Okay. 19 00:01:16,410 --> 00:01:20,640 But now let's go to let's go here and the change of level. 20 00:01:20,640 --> 00:01:27,270 You put two one at the one point, the two that change the level, of course, of all of these two, 21 00:01:27,270 --> 00:01:28,560 one as well. 22 00:01:29,610 --> 00:01:32,190 So one that would be much more responsive. 23 00:01:37,040 --> 00:01:37,460 Okay. 24 00:01:38,210 --> 00:01:44,900 And now let's go ahead and go to touch your pants and then go to work as space. 25 00:01:45,410 --> 00:01:47,550 And let's add a base color. 26 00:01:47,570 --> 00:01:48,920 We're going to call it shorts. 27 00:01:49,520 --> 00:01:50,240 Base color. 28 00:01:50,540 --> 00:01:55,250 And this is going to be the color that we set over here. 29 00:01:55,790 --> 00:01:56,210 All right. 30 00:01:57,560 --> 00:01:59,210 Or actually, it's a different color. 31 00:01:59,570 --> 00:02:01,790 So let's see this one. 32 00:02:02,480 --> 00:02:04,100 And then base color control. 33 00:02:04,100 --> 00:02:07,300 We have this space, this as the base color. 34 00:02:07,310 --> 00:02:11,420 I'm going to click on 32 bit floats to have. 35 00:02:12,080 --> 00:02:21,980 It's a higher quality and then it automatically connected to the base color. 36 00:02:21,980 --> 00:02:29,480 But I want it to be connected to this mix note over here. 37 00:02:29,870 --> 00:02:36,380 So to the second one and then this mix note, which is the a bit of collision not. 38 00:02:37,130 --> 00:02:43,760 We're going to mix it with the base color, which we mixed with the fabric pattern. 39 00:02:44,270 --> 00:02:46,280 And then we are going to connect. 40 00:02:46,280 --> 00:02:49,910 This gets to the base color and let's see what we get. 41 00:02:50,330 --> 00:02:51,980 We get the this result. 42 00:02:52,490 --> 00:02:52,820 All right. 43 00:02:53,720 --> 00:02:54,680 So that's not bad. 44 00:02:54,710 --> 00:02:56,980 Let me bring in purify. 45 00:02:57,170 --> 00:03:00,670 So this is our purify and. 46 00:03:04,170 --> 00:03:04,440 Yeah. 47 00:03:04,440 --> 00:03:07,890 We need to make it a little bit darker and it's a bit more green. 48 00:03:09,430 --> 00:03:12,430 So as to that school and. 49 00:03:14,910 --> 00:03:16,770 It's good to hear over here. 50 00:03:16,920 --> 00:03:18,730 It's good to feel. 51 00:03:20,010 --> 00:03:24,960 And then let's copy paste our color, which we copied earlier. 52 00:03:25,500 --> 00:03:27,780 Let's make it darker then. 53 00:03:27,780 --> 00:03:28,590 Let's feel it. 54 00:03:29,280 --> 00:03:29,760 Okay. 55 00:03:30,540 --> 00:03:36,210 And then let's go to Hue and go a little bit toward green. 56 00:03:36,300 --> 00:03:39,150 So as you can see, I'm changing it all the way toward green. 57 00:03:39,570 --> 00:03:47,610 I was fully thinking to get a little bit more closer to the color of the shorts that we have over here. 58 00:03:47,730 --> 00:03:48,930 So let's also. 59 00:03:53,140 --> 00:03:54,580 Change it more. 60 00:03:56,050 --> 00:03:57,880 So I don't want it to be too green. 61 00:04:15,220 --> 00:04:18,420 As you can see here, it's not green. 62 00:04:18,519 --> 00:04:20,230 It looks like gray. 63 00:04:21,160 --> 00:04:26,110 So if I see other people's works as well, it's more toward gray. 64 00:04:26,320 --> 00:04:28,480 So I think that's the right color as well. 65 00:04:29,170 --> 00:04:34,420 I'm going to turn it toward gray like this, like what we had earlier. 66 00:04:36,100 --> 00:04:37,300 And this is pretty cool. 67 00:04:37,660 --> 00:04:42,460 Let's make it more black by reducing the value. 68 00:04:43,240 --> 00:04:44,770 Now you have something like this. 69 00:04:44,770 --> 00:04:46,180 We can even go further. 70 00:04:49,860 --> 00:04:53,060 Have something like this. 71 00:04:54,090 --> 00:04:54,390 Okay. 72 00:04:55,440 --> 00:04:56,250 So I think that's cool. 73 00:04:56,400 --> 00:04:58,770 You can you can decide how it's going to look. 74 00:04:58,770 --> 00:05:09,570 It doesn't necessarily needs to be perfect and match 100% with the rest, but you need to not very too 75 00:05:09,570 --> 00:05:12,510 much like you can use red or any color. 76 00:05:13,590 --> 00:05:17,310 But yeah, this is good thing. 77 00:05:17,490 --> 00:05:24,540 Think I'm going to change the earth a bit toward green again to see it as a dark green color. 78 00:05:24,760 --> 00:05:30,330 Like, I think that's that's the best color for these shorts for now. 79 00:05:31,230 --> 00:05:31,530 All right. 80 00:05:31,530 --> 00:05:34,380 So filled it and start color on it. 81 00:05:34,380 --> 00:05:36,450 But don't forget to save it. 82 00:05:36,450 --> 00:05:37,920 Right now you're in the jacket. 83 00:05:37,920 --> 00:05:43,470 But I want to go to the base layer of this one shorts base layer. 84 00:05:43,860 --> 00:05:53,730 So select this across as I'm going to keyboard and press shorts and this is the UI, okay. 85 00:05:53,730 --> 00:06:03,050 And the present image save as and I'm going to save it as appendix R and then this fluid through this 86 00:06:03,300 --> 00:06:06,960 maps folder and save it as it is right now. 87 00:06:08,710 --> 00:06:09,130 Okay. 88 00:06:09,490 --> 00:06:10,960 The symbol in there as well. 89 00:06:11,530 --> 00:06:15,750 Now, our karma is set by. 90 00:06:15,790 --> 00:06:17,310 As you know, we have work to do. 91 00:06:17,360 --> 00:06:18,550 We have to go to flat. 92 00:06:19,030 --> 00:06:21,990 And I can see the color is now looking too much flat. 93 00:06:22,000 --> 00:06:27,880 So we have to go again to the curves, bring down this one. 94 00:06:27,880 --> 00:06:35,830 So you go to this one, this preset over here, and then bring down this hand all the way down over 95 00:06:35,830 --> 00:06:36,130 here. 96 00:06:37,120 --> 00:06:39,340 It makes the brush much more smoother. 97 00:06:40,000 --> 00:06:44,800 So if I draw on here, you can see that brush is much more smoother. 98 00:06:45,160 --> 00:06:49,480 Okay, then we can change it to whites over here. 99 00:06:50,140 --> 00:06:51,070 See the results? 100 00:06:51,280 --> 00:06:53,350 As you can see, it's too much. 101 00:06:54,460 --> 00:06:56,350 Okay, so I can change this. 102 00:06:56,350 --> 00:06:58,060 Change something like this. 103 00:06:59,290 --> 00:06:59,800 All right? 104 00:07:00,310 --> 00:07:02,860 So decrease this change as much as we can. 105 00:07:03,520 --> 00:07:06,370 And I want to add some white patches. 106 00:07:06,550 --> 00:07:12,520 So let's go over here and add some white patches to some areas. 107 00:07:13,210 --> 00:07:15,850 I think we can even go lower than this. 108 00:07:15,850 --> 00:07:17,140 Like all points. 109 00:07:17,140 --> 00:07:18,280 One is good. 110 00:07:19,390 --> 00:07:26,170 I'm just drawing a little bit of white patches in areas. 111 00:07:27,160 --> 00:07:31,570 So this to right, this is actually zero. 112 00:07:31,570 --> 00:07:41,530 So let's change it back to 0.1 and let's add a little bit of whiteness in some areas, add some variation. 113 00:08:07,100 --> 00:08:07,400 Right. 114 00:08:07,510 --> 00:08:09,680 Skirt to but superior to see what we get. 115 00:08:10,280 --> 00:08:13,250 And now we have a result. 116 00:08:13,730 --> 00:08:14,360 Let's go. 117 00:08:14,390 --> 00:08:19,640 And I want to go to my colored preset to see what we have. 118 00:08:20,180 --> 00:08:22,560 I want to add a little bit of yellow. 119 00:08:22,580 --> 00:08:26,360 Let's see match preview first to see what we get when we color on it. 120 00:08:28,040 --> 00:08:29,010 So that's fine. 121 00:08:29,330 --> 00:08:32,380 It adds more to the color. 122 00:08:32,390 --> 00:08:40,110 It makes it to be not to be too, too clean and too new. 123 00:08:40,179 --> 00:08:43,370 So I don't want the fabric to look too new. 124 00:08:44,480 --> 00:08:44,900 All right. 125 00:08:45,930 --> 00:08:50,120 We should have some damages, some dust on that, all that. 126 00:09:08,770 --> 00:09:08,920 Okay. 127 00:09:09,230 --> 00:09:10,790 It's good to prove you. 128 00:09:11,960 --> 00:09:12,380 All right. 129 00:09:12,410 --> 00:09:20,510 Now, let's set on this color and see what we get, and we draw on it with a much higher value. 130 00:09:21,380 --> 00:09:25,490 So because the calories toward black, it doesn't difference. 131 00:09:25,490 --> 00:09:26,270 A lot of difference. 132 00:09:26,810 --> 00:09:31,370 But as you can see here now, it's adding a little bit of redness. 133 00:09:32,570 --> 00:09:38,330 So that's that might do what we want in some of these areas. 134 00:09:39,960 --> 00:09:44,150 I'm just gonna add some redness in some of these areas. 135 00:09:59,930 --> 00:10:09,800 Again to add more variation, so decided we had to see where we added these things. 136 00:10:13,970 --> 00:10:14,380 All right. 137 00:10:14,390 --> 00:10:16,190 Now it looks much older. 138 00:10:16,430 --> 00:10:16,850 All right. 139 00:10:17,360 --> 00:10:20,510 So now I want to go to Brown and Brown. 140 00:10:20,510 --> 00:10:22,520 I want to use our mask over here. 141 00:10:23,030 --> 00:10:26,210 So let's click on new texture. 142 00:10:27,860 --> 00:10:37,790 Color here is texture over here and new and open our texture, the dots texture, and then make sure 143 00:10:37,790 --> 00:10:39,860 that the texture is disabled. 144 00:10:39,890 --> 00:10:45,430 And we want to use texture, mask and select our texture that'll be imported. 145 00:10:46,070 --> 00:10:54,890 So now we have you plain over here and the actually says it's random and check this box random and we 146 00:10:54,890 --> 00:10:58,160 go over here to space and we increase the jitter. 147 00:10:58,700 --> 00:11:01,910 This makes it much more random. 148 00:11:02,250 --> 00:11:12,920 All right, now we can add stuff so we don't immediately see it, but it is padding some dots, I presume. 149 00:11:17,230 --> 00:11:21,100 And maybe the gesture is too much striking. 150 00:11:26,490 --> 00:11:26,730 Yeah. 151 00:11:26,740 --> 00:11:28,110 The texture mask. 152 00:11:28,500 --> 00:11:28,800 Yeah. 153 00:11:30,480 --> 00:11:33,900 So let's try it with both of these shoppers. 154 00:11:34,320 --> 00:11:34,680 Yeah. 155 00:11:34,710 --> 00:11:35,670 Now we set. 156 00:11:36,900 --> 00:11:41,910 Now, let's go to my preview to see how much is affecting the area. 157 00:11:41,910 --> 00:11:43,860 And here it is. 158 00:11:44,100 --> 00:11:45,330 Too much. 159 00:11:47,280 --> 00:11:53,910 So let's make that half right there and let's make it go down to not be too harsh. 160 00:11:54,810 --> 00:11:56,370 Let's try it again now. 161 00:11:59,240 --> 00:12:02,180 As you can see, these dots now are much better. 162 00:12:02,630 --> 00:12:05,330 They're affecting the color, but not too much. 163 00:12:05,330 --> 00:12:08,030 They would be too visible. 164 00:12:09,320 --> 00:12:10,220 Too noticeable. 165 00:12:10,290 --> 00:12:14,690 And now let's add these dots. 166 00:12:19,470 --> 00:12:20,790 To the surface. 167 00:12:54,670 --> 00:12:55,360 All right. 168 00:13:01,110 --> 00:13:01,620 Okay. 169 00:13:02,130 --> 00:13:02,880 Well, that's good. 170 00:13:03,300 --> 00:13:11,370 So I want to connect these pockets down to the shorts to make it to make the color the same. 171 00:13:11,370 --> 00:13:13,680 So I'm going to press on. 172 00:13:14,820 --> 00:13:16,800 So I think the material is different, right? 173 00:13:18,030 --> 00:13:19,260 Oh, the battery is the same. 174 00:13:19,860 --> 00:13:21,330 But those can make them. 175 00:13:30,190 --> 00:13:32,840 Let's see if you don't have any modifiers. 176 00:13:33,790 --> 00:13:35,820 And now this connector. 177 00:13:42,720 --> 00:13:43,110 All right. 178 00:13:48,900 --> 00:13:51,270 Now let's go to texture paint. 179 00:13:52,470 --> 00:13:57,720 Let's grab this color over here and draw on top of this. 180 00:13:58,500 --> 00:14:00,270 And let's make it. 181 00:14:02,630 --> 00:14:03,170 It's a bit. 182 00:14:04,200 --> 00:14:04,900 Sharper. 183 00:14:06,090 --> 00:14:07,530 The same texture mask. 184 00:14:07,670 --> 00:14:09,480 I was colour on top of its. 185 00:14:40,460 --> 00:14:40,790 Okay. 186 00:14:41,270 --> 00:14:50,480 Now let's do this one and scoot at some variation to the pockets as well. 187 00:15:02,760 --> 00:15:10,110 The syringe was too much, so I'm just adding some click colors to the base color. 188 00:15:10,110 --> 00:15:10,880 We just did. 189 00:15:22,750 --> 00:15:24,100 Let's go to solid color. 190 00:15:24,460 --> 00:15:29,320 So the material is not too much white. 191 00:15:29,740 --> 00:15:30,190 All right. 192 00:15:30,220 --> 00:15:32,530 So we need to fix that. 193 00:15:33,460 --> 00:15:39,580 Let's bring the strange and add back a little bit of that green. 194 00:15:42,280 --> 00:15:43,240 And now we've got. 195 00:15:58,800 --> 00:15:59,280 For us. 196 00:15:59,280 --> 00:16:00,870 The same thing over here. 197 00:16:33,350 --> 00:16:37,880 Now add some whites in this area now. 198 00:16:38,000 --> 00:16:39,590 And this area is to. 199 00:16:41,420 --> 00:16:43,740 But this is just one color. 200 00:16:44,030 --> 00:16:45,050 I don't like it. 201 00:16:46,090 --> 00:16:50,260 So it's just some color with little strange. 202 00:16:57,500 --> 00:16:57,860 All right. 203 00:16:59,810 --> 00:17:08,839 So the two pure black and also the two on it is strange to see what color we get when we color in this 204 00:17:08,839 --> 00:17:09,310 area. 205 00:17:09,319 --> 00:17:12,890 So more toward red, as you can see. 206 00:17:14,390 --> 00:17:14,960 So. 207 00:17:16,710 --> 00:17:20,490 Let's go make it to the middle with a bit. 208 00:17:31,390 --> 00:17:36,790 Make it to multiply, to see what we get. 209 00:17:36,950 --> 00:17:40,030 Now it's much more darker. 210 00:17:42,820 --> 00:17:50,200 All right, so want a little bit of darker areas in the folds? 211 00:17:53,290 --> 00:17:59,170 In the area of the folds, I'm just going to notice a bit with very little pressure on my pen. 212 00:17:59,830 --> 00:18:06,490 A It's a bit colored, these areas where we have some folds. 213 00:18:16,740 --> 00:18:17,040 Okay. 214 00:18:17,440 --> 00:18:28,260 Now I'm going to use something and a little bit softer in between the colors over here to make it more 215 00:18:28,920 --> 00:18:30,300 blending with each other. 216 00:18:46,200 --> 00:18:46,470 Now. 217 00:18:46,470 --> 00:18:50,740 I think this area is looking too much red. 218 00:18:51,430 --> 00:18:51,750 Okay. 219 00:18:52,680 --> 00:18:53,850 So I'm going to. 220 00:18:57,750 --> 00:19:02,850 Grab this color with us and then paint this area a little bit. 221 00:19:07,040 --> 00:19:08,210 So it's a bit lower. 222 00:19:08,210 --> 00:19:23,570 Strange and the very soft colour painting on top of the blackness we did over here with the original 223 00:19:23,570 --> 00:19:27,770 colour, which is like this coloured green colour. 224 00:19:30,400 --> 00:19:33,330 To make it more blend with each other. 225 00:19:33,340 --> 00:19:42,400 So I don't as I said before, I don't want something like this, something that is too strange. 226 00:19:43,120 --> 00:19:43,990 Something like. 227 00:19:46,520 --> 00:19:46,800 All right. 228 00:19:47,090 --> 00:19:56,800 Not to stray too strong, but sometimes when the hue and the situation is very off, we have a full 229 00:19:56,930 --> 00:19:58,430 strength, that we have a sharp 230 00:20:01,250 --> 00:20:01,990 fall off. 231 00:20:02,000 --> 00:20:03,230 We get something like this. 232 00:20:03,310 --> 00:20:09,230 I don't want an effect like that because that's how it works. 233 00:20:09,970 --> 00:20:10,300 Okay. 234 00:20:10,310 --> 00:20:17,540 We need to blend things each other so we can even use this and bring down the strange. 235 00:20:18,380 --> 00:20:27,020 Then use this red, blue and this black and green with each other. 236 00:20:28,640 --> 00:20:32,180 So, as you can see now, I'm blending these two colors together. 237 00:20:33,370 --> 00:20:35,030 It's red. 238 00:20:37,990 --> 00:20:41,470 Let's change it back to mix and but mix. 239 00:20:41,890 --> 00:20:42,900 It is too strong. 240 00:20:42,910 --> 00:20:47,410 We can change it to screen to make the blending much more nicer. 241 00:20:58,030 --> 00:20:58,320 Okay. 242 00:20:58,900 --> 00:21:01,810 Now, let's again grab the green color. 243 00:21:03,190 --> 00:21:10,240 And I want to first save the image and I want to make it. 244 00:21:12,170 --> 00:21:18,280 A very consistent fall off with a consistent fall off. 245 00:21:18,530 --> 00:21:26,780 And I'm going to do one strokes like this from low to top. 246 00:21:27,410 --> 00:21:32,840 So would be blending much nicer between the colors. 247 00:21:38,570 --> 00:21:42,260 Increase the stress with shifts on holding shifts. 248 00:21:42,260 --> 00:21:49,370 As you can see below this trend, holding shift and an increase in this strain is going to increase 249 00:21:49,370 --> 00:21:52,010 this change much more precisely. 250 00:21:56,760 --> 00:22:07,170 A school knows it is higher in the strange and I was pulling colors much nicely nicer. 251 00:22:14,860 --> 00:22:15,210 All right. 252 00:22:15,250 --> 00:22:15,780 That's good. 253 00:22:16,390 --> 00:22:23,920 Next thing I want to do now is a with a brown color like that and with a follow up like that. 254 00:22:23,920 --> 00:22:27,730 So it wants to add a little bit. 255 00:22:30,100 --> 00:22:31,620 Let's increase the value. 256 00:22:36,350 --> 00:22:37,600 Let's decrease that. 257 00:22:37,640 --> 00:22:40,520 I don't want it to be too visible. 258 00:22:46,110 --> 00:22:57,600 And now I want to make these areas a little bit more towards red and brown, because these areas are 259 00:22:57,610 --> 00:23:00,330 much are much. 260 00:23:05,600 --> 00:23:12,380 There's a much higher chance of these areas are going to just dust is going to sit on these areas. 261 00:23:58,540 --> 00:23:58,870 Okay. 262 00:24:04,100 --> 00:24:05,300 No, that's quite all right. 263 00:24:06,740 --> 00:24:09,950 I want to go here at a points lamp. 264 00:24:11,540 --> 00:24:15,860 Increase the radius and increase the power. 265 00:24:17,840 --> 00:24:20,540 Like something like, uh, 200. 266 00:24:25,310 --> 00:24:25,610 Right. 267 00:24:26,270 --> 00:24:28,430 With, uh, with the light like this. 268 00:24:29,300 --> 00:24:31,580 Want to see how it looks? 269 00:24:33,450 --> 00:24:34,470 Like is there? 270 00:24:34,640 --> 00:24:37,410 No, when I while as if there is. 271 00:24:39,510 --> 00:24:42,210 Too much wetness or anything. 272 00:24:46,260 --> 00:24:46,560 Okay. 273 00:24:48,570 --> 00:24:49,470 So like this. 274 00:24:49,620 --> 00:24:50,570 And, uh. 275 00:24:54,380 --> 00:24:55,640 Just remove this one. 276 00:24:56,480 --> 00:24:58,040 We need to make our own path. 277 00:24:58,270 --> 00:25:00,410 So these lines over here are not correct? 278 00:25:00,420 --> 00:25:00,920 Correct. 279 00:25:01,640 --> 00:25:03,590 We need to make our own bump. 280 00:25:15,870 --> 00:25:20,150 I think it's a little bit too much. 281 00:25:24,490 --> 00:25:26,330 Of redness in this area. 282 00:25:27,430 --> 00:25:29,770 So let's grab the draw brush. 283 00:25:30,940 --> 00:25:36,070 I know it's a sharp fall off with green. 284 00:25:37,690 --> 00:25:41,550 In Greece, a strange peace was drawn. 285 00:25:41,560 --> 00:25:43,060 It's all right. 286 00:25:43,060 --> 00:25:50,260 It's going to destroy it's all right, but it's going to leave behind a little bit of that color. 287 00:25:51,400 --> 00:25:57,490 So that's I think that's going to be much better than what we had before. 288 00:25:58,390 --> 00:25:59,260 It's going to see. 289 00:26:01,290 --> 00:26:01,460 Yeah. 290 00:26:01,580 --> 00:26:06,580 And as you can see, color is. 291 00:26:08,120 --> 00:26:12,680 It's much better now so we can do more in this area. 292 00:26:19,820 --> 00:26:20,660 It's often. 293 00:26:20,900 --> 00:26:22,160 Don't forget to save. 294 00:26:23,410 --> 00:26:24,710 It's often you. 295 00:26:27,630 --> 00:26:32,130 Make the bill and things in these areas a little bit better. 296 00:26:47,170 --> 00:26:47,560 Okay. 297 00:26:48,100 --> 00:26:54,820 Now let's go to our workers facility here and make our bond smart. 298 00:26:55,810 --> 00:27:04,000 So I think to keep enough is enough for our purpose over here. 299 00:27:04,000 --> 00:27:07,270 And it's a bit, you know, kick in, okay? 300 00:27:07,270 --> 00:27:09,130 And the bottom map should be here. 301 00:27:09,310 --> 00:27:12,250 As you can see, we don't need the bump vector. 302 00:27:12,280 --> 00:27:17,650 So I'm going to do it that we're going to do the same we did with the jacket and island and the hoodie 303 00:27:17,660 --> 00:27:18,130 and all that. 304 00:27:18,670 --> 00:27:22,300 And we're going to click on this connected to the color. 305 00:27:24,520 --> 00:27:31,120 And now what I'm going to do, I want to make the same thing we did with the jacket in this area, and 306 00:27:31,300 --> 00:27:38,320 we're going to make some dents in this area to do that. 307 00:27:38,530 --> 00:27:48,640 If you remember, we need a black color, all right, with a Horace range and then make sure that you 308 00:27:48,640 --> 00:27:49,690 have no texture. 309 00:27:50,380 --> 00:27:51,700 Set it to line. 310 00:27:52,510 --> 00:27:55,380 Set the fall off to 311 00:27:57,880 --> 00:28:01,960 something like like the default one, I think is good enough. 312 00:28:02,850 --> 00:28:04,360 Now see where we get. 313 00:28:19,030 --> 00:28:19,840 Whereas let's see. 314 00:28:19,840 --> 00:28:22,300 Anything maybe increase this strange. 315 00:28:28,120 --> 00:28:31,190 This connected directly to the pump vector. 316 00:28:32,500 --> 00:28:36,780 And to see much better what's worth doing. 317 00:28:39,600 --> 00:28:40,740 So I don't see anything. 318 00:28:42,790 --> 00:28:49,150 This kind of object would then go to section one again. 319 00:28:54,650 --> 00:28:56,810 All right, because it's set to screen. 320 00:28:57,110 --> 00:28:58,460 So I think that's the problem. 321 00:28:58,470 --> 00:28:59,690 Yeah, that was a problem. 322 00:29:00,590 --> 00:29:03,400 So we can do it even better in this view. 323 00:29:03,920 --> 00:29:10,310 So a line like this and let's go to Material Preview to see the result. 324 00:29:10,320 --> 00:29:13,010 And obviously we need to tune it down. 325 00:29:14,270 --> 00:29:16,100 Well, obviously this is too much. 326 00:29:16,100 --> 00:29:16,850 So set. 327 00:29:18,890 --> 00:29:21,730 Make the radius to be much lesser than it was. 328 00:29:22,370 --> 00:29:25,160 And though it's a long brush, we're going to do that. 329 00:29:25,610 --> 00:29:28,200 Let's make sure the accessories are, which is not. 330 00:29:28,260 --> 00:29:33,230 So I'm just going to do it again and do it like this. 331 00:29:34,160 --> 00:29:34,460 All right. 332 00:29:34,880 --> 00:29:36,020 Let's check the other side. 333 00:29:36,650 --> 00:29:37,790 And I think that's good. 334 00:29:38,530 --> 00:29:41,510 And now just make it in the back as well. 335 00:29:41,520 --> 00:29:45,590 We don't need symmetry, so let's make it in the back. 336 00:29:45,740 --> 00:29:46,880 Something like this. 337 00:29:53,370 --> 00:29:53,760 Okay. 338 00:29:54,330 --> 00:30:00,990 Now wants some bumps in the pockets as well. 339 00:30:01,980 --> 00:30:04,470 So let's test this first. 340 00:30:10,590 --> 00:30:16,490 Want to test the radius first and then I'm going to use curves for this purpose. 341 00:30:17,430 --> 00:30:19,730 So I think that's a bit lower. 342 00:30:21,140 --> 00:30:22,130 I think that's fine. 343 00:30:22,460 --> 00:30:26,150 We go to stroke and change it to curve. 344 00:30:27,360 --> 00:30:32,480 Make this first handle, make the second handle. 345 00:30:33,410 --> 00:30:36,620 Make these to be straight lines. 346 00:30:41,340 --> 00:30:51,030 This and the move it or this one here or this one here, control right here again to make another handle. 347 00:30:52,980 --> 00:30:55,250 Make it straight over here. 348 00:30:55,260 --> 00:30:57,750 Make it so that we care in these areas. 349 00:31:00,130 --> 00:31:01,750 And make another hand. 350 00:31:02,260 --> 00:31:05,410 Make this and the move to this area. 351 00:31:15,870 --> 00:31:17,910 This will fix some history. 352 00:31:22,790 --> 00:31:24,470 Consumer rights to a game. 353 00:31:46,290 --> 00:31:47,670 Or a mistake. 354 00:31:47,670 --> 00:31:48,600 I just zoomed in. 355 00:31:49,410 --> 00:31:51,990 So let's set it up again. 356 00:31:55,120 --> 00:31:56,800 You have to be careful not to zoom in. 357 00:31:56,830 --> 00:31:58,300 I just forgot about that. 358 00:31:59,020 --> 00:32:00,040 To move around the resume. 359 00:32:00,040 --> 00:32:03,160 Meaning you just have to be stationary. 360 00:32:04,000 --> 00:32:04,780 You can move. 361 00:32:05,740 --> 00:32:08,260 So I'm just going to zoom out a little bit. 362 00:32:10,020 --> 00:32:12,100 Let's move these again. 363 00:33:04,450 --> 00:33:08,680 Analyst Press enter and 364 00:33:11,260 --> 00:33:16,240 we can press double A to remove all of these curves with X. 365 00:33:18,100 --> 00:33:19,630 And I think that's good enough. 366 00:33:21,160 --> 00:33:25,140 And the other on the other side is good enough as well. 367 00:33:28,290 --> 00:33:34,560 So we can fix this line over here manually. 368 00:33:37,380 --> 00:33:38,070 Like this. 369 00:33:38,940 --> 00:33:47,790 I actually score with space terms, double stroke and do it with a curve like this. 370 00:33:50,010 --> 00:33:50,490 Okay. 371 00:33:52,160 --> 00:33:59,130 Uh, the same thing with the line in the middle parts over here. 372 00:34:00,390 --> 00:34:04,290 And let's save our punishment. 373 00:34:04,590 --> 00:34:05,550 So as. 374 00:34:07,930 --> 00:34:08,460 Ping. 375 00:34:08,650 --> 00:34:10,190 She's fine. 376 00:34:10,330 --> 00:34:11,949 Well, we can change it to Albany, sir. 377 00:34:12,730 --> 00:34:15,420 Would you be a fool and shoot bump? 378 00:34:15,969 --> 00:34:19,340 Ah, and our maps saved. 379 00:34:19,449 --> 00:34:23,080 And now let's make something like this here. 380 00:34:52,590 --> 00:34:52,920 All right. 381 00:34:53,760 --> 00:34:54,389 That is fine. 382 00:34:55,590 --> 00:34:56,760 This is the same thing. 383 00:34:58,200 --> 00:35:01,260 No, actually, this area is not sewn together. 384 00:35:01,470 --> 00:35:03,700 So this is a yeah. 385 00:35:04,290 --> 00:35:06,750 This is one fabric over human fabric over here. 386 00:35:06,760 --> 00:35:10,740 And these are sewn together with the fabric above which we don't see. 387 00:35:11,270 --> 00:35:11,970 So that's good. 388 00:35:12,960 --> 00:35:14,340 Let me do one. 389 00:35:16,380 --> 00:35:18,090 One more time in here. 390 00:35:20,430 --> 00:35:21,430 In the middle lines. 391 00:35:21,450 --> 00:35:26,660 Let's go to France for you and it's line. 392 00:35:26,700 --> 00:35:28,350 We can easily do this. 393 00:35:30,140 --> 00:35:34,230 So this is very, very little. 394 00:35:34,230 --> 00:35:36,110 Let's make it a bit bigger. 395 00:35:40,390 --> 00:35:41,020 And that's fine. 396 00:35:42,280 --> 00:35:45,230 Let's go to rendering. 397 00:35:45,230 --> 00:35:46,300 Consider the results. 398 00:35:47,920 --> 00:35:49,720 And that is fine. 399 00:35:50,110 --> 00:35:50,800 That is very good. 400 00:35:52,120 --> 00:35:52,840 So now. 401 00:35:58,270 --> 00:35:58,590 All right. 402 00:35:58,600 --> 00:35:59,770 So that's good. 403 00:36:00,220 --> 00:36:01,030 So nice. 404 00:36:01,330 --> 00:36:03,460 Connect these two together. 405 00:36:03,760 --> 00:36:05,500 So this one, two, color one. 406 00:36:06,040 --> 00:36:11,860 And the subject color two and the mixed naught two heights. 407 00:36:12,910 --> 00:36:13,350 All right. 408 00:36:13,440 --> 00:36:14,440 And now let's see. 409 00:36:14,440 --> 00:36:15,610 This changes, as you can see. 410 00:36:15,610 --> 00:36:18,260 Now, we have combined these two together. 411 00:36:19,690 --> 00:36:20,350 So that's good. 412 00:36:22,110 --> 00:36:23,590 I'm much nicer. 413 00:36:27,700 --> 00:36:28,300 Okay. 414 00:36:28,360 --> 00:36:28,750 So. 415 00:36:34,330 --> 00:36:42,980 Let's save our bumps over here and make sure this store is not on your on your image over here. 416 00:36:43,000 --> 00:36:50,590 It means, as I said before, it means that your map has not been your map has not been saved. 417 00:36:55,440 --> 00:36:55,850 Okay. 418 00:36:55,860 --> 00:36:57,030 I think that's good enough. 419 00:36:57,030 --> 00:36:59,340 So let's stop it right there. 420 00:36:59,340 --> 00:37:03,390 And in the next one, let's go and finish the shoes. 421 00:37:03,390 --> 00:37:06,850 And with the shoes I think we are done with the texturing. 422 00:37:06,870 --> 00:37:08,550 So until next time, goodbye.