1 00:00:00,590 --> 00:00:02,690 Welcome to the second video module two. 2 00:00:03,200 --> 00:00:08,720 In this video, we will look deeper into the Fusion 360 interface and I will show you the basic document 3 00:00:08,720 --> 00:00:09,740 and workspace settings. 4 00:00:10,490 --> 00:00:12,920 You can alter these settings based on your preferences. 5 00:00:13,400 --> 00:00:13,850 Let's go. 6 00:00:16,340 --> 00:00:20,240 We are first going to take a look at the document settings infusion 360. 7 00:00:21,770 --> 00:00:28,670 To access the basic document settings, click on this arrow here, which will open up a dropdown here, 8 00:00:28,670 --> 00:00:31,100 you can see my units are set to MM. 9 00:00:31,610 --> 00:00:36,590 However, I can change them by clicking on this button here that says Change active units. 10 00:00:37,580 --> 00:00:40,430 Once I click on this, it opens this fall box here. 11 00:00:41,240 --> 00:00:48,650 Now I prefer using MM because I like the metric system, and millimeters are also the most widely accepted 12 00:00:48,650 --> 00:00:50,210 and used in the design world. 13 00:00:51,140 --> 00:00:54,110 However, based on your preferences, you can change it. 14 00:00:54,710 --> 00:01:00,080 Fusion offers us five options centimeters, millimeters, meters, inches and feet. 15 00:01:02,620 --> 00:01:05,770 Now you can also access more advanced document settings. 16 00:01:06,400 --> 00:01:11,860 You can right click on this button up here that says document settings, which puts up a massive drop 17 00:01:11,860 --> 00:01:13,870 down of multiple settings. 18 00:01:14,710 --> 00:01:20,980 Now, when you right click on top document settings, you alter those settings for your entire design. 19 00:01:21,700 --> 00:01:27,460 However, if you want to alter your settings for individual bodies, you can also right click here and 20 00:01:27,460 --> 00:01:29,590 you can see the same options appear here. 21 00:01:31,450 --> 00:01:38,230 Now you can move, create components, add physical materials appearances, but we'll get those in a 22 00:01:38,230 --> 00:01:38,860 later video. 23 00:01:39,760 --> 00:01:44,890 Let's take a look at the simpler ones you can show or hide a body. 24 00:01:45,580 --> 00:01:47,410 You can use this button or just type B. 25 00:01:49,160 --> 00:01:52,430 So as you can see, my body has disappeared. 26 00:01:53,500 --> 00:01:58,000 Now you can right click again and click on Show Hide, which will bring back my material. 27 00:01:58,700 --> 00:02:02,350 A shorter way of doing that is clicking on this eye right here. 28 00:02:03,220 --> 00:02:08,500 Clicking at once turns it off and then bringing it back shows the design. 29 00:02:10,020 --> 00:02:12,690 Now, other settings are opacity control. 30 00:02:13,290 --> 00:02:19,340 Now, if I want to change the opacity, fusion offers us 10 presets, but use 50. 31 00:02:19,410 --> 00:02:22,260 You can see my design comes translucent. 32 00:02:24,020 --> 00:02:27,440 So these are the basic document settings in Fusion 360. 33 00:02:27,980 --> 00:02:29,360 Let's move on to the next section. 34 00:02:31,230 --> 00:02:36,060 Now that we have looked at the document settings, it is time to explore the workspace settings of the 35 00:02:36,060 --> 00:02:36,540 software. 36 00:02:37,290 --> 00:02:39,330 These can be found at the bottom of your screen. 37 00:02:40,260 --> 00:02:43,230 These settings allow you to alter the way your bodies and grid look. 38 00:02:43,650 --> 00:02:44,400 Let's take a look. 39 00:02:45,780 --> 00:02:48,720 The workspace settings can be found at the bottom of your screen. 40 00:02:49,560 --> 00:02:50,820 Let's run through each of them. 41 00:02:51,600 --> 00:02:52,710 Firstly, we have orbit. 42 00:02:53,520 --> 00:02:58,500 Orbit allows you to freely rotate your design in any direction. 43 00:03:00,490 --> 00:03:06,460 Now you can also use the view cute rotated, but you don't get as much freedom as when you're using 44 00:03:06,460 --> 00:03:06,850 orbit. 45 00:03:10,180 --> 00:03:14,020 Now we have two types of orbits free orbit, unconstrained orbit. 46 00:03:14,830 --> 00:03:20,980 As the name suggests, free orbit allows you to rotate the design in any direction and you have a great 47 00:03:20,980 --> 00:03:21,820 range of motion. 48 00:03:22,660 --> 00:03:28,510 However, constrained orbit, on the other hand, does not allow you to rotate in all directions and 49 00:03:28,510 --> 00:03:30,700 you have a smaller range of motion. 50 00:03:32,210 --> 00:03:36,890 Now, once you have the orbital selected, you can just click on Escape to disable the function. 51 00:03:38,970 --> 00:03:45,240 The next tool we are going to look at is the pan to the pan tool is really useful when you're working 52 00:03:45,240 --> 00:03:46,710 on a very large design. 53 00:03:48,190 --> 00:03:54,520 What Pan allows you to do is move throughout your workspace without rotating any of the bodies. 54 00:03:55,740 --> 00:04:02,310 Which means that you can just drag and click to go from one part of a design to the other without rotating 55 00:04:02,310 --> 00:04:02,850 or moving it. 56 00:04:04,880 --> 00:04:06,290 The next tool we have is Zoom. 57 00:04:07,460 --> 00:04:14,780 So Fusion gives us this two way arrow here, we can drag it in both directions to zoom in or zoom out 58 00:04:14,780 --> 00:04:15,500 on redesign. 59 00:04:18,630 --> 00:04:20,760 Again, you can click escaped to disable function. 60 00:04:22,230 --> 00:04:24,120 We then have our display settings. 61 00:04:25,130 --> 00:04:27,290 Let's look at the visual style options. 62 00:04:28,340 --> 00:04:32,840 So the visual style basically determines what our 3D bodies look like. 63 00:04:33,380 --> 00:04:38,150 So shaded would look like this and the edges are not highlighted. 64 00:04:39,970 --> 00:04:47,980 Shaded with edges shows the edges at the back edges you would probably not be able to see from this 65 00:04:47,980 --> 00:04:48,280 view. 66 00:04:50,610 --> 00:04:56,670 Shaded with visible edges only, this is default and what I use most of the time, which only shows 67 00:04:56,670 --> 00:05:02,790 the edges you would probably be able to see when you're looking at an object from a certain angle. 68 00:05:04,020 --> 00:05:09,360 I find this really useful because it shows me what an object will look like in real life, and hence 69 00:05:09,360 --> 00:05:10,560 I use this the most often. 70 00:05:12,300 --> 00:05:16,710 Finally, we have the same options for wireframes, I'm not going to run through all of them, but I'm 71 00:05:16,710 --> 00:05:19,200 just going to show you what the life looks like. 72 00:05:20,460 --> 00:05:24,270 So it basically shows you a transparent version of your body. 73 00:05:24,900 --> 00:05:30,330 This can be really useful when working with certain types of designs or if you have some detail at the 74 00:05:30,330 --> 00:05:33,540 back and you don't want to rotate all the way around to see it. 75 00:05:36,010 --> 00:05:39,790 So these are your visual style settings. 76 00:05:41,320 --> 00:05:45,520 Now let's look at our grid settings, your layout great. 77 00:05:45,520 --> 00:05:46,930 You can turn it on or off. 78 00:05:47,230 --> 00:05:51,730 I would recommend keeping it on because it really helps when sketching. 79 00:05:54,000 --> 00:06:00,150 Snap to grid, which basically means that whenever you're creating a sketch, your lines or points will 80 00:06:00,150 --> 00:06:06,090 be mapped to the nearest grid point instead of being free flowing, which again, I find really useful. 81 00:06:06,120 --> 00:06:07,120 So I believe it. 82 00:06:08,520 --> 00:06:16,080 You can also look at the advanced grid settings you can choose whether you want your grid to be adaptive 83 00:06:16,080 --> 00:06:16,800 or fixed. 84 00:06:17,280 --> 00:06:24,270 I keep it selected on adopted because then my grid changes as I zoom in or out, which is really useful. 85 00:06:25,110 --> 00:06:30,060 And finally, we have reference numbers which we can turn on or off. 86 00:06:30,720 --> 00:06:36,770 I would again recommend keeping it on because it shows you the various distances in your workspace while 87 00:06:36,780 --> 00:06:40,080 sketching, and that gives you a good reference point. 88 00:06:42,110 --> 00:06:45,440 So those are all the workspace settings you need to know. 89 00:06:45,980 --> 00:06:47,990 Let's move on to the next section of this video. 90 00:06:49,860 --> 00:06:53,730 We will finally explore in detail the value and origin settings. 91 00:06:54,450 --> 00:06:55,800 These are extremely important. 92 00:06:56,010 --> 00:06:57,420 So remember to pay attention. 93 00:06:58,830 --> 00:07:02,850 Let's take a look at the View Q, which is located at the top right of your screen. 94 00:07:03,910 --> 00:07:07,960 Now you can use this view cube to rotate between different views. 95 00:07:09,860 --> 00:07:15,110 Now you can either use it to rotate or use the various presets that it provides you. 96 00:07:16,960 --> 00:07:22,930 So I can change to the front view, the view between front and top, a corner view, et cetera. 97 00:07:25,450 --> 00:07:31,960 The small button beside The View Cube is the home button, which takes me to the default view. 98 00:07:32,440 --> 00:07:38,260 So currently this corner between the top front and right sides is set as my. 99 00:07:39,370 --> 00:07:47,590 Default home now, currently on the front view, and as I click on home, it'll take me to my default 100 00:07:47,590 --> 00:07:47,860 view. 101 00:07:49,840 --> 00:07:54,310 Now, there are some few settings that you can access by right clicking on this. 102 00:07:55,570 --> 00:07:57,490 Which provides you with multiple options. 103 00:07:58,060 --> 00:08:03,940 Firstly, let's look at our view options, we have orthographic perspective and perspective, but also 104 00:08:03,940 --> 00:08:04,420 faces. 105 00:08:05,200 --> 00:08:06,820 We are currently on orthographic. 106 00:08:08,350 --> 00:08:13,420 This view is what a lot of designers use when creating sketches or creating designs. 107 00:08:14,050 --> 00:08:19,300 This is not how you see things in real life, but it's just a designer's representation. 108 00:08:20,200 --> 00:08:29,500 Note that in orthographic views, all of these lines are at a 30 degree angle to the horizontal line. 109 00:08:31,520 --> 00:08:36,230 The other view we have is perspective, which is how we see things in real life. 110 00:08:37,400 --> 00:08:44,390 It is large to the center, and as you can see, everything just moves sideways onto a single point, 111 00:08:44,390 --> 00:08:45,650 which is what perspective is. 112 00:08:47,810 --> 00:08:53,510 And the third option we have is perspective with orthographic faces, which means that in most views, 113 00:08:53,510 --> 00:08:54,770 you will see it in perspective. 114 00:08:55,070 --> 00:08:57,920 Apart from the six faith views. 115 00:08:58,460 --> 00:09:02,180 So we are in the front phase and it has changed to orthographic. 116 00:09:03,260 --> 00:09:07,460 However, if we switch this view, it's become it becomes perspective again. 117 00:09:08,900 --> 00:09:11,120 So those are your TV options. 118 00:09:12,080 --> 00:09:15,320 You can also set a different view as your home view. 119 00:09:15,920 --> 00:09:18,890 So say I want my front view to be my home view. 120 00:09:19,640 --> 00:09:22,490 I can right click and set current view as home. 121 00:09:23,300 --> 00:09:29,120 Now we can either do fixed distance or fit to view fixed distance will keep it at this particular distance 122 00:09:29,480 --> 00:09:30,710 and fit to view will. 123 00:09:32,290 --> 00:09:36,070 Zoomed in as much as it can to fit it on the entire screen. 124 00:09:37,290 --> 00:09:42,000 So now, if I click on home, it'll take me to the front office. 125 00:09:43,470 --> 00:09:47,670 You can also reset home, which will take home back to the default view. 126 00:09:51,280 --> 00:09:53,680 So those are your YouTube options. 127 00:09:53,920 --> 00:09:56,140 Now let's look at our origin settings. 128 00:09:56,410 --> 00:09:59,680 I will turn this body off so that you can see it better. 129 00:10:01,610 --> 00:10:03,800 Now I can turn on my origin here. 130 00:10:04,870 --> 00:10:07,960 And if I open the drop down, you can see we have our center. 131 00:10:09,170 --> 00:10:16,220 Our x axis, y axis and z axis and our three planned your x y z and y'see. 132 00:10:17,810 --> 00:10:22,940 Now you can leave the origin on, but I personally turned it off because I find it quite distracting. 133 00:10:23,700 --> 00:10:29,930 Fusion automatically turns this origin on when you're working with a sketch which allows you to then 134 00:10:29,930 --> 00:10:31,160 choose a plane to sketch on. 135 00:10:32,760 --> 00:10:36,720 So those are your view, Cuba and origin settings in View 360. 136 00:10:39,340 --> 00:10:42,760 You can change these settings anytime, according to your preferences. 137 00:10:43,570 --> 00:10:48,670 Make sure you have understood all these settings as we will return to some of these at certain stages 138 00:10:48,670 --> 00:10:49,420 to this course. 139 00:10:50,650 --> 00:10:56,260 The next video will be fun as we will explore the Fusion 360 toolbar where all the exciting stuff happens 140 00:10:56,800 --> 00:10:57,280 to either.