1 00:00:00,870 --> 00:00:01,230 Hello. 2 00:00:01,530 --> 00:00:04,470 So now let's go to the shoes over here. 3 00:00:05,490 --> 00:00:11,250 But first, let's apply the mirror modifier of the shoe here. 4 00:00:11,850 --> 00:00:16,980 Let's go to the modifiers and then I want to apply the modifiers. 5 00:00:16,980 --> 00:00:25,740 This because it makes the texturing simpler and it makes the rigging simpler as well. 6 00:00:25,740 --> 00:00:32,640 So for your rigging, I prefer to have the shoes separate objects, so that's much more simpler. 7 00:00:33,330 --> 00:00:35,820 So then let's go and apply those. 8 00:00:35,820 --> 00:00:42,510 We should imagine it's not fun because for example, here they are into each other, they're going to 9 00:00:42,510 --> 00:00:42,960 mesh. 10 00:00:42,960 --> 00:00:43,980 And that's not what I want. 11 00:00:45,360 --> 00:00:55,020 And then if I go over here to level viewport and change it to zero, as you can see, we have some changes 12 00:00:55,020 --> 00:00:55,620 to the shape. 13 00:00:55,650 --> 00:01:04,230 This is because when I was in a sculpts moment, all right, I was in sculpts more sculpted in level 14 00:01:04,230 --> 00:01:08,130 3 to 1 or I then sculpted in a base mesh. 15 00:01:08,130 --> 00:01:10,340 I sent ten this option on. 16 00:01:11,070 --> 00:01:11,400 All right. 17 00:01:11,760 --> 00:01:19,290 And that is why it made changes between the different our base mesh, which is what it was, you know, 18 00:01:19,560 --> 00:01:22,770 and I was sculpting mesh, which is the 1 to 3. 19 00:01:24,240 --> 00:01:29,950 As you can see, it is a very little bit of difference to fix that. 20 00:01:30,420 --> 00:01:36,180 All you need to do, there's an option over here that was added a few versions back in Blender, go 21 00:01:36,180 --> 00:01:40,010 to shape and then go over here and apply bass. 22 00:01:40,020 --> 00:01:44,220 If I were a muscle, you can see modify the base mesh to conform to the displaced. 23 00:01:44,220 --> 00:01:48,870 Mesh is going to conform to the displaced mesh and let's click on it. 24 00:01:48,870 --> 00:01:56,970 And it's actually really fast and let's see, it was this as you can see now we have our base mesh compatible 25 00:01:56,970 --> 00:02:02,640 with our subdivision mesh, our sculpt. 26 00:02:03,240 --> 00:02:07,620 Okay, now let's apply the moon modifier. 27 00:02:09,449 --> 00:02:16,410 Okay, now let's go to level zero to see if we have any problems. 28 00:02:16,410 --> 00:02:16,880 If I. 29 00:02:16,920 --> 00:02:22,770 Yeah, if I go up and now you can see that I have some problems over here. 30 00:02:22,770 --> 00:02:24,330 This is because of Miramonte. 31 00:02:24,330 --> 00:02:33,090 So a mammoth this sometimes doesn't work well with the mattress and then especially when we have about 32 00:02:33,270 --> 00:02:41,670 some problems like that, the bass mesh was not the same as as as the subdivision level bass mesh. 33 00:02:41,670 --> 00:02:43,800 So let's fix this. 34 00:02:43,950 --> 00:02:50,160 So if you have some some problem like this, right, we need to remove this one now. 35 00:02:50,160 --> 00:02:55,920 So the mirror modifier was useless in our case in here, just select one shoe. 36 00:02:55,920 --> 00:02:59,520 I'm going to go to x remote with alt z, select one shoe. 37 00:03:00,150 --> 00:03:06,330 Now let's make sure these are so that I'm going to select this with L and you know, let's make sure 38 00:03:06,330 --> 00:03:07,680 all the things are selected. 39 00:03:07,680 --> 00:03:09,150 Select this one as well. 40 00:03:10,410 --> 00:03:14,970 Now let's move it with G to see if all the words is associated. 41 00:03:14,970 --> 00:03:24,270 And then as I see that all the places are selected from the press p selection and now my shoe is separated. 42 00:03:24,840 --> 00:03:27,630 These two are now separated. 43 00:03:27,630 --> 00:03:33,660 As you can see, this one is separated and this so that this one is useless to us because is very much 44 00:03:33,660 --> 00:03:34,560 deformed. 45 00:03:35,070 --> 00:03:35,910 I'm going to delete it. 46 00:03:36,150 --> 00:03:47,340 And I have this shoe that I sculpted and I'm going to do another safe because we have we have applied 47 00:03:47,370 --> 00:03:53,750 one of our modifiers and now let's go and duplicate this with the other side. 48 00:03:53,760 --> 00:03:55,350 So I want to do this manually. 49 00:03:55,350 --> 00:04:01,710 Now, if I do it with the mirror modifier again, it's going to make me some problems again because 50 00:04:01,710 --> 00:04:04,780 it can't mirror this cup to the mesh. 51 00:04:05,700 --> 00:04:06,660 So what is this manual? 52 00:04:06,660 --> 00:04:11,520 This I want to press alt d. 53 00:04:12,780 --> 00:04:15,480 All right, so all these will make it duplicated. 54 00:04:15,480 --> 00:04:19,920 Link the version, the material, the data, everything is linked. 55 00:04:20,550 --> 00:04:25,020 Well, actually, now, as I think about it, I don't want stats because maybe it makes some problems 56 00:04:25,110 --> 00:04:25,740 in the rigging. 57 00:04:25,980 --> 00:04:27,260 So I want to press shifty. 58 00:04:27,360 --> 00:04:31,740 So this might be a little bit. 59 00:04:31,740 --> 00:04:32,440 Not necessarily. 60 00:04:32,440 --> 00:04:36,330 That's the not because we have that we're going to go to texturing, but I'm going to do it anyway. 61 00:04:36,510 --> 00:04:38,580 Just show you the method. 62 00:04:39,090 --> 00:04:40,350 So shift eight. 63 00:04:40,350 --> 00:04:41,770 Now we have a duplicate. 64 00:04:41,770 --> 00:04:47,070 That's sure here if I move it a little bit over here now we have a duplicate issue. 65 00:04:47,580 --> 00:04:51,510 Now let's move it to the other fit over here. 66 00:04:51,810 --> 00:04:56,340 Okay, now we have it on the other fit approximately. 67 00:04:56,520 --> 00:04:59,640 And now, as you can see, we need the shoe to be mirrored. 68 00:04:59,880 --> 00:05:05,610 The issue has this kind of anger when it should have been mirrored and has this kind of angle as we 69 00:05:05,610 --> 00:05:08,280 had with our minimal any remember. 70 00:05:08,910 --> 00:05:17,820 So when I go to object or here and then go over here to mirror and mirror it exclusively because I want 71 00:05:17,820 --> 00:05:23,820 it to mirror in this access over here, it's going to mirror it based on this access. 72 00:05:24,210 --> 00:05:26,820 So let's do that and see the results. 73 00:05:29,120 --> 00:05:29,450 Yeah. 74 00:05:29,450 --> 00:05:31,790 So mirrored it in the x axis. 75 00:05:32,300 --> 00:05:39,710 And now, as you can see, it is perfectly mirrored of you have no problem whatsoever in these areas 76 00:05:39,950 --> 00:05:42,710 with the mantras modifier. 77 00:05:45,700 --> 00:05:53,170 Well, as I said before, this is the was kind of necessary now because we need to do it again later 78 00:05:53,170 --> 00:05:55,060 on because we are going to 79 00:05:58,330 --> 00:05:59,650 do the texture on this one. 80 00:06:00,850 --> 00:06:02,740 But I think because. 81 00:06:03,220 --> 00:06:05,020 Yeah, because the materials are the same. 82 00:06:05,230 --> 00:06:09,700 No, always we say because the materials are was saying it's it's not going to be any different with 83 00:06:09,700 --> 00:06:10,120 texturing. 84 00:06:10,480 --> 00:06:22,210 So yeah, we did that and we do it a bit more to the x axis to not have any problem with the shoe. 85 00:06:22,690 --> 00:06:26,130 And yeah, now we are ready to texture. 86 00:06:26,140 --> 00:06:31,080 So I want to show you if you have some problem like this after mirroring any of your objects. 87 00:06:31,080 --> 00:06:38,110 So after moving any of your objects with multi resolution because it's not applied well, you can use 88 00:06:38,110 --> 00:06:40,840 this simple and fast technique. 89 00:06:41,200 --> 00:06:48,100 So now let's go here and and it's a material and ropes so. 90 00:06:51,430 --> 00:06:54,490 This go to texture paints. 91 00:06:54,610 --> 00:06:58,990 So we have a lot of material over here that we need to do the texturing. 92 00:06:59,350 --> 00:07:01,840 The first one I want to do is the white one. 93 00:07:01,870 --> 00:07:07,440 I want to make sure that the white one is is over here. 94 00:07:07,450 --> 00:07:09,910 So I'm going to go to edit mode and press and select. 95 00:07:09,950 --> 00:07:13,840 And I can see that the white one is one oil over here. 96 00:07:14,440 --> 00:07:20,200 But one thing do let me go to my references for the shoe. 97 00:07:22,030 --> 00:07:27,760 This white has doesn't have the same method as this white or and this one is the leather material. 98 00:07:28,780 --> 00:07:31,270 And this one is some kind of a cushion. 99 00:07:31,450 --> 00:07:32,340 It's very smooth. 100 00:07:32,920 --> 00:07:35,560 So I need to make separate materials for this one. 101 00:07:35,560 --> 00:07:37,300 So when a pistol on this one. 102 00:07:38,900 --> 00:07:43,850 And I'm going to press on this puzzle over here, Neal. 103 00:07:44,240 --> 00:07:47,440 I call it whites. 104 00:07:47,780 --> 00:07:55,760 So now let's do the same thing for this one and call it anything you want. 105 00:07:55,760 --> 00:07:58,880 But I'm just going to call it something that I do not know. 106 00:07:59,150 --> 00:08:02,900 What is this is what's lower parts? 107 00:08:03,920 --> 00:08:04,610 Something like that. 108 00:08:04,940 --> 00:08:07,670 That's so I know that this one is. 109 00:08:08,210 --> 00:08:09,380 I actually didn't. 110 00:08:11,310 --> 00:08:13,320 I think I actually didn't sign it. 111 00:08:13,320 --> 00:08:22,500 So let's sign it to see which of these I go to select and you see which faces are assigned to this material. 112 00:08:22,680 --> 00:08:26,180 So this one to this one shoelace are these ones. 113 00:08:28,630 --> 00:08:28,960 Okay. 114 00:08:29,380 --> 00:08:31,530 I need to add this ones as well. 115 00:08:31,570 --> 00:08:32,500 The choice. 116 00:08:35,909 --> 00:08:36,330 It's. 117 00:08:40,480 --> 00:08:43,000 Make sure that these are selected as well. 118 00:08:45,500 --> 00:08:50,280 And then assigned to the choice now shoelace or science. 119 00:08:50,870 --> 00:08:55,780 Now we can go to Seoul and the Seoul is this one and they'll see this. 120 00:08:55,790 --> 00:08:56,390 This fine. 121 00:08:56,900 --> 00:08:58,530 The Nike logo is this one. 122 00:08:58,550 --> 00:09:00,170 So that is fine. 123 00:09:01,550 --> 00:09:06,860 And the shoe is this one is fine as well. 124 00:09:07,400 --> 00:09:15,290 And the red material over here is all the red leather things on the shoe. 125 00:09:17,180 --> 00:09:21,800 Okay, so now that we have assigned our materials, now you're good to go. 126 00:09:21,860 --> 00:09:29,180 So I want to start, as I said, with the whites over here with the biggest area to the is the biggest 127 00:09:29,180 --> 00:09:35,630 area to the to the more lighter areas. 128 00:09:36,200 --> 00:09:39,140 These are surfaces click here or Nike logo. 129 00:09:40,250 --> 00:09:46,460 So now I'm on the on this material shoe as you can see, if I switch between these materials, this 130 00:09:46,460 --> 00:09:48,650 shape, the note is going to change as well. 131 00:09:49,220 --> 00:09:54,320 Okay, so let's go to shoe material and I am in texturing now. 132 00:09:54,350 --> 00:09:57,650 I can go because we use your own. 133 00:09:57,920 --> 00:10:02,180 The shoe can go ahead and add a texture. 134 00:10:02,720 --> 00:10:04,370 I want to add base color. 135 00:10:05,690 --> 00:10:05,930 Okay. 136 00:10:06,780 --> 00:10:08,960 And want to add 137 00:10:11,990 --> 00:10:14,780 a2ki think is enough. 138 00:10:20,950 --> 00:10:22,960 Or actually I'm going to use 4K. 139 00:10:25,100 --> 00:10:32,380 For this one year stretch it appears precipice on okay and. 140 00:10:34,360 --> 00:10:34,770 She? 141 00:10:38,020 --> 00:10:39,430 Some do that because. 142 00:10:43,330 --> 00:10:46,440 It was to grace. 143 00:10:47,710 --> 00:10:51,370 So let's go to show press on that fork. 144 00:10:51,830 --> 00:10:55,440 Let's change it to pure white to fill color with whites. 145 00:10:57,760 --> 00:10:58,180 Okay. 146 00:10:58,330 --> 00:11:01,980 Now, let's press on this one and go over here. 147 00:11:01,990 --> 00:11:03,730 Shoe based color show. 148 00:11:03,760 --> 00:11:12,040 So we should go to show base color press s and let's find the shoe base color. 149 00:11:12,640 --> 00:11:13,780 So as each. 150 00:11:15,640 --> 00:11:18,160 Shoe base color, as you can see over here. 151 00:11:18,580 --> 00:11:20,980 Now you're in the shoe the way you. 152 00:11:33,490 --> 00:11:42,370 She let me check the movies and we should not have any problems in the movies. 153 00:11:43,120 --> 00:11:45,430 So let's check the movies. 154 00:11:46,600 --> 00:11:47,890 So the sun is all. 155 00:11:48,970 --> 00:11:50,480 And no, no. 156 00:11:50,480 --> 00:11:52,990 We should be interacting with each other. 157 00:11:52,990 --> 00:11:56,650 So they are interacting with each other like crazy. 158 00:11:56,950 --> 00:12:00,730 So I guess I forgot to pack the shoe here. 159 00:12:01,180 --> 00:12:03,080 So let's pack tissue over here. 160 00:12:04,690 --> 00:12:11,430 And remember, that pact to others should not be involved in that transaction, this pact issue. 161 00:12:11,770 --> 00:12:16,780 So they don't overlap and now they're not overlapping was validated. 162 00:12:16,780 --> 00:12:23,680 Still, 1000 to 1800 witnesses are overlapping with each other. 163 00:12:25,000 --> 00:12:26,060 Let's try to fix that. 164 00:12:26,470 --> 00:12:27,580 Relax. 165 00:13:04,320 --> 00:13:13,200 I think for this area, these are kind of supposed to be interacting this area. 166 00:13:21,580 --> 00:13:21,850 It's. 167 00:13:41,320 --> 00:13:43,630 So let's go to solar mode. 168 00:13:45,830 --> 00:13:47,920 Of this piece over here. 169 00:13:48,280 --> 00:13:49,990 This is called Pre-written Now. 170 00:13:51,290 --> 00:13:51,860 And. 171 00:13:55,350 --> 00:13:55,680 Let's see. 172 00:13:55,680 --> 00:13:57,720 This seems so we don't have any seams. 173 00:13:57,960 --> 00:14:00,210 All right, so that's maybe what? 174 00:14:00,540 --> 00:14:01,200 The problem. 175 00:14:01,770 --> 00:14:04,050 You forgot to unwrap this one. 176 00:14:05,810 --> 00:14:07,010 So yeah, that was a problem. 177 00:14:08,240 --> 00:14:09,410 So wrap this. 178 00:14:11,370 --> 00:14:11,730 So. 179 00:14:11,730 --> 00:14:17,490 Q Maxim are actually you maxim of each. 180 00:14:22,660 --> 00:14:26,360 It's the same thing for this one. 181 00:14:32,570 --> 00:14:36,200 Q Maxim, okay. 182 00:14:37,430 --> 00:14:39,350 So if you see any problem like that is. 183 00:14:39,800 --> 00:14:48,410 We had I had just one darts or here I can see one that uh, and as a because this usually because these 184 00:14:48,410 --> 00:14:49,610 are not unwrapped. 185 00:14:49,760 --> 00:14:57,050 So you need to select them all and then press you and press on a wrap. 186 00:15:06,680 --> 00:15:06,890 Okay. 187 00:15:08,420 --> 00:15:12,550 Well, let's make sure the major areas do have uses. 188 00:15:15,800 --> 00:15:17,720 So this is quite good. 189 00:15:18,380 --> 00:15:21,350 Night logo is good enough. 190 00:15:22,680 --> 00:15:26,780 This part has a workable UAV as well. 191 00:15:29,510 --> 00:15:31,670 The choices do have as. 192 00:15:33,990 --> 00:15:36,530 And now this part. 193 00:15:36,540 --> 00:15:37,770 What about this part? 194 00:15:39,030 --> 00:15:40,910 This part is not EUV, too. 195 00:15:41,040 --> 00:15:42,270 So it's. 196 00:15:57,940 --> 00:15:58,840 Or is fine. 197 00:16:02,090 --> 00:16:04,340 So now this part is you read as well. 198 00:16:06,530 --> 00:16:09,080 And what about this part? 199 00:16:09,440 --> 00:16:10,670 It's good enough. 200 00:16:12,020 --> 00:16:15,260 Dispersed is also fine. 201 00:16:28,910 --> 00:16:29,220 First. 202 00:16:29,300 --> 00:16:30,110 I think now we're good. 203 00:16:30,380 --> 00:16:36,500 So let's put press all again and press our own rep and pack all of them together. 204 00:16:36,740 --> 00:16:39,840 Now they are PACs and voter theories. 205 00:16:39,860 --> 00:16:43,790 As you can see, this usually pack faster too. 206 00:16:43,910 --> 00:16:50,060 It is a very good model and it makes your life much easier. 207 00:16:50,780 --> 00:16:52,640 So let's see in these areas. 208 00:16:52,940 --> 00:16:57,860 So not too many vertices if it is not sociable. 209 00:16:59,010 --> 00:16:59,420 All right. 210 00:16:59,610 --> 00:17:02,220 I'm not going to change anything because it doesn't matter. 211 00:17:02,880 --> 00:17:03,480 So. 212 00:17:04,530 --> 00:17:06,630 So on the tip over here. 213 00:17:06,810 --> 00:17:08,579 So I don't think about that. 214 00:17:09,599 --> 00:17:13,140 And it's it's below the surface. 215 00:17:13,530 --> 00:17:18,630 So I'm not going to care anything about the movie because it's not going to be seen. 216 00:17:18,630 --> 00:17:20,640 So these areas are overlapping each other. 217 00:17:20,790 --> 00:17:23,280 That doesn't matter to me right now. 218 00:17:26,170 --> 00:17:28,119 But this area. 219 00:17:32,160 --> 00:17:32,460 All right. 220 00:17:33,060 --> 00:17:33,600 That's fine. 221 00:17:34,870 --> 00:17:40,200 Now think that your views of here are all messed up. 222 00:17:40,650 --> 00:17:53,130 What we can do, we can just click on it and click on this one control URL and copy UV maps and all 223 00:17:53,130 --> 00:17:56,640 the UV maps are copied to this one over here. 224 00:18:02,720 --> 00:18:03,500 As you can see. 225 00:18:07,840 --> 00:18:08,100 Okay. 226 00:18:08,200 --> 00:18:10,630 Now let's go back to texturing. 227 00:18:10,660 --> 00:18:17,120 It's been 18 minutes and we've been doing texturing, but this is actually necessary because you shouldn't 228 00:18:17,160 --> 00:18:20,890 just jump into this step and say that everything is okay. 229 00:18:22,270 --> 00:18:23,080 As I. 230 00:18:25,900 --> 00:18:30,700 As I should assure you, I change it to the base color of the shoe. 231 00:18:30,700 --> 00:18:32,920 And I saw the problem. 232 00:18:33,070 --> 00:18:35,200 And now we have a much better. 233 00:18:36,990 --> 00:18:47,820 A much better, uh, UAV over here that we can work with with a lot of space as well as make it gain 234 00:18:48,090 --> 00:18:49,350 another base color. 235 00:18:49,620 --> 00:18:57,150 4K That color is going to be this from a press. 236 00:18:57,180 --> 00:18:57,570 Okay. 237 00:18:59,700 --> 00:19:01,890 And as it starts now with a texturing. 238 00:19:02,640 --> 00:19:07,260 So as you can see or here we have some kind of overlay material, I wanted to I want to add that. 239 00:19:07,710 --> 00:19:12,660 So it's kind add the texture material to make life easier. 240 00:19:13,050 --> 00:19:15,660 Let's steal some of these things over here. 241 00:19:15,660 --> 00:19:18,150 So you want to do the same thing over here? 242 00:19:19,620 --> 00:19:19,980 All right. 243 00:19:20,530 --> 00:19:22,480 Actually with the pump as well. 244 00:19:22,500 --> 00:19:25,000 I want to do the same thing with the pope as well. 245 00:19:25,440 --> 00:19:30,740 So I'm going to go to the shoe, the white area and copy and paste it over here. 246 00:19:31,350 --> 00:19:39,930 And then I'm going to delete this base color and replace it with a shoe based color that we made here. 247 00:19:40,200 --> 00:19:42,750 So this is connected to the color, too. 248 00:19:43,730 --> 00:19:49,950 Now we have this material fabric, but for the shoe, I want to use another material. 249 00:19:50,340 --> 00:19:53,630 Just click on that X and press open on file. 250 00:19:54,180 --> 00:19:55,470 You can go to Google. 251 00:19:55,500 --> 00:20:03,840 And the same thing I showed you with seamless honeycomb texture, search, leather texture, seamless, 252 00:20:03,840 --> 00:20:05,510 and you find some leather textures. 253 00:20:06,060 --> 00:20:10,320 So let's click on leather and we have the leather over here. 254 00:20:11,190 --> 00:20:15,630 And now to see how it looks like control or shift. 255 00:20:15,840 --> 00:20:18,560 Click to see how it looks like. 256 00:20:18,570 --> 00:20:19,830 Now it looks like this. 257 00:20:21,870 --> 00:20:22,290 Okay. 258 00:20:22,740 --> 00:20:29,190 So to control this letter, there is more tolerant. 259 00:20:34,150 --> 00:20:36,740 Coming up here and in our control shift. 260 00:20:36,760 --> 00:20:40,620 Click on this one to the Colorado and now in control more as you can see. 261 00:20:40,630 --> 00:20:49,150 As you know, the white areas are going to be shown and the black areas are not going to be shown to 262 00:20:49,180 --> 00:20:50,140 something like that. 263 00:20:50,440 --> 00:20:50,860 Okay. 264 00:20:52,510 --> 00:20:52,960 I'm going to. 265 00:20:54,620 --> 00:21:00,740 Just remove this for now, because I will not work on the color and the color for now. 266 00:21:01,550 --> 00:21:03,890 And now we can go ahead, I think. 267 00:21:04,040 --> 00:21:04,400 Yeah. 268 00:21:04,550 --> 00:21:06,710 So we added the leather material. 269 00:21:07,040 --> 00:21:12,620 We added our shoe based color, which is just a white color, and we added some ambient occlusion which 270 00:21:12,620 --> 00:21:15,050 we need to fix later on. 271 00:21:16,340 --> 00:21:20,990 And we can now connect this base color to base color. 272 00:21:20,990 --> 00:21:23,710 Consumers shift, click on the principal steps. 273 00:21:23,710 --> 00:21:32,000 So now the principal's office connected to the material and now let's see the results. 274 00:21:32,990 --> 00:21:35,990 So we have to play around with these things? 275 00:21:35,990 --> 00:21:36,660 I think so. 276 00:21:36,710 --> 00:21:38,960 I don't see any pattern. 277 00:21:40,250 --> 00:21:46,430 So the school over here make it a little bit toward zero. 278 00:21:47,630 --> 00:21:52,580 So the pattern is much more shown like this. 279 00:21:55,460 --> 00:21:55,850 Okay. 280 00:21:56,420 --> 00:22:02,700 Then we can go over here and change the color of this blackness over here so it doesn't look so black. 281 00:22:03,800 --> 00:22:06,230 And we actually need to change it. 282 00:22:06,230 --> 00:22:14,060 So it is only is, as you can see in the reference, we have some lines between it's not black and white, 283 00:22:14,060 --> 00:22:19,010 so it's something like this might work better. 284 00:22:19,850 --> 00:22:25,880 So we have the other pattern shows some lines in the way. 285 00:22:31,440 --> 00:22:31,690 Right. 286 00:22:32,430 --> 00:22:34,410 It's a real good. 287 00:22:38,390 --> 00:22:48,470 And just play around with this and we are happy click on this color and shifted to over here so we want 288 00:22:48,470 --> 00:22:53,210 to use the same colour and not for this one. 289 00:22:53,210 --> 00:22:55,040 So let's do it. 290 00:22:55,040 --> 00:23:03,200 This bump over here, the same colour, run for the bump when we connect the leather. 291 00:23:03,770 --> 00:23:11,540 So this is the leather, connect the leather to the factory or here they connect the colour to the mix. 292 00:23:11,540 --> 00:23:18,830 Note For now because we are going to add our own box madam for now set it to zero. 293 00:23:18,830 --> 00:23:26,390 So this effect will be 100% and then connect the colour to height and connect that bump to the normal 294 00:23:26,810 --> 00:23:27,890 of BSD if. 295 00:23:29,070 --> 00:23:29,370 Okay. 296 00:23:29,880 --> 00:23:32,380 Now we have our bump as well. 297 00:23:32,400 --> 00:23:35,880 Now the mesh is updated, as you can see. 298 00:23:35,880 --> 00:23:37,840 Now we have the bump, too. 299 00:23:37,860 --> 00:23:46,890 If I increase this trend, this and you can see it with 100% strange sketch rendering and you can see 300 00:23:46,890 --> 00:23:47,370 it as well. 301 00:23:48,000 --> 00:23:49,620 So a safe under. 302 00:23:51,910 --> 00:23:52,330 Now. 303 00:23:52,330 --> 00:23:54,360 Is that both? 304 00:23:54,580 --> 00:23:54,970 No. 305 00:23:54,970 --> 00:23:56,960 To something like middle strange. 306 00:23:56,980 --> 00:24:04,340 Let's go to rendering mode for this and let's decrease the stress or something like that. 307 00:24:04,420 --> 00:24:07,690 It shouldn't be too much. 308 00:24:10,370 --> 00:24:12,530 Something like that is fine. 309 00:24:14,650 --> 00:24:15,040 Okay. 310 00:24:15,790 --> 00:24:22,360 Now that we have set up our notes, we can start some doing some colors. 311 00:24:22,820 --> 00:24:28,840 But first, let's go to our I'm in a collision control shift click and I want to see how much ambience 312 00:24:28,840 --> 00:24:32,650 we are adding to our shoe here. 313 00:24:32,660 --> 00:24:38,740 So the white areas are going to be dark and. 314 00:24:40,570 --> 00:24:44,440 So I think that is too much. 315 00:24:44,500 --> 00:24:49,750 So let's lower it to this month's like Mitt in the middle. 316 00:24:50,560 --> 00:24:55,930 So we don't have so much shadow in the side of the foot. 317 00:24:57,310 --> 00:25:05,560 Well, I just want a little bit shadows in the edges between between these areas. 318 00:25:14,440 --> 00:25:16,800 Now let's see what we get. 319 00:25:18,330 --> 00:25:21,930 Now we have shown some shadows between these areas, and that's exactly what they want. 320 00:25:22,470 --> 00:25:24,120 They wanted to be too much. 321 00:25:25,230 --> 00:25:27,930 So let's get the press on save. 322 00:25:28,140 --> 00:25:30,300 And now let's go to our colouring. 323 00:25:30,990 --> 00:25:36,480 So now let's go to texture paints and. 324 00:25:40,460 --> 00:25:51,290 So if the shoe texture paints, now we have this set of ready the shoe and we can start doing it. 325 00:25:51,290 --> 00:26:01,670 But I want to go and add my notes first all all the things over here and then start coloring them all 326 00:26:01,850 --> 00:26:02,330 together. 327 00:26:02,330 --> 00:26:04,430 So that's much easier for me. 328 00:26:04,430 --> 00:26:12,860 At least there's still these notes over here and go to this one over here. 329 00:26:13,100 --> 00:26:17,000 So let's go to red. 330 00:26:17,390 --> 00:26:21,230 As you can see, Red, as I showed you, are these over here? 331 00:26:22,040 --> 00:26:26,300 And this copy and paste all these materials here we can. 332 00:26:28,150 --> 00:26:29,110 Disable this one. 333 00:26:31,530 --> 00:26:45,420 And then make a base color copy this redness wear here make your base color it uh for case too much 334 00:26:45,420 --> 00:26:54,180 for this one I'm just going to divide it it slash to make it two k so we can divide the four types and 335 00:26:54,180 --> 00:26:55,170 type it out. 336 00:26:56,520 --> 00:26:59,820 And then we have the color here and 32 bit is fine. 337 00:27:00,450 --> 00:27:00,990 Okay. 338 00:27:00,990 --> 00:27:03,060 And we have our base color here. 339 00:27:04,380 --> 00:27:04,650 Okay. 340 00:27:05,370 --> 00:27:13,920 Now strike the base color here and connect it to color to from the mixed knot and connect this one to 341 00:27:13,920 --> 00:27:15,060 the base color. 342 00:27:15,090 --> 00:27:19,200 Now, let's see what we get for the red areas. 343 00:27:23,430 --> 00:27:27,210 So let's switch these two circuits, the system. 344 00:27:29,370 --> 00:27:34,070 Now, let's bring out the pattern like this. 345 00:27:38,570 --> 00:27:38,870 Okay. 346 00:27:39,800 --> 00:27:42,210 So now we have the pattern on the surface. 347 00:27:42,830 --> 00:27:44,320 But what I want more. 348 00:27:44,810 --> 00:27:46,310 More than just the pattern. 349 00:27:46,730 --> 00:27:47,630 I want us. 350 00:27:50,210 --> 00:27:51,170 The bonus. 351 00:27:51,170 --> 00:27:55,280 So let's add the bonus and see what we get. 352 00:27:59,010 --> 00:27:59,600 All right. 353 00:27:59,810 --> 00:28:02,360 Nose reduced is strange. 354 00:28:03,350 --> 00:28:09,140 It should be subtle for these areas as we see references. 355 00:28:09,690 --> 00:28:11,780 Oh, it's a bit like this. 356 00:28:12,890 --> 00:28:16,370 So we we see the difference over here. 357 00:28:24,710 --> 00:28:26,920 If you go zoom out is too much. 358 00:28:26,930 --> 00:28:28,490 If I go to rent them once, you can see it. 359 00:28:28,490 --> 00:28:30,680 But there is too much. 360 00:28:30,680 --> 00:28:32,630 We needed it to be more subtle. 361 00:28:34,160 --> 00:28:35,180 That is good. 362 00:28:35,600 --> 00:28:40,100 So now we have prepared the notes for this one as well. 363 00:28:41,130 --> 00:28:45,150 Uh, it's also, it's got to be a collision. 364 00:28:46,350 --> 00:28:51,600 And as far and I think that is fun for all the materials, actually. 365 00:28:52,650 --> 00:28:55,980 So now once again, let's go ahead. 366 00:28:56,160 --> 00:29:02,490 And actually we don't need it because yeah, other materials are not leather. 367 00:29:02,490 --> 00:29:04,410 So these two materials were just leathers. 368 00:29:05,190 --> 00:29:08,160 So wanted to use those things for this one. 369 00:29:08,160 --> 00:29:12,690 We are going to use another texture, but it's not going to be. 370 00:29:16,770 --> 00:29:20,280 A letter they said was we can use these notes for this as well. 371 00:29:20,850 --> 00:29:22,860 So let's go to this one. 372 00:29:22,980 --> 00:29:26,520 As you remember, we named it White Lower Parts. 373 00:29:27,480 --> 00:29:30,150 And this copy and paste these notes. 374 00:29:30,870 --> 00:29:36,060 So if you have ambient occlusion on top and a base color, which we need to make again. 375 00:29:36,810 --> 00:29:43,410 So we remove that and then we have some textures that are connected to the. 376 00:29:44,280 --> 00:29:46,200 So, you know, sort of this texture. 377 00:29:46,500 --> 00:29:52,000 I wanted to add another texture as we see in our references. 378 00:29:52,020 --> 00:29:55,920 These are some form some dots on the surface. 379 00:29:56,730 --> 00:29:59,370 You can easily do that with a one way texture. 380 00:29:59,760 --> 00:30:04,620 So those are the one a texture connected to the vector. 381 00:30:04,920 --> 00:30:07,470 Connected to the vector over here as well. 382 00:30:08,490 --> 00:30:08,850 All right. 383 00:30:09,630 --> 00:30:14,400 And then connect this to this one for the pump to. 384 00:30:15,930 --> 00:30:16,260 Okay. 385 00:30:16,830 --> 00:30:19,560 Now we see the results over here. 386 00:30:21,810 --> 00:30:25,810 Let's add the base color here. 387 00:30:25,810 --> 00:30:26,400 And so. 388 00:30:28,600 --> 00:30:30,560 Base color to k is enough. 389 00:30:31,100 --> 00:30:34,130 We don't even need to beat this one. 390 00:30:39,490 --> 00:30:44,080 Connected to this and this one. 391 00:30:48,610 --> 00:30:49,690 This one's at this one. 392 00:30:54,220 --> 00:30:57,460 Let's wait for it to be applied. 393 00:30:58,780 --> 00:30:59,530 Let's save it. 394 00:31:02,870 --> 00:31:06,310 Now let's play around with these values over here. 395 00:31:06,520 --> 00:31:07,420 So between the. 396 00:31:08,650 --> 00:31:09,370 Color. 397 00:31:09,790 --> 00:31:12,700 So because the color is what it's not going to. 398 00:31:12,850 --> 00:31:13,870 It's not going to make any. 399 00:31:15,220 --> 00:31:16,210 Difference. 400 00:31:34,400 --> 00:31:36,200 Kids play around with these values. 401 00:31:41,030 --> 00:31:48,110 This kind of texture would make sure this area is assigned correctly. 402 00:31:48,170 --> 00:31:54,260 So let's go to white lower parts and go to select. 403 00:31:55,070 --> 00:31:56,810 So it's not a science after all. 404 00:31:57,320 --> 00:32:00,140 So let's go here and sign it to whites. 405 00:32:00,860 --> 00:32:01,670 Lower parts. 406 00:32:06,010 --> 00:32:11,050 And make sure what's hot is a science is science correctly. 407 00:32:12,310 --> 00:32:15,250 So let's go again now to lower parts. 408 00:32:15,250 --> 00:32:18,700 And now we can see the texture over here. 409 00:32:18,790 --> 00:32:20,800 But it's too shallow. 410 00:32:21,520 --> 00:32:23,470 Let's make it more. 411 00:32:25,740 --> 00:32:29,130 With the ball and a set of skills. 412 00:32:29,130 --> 00:32:34,770 Something like 200 or 500. 413 00:32:37,910 --> 00:32:39,140 This controls shift. 414 00:32:39,140 --> 00:32:41,120 Click on our column. 415 00:32:42,410 --> 00:32:43,400 See better. 416 00:32:46,190 --> 00:32:53,210 But it seems that was the scale was too much to set it to 100 and yeah, that's much better. 417 00:32:53,660 --> 00:32:54,560 500. 418 00:32:55,700 --> 00:32:56,780 Well, it's a bit lower. 419 00:32:56,930 --> 00:32:58,310 25 maybe. 420 00:33:00,140 --> 00:33:04,160 So to 2015. 421 00:33:04,310 --> 00:33:05,190 15 is fine. 422 00:33:05,210 --> 00:33:07,940 I think 15 is fine. 423 00:33:07,940 --> 00:33:12,290 But we need to make it make some changes. 424 00:33:16,010 --> 00:33:17,690 So let's switch between these two. 425 00:33:18,710 --> 00:33:19,850 Let's go here. 426 00:33:22,270 --> 00:33:25,270 And actually as make it black these lines. 427 00:33:27,240 --> 00:33:28,860 Because it means. 428 00:33:30,630 --> 00:33:34,140 It means it's going to make it dense or actually, you know, make it white. 429 00:33:35,520 --> 00:33:41,040 What is going to make a bump on the surface and black? 430 00:33:41,070 --> 00:33:42,650 It's going to make sense. 431 00:33:43,110 --> 00:33:44,460 So that's good. 432 00:33:44,550 --> 00:33:48,750 I think now the scale is too low as it is. 433 00:33:48,840 --> 00:33:49,110 It's 434 00:33:51,330 --> 00:33:53,430 2530. 435 00:33:57,110 --> 00:33:57,860 40. 436 00:33:58,010 --> 00:33:58,790 40 is fine. 437 00:34:00,800 --> 00:34:01,610 40 is fine. 438 00:34:01,610 --> 00:34:06,410 But now we need to do this color around and connect this once. 439 00:34:16,370 --> 00:34:20,030 Well, let's connect the pump as well to see what we get before the less safe. 440 00:34:21,380 --> 00:34:23,870 It's kind of the bump notes. 441 00:34:31,870 --> 00:34:34,929 Let's increase the strength to see what we get. 442 00:34:34,929 --> 00:34:35,380 As we can see. 443 00:34:35,380 --> 00:34:46,810 As I explained, the white areas are going to become come out of the area so we can just this, something 444 00:34:46,810 --> 00:34:47,500 like this. 445 00:34:58,390 --> 00:34:58,830 She? 446 00:34:59,890 --> 00:35:00,270 Okay. 447 00:35:00,280 --> 00:35:01,570 So this is fine. 448 00:35:03,370 --> 00:35:05,470 We have our material here as well. 449 00:35:05,640 --> 00:35:07,480 So next thing, we need to add something. 450 00:35:07,480 --> 00:35:10,870 We need to make it, I think, for the lower part from now at least. 451 00:35:12,260 --> 00:35:14,180 And yeah, we have everything. 452 00:35:14,180 --> 00:35:17,270 This part is a smooth we're not going to add any texture. 453 00:35:17,970 --> 00:35:23,150 I'm not going to make the other part as well as it might take it a bit more time. 454 00:35:23,150 --> 00:35:24,590 So we don't have that much time. 455 00:35:25,250 --> 00:35:30,200 Let's just stick with what we have right now and start coloring. 456 00:35:30,620 --> 00:35:39,230 So let's go to the shoe, the white area, and now let's go back to object mode. 457 00:35:42,260 --> 00:35:42,860 And. 458 00:35:44,830 --> 00:35:46,480 What happened to the red color? 459 00:35:53,130 --> 00:35:53,770 All right. 460 00:35:54,830 --> 00:35:56,600 We use another wrangler on that one. 461 00:35:57,020 --> 00:35:58,400 So let's go to. 462 00:36:01,210 --> 00:36:02,830 Shoo the whites color. 463 00:36:03,760 --> 00:36:06,520 Select our base color over here. 464 00:36:07,450 --> 00:36:07,750 Okay. 465 00:36:08,710 --> 00:36:12,130 Then we can start adding some colors. 466 00:36:12,820 --> 00:36:15,820 So it's just changed to space. 467 00:36:16,330 --> 00:36:18,520 Remove stubble as if you have one. 468 00:36:20,490 --> 00:36:23,820 Change the fall of two pairs of shoes. 469 00:36:24,490 --> 00:36:29,490 Now, let's go ahead and add some brown areas around the edges. 470 00:36:37,360 --> 00:36:37,580 It's. 471 00:36:53,520 --> 00:36:57,100 Let's lower down this one. 472 00:36:57,100 --> 00:37:03,150 We can even go to zero by McDonald's if it's low poly. 473 00:37:03,150 --> 00:37:05,430 So let's keep it at one. 474 00:37:07,470 --> 00:37:11,870 Shh, shh, shh, shh, shh, shh, shh, shh. 475 00:37:14,030 --> 00:37:14,450 She? 476 00:37:22,780 --> 00:37:23,620 All right. 477 00:37:23,700 --> 00:37:27,330 So we had a little bit of a dark color in this area. 478 00:37:28,440 --> 00:37:28,930 It's gone. 479 00:37:29,010 --> 00:37:31,770 And now it's a bit of. 480 00:37:33,680 --> 00:37:34,190 Yellow. 481 00:37:46,640 --> 00:37:48,470 Let's make sure they're in the right warm. 482 00:37:58,430 --> 00:38:05,820 So it's I think some taint this area is actually adding to the whole area. 483 00:38:10,400 --> 00:38:11,150 So it's not the. 484 00:38:12,740 --> 00:38:14,270 Let's go here. 485 00:38:14,450 --> 00:38:15,130 See? 486 00:38:28,240 --> 00:38:28,450 Yeah. 487 00:38:28,720 --> 00:38:36,040 It's because we made it into one texture paints that made it. 488 00:38:38,650 --> 00:38:44,560 That means that we're going to change the color of the whole thing over here. 489 00:38:44,610 --> 00:38:47,770 Well, actually, that's actually a good thing. 490 00:38:48,040 --> 00:38:53,560 So we just need to add to have one base color for them all. 491 00:39:11,270 --> 00:39:11,720 Things. 492 00:39:13,400 --> 00:39:15,930 Secrets of your hair to make it darker. 493 00:39:28,440 --> 00:39:29,460 Changing to brown? 494 00:39:30,550 --> 00:39:31,950 No, not brown. 495 00:39:32,160 --> 00:39:32,580 We're here. 496 00:39:33,930 --> 00:39:35,400 And save this. 497 00:39:35,970 --> 00:39:36,930 So as. 498 00:39:39,360 --> 00:39:47,760 Opening ACR floated for shoe based color as soon as White's. 499 00:39:50,560 --> 00:39:51,070 Safe. 500 00:39:54,090 --> 00:39:54,390 SH. 501 00:39:54,940 --> 00:39:56,280 SH sh. 502 00:39:56,730 --> 00:39:59,850 SH sh sh sh. 503 00:40:05,310 --> 00:40:06,510 She says. 504 00:40:11,170 --> 00:40:19,660 The Brown one is having a little bit of dark stains on the surface of the shoe, so it doesn't look 505 00:40:19,660 --> 00:40:22,450 too new, especially the edges. 506 00:40:22,460 --> 00:40:22,990 Over here. 507 00:40:22,990 --> 00:40:24,360 We need some edge. 508 00:40:24,370 --> 00:40:25,360 We're also. 509 00:40:34,600 --> 00:40:38,180 Shh, shh, shh. 510 00:40:44,580 --> 00:40:46,050 So I want to read you some of the stuff. 511 00:40:46,050 --> 00:40:47,310 This is too much. 512 00:40:48,900 --> 00:40:52,440 Don't go too much to the explain before, Renee. 513 00:40:52,440 --> 00:40:54,890 Just subtle changes in color. 514 00:40:54,900 --> 00:40:58,020 We shouldn't change the whole color. 515 00:41:01,320 --> 00:41:08,760 So this was too much to say to create a strange and to some subtle changes. 516 00:41:16,270 --> 00:41:16,930 This is bizarre. 517 00:41:22,440 --> 00:41:31,710 I'm trying to add some darkness to the base color of the shoe and especially in the edges to make it 518 00:41:31,710 --> 00:41:32,660 look like that. 519 00:41:33,390 --> 00:41:42,930 It's been to some places and it's been it's a little bit filthy and it's not too to clean and look like 520 00:41:42,930 --> 00:41:45,000 just it's just been bought recently. 521 00:41:56,730 --> 00:41:57,240 Such. 522 00:42:13,390 --> 00:42:23,590 So if you have a problem like here that the area is too much like dark here, just grab the color from 523 00:42:23,590 --> 00:42:32,020 the other area and then paint on it with a certain amount of strength and just blend that. 524 00:42:33,670 --> 00:42:36,520 These two are much more bitter. 525 00:42:37,030 --> 00:42:37,840 Blended together. 526 00:42:39,000 --> 00:42:39,160 It's. 527 00:43:09,790 --> 00:43:09,980 She? 528 00:43:22,510 --> 00:43:26,920 It's connected to the to this fence area, to the right material. 529 00:43:40,560 --> 00:43:40,950 Yes. 530 00:43:46,100 --> 00:43:46,750 She's. 531 00:44:12,760 --> 00:44:13,030 She's. 532 00:44:19,410 --> 00:44:19,610 It's. 533 00:44:37,970 --> 00:44:44,710 So if you look closely over here, I'm changing between these colors with X. 534 00:44:45,200 --> 00:44:46,850 So this is the color over here. 535 00:44:47,840 --> 00:44:49,180 So it's a bit different now. 536 00:44:49,190 --> 00:44:51,590 But this this was the color that we had over here. 537 00:44:51,920 --> 00:45:01,370 So you can just go and do some damage in this area with this color and then quickly change it back with 538 00:45:01,370 --> 00:45:04,330 X and just color it back to blend. 539 00:45:04,340 --> 00:45:05,390 It's much nicer. 540 00:45:17,950 --> 00:45:24,310 So in the middle areas, it's trying to add some whiteness. 541 00:45:30,250 --> 00:45:31,030 It's too much. 542 00:45:35,560 --> 00:45:35,800 She? 543 00:45:40,300 --> 00:45:42,750 It's just bizarre. 544 00:45:43,540 --> 00:45:44,510 It's. 545 00:45:47,600 --> 00:45:48,920 The shoe laces as well. 546 00:45:49,340 --> 00:45:52,400 And it's a bit of white. 547 00:45:53,390 --> 00:45:55,250 So, no, the choices are different since. 548 00:46:29,910 --> 00:46:34,020 So to Solorio it's a bit bugs me. 549 00:46:34,200 --> 00:46:39,330 So let's go to the texturing and less so. 550 00:46:39,480 --> 00:46:40,470 So over here. 551 00:46:40,620 --> 00:46:41,520 Which is this one. 552 00:46:42,630 --> 00:46:43,070 And. 553 00:46:44,710 --> 00:46:54,250 Let's in here, as we said before is blue puts in the animation saying it's it's red right right look 554 00:46:54,520 --> 00:46:55,090 like there. 555 00:46:55,840 --> 00:46:58,690 So let's change the situation. 556 00:46:59,200 --> 00:47:04,030 Something more red the reddish and bring down the value. 557 00:47:04,750 --> 00:47:07,450 And then I want to add the simple texture. 558 00:47:07,960 --> 00:47:08,530 The texture. 559 00:47:08,530 --> 00:47:18,910 I want to add the texture control t to add mapping and color to add the color, connect the color around 560 00:47:20,140 --> 00:47:23,050 and I'll see what we get if we connect this. 561 00:47:23,050 --> 00:47:33,640 So want to make some lines like this with the wave texture this so the to z let's set it to Y and now 562 00:47:33,640 --> 00:47:34,660 this is what it wants. 563 00:47:35,680 --> 00:47:40,330 So we trying to get a little bit of this effect right here. 564 00:47:40,480 --> 00:47:41,290 Just the lines. 565 00:47:43,000 --> 00:47:44,380 Okay, so let me. 566 00:47:46,180 --> 00:47:48,820 So once these lands to go inward. 567 00:47:49,420 --> 00:47:54,640 So let's make these lines a little like this. 568 00:47:55,150 --> 00:47:55,450 Okay. 569 00:47:56,350 --> 00:48:03,250 Then we can copy this color and paste it over here. 570 00:48:04,560 --> 00:48:06,330 And then we can. 571 00:48:08,220 --> 00:48:12,690 Even make this one of us and do that. 572 00:48:14,190 --> 00:48:16,320 Let's make this one work. 573 00:48:16,410 --> 00:48:20,070 But I'm going to make a snap and disappear. 574 00:48:27,230 --> 00:48:34,700 So bottom up here and connect this one to the heights connected to normal. 575 00:48:37,740 --> 00:48:38,130 Okay. 576 00:48:39,750 --> 00:48:40,350 So now. 577 00:48:41,920 --> 00:48:43,120 See what gets. 578 00:48:54,230 --> 00:49:00,920 It's connected to base color consumers shift correct connected to material support and wait for blender 579 00:49:00,930 --> 00:49:01,820 to do its thing. 580 00:49:02,950 --> 00:49:07,330 And now it's a little bit inboard as you can see. 581 00:49:08,330 --> 00:49:09,890 Strange is too much. 582 00:49:12,410 --> 00:49:14,870 And the lines are too big. 583 00:49:15,890 --> 00:49:17,960 So let's make the lines a little. 584 00:49:19,960 --> 00:49:20,710 Like this. 585 00:49:22,030 --> 00:49:23,020 And one other thing. 586 00:49:23,230 --> 00:49:25,120 I don't want it to be black here. 587 00:49:25,330 --> 00:49:29,050 This is too much indication that this area. 588 00:49:31,650 --> 00:49:32,460 He's black. 589 00:49:32,520 --> 00:49:35,790 Let's make it actually red. 590 00:49:39,240 --> 00:49:42,300 And with the bonfire to see if we can get. 591 00:49:44,170 --> 00:49:44,990 The results. 592 00:49:45,040 --> 00:49:53,950 We can change it a little bit to ward black like a red black. 593 00:49:55,700 --> 00:50:01,310 Now let's make these two together to make the line narrower. 594 00:50:20,710 --> 00:50:27,430 Let's play around with distortions to make it not to be too straight. 595 00:50:29,050 --> 00:50:31,810 And you can also play around with detail. 596 00:50:32,140 --> 00:50:34,150 In this case, it's not needed. 597 00:50:34,150 --> 00:50:43,030 I think we can add some randomness to with these detail values. 598 00:50:44,620 --> 00:50:48,450 But I don't think this is a good idea. 599 00:50:48,460 --> 00:50:50,140 So this resets. 600 00:51:07,470 --> 00:51:07,680 She? 601 00:51:28,320 --> 00:51:32,010 Smoking the soul food like this because of the detail. 602 00:51:32,010 --> 00:51:40,320 The scale can make it to one, but it's going to make it very straight line -- on swans. 603 00:51:41,280 --> 00:51:42,120 Yeah, that's fine. 604 00:51:42,960 --> 00:51:43,650 One other thing. 605 00:51:43,650 --> 00:51:54,610 We could have modelled the soul were here, so we needed to mask this area and extract it with the metal, 606 00:51:54,610 --> 00:51:59,910 the shirt he showed you, or just use the modelling techniques like shrink wrap modifier and all that 607 00:52:00,240 --> 00:52:01,740 to get this thing. 608 00:52:01,740 --> 00:52:08,970 Or as it gets, it takes a lot of time and we're not going to show this all in our presentation. 609 00:52:08,970 --> 00:52:16,000 But if it wasn't necessary, if this was something that was asked from us or something that we thought 610 00:52:16,000 --> 00:52:23,190 that this is going to be cool and we can show this and we're going to show this to others that maybe 611 00:52:23,930 --> 00:52:26,670 they're going to review our work or anything else. 612 00:52:27,450 --> 00:52:31,950 Then you need to stick to the reference and do this modelling as well. 613 00:52:32,100 --> 00:52:34,170 But I wanted to just do it. 614 00:52:34,170 --> 00:52:42,600 So it's a one texture map to show you that can be done as simple as this so that this area is done. 615 00:52:43,410 --> 00:52:48,030 We can go and continue with our texturing. 616 00:52:48,180 --> 00:52:49,380 So it's good texture. 617 00:52:51,760 --> 00:52:53,800 Let's see how much variation we've added. 618 00:52:53,800 --> 00:52:58,540 So let's add let's save our image 619 00:53:01,150 --> 00:53:04,570 and let's add some other colors. 620 00:53:05,710 --> 00:53:09,910 So, for example, little bits of red. 621 00:53:13,990 --> 00:53:15,240 All right. 622 00:53:17,860 --> 00:53:22,450 Actually, it will do so when we get here. 623 00:53:26,080 --> 00:53:29,070 Shh, shh, shh, shh. 624 00:53:30,140 --> 00:53:35,720 She says the effect is too unnoticeable 625 00:53:38,240 --> 00:53:42,650 in the texture because we have a very strong texture. 626 00:53:42,650 --> 00:53:43,300 Were here. 627 00:53:54,660 --> 00:53:59,250 Let me check something like this. 628 00:54:00,870 --> 00:54:02,130 Nothing else. 629 00:54:04,570 --> 00:54:06,250 Especially if nothing else is selected. 630 00:54:23,930 --> 00:54:24,470 All right. 631 00:54:24,980 --> 00:54:28,400 So this is because of this mix and word here. 632 00:54:29,240 --> 00:54:30,800 It was too much. 633 00:54:30,890 --> 00:54:31,610 It was zero. 634 00:54:31,610 --> 00:54:36,290 I actually was only reflecting the color of. 635 00:54:37,750 --> 00:54:38,440 The pattern. 636 00:54:39,490 --> 00:54:44,940 So let's make it more toward one now. 637 00:54:46,750 --> 00:54:52,450 That thing based on the color that we have painted on this. 638 00:54:58,000 --> 00:55:00,390 This is quite the right amount. 639 00:55:02,490 --> 00:55:09,420 You can see these areas are more much darker, which we painted on. 640 00:55:11,880 --> 00:55:15,570 Now let's make this more whites. 641 00:55:21,030 --> 00:55:21,450 She's. 642 00:55:33,360 --> 00:55:37,530 And let's add some sense of right to this. 643 00:55:37,740 --> 00:55:47,280 Yes, I think Blue looks good, too, because it is going to remove those rates. 644 00:55:47,460 --> 00:55:58,770 I don't think they're going to give me a good contrast and I think value added to our color palettes. 645 00:55:59,220 --> 00:56:00,390 Let's check it first. 646 00:56:02,210 --> 00:56:03,590 100% strange. 647 00:56:05,150 --> 00:56:11,030 Yeah, I think blue adds more colors to this added dark blue color. 648 00:56:12,140 --> 00:56:14,090 Luther Strange adds color. 649 00:56:14,090 --> 00:56:18,920 This area with blue, it has always make more contrasts. 650 00:56:20,250 --> 00:56:21,030 In this area. 651 00:56:23,510 --> 00:56:24,380 I mix it. 652 00:56:24,780 --> 00:56:28,490 I mix it to be much more used. 653 00:56:29,810 --> 00:56:31,340 Feel like it's used. 654 00:56:46,960 --> 00:56:54,160 Charles as it was a bit to the red areas to make some brighter colours in some areas. 655 00:56:56,110 --> 00:57:02,710 And this way I can add some contrasts with different colours. 656 00:57:08,210 --> 00:57:17,030 I'm putting very little pressure on my pen to other very little effects. 657 00:57:26,430 --> 00:57:26,650 She's. 658 00:57:35,760 --> 00:57:35,960 She? 659 00:57:42,010 --> 00:57:42,770 Some reason. 660 00:57:55,300 --> 00:57:58,090 This area looks too black now. 661 00:58:03,470 --> 00:58:04,400 Let's fix that. 662 00:58:09,470 --> 00:58:10,880 Adding voice cover. 663 00:58:26,240 --> 00:58:26,360 No. 664 00:58:26,390 --> 00:58:27,590 None this so like this. 665 00:58:28,820 --> 00:58:32,590 And with a lower strange feel in these areas. 666 00:58:45,550 --> 00:58:48,010 Shh, shh, shh, shh. 667 00:58:51,160 --> 00:58:55,490 Add some brightness to these various shapes. 668 00:58:56,170 --> 00:58:57,640 There was some blue. 669 00:59:03,780 --> 00:59:06,140 It's rent or to. 670 00:59:23,200 --> 00:59:23,640 All right. 671 00:59:23,660 --> 00:59:26,260 Some yellow color for these areas. 672 00:59:26,920 --> 00:59:29,590 But this yellow is too saturated. 673 00:59:30,060 --> 00:59:35,020 Let's make it less saturated and let's make the value to the middle. 674 00:59:36,240 --> 00:59:38,080 Now, it's much more softer 675 00:59:41,170 --> 00:59:53,380 now, making some some very various colors all around objects. 676 00:59:54,820 --> 01:00:02,080 So as you can see, it doesn't look so, so clean. 677 01:00:03,200 --> 01:00:05,170 Shh, shh, shh. 678 01:00:19,160 --> 01:00:19,880 When I got 679 01:00:23,240 --> 01:00:24,050 some. 680 01:00:27,690 --> 01:00:28,320 Dark. 681 01:00:28,770 --> 01:00:30,810 We're here as first. 682 01:00:33,030 --> 01:00:37,850 Just make this a little bit more blend and. 683 01:00:48,500 --> 01:00:52,280 What's with the brown? 684 01:00:52,650 --> 01:00:55,150 Want to add some brownness in this areas? 685 01:00:56,690 --> 01:00:56,880 She. 686 01:01:00,730 --> 01:01:09,530 So I go to Green over here to make it more apparent between these colors to maybe add 687 01:01:12,320 --> 01:01:17,230 somehow a third color, because you have a red color over here. 688 01:01:17,240 --> 01:01:23,210 So you just go to the in front the color in the color, real complementary color. 689 01:01:36,570 --> 01:01:37,830 The points lights. 690 01:01:47,990 --> 01:01:50,090 Now, as you can see, this area looks much more. 691 01:01:53,820 --> 01:01:54,510 Dirtier. 692 01:01:59,440 --> 01:02:04,510 And the tests in this area, this greenish color. 693 01:02:05,200 --> 01:02:13,780 I want it to be more black toward black and add that to some areas carefully. 694 01:02:14,500 --> 01:02:20,800 This lower down the stretch does tend to do over the foot. 695 01:02:21,970 --> 01:02:29,560 But let's do that with our one and only texture, the dots texture. 696 01:02:30,400 --> 01:02:31,750 So it's called pendants. 697 01:02:37,720 --> 01:02:38,720 That's texture. 698 01:02:39,800 --> 01:02:41,290 So that's a random. 699 01:02:46,690 --> 01:02:47,640 She? 700 01:02:51,910 --> 01:02:54,890 And I can see the result for infinity. 701 01:02:55,840 --> 01:03:00,820 Well, it's a bit like the fall of the sea. 702 01:03:01,310 --> 01:03:02,710 Actually, it's 703 01:03:05,890 --> 01:03:06,790 the random death. 704 01:03:06,790 --> 01:03:09,760 So it's a bit on the skin, on the surface. 705 01:04:10,460 --> 01:04:10,910 Okay. 706 01:04:11,240 --> 01:04:15,320 The next thing I want to do, I want to go to my bump map. 707 01:04:17,120 --> 01:04:19,580 And I want to add some of those lines. 708 01:04:19,580 --> 01:04:24,080 We've been adding to the clothes to this one as well. 709 01:04:24,440 --> 01:04:30,980 So one girl here and connects 710 01:04:33,920 --> 01:04:35,180 these together. 711 01:04:41,260 --> 01:04:43,510 Connect the mics with highlights. 712 01:04:45,540 --> 01:04:46,290 It's just. 713 01:04:50,060 --> 01:04:53,270 Set it to around one. 714 01:04:55,920 --> 01:04:56,160 Okay. 715 01:04:57,780 --> 01:05:00,030 Let's go to let's go here. 716 01:05:00,450 --> 01:05:14,400 And it's pure black color test tested first delete the texture mask let's test it with a default follow 717 01:05:16,440 --> 01:05:16,680 test. 718 01:05:16,680 --> 01:05:22,950 So what we get over here is the strange. 719 01:05:26,250 --> 01:05:28,050 And that's good enough. 720 01:05:28,470 --> 01:05:29,460 So school. 721 01:05:31,620 --> 01:05:35,160 Let's go to our stores and turn to line. 722 01:05:36,240 --> 01:05:39,420 And I want to make some lines in these areas. 723 01:06:38,860 --> 01:06:39,090 She? 724 01:06:48,510 --> 01:06:48,710 It's. 725 01:07:04,480 --> 01:07:08,650 Let's not forget to save the bump and the colors. 726 01:07:17,610 --> 01:07:22,950 So I accidentally made the basic alignments of color. 727 01:07:22,950 --> 01:07:31,770 But because we are painting, painting black on our face color and we have connected to the colors too 728 01:07:31,770 --> 01:07:34,980 is doing the same thing so it doesn't make any difference. 729 01:07:35,400 --> 01:07:38,220 But be sure to save it and change. 730 01:07:38,220 --> 01:07:41,880 The name is also going to save it as. 731 01:07:47,880 --> 01:07:49,110 Save as. 732 01:07:51,150 --> 01:07:54,090 P and G is enough for this. 733 01:07:54,490 --> 01:07:57,960 These are things in G and serious form. 734 01:08:01,490 --> 01:08:03,710 Shh, shh, shh, shh, shh. 735 01:08:15,160 --> 01:08:16,450 Let's save one or two. 736 01:08:17,740 --> 01:08:31,790 And I think we didn't also save our base color here or we did with this, but let's save the game. 737 01:08:32,380 --> 01:08:35,830 Yes, we could not sure if we did. 738 01:08:42,359 --> 01:08:43,859 We just say it over here. 739 01:08:45,420 --> 01:08:45,779 So. 740 01:08:52,060 --> 01:08:52,960 Let me try again. 741 01:08:55,359 --> 01:08:56,180 So, shoe. 742 01:08:56,569 --> 01:08:59,770 One base color? 743 01:09:00,370 --> 01:09:00,850 Sure. 744 01:09:00,850 --> 01:09:01,810 One base color. 745 01:09:01,810 --> 01:09:02,140 Sure. 746 01:09:02,149 --> 01:09:02,979 One base color. 747 01:09:02,979 --> 01:09:04,120 So we have that. 748 01:09:06,279 --> 01:09:07,450 But I'm not sure. 749 01:09:07,630 --> 01:09:09,970 I'm scared I'm going to lose my walk. 750 01:09:10,330 --> 01:09:13,460 So there's just going to do another save me the pages line. 751 01:09:13,990 --> 01:09:14,500 Save it. 752 01:09:15,370 --> 01:09:18,750 I'm really scared that I'm going to use it. 753 01:09:18,760 --> 01:09:19,840 It's happened before. 754 01:09:20,920 --> 01:09:25,899 So score here and finish with the bomb. 755 01:09:40,490 --> 01:09:44,240 So this is becoming harder to move around now. 756 01:09:49,490 --> 01:09:50,290 She's. 757 01:10:00,940 --> 01:10:02,570 It's just 758 01:10:05,650 --> 01:10:06,150 all relaxed. 759 01:10:06,160 --> 01:10:06,870 And that's true. 760 01:10:07,150 --> 01:10:09,610 Space enables us shook 761 01:10:12,220 --> 01:10:14,140 and destroyed our self. 762 01:10:14,140 --> 01:10:14,860 That's much better. 763 01:10:32,690 --> 01:10:32,910 It's. 764 01:10:34,360 --> 01:10:34,640 It's. 765 01:10:43,410 --> 01:10:43,560 It's. 766 01:11:02,190 --> 01:11:04,110 Disabled print pressure. 767 01:11:36,510 --> 01:11:42,000 So as you can see, it's very pixelate if you go near is going to be even worse. 768 01:11:42,620 --> 01:11:48,180 But the show is not going to be seen from too close. 769 01:11:48,180 --> 01:11:50,070 So good for this 770 01:11:53,640 --> 01:11:55,500 and there's nothing to worry about. 771 01:11:58,430 --> 01:12:06,600 The show is going to be seen, like from this angle where the the Pixley area is not going to be seen, 772 01:12:07,410 --> 01:12:12,990 but the complexity is going to be seen, like the areas are separated together and separated from each 773 01:12:12,990 --> 01:12:13,200 other. 774 01:12:13,890 --> 01:12:15,480 And that's what we're aiming for. 775 01:12:16,320 --> 01:12:23,430 The next thing I want to add to this surface are these dots on the surface. 776 01:12:23,970 --> 01:12:25,830 So as they've. 777 01:12:27,570 --> 01:12:27,970 Our. 778 01:12:33,750 --> 01:12:51,600 Save a over here a shoe pump save as so it's step one and now was to disable star was a star struck 779 01:12:52,410 --> 01:12:59,340 and this make these dots think for this one maybe deaths is better. 780 01:13:03,260 --> 01:13:03,920 That's good. 781 01:13:07,470 --> 01:13:08,580 Let's make the dots. 782 01:13:11,020 --> 01:13:12,430 This is the middle line. 783 01:13:12,790 --> 01:13:13,450 This is all. 784 01:13:15,840 --> 01:13:17,130 Just approximate. 785 01:13:17,910 --> 01:13:19,620 But this is the line. 786 01:13:23,270 --> 01:13:32,780 Let's not change pan around and change the zooming or anything so our radius would be the same. 787 01:13:45,720 --> 01:13:49,650 I'm looking at the reference and doing it based on the reference. 788 01:14:42,750 --> 01:14:42,990 All right. 789 01:14:43,260 --> 01:14:48,900 That's good enough to make some money, some insight, pops. 790 01:14:49,290 --> 01:14:50,640 Then like this. 791 01:14:54,270 --> 01:15:07,080 It's good enough, but we can't go and go to our base color and it's some dark color and we can go and 792 01:15:09,270 --> 01:15:11,160 make it a little bit more dark. 793 01:15:14,920 --> 01:15:16,090 See how it looks. 794 01:15:19,150 --> 01:15:19,510 All right. 795 01:15:19,600 --> 01:15:20,160 It's good. 796 01:15:21,580 --> 01:15:24,670 Springtime has changed a little bit, you know, paints. 797 01:15:25,630 --> 01:15:30,970 And so there's lots of little bits. 798 01:15:48,760 --> 01:15:48,990 Okay. 799 01:15:50,410 --> 01:15:57,160 So now school to a bomb again and to. 800 01:16:03,130 --> 01:16:08,740 These lines over here, these stitching lines, I'm not going to make the stitches, but I'm going to 801 01:16:08,740 --> 01:16:09,800 make the lines. 802 01:16:09,800 --> 01:16:10,270 So. 803 01:16:30,690 --> 01:16:37,830 Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh, shh. 804 01:16:43,020 --> 01:16:44,340 Let's go to the red. 805 01:16:44,550 --> 01:16:44,860 That's why. 806 01:16:45,020 --> 01:16:45,450 Over here. 807 01:16:50,510 --> 01:16:50,960 And. 808 01:16:59,280 --> 01:16:59,540 It's. 809 01:17:06,630 --> 01:17:09,210 The bump not to. 810 01:17:09,570 --> 01:17:10,050 Okay. 811 01:17:15,980 --> 01:17:16,350 She's. 812 01:17:35,380 --> 01:17:35,690 She? 813 01:17:38,310 --> 01:17:40,920 Shh, shh, shh, shh, shh, shh. 814 01:17:42,420 --> 01:17:42,930 He's. 815 01:18:00,600 --> 01:18:00,790 It's. 816 01:18:04,430 --> 01:18:07,340 So, you know. 817 01:18:16,140 --> 01:18:17,220 So this part. 818 01:18:23,100 --> 01:18:23,690 Conditions. 819 01:18:30,150 --> 01:18:31,890 Adjust the radius 820 01:18:36,390 --> 01:18:36,810 and. 821 01:18:39,690 --> 01:18:41,040 I made a mistake over here. 822 01:18:42,750 --> 01:18:43,580 Well, let's fix it. 823 01:18:43,590 --> 01:18:44,070 Wait. 824 01:18:44,640 --> 01:18:50,420 So they think this color is not actually with. 825 01:18:54,290 --> 01:19:00,230 MIT color where there or here and then we can paint on this 826 01:19:04,970 --> 01:19:07,760 sun has got back to black color. 827 01:19:43,300 --> 01:19:44,920 Can also do this with cars. 828 01:19:44,920 --> 01:19:45,430 With cars. 829 01:19:45,460 --> 01:19:48,310 It's much more precise. 830 01:19:49,030 --> 01:19:49,410 But. 831 01:19:52,400 --> 01:19:53,480 It takes much longer. 832 01:19:54,620 --> 01:19:58,040 I want to make it as quick as I can. 833 01:19:59,510 --> 01:19:59,600 It's. 834 01:20:13,000 --> 01:20:13,360 Okay. 835 01:20:27,540 --> 01:20:27,770 Just. 836 01:20:37,450 --> 01:20:37,830 She's. 837 01:20:42,800 --> 01:20:43,050 Just. 838 01:20:55,990 --> 01:20:56,230 She's. 839 01:21:18,890 --> 01:21:20,690 It's the same thing for a lot of science. 840 01:21:54,320 --> 01:21:55,220 Everything is good. 841 01:21:56,390 --> 01:21:57,590 So now. 842 01:22:07,880 --> 01:22:16,490 But I think I need to remove this tangle over here from the red material. 843 01:22:16,490 --> 01:22:19,760 And we need to either to its own material. 844 01:22:21,550 --> 01:22:27,580 Or too sartorial over here, we can make it the same. 845 01:22:28,840 --> 01:22:34,330 So let's select Intel and assign it to whites. 846 01:22:34,510 --> 01:22:34,900 So. 847 01:22:45,890 --> 01:22:47,980 Shh, shh, shh. 848 01:22:54,020 --> 01:22:54,340 Okay. 849 01:23:07,590 --> 01:23:17,870 So two nights ago and from nouns added both material to at least 850 01:23:20,610 --> 01:23:22,080 attesting whether they were here. 851 01:23:22,410 --> 01:23:33,270 Let's go and save our bumpiness as well and our color to save bond and color. 852 01:23:34,920 --> 01:23:38,580 So it is a new deposit exclusive life local. 853 01:23:39,090 --> 01:23:42,630 You have a pump over here 100% to see it. 854 01:23:42,630 --> 01:23:47,220 Four percents and those cool long. 855 01:23:48,500 --> 01:23:49,490 The lines. 856 01:23:58,610 --> 01:23:58,860 That's. 857 01:24:03,270 --> 01:24:03,710 She? 858 01:24:08,690 --> 01:24:08,830 Was. 859 01:24:24,090 --> 01:24:24,330 It's. 860 01:24:28,900 --> 01:24:29,080 It's. 861 01:24:42,310 --> 01:24:42,530 That's. 862 01:25:11,940 --> 01:25:12,320 She? 863 01:25:25,440 --> 01:25:25,700 Okay. 864 01:25:26,490 --> 01:25:27,150 That's fine 865 01:25:30,000 --> 01:25:30,830 for the night logo. 866 01:25:30,840 --> 01:25:36,360 When I add a texture, let's add a magic texture and see what we get. 867 01:25:37,440 --> 01:25:40,330 Control T and color out. 868 01:25:41,940 --> 01:25:45,900 Connect these two together and connect this to. 869 01:25:48,940 --> 01:25:51,730 The basic color shifts. 870 01:25:51,730 --> 01:25:59,530 Click on the color around to see we get the magic texture and then a skill atop. 871 01:26:07,380 --> 01:26:07,920 She's. 872 01:26:17,390 --> 01:26:27,740 Let's make the whites a little bit toward gray, a little faint of white color all around the logo. 873 01:26:31,520 --> 01:26:34,880 Then let's mix these two together. 874 01:26:39,030 --> 01:26:40,980 Connect this mix to heights. 875 01:26:52,480 --> 01:26:53,140 Control shift. 876 01:26:53,140 --> 01:27:00,700 Click on our principal STF to see the combined results. 877 01:27:17,330 --> 01:27:17,520 It's. 878 01:27:20,220 --> 01:27:22,170 So I'm not seeing anything. 879 01:27:22,950 --> 01:27:33,090 And because of this trend and and you and we need to flip these, too. 880 01:27:33,960 --> 01:27:35,160 So let's flip them. 881 01:27:37,990 --> 01:27:44,560 Shh, shh, shh, shh, shh, shh, shh, shh, shh. 882 01:27:48,610 --> 01:27:50,250 Shh, shh, shh. 883 01:27:59,040 --> 01:27:59,720 She's. 884 01:28:00,930 --> 01:28:01,300 She's. 885 01:28:08,100 --> 01:28:09,840 Give me a solid color here. 886 01:28:09,840 --> 01:28:14,460 So it's a solid color based color and exact. 887 01:28:14,460 --> 01:28:22,440 It's like the dark based color and it's combine it with our color up over here. 888 01:28:25,100 --> 01:28:26,470 Then come bond and. 889 01:28:29,290 --> 01:28:32,290 Just let this one. 890 01:28:36,420 --> 01:28:49,380 Let's connect the circuit of mix notes to this to give what we get, to see what we get, and let's 891 01:28:49,380 --> 01:28:50,640 change the values here. 892 01:28:53,710 --> 01:28:55,240 A subtle change. 893 01:28:55,270 --> 01:28:56,800 I want a subtle change. 894 01:28:57,220 --> 01:28:59,320 Let's turn down the scale. 895 01:29:07,800 --> 01:29:12,050 So that's a 200 and hundreds. 896 01:29:14,690 --> 01:29:17,510 Then let's bring this French now. 897 01:29:27,810 --> 01:29:28,110 She? 898 01:29:30,160 --> 01:29:31,090 Such. 899 01:29:42,080 --> 01:29:45,700 It's just not a thing. 900 01:29:45,720 --> 01:29:49,150 We're getting anything good from this picture. 901 01:29:49,240 --> 01:29:51,490 It's just adds a nice texture. 902 01:29:58,120 --> 01:29:58,230 One. 903 01:29:58,290 --> 01:29:59,830 Wait to see what get. 904 01:30:20,220 --> 01:30:20,710 She's. 905 01:30:23,010 --> 01:30:27,560 This scale is too slow. 906 01:30:27,680 --> 01:30:29,120 Let's change it to 100. 907 01:30:31,030 --> 01:30:31,460 And. 908 01:30:37,130 --> 01:30:39,590 Change it to something like this. 909 01:30:45,610 --> 01:30:45,790 That's. 910 01:30:54,130 --> 01:30:54,530 It's. 911 01:31:00,550 --> 01:31:03,580 And then change the voice color to something like. 912 01:31:05,810 --> 01:31:06,060 Great. 913 01:31:09,050 --> 01:31:18,830 Now we have some noise, some bombs over here, but I don't want it to be too much. 914 01:31:20,240 --> 01:31:27,830 Let's bring down the stretch and let's bring the factory at near 100. 915 01:31:28,940 --> 01:31:32,660 To make this effects, not too much. 916 01:31:45,410 --> 01:31:45,770 Okay. 917 01:31:45,770 --> 01:31:53,720 Now, let's also copy and paste and be in the collision law here. 918 01:31:58,480 --> 01:31:58,710 She? 919 01:32:17,630 --> 01:32:18,280 All right, guys. 920 01:32:18,440 --> 01:32:24,410 I mean, the question is, areas that's good enough to meet the value of this is just going to add a 921 01:32:24,830 --> 01:32:26,410 middle level of in a collision. 922 01:32:26,420 --> 01:32:28,130 That's enough for us. 923 01:32:28,730 --> 01:32:31,590 Let's make sure we have it in the red. 924 01:32:32,210 --> 01:32:37,560 Like we don't need it in the soul, but we need it in the shoelaces. 925 01:32:37,740 --> 01:32:40,850 Let's just copy and paste it over here for the shoelaces. 926 01:32:43,010 --> 01:32:44,600 Let's add it to the weights. 927 01:32:44,690 --> 01:32:46,250 So as well. 928 01:32:51,000 --> 01:32:55,420 And what's lower, too. 929 01:32:55,440 --> 01:32:56,010 We have it. 930 01:32:56,640 --> 01:33:01,110 So now let's go to the shoelaces and let's make some materials for the shoulders as well. 931 01:33:01,160 --> 01:33:04,160 So let's go to textures now. 932 01:33:04,320 --> 01:33:05,340 Let's see what we have. 933 01:33:05,710 --> 01:33:08,970 I think of the texture would be good. 934 01:33:17,850 --> 01:33:18,250 She's. 935 01:33:22,630 --> 01:33:24,390 Let's see what we get with the wave section. 936 01:33:24,400 --> 01:33:29,770 I was encouraged to scale something up with this. 937 01:33:34,610 --> 01:33:35,270 Spoke about. 938 01:33:42,570 --> 01:33:44,060 Can I kiss the bottom of. 939 01:33:45,740 --> 01:33:53,060 Much like this one to the base color and this one to normal control shift. 940 01:33:53,060 --> 01:33:55,520 Click and press will be a stiff to see the result. 941 01:33:56,630 --> 01:34:01,910 The these shutters are being processed. 942 01:34:03,560 --> 01:34:06,140 So now let's switch these two together. 943 01:34:11,800 --> 01:34:17,770 Let's make it toward like, let's turn this down. 944 01:34:28,430 --> 01:34:28,650 Shh. 945 01:34:29,980 --> 01:34:30,190 Shh. 946 01:34:32,240 --> 01:34:34,160 Shh, shh, shh. 947 01:34:36,420 --> 01:34:37,440 Something like that. 948 01:34:37,680 --> 01:34:39,090 I think that's good enough. 949 01:34:40,140 --> 01:34:46,050 Let's make this strange down to and let's make the whites go over toward race. 950 01:34:47,220 --> 01:34:48,930 Well, it's a bit like 951 01:34:51,690 --> 01:34:52,880 it's right there skating. 952 01:34:52,880 --> 01:34:56,010 One hundreds of hundreds. 953 01:34:59,070 --> 01:35:00,900 And now we see the results over here. 954 01:35:00,900 --> 01:35:09,420 We have some bumps or some dents actually in the choices, and that gives us a little bit more complexity 955 01:35:09,420 --> 01:35:10,650 and it looks good. 956 01:35:12,030 --> 01:35:20,190 So now let's go to our what's up and see if we need to make some changes. 957 01:35:20,910 --> 01:35:21,240 Let's go. 958 01:35:21,270 --> 01:35:32,640 Actually, it's our choice and I think we need to add the base color because we need more variation. 959 01:35:38,510 --> 01:35:47,780 This makes this to I add makes note with connecting this control shift click adds mixed not added another 960 01:35:47,780 --> 01:35:49,130 one here to 961 01:35:52,610 --> 01:35:53,140 cases. 962 01:35:55,100 --> 01:36:00,920 Let's save border so we don't lose our work which. 963 01:36:15,810 --> 01:36:18,590 And now we are in the shoelaces. 964 01:36:20,390 --> 01:36:27,020 And let's actually connect these wounds to the shoelace. 965 01:36:33,960 --> 01:36:34,310 You. 966 01:36:34,550 --> 01:36:34,680 Shh. 967 01:36:37,440 --> 01:36:37,930 See 968 01:36:40,770 --> 01:36:41,640 that we were on the show. 969 01:36:41,640 --> 01:36:46,470 Is this because we texture paints and start our texture? 970 01:36:46,750 --> 01:36:50,970 I want to add a little bit of 971 01:36:53,760 --> 01:36:54,840 some other colors. 972 01:36:54,850 --> 01:36:56,640 Let's add some whites. 973 01:36:58,260 --> 01:37:01,130 It's a little wilder, like this is the lowest. 974 01:37:02,250 --> 01:37:04,020 Let's see what it will give us. 975 01:37:04,410 --> 01:37:09,180 Just add some color variation. 976 01:37:11,280 --> 01:37:16,160 Let's remove star stroke, fall off something small. 977 01:37:17,160 --> 01:37:21,210 Let's make sure it's on this mix and bring down stretch. 978 01:37:23,130 --> 01:37:26,760 Now you're making some variation on the show. 979 01:37:26,760 --> 01:37:27,510 This is not so. 980 01:37:27,900 --> 01:37:38,610 Let's make this quickly and quick and dirty and do precisely either some variation on the go and with 981 01:37:38,610 --> 01:37:43,440 the same values add some other colors. 982 01:37:44,850 --> 01:37:45,210 It's. 983 01:37:49,340 --> 01:37:49,560 She. 984 01:37:51,910 --> 01:37:52,190 She. 985 01:37:58,010 --> 01:37:58,770 Each. 986 01:38:04,670 --> 01:38:04,880 It's. 987 01:38:07,780 --> 01:38:08,200 She's. 988 01:38:15,650 --> 01:38:16,160 It's. 989 01:38:37,480 --> 01:38:39,490 Shh, shh, shh. 990 01:38:41,200 --> 01:38:48,840 Shh, shh, shh, shh, shh, shh. 991 01:38:51,100 --> 01:38:51,460 So. 992 01:39:10,490 --> 01:39:13,710 Shh, shh, shh, shh, shh. 993 01:39:28,670 --> 01:39:28,840 Shh. 994 01:39:29,300 --> 01:39:29,510 Shh. 995 01:39:53,880 --> 01:40:05,630 Much like I said, for the shoes and the safe, the base color safe page is fine and sports maps and 996 01:40:05,630 --> 01:40:07,820 safe is surely space color safe image. 997 01:40:08,780 --> 01:40:11,380 Now see if we need anything else. 998 01:40:11,390 --> 01:40:21,620 We don't need to go to a nice logo and go to base color here and add some variations that like look 999 01:40:21,620 --> 01:40:22,130 also. 1000 01:40:41,020 --> 01:40:41,280 She? 1001 01:40:56,620 --> 01:40:59,110 Shh, shh, shh. 1002 01:41:22,680 --> 01:41:22,780 Okay. 1003 01:41:22,930 --> 01:41:25,510 I think that's enough for the local. 1004 01:41:26,450 --> 01:41:36,970 Want to go to our whites and shoot here and see that this area is to whites? 1005 01:41:37,270 --> 01:41:44,650 And I'm thinking that this area is more prone to 1006 01:41:47,320 --> 01:41:52,990 two thrusts, two sits for does to sit on this area. 1007 01:41:53,590 --> 01:41:57,130 So let's change the color of this area. 1008 01:41:57,340 --> 01:42:02,920 It's more so there would be more contrast in this area. 1009 01:42:04,300 --> 01:42:07,210 It would look much darker. 1010 01:42:11,300 --> 01:42:11,600 Six. 1011 01:42:16,860 --> 01:42:17,190 Okay. 1012 01:42:19,890 --> 01:42:24,420 I disagree as to the too much. 1013 01:42:28,680 --> 01:42:28,910 It's. 1014 01:42:35,140 --> 01:42:35,430 That's. 1015 01:42:39,070 --> 01:42:39,250 You. 1016 01:42:43,800 --> 01:42:44,090 Just. 1017 01:42:56,300 --> 01:42:58,160 Shh, shh, shh. 1018 01:42:58,550 --> 01:42:59,620 Scott Ah. 1019 01:42:59,820 --> 01:43:01,280 What's up now? 1020 01:43:04,450 --> 01:43:09,980 So I downloaded the collision, but I'm not sure if I want to add any texture. 1021 01:43:09,990 --> 01:43:15,470 It's a very smooth thing, but, I mean, it's just some bump. 1022 01:43:17,120 --> 01:43:18,530 It's around that. 1023 01:43:19,250 --> 01:43:21,950 So let's make the bomb fly. 1024 01:43:22,300 --> 01:43:25,040 Okay, let's go over here. 1025 01:43:31,870 --> 01:43:38,710 So the two black strokes of the stroke fall off to normal. 1026 01:43:39,880 --> 01:43:40,930 Bring it down. 1027 01:43:40,930 --> 01:43:42,100 I was drawing. 1028 01:43:42,100 --> 01:43:44,920 It's breaking down the radius. 1029 01:43:47,750 --> 01:43:48,070 Which. 1030 01:43:52,120 --> 01:43:52,300 It's. 1031 01:44:02,770 --> 01:44:03,070 She's. 1032 01:44:11,510 --> 01:44:12,980 It's been a strange. 1033 01:44:15,290 --> 01:44:16,490 And now try. 1034 01:44:19,330 --> 01:44:20,620 Strange is too much. 1035 01:44:20,620 --> 01:44:21,090 So. 1036 01:44:23,740 --> 01:44:25,300 So should be southern. 1037 01:44:27,760 --> 01:44:28,840 And the. 1038 01:44:42,550 --> 01:44:43,070 Source. 1039 01:44:46,950 --> 01:44:47,400 It's. 1040 01:44:53,040 --> 01:44:53,210 It's. 1041 01:45:28,400 --> 01:45:28,670 It's. 1042 01:45:41,390 --> 01:45:41,600 He. 1043 01:45:49,150 --> 01:45:50,200 It's just. 1044 01:46:03,570 --> 01:46:04,080 She's. 1045 01:46:08,680 --> 01:46:10,570 Any suggestions? 1046 01:46:27,950 --> 01:46:33,420 Shh, shh, shh, shh. 1047 01:46:49,550 --> 01:46:49,860 It's. 1048 01:47:02,350 --> 01:47:03,070 She's. 1049 01:47:07,630 --> 01:47:07,940 It's 1050 01:47:11,630 --> 01:47:11,770 the 1051 01:47:14,560 --> 01:47:24,900 sugar ray took more to show itself to more and more than any other parts of the sky. 1052 01:47:27,730 --> 01:47:39,070 That's why the shoes and feet of the feet itself is hard to sculpt and risk, apologize and all deaths. 1053 01:47:40,210 --> 01:47:46,630 The shoe, too, is really hard to get it look good to sculpt. 1054 01:47:46,630 --> 01:47:50,320 It modulates and texture. 1055 01:47:50,320 --> 01:48:03,370 It's just so when you bring this wound care was a safe. 1056 01:48:08,750 --> 01:48:13,040 Let's save this pump over here as well as PMG. 1057 01:48:16,580 --> 01:48:16,830 Jesus. 1058 01:48:23,290 --> 01:48:23,980 Jesus. 1059 01:48:30,260 --> 01:48:37,160 She's going to save all the nice local seats. 1060 01:48:39,200 --> 01:48:43,250 Face colors save or save whites. 1061 01:48:44,660 --> 01:48:45,110 So. 1062 01:48:45,320 --> 01:48:50,060 Well, save whites one of. 1063 01:48:52,210 --> 01:49:02,620 Let's now go and see if we need anything else. 1064 01:49:05,260 --> 01:49:08,590 Let's go here and see it right here. 1065 01:49:09,250 --> 01:49:11,740 So it's too clean over here. 1066 01:49:11,950 --> 01:49:12,790 I don't like it. 1067 01:49:15,220 --> 01:49:18,880 It's to at a base color. 1068 01:49:19,620 --> 01:49:19,950 She. 1069 01:49:23,950 --> 01:49:24,780 She's. 1070 01:50:10,890 --> 01:50:11,120 She? 1071 01:50:34,190 --> 01:50:34,590 She's 1072 01:50:37,810 --> 01:50:43,320 been on the strange and clear in some parts. 1073 01:50:44,160 --> 01:50:49,500 Well, it is a brown, but it's still too much. 1074 01:50:54,230 --> 01:51:07,250 Still too much spring on the fall off, make it so much more sweeter, and thus with her surmising a 1075 01:51:07,250 --> 01:51:12,590 little bit of roundness and redness to the edges. 1076 01:51:34,350 --> 01:51:34,950 Okay. 1077 01:51:37,650 --> 01:51:41,760 Let's save face there 1078 01:51:45,960 --> 01:51:46,780 for whites. 1079 01:51:46,950 --> 01:51:47,550 So up. 1080 01:51:50,080 --> 01:51:50,860 Base color 1081 01:51:54,490 --> 01:51:56,080 with cell base color. 1082 01:51:57,190 --> 01:52:00,370 Let's say that's and. 1083 01:52:02,770 --> 01:52:08,280 Let's make sure all of these are saved, writes Laura Fong. 1084 01:52:08,620 --> 01:52:10,360 We have this one 1085 01:52:13,060 --> 01:52:14,650 white claw pass. 1086 01:52:18,970 --> 01:52:21,290 Let's make sure it's saved. 1087 01:52:23,560 --> 01:52:32,080 And then we have shoelaces and shoelaces. 1088 01:52:32,080 --> 01:52:32,730 Bass. 1089 01:52:34,580 --> 01:52:37,840 So this search for shoelaces. 1090 01:52:41,700 --> 01:52:42,160 She's. 1091 01:52:45,040 --> 01:52:52,360 So this is based color and prison safe and I series of results. 1092 01:52:52,850 --> 01:53:02,560 Let's go to the so we don't have any thing for so which is kind of not good because we need to add to 1093 01:53:02,560 --> 01:53:08,290 the soul as well because the base color and the for the base. 1094 01:53:10,210 --> 01:53:13,660 I want to add black or not, actually. 1095 01:53:15,920 --> 01:53:22,250 This artwork I want to see white field, black color. 1096 01:53:23,210 --> 01:53:25,700 Correct is the mixed color. 1097 01:53:28,210 --> 01:53:29,470 And then the mix. 1098 01:53:31,480 --> 01:53:32,480 To the principal. 1099 01:53:32,500 --> 01:53:35,330 Now, as you can see, he's. 1100 01:53:37,090 --> 01:53:42,580 It's kinda makes it more like her. 1101 01:53:44,300 --> 01:53:45,160 Uh. 1102 01:53:50,320 --> 01:53:50,890 So. 1103 01:54:03,160 --> 01:54:05,500 Also a bit of collision. 1104 01:54:18,030 --> 01:54:18,330 She? 1105 01:54:20,730 --> 01:54:21,820 It seems. 1106 01:54:24,060 --> 01:54:24,250 It's. 1107 01:54:28,460 --> 01:54:29,900 The blender do its thing. 1108 01:54:29,900 --> 01:54:31,940 And now we have more shovels in the service. 1109 01:54:37,710 --> 01:54:38,220 All right. 1110 01:54:39,630 --> 01:54:43,780 This being occlusion also let us know that we need to do some fixes in this area. 1111 01:54:43,780 --> 01:54:47,160 It is to detached from the upper layer. 1112 01:54:48,750 --> 01:54:57,990 So now I want to go to the base layer over here and it's bluish color because it is red. 1113 01:54:59,560 --> 01:55:03,160 I want to just. 1114 01:55:13,070 --> 01:55:17,440 Well, it's a bit of dirt on the soul. 1115 01:55:21,190 --> 01:55:21,760 All right. 1116 01:55:27,930 --> 01:55:28,500 She? 1117 01:55:33,050 --> 01:55:35,780 It's like that, the texture of it made to the pulp. 1118 01:55:35,930 --> 01:55:38,480 So we don't colour it with the base color. 1119 01:55:42,090 --> 01:55:45,690 Now let's try this. 1120 01:55:54,540 --> 01:55:58,610 Shh, shh, shh, shh, shh, shh, shh, shh. 1121 01:56:01,520 --> 01:56:03,460 It's just. 1122 01:56:05,730 --> 01:56:11,790 She's set to follow to normal. 1123 01:56:12,960 --> 01:56:14,370 Want to see how much? 1124 01:56:14,580 --> 01:56:17,210 I think so. 1125 01:56:17,250 --> 01:56:21,360 Need something like White's sports 1126 01:56:25,020 --> 01:56:25,380 shoes. 1127 01:56:41,950 --> 01:56:46,540 Shh, shh, shh, shh, shh, shh, shh, shh. 1128 01:57:02,010 --> 01:57:04,510 Set it to multiply the blending. 1129 01:57:16,600 --> 01:57:18,260 Shh, shh, shh, shh. 1130 01:57:19,820 --> 01:57:22,590 And now we're adding a little bit of darkness. 1131 01:57:22,600 --> 01:57:23,620 Not too much. 1132 01:57:28,080 --> 01:57:29,740 We did some research in this area. 1133 01:57:41,180 --> 01:57:41,640 Yes. 1134 01:57:47,170 --> 01:57:47,560 Shh. 1135 01:57:49,210 --> 01:57:49,380 Shh. 1136 01:57:55,710 --> 01:57:56,020 He's. 1137 01:58:02,380 --> 01:58:02,710 She? 1138 01:58:40,230 --> 01:58:49,980 So I'm trying to fix this, but I don't know, maybe the Seoul area made the problem. 1139 01:59:09,570 --> 01:59:09,740 It. 1140 01:59:22,470 --> 01:59:23,980 She was. 1141 01:59:41,140 --> 01:59:43,270 That's where they can select a color. 1142 01:59:43,830 --> 01:59:44,470 We're here. 1143 01:59:49,250 --> 01:59:51,140 These are all turned to black. 1144 02:00:09,440 --> 02:00:09,710 She? 1145 02:00:25,770 --> 02:00:26,400 She? 1146 02:00:35,130 --> 02:00:37,200 Or if it's a smear, we can fix it now. 1147 02:00:38,760 --> 02:00:39,180 I don't know. 1148 02:00:39,180 --> 02:00:41,310 I couldn't select the colour which. 1149 02:00:45,360 --> 02:00:48,540 She is with us. 1150 02:01:03,110 --> 02:01:06,030 He seems. 1151 02:01:20,070 --> 02:01:26,610 Shh, shh, shh, shh, shh, shh, shh, shh, shh, shh. 1152 02:01:29,500 --> 02:01:29,820 She's. 1153 02:01:50,030 --> 02:01:50,380 See. 1154 02:01:56,730 --> 02:01:57,060 Okay. 1155 02:01:57,060 --> 02:02:08,790 We can go ahead and just switch to texturing all day, but I need to finish this. 1156 02:02:08,790 --> 02:02:15,660 So it was at the school, so I think I saved the solar one. 1157 02:02:16,080 --> 02:02:17,640 Let's go to solar. 1158 02:02:17,640 --> 02:02:20,190 So there's color noise and so that. 1159 02:02:20,200 --> 02:02:21,420 So let's go and save it. 1160 02:02:21,840 --> 02:02:29,250 So this color save this because the show is as it'll make sure that we have the shoelace as well. 1161 02:02:30,420 --> 02:02:33,690 So shoelace based color, it's okay. 1162 02:02:34,320 --> 02:02:38,220 The Nike logo now it's going to make a logo 1163 02:02:40,950 --> 02:02:51,780 like logo based color save and Nike logo pump save. 1164 02:02:56,730 --> 02:02:59,910 And now to this one show based color 1165 02:03:03,960 --> 02:03:09,150 show on face color it's okay for the populace. 1166 02:03:09,780 --> 02:03:11,340 Should basically oh two. 1167 02:03:12,540 --> 02:03:13,620 It's okay. 1168 02:03:14,520 --> 02:03:20,250 This song the last one read bass cover save. 1169 02:03:22,850 --> 02:03:25,340 So that's here. 1170 02:03:26,900 --> 02:03:32,010 And then read from the civil as PMG. 1171 02:03:35,370 --> 02:03:38,940 Okay let's go out of solar mode. 1172 02:03:40,380 --> 02:03:43,650 Another we have texture it as I explained. 1173 02:03:43,740 --> 02:03:50,250 We can we can we can see more problems in the sculpting, too. 1174 02:03:50,280 --> 02:04:00,480 So right now, I mean, this, uh, right now with them seeing is that, uh, this lower part is not 1175 02:04:00,750 --> 02:04:01,320 to. 1176 02:04:03,240 --> 02:04:03,730 Pleased. 1177 02:04:03,750 --> 02:04:10,440 So with the wolf brush and the go to options, let's enable face the door here. 1178 02:04:10,440 --> 02:04:16,860 So we have face sense for our shoe and that's going to help us to just select the lower pass and bring 1179 02:04:16,860 --> 02:04:17,490 it up. 1180 02:04:21,940 --> 02:04:25,240 Shh, shh, shh, shh, shh. 1181 02:04:29,650 --> 02:04:30,000 She? 1182 02:04:31,460 --> 02:04:31,790 Results 1183 02:04:34,670 --> 02:04:35,230 sessions. 1184 02:05:01,870 --> 02:05:10,520 And the other thing is that the shoe, the school out of the shoe should have some fears, right? 1185 02:05:12,880 --> 02:05:14,080 And by lawyers, I mean 1186 02:05:17,410 --> 02:05:18,640 some kind of 1187 02:05:21,460 --> 02:05:22,200 damages. 1188 02:05:22,780 --> 02:05:24,880 So let's make that with Chris Brush. 1189 02:05:25,990 --> 02:05:34,270 And now we can go over here to Chris Brush and we can make it with Chris Brush, but we need to increase. 1190 02:05:35,140 --> 02:05:37,270 The resolution first was safe. 1191 02:05:39,200 --> 02:05:43,100 Which school here and increase. 1192 02:05:45,990 --> 02:05:46,950 The resolution 1193 02:05:49,680 --> 02:05:54,780 now is to make some more damages in this area. 1194 02:05:57,850 --> 02:06:02,260 This case is strange. 1195 02:06:04,120 --> 02:06:05,740 It's a bit more damaged. 1196 02:06:05,740 --> 02:06:07,300 Not too much to. 1197 02:06:13,280 --> 02:06:15,800 So no, I only use class ships for this. 1198 02:06:19,210 --> 02:06:21,750 I'm just testing the will I get. 1199 02:06:22,470 --> 02:06:25,350 As you can see, I can. 1200 02:06:26,950 --> 02:06:32,680 Drawing the surface is going to make some various bumps on the surface. 1201 02:06:33,460 --> 02:06:36,010 So I'm going to do that with this. 1202 02:06:41,310 --> 02:06:42,060 Something to the 1203 02:06:45,270 --> 02:06:46,050 switch. 1204 02:06:49,970 --> 02:06:53,410 Let's set it to match up. 1205 02:06:55,760 --> 02:06:56,510 Objects. 1206 02:06:57,110 --> 02:06:59,540 So it's it's not too late. 1207 02:07:00,950 --> 02:07:01,400 There were two. 1208 02:07:01,970 --> 02:07:04,820 The first set was two white colour. 1209 02:07:06,360 --> 02:07:06,980 Now this. 1210 02:07:08,110 --> 02:07:10,820 Just a matter of 2 minutes. 1211 02:07:16,420 --> 02:07:18,580 Smooth one over here as well. 1212 02:07:19,930 --> 02:07:23,080 Now it's a very smooth brush. 1213 02:07:25,230 --> 02:07:28,110 Let's make some bumps on the surface. 1214 02:07:33,050 --> 02:07:33,830 Of this shoe. 1215 02:07:38,300 --> 02:07:38,520 It's. 1216 02:07:43,300 --> 02:07:46,840 I forget to have your temperature on if you have a tablet. 1217 02:07:47,650 --> 02:07:49,000 So it adds a lot. 1218 02:07:49,240 --> 02:07:58,120 So it adds some because the shoe tends to as the as a food spins the ship ends to from from the middle 1219 02:07:58,120 --> 02:08:11,800 part because you must have some creases on the surface and it's okay if you do 1220 02:08:16,450 --> 02:08:22,480 to exaggerate it or I like it like this in this area because we have added some textures and these textures 1221 02:08:22,480 --> 02:08:28,690 are going to are going to kind of reduce the effects in there in these areas. 1222 02:08:28,990 --> 02:08:30,400 So we don't see them much. 1223 02:08:39,030 --> 02:08:39,280 It's 1224 02:08:43,230 --> 02:08:43,370 like. 1225 02:08:52,930 --> 02:09:02,590 It's good to rent them out to see we'll get the rendered mode after all these adjustments. 1226 02:09:08,010 --> 02:09:16,410 As you can see, we have some variation in the surface of the surface of our object now. 1227 02:09:20,850 --> 02:09:23,380 Shh, shh, shh, shh, shh, shh. 1228 02:09:24,540 --> 02:09:25,440 Some more. 1229 02:09:26,070 --> 02:09:27,150 These areas. 1230 02:09:32,620 --> 02:09:33,000 She? 1231 02:09:36,250 --> 02:09:47,110 This sh sh sh sh sh sh sh sh sh scoot crease brush. 1232 02:09:48,880 --> 02:09:51,640 Some crease, some little creases. 1233 02:09:53,100 --> 02:09:54,060 The shoelace. 1234 02:09:59,360 --> 02:10:00,740 Really tell Chris. 1235 02:10:03,950 --> 02:10:04,250 It's. 1236 02:10:13,370 --> 02:10:13,570 This 1237 02:10:17,260 --> 02:10:17,670 is. 1238 02:10:22,930 --> 02:10:23,260 She? 1239 02:10:27,200 --> 02:10:29,510 And these are is because it bends. 1240 02:10:29,780 --> 02:10:32,720 We need to make it more creases. 1241 02:10:39,810 --> 02:10:40,290 She? 1242 02:10:43,080 --> 02:10:46,400 She was just. 1243 02:10:50,460 --> 02:10:50,780 It's. 1244 02:10:51,920 --> 02:10:57,290 Shh, shh, shh, shh, shh, shh, shh, shh. 1245 02:10:58,670 --> 02:10:59,090 Hey. 1246 02:11:03,760 --> 02:11:09,130 The next thing the last thing I think is a search for a civet. 1247 02:11:09,250 --> 02:11:12,940 And I want to go to. 1248 02:11:15,070 --> 02:11:16,930 Cloth or here. 1249 02:11:17,950 --> 02:11:22,280 Okay, let's make it be a good cloth for this one. 1250 02:11:22,330 --> 02:11:23,690 I want to use some cloths. 1251 02:11:25,680 --> 02:11:27,460 I want to use the cloth brush. 1252 02:11:27,850 --> 02:11:31,120 Let's use the default value to see what we get. 1253 02:11:32,830 --> 02:11:35,350 So not get a bit of. 1254 02:11:37,980 --> 02:11:39,820 These kinds of facts if I can. 1255 02:11:42,120 --> 02:11:42,930 It was not good. 1256 02:11:43,140 --> 02:11:44,610 I'm just going to let it go. 1257 02:11:55,570 --> 02:12:01,230 This added to the formation from truck to inflates. 1258 02:12:01,930 --> 02:12:03,030 Let's see what we get. 1259 02:12:17,480 --> 02:12:20,240 Sounds right from left to right in these areas. 1260 02:12:26,300 --> 02:12:28,430 So I did it to show. 1261 02:12:28,520 --> 02:12:30,140 Since that's not what I want, I'm going to click. 1262 02:12:30,950 --> 02:12:38,780 I want a hologram, announce the Tangaroa shift edge or actually edge to hide all the other things. 1263 02:12:38,780 --> 02:12:41,810 So press edge to hide, although there are things. 1264 02:12:42,470 --> 02:12:45,170 Well, let's do it again in these areas. 1265 02:12:53,060 --> 02:12:53,360 All right. 1266 02:12:53,630 --> 02:12:55,300 Let's go back and see the results. 1267 02:12:56,180 --> 02:12:58,760 It's quite good, but we need to restore these areas. 1268 02:12:58,970 --> 02:13:00,710 Some spots in it's shift. 1269 02:13:03,170 --> 02:13:05,090 I don't need that much creases. 1270 02:13:06,870 --> 02:13:08,220 But a lot. 1271 02:13:08,400 --> 02:13:11,640 So we can do the same thing in this area as well. 1272 02:13:12,330 --> 02:13:18,000 This pool and rec not watering in this one, though. 1273 02:13:18,000 --> 02:13:21,720 So maybe change it to expand. 1274 02:13:28,450 --> 02:13:30,910 It's a bit pushed inside. 1275 02:13:31,490 --> 02:13:34,550 It kind of look like that. 1276 02:13:34,810 --> 02:13:38,740 It's being pushed inside by the foot over here. 1277 02:13:39,430 --> 02:13:41,470 So they were able to make Croesus. 1278 02:13:43,130 --> 02:13:43,820 Like this. 1279 02:14:06,400 --> 02:14:06,670 Okay. 1280 02:14:07,000 --> 02:14:09,180 And of course, this is too much. 1281 02:14:09,190 --> 02:14:11,400 So let's go to our source for us. 1282 02:14:11,400 --> 02:14:11,440 Brush. 1283 02:14:13,210 --> 02:14:17,050 Bring down the strange and most harsh areas. 1284 02:14:17,710 --> 02:14:25,300 You can also increase the subdivisional level for it to have a much more higher resolution 1285 02:14:28,060 --> 02:14:31,900 resource because these resources are very high. 1286 02:14:31,900 --> 02:14:33,310 This we can do that right now. 1287 02:14:33,310 --> 02:14:36,130 I think we need those with more high resolution. 1288 02:14:36,610 --> 02:14:38,340 So let's go and press on. 1289 02:14:38,350 --> 02:14:48,790 Subscribe so so divide that subscript because it's a very high mesh now it takes a little longer and 1290 02:14:48,790 --> 02:14:55,690 now you can see that these images are quite these creases are quite. 1291 02:14:57,690 --> 02:14:58,370 Harris. 1292 02:14:59,490 --> 02:15:02,790 So let's grab brush. 1293 02:15:03,870 --> 02:15:11,880 Push these and push things around and do final adjustments here. 1294 02:15:18,990 --> 02:15:21,990 And two final adjustments. 1295 02:15:38,650 --> 02:15:40,450 Shh, shh, shh, shh. 1296 02:15:42,710 --> 02:15:43,460 It's just. 1297 02:15:54,670 --> 02:15:57,450 This mix increases in this area. 1298 02:16:08,220 --> 02:16:09,430 And Swofford. 1299 02:16:17,750 --> 02:16:24,170 And I think that's that's I think that's it's yeah. 1300 02:16:25,190 --> 02:16:27,230 It's also bring down this one. 1301 02:16:27,410 --> 02:16:38,040 I'm not really liking these two together, uh, being together like that so much. 1302 02:16:38,750 --> 02:16:39,889 It's much better now. 1303 02:16:41,510 --> 02:16:44,030 And now let's go to object. 1304 02:16:44,030 --> 02:16:44,299 What? 1305 02:16:45,049 --> 02:16:46,730 Let's save our work. 1306 02:16:47,570 --> 02:16:54,260 And as you can see, these two are not the same because of the data sculpting of this one. 1307 02:16:54,260 --> 02:16:55,790 So let's just delete this one. 1308 02:16:58,410 --> 02:17:01,430 A duplicate is one which 50. 1309 02:17:03,250 --> 02:17:16,750 ggx1 with an x with two objects mirror x google two fully fits in x google and then adjusts that on 1310 02:17:16,750 --> 02:17:17,620 the other fits. 1311 02:17:36,059 --> 02:17:41,100 Spring down, bring out this area, these areas. 1312 02:18:52,170 --> 02:18:58,260 So this is where this is a separator to faith sets in this area. 1313 02:19:07,080 --> 02:19:07,260 It's. 1314 02:19:08,450 --> 02:19:11,240 It's not gonna do anything more. 1315 02:19:11,450 --> 02:19:13,309 I wanted to push it out of the and stuff. 1316 02:19:13,309 --> 02:19:14,059 I'm not going to do that. 1317 02:19:14,570 --> 02:19:16,160 The thing is, it might. 1318 02:19:17,639 --> 02:19:23,129 Causes some real problems because this face it's says is not so 1319 02:19:25,799 --> 02:19:26,280 simple. 1320 02:19:26,280 --> 02:19:27,129 Let's try. 1321 02:19:27,150 --> 02:19:30,660 It's apology masking and the same apology mercy. 1322 02:19:30,660 --> 02:19:32,940 I told you that we can do this now. 1323 02:19:37,820 --> 02:19:40,459 And just bring it both a bit closer. 1324 02:19:48,290 --> 02:19:49,490 Let's go out now. 1325 02:19:49,550 --> 02:19:50,450 Let's go to. 1326 02:19:53,110 --> 02:20:00,910 Render view this as a result of some of our polishes and see the texture. 1327 02:20:06,080 --> 02:20:07,940 Now looks really good. 1328 02:20:21,790 --> 02:20:29,890 But one good thing about Blender is that you can sculpt in rendered mold. 1329 02:20:29,950 --> 02:20:32,380 So let's smooth these areas. 1330 02:20:33,850 --> 02:20:35,890 Let's turn on first set. 1331 02:20:35,980 --> 02:20:40,350 And this month is very you know, this is too too many creases over here. 1332 02:20:40,370 --> 02:20:41,410 Not so natural. 1333 02:20:43,900 --> 02:20:45,030 And outskirts of. 1334 02:20:45,560 --> 02:20:46,170 I did not. 1335 02:20:47,700 --> 02:20:49,440 It's a couple more months. 1336 02:20:53,850 --> 02:20:54,750 And that's quite good. 1337 02:20:55,230 --> 02:20:57,510 So, yeah, that's good. 1338 02:20:58,170 --> 02:21:04,470 Should you be liked the texturing with this or should you anything. 1339 02:21:04,920 --> 02:21:06,270 Basically anything or knew? 1340 02:21:07,350 --> 02:21:11,100 I know about texturing and how to do texturing and all that. 1341 02:21:11,760 --> 02:21:14,670 So I hope it was quite good for you. 1342 02:21:15,060 --> 02:21:25,330 The next one I am going to in this one is do the rigging of our character I make a rig for. 1343 02:21:25,350 --> 02:21:28,380 Okay, so I really enjoyed this one and goodbye.