Welcome to the second video module two.
In this video, we will look deeper into the Fusion 360 interface and I will show you the basic document
and workspace settings.
You can alter these settings based on your preferences.
Let's go.
We are first going to take a look at the document settings infusion 360.
To access the basic document settings, click on this arrow here, which will open up a dropdown here,
you can see my units are set to MM.
However, I can change them by clicking on this button here that says Change active units.
Once I click on this, it opens this fall box here.
Now I prefer using MM because I like the metric system, and millimeters are also the most widely accepted
and used in the design world.
However, based on your preferences, you can change it.
Fusion offers us five options centimeters, millimeters, meters, inches and feet.
Now you can also access more advanced document settings.
You can right click on this button up here that says document settings, which puts up a massive drop
down of multiple settings.
Now, when you right click on top document settings, you alter those settings for your entire design.
However, if you want to alter your settings for individual bodies, you can also right click here and
you can see the same options appear here.
Now you can move, create components, add physical materials appearances, but we'll get those in a
later video.
Let's take a look at the simpler ones you can show or hide a body.
You can use this button or just type B.
So as you can see, my body has disappeared.
Now you can right click again and click on Show Hide, which will bring back my material.
A shorter way of doing that is clicking on this eye right here.
Clicking at once turns it off and then bringing it back shows the design.
Now, other settings are opacity control.
Now, if I want to change the opacity, fusion offers us 10 presets, but use 50.
You can see my design comes translucent.
So these are the basic document settings in Fusion 360.
Let's move on to the next section.
Now that we have looked at the document settings, it is time to explore the workspace settings of the
software.
These can be found at the bottom of your screen.
These settings allow you to alter the way your bodies and grid look.
Let's take a look.
The workspace settings can be found at the bottom of your screen.
Let's run through each of them.
Firstly, we have orbit.
Orbit allows you to freely rotate your design in any direction.
Now you can also use the view cute rotated, but you don't get as much freedom as when you're using
orbit.
Now we have two types of orbits free orbit, unconstrained orbit.
As the name suggests, free orbit allows you to rotate the design in any direction and you have a great
range of motion.
However, constrained orbit, on the other hand, does not allow you to rotate in all directions and
you have a smaller range of motion.
Now, once you have the orbital selected, you can just click on Escape to disable the function.
The next tool we are going to look at is the pan to the pan tool is really useful when you're working
on a very large design.
What Pan allows you to do is move throughout your workspace without rotating any of the bodies.
Which means that you can just drag and click to go from one part of a design to the other without rotating
or moving it.
The next tool we have is Zoom.
So Fusion gives us this two way arrow here, we can drag it in both directions to zoom in or zoom out
on redesign.
Again, you can click escaped to disable function.
We then have our display settings.
Let's look at the visual style options.
So the visual style basically determines what our 3D bodies look like.
So shaded would look like this and the edges are not highlighted.
Shaded with edges shows the edges at the back edges you would probably not be able to see from this
view.
Shaded with visible edges only, this is default and what I use most of the time, which only shows
the edges you would probably be able to see when you're looking at an object from a certain angle.
I find this really useful because it shows me what an object will look like in real life, and hence
I use this the most often.
Finally, we have the same options for wireframes, I'm not going to run through all of them, but I'm
just going to show you what the life looks like.
So it basically shows you a transparent version of your body.
This can be really useful when working with certain types of designs or if you have some detail at the
back and you don't want to rotate all the way around to see it.
So these are your visual style settings.
Now let's look at our grid settings, your layout great.
You can turn it on or off.
I would recommend keeping it on because it really helps when sketching.
Snap to grid, which basically means that whenever you're creating a sketch, your lines or points will
be mapped to the nearest grid point instead of being free flowing, which again, I find really useful.
So I believe it.
You can also look at the advanced grid settings you can choose whether you want your grid to be adaptive
or fixed.
I keep it selected on adopted because then my grid changes as I zoom in or out, which is really useful.
And finally, we have reference numbers which we can turn on or off.
I would again recommend keeping it on because it shows you the various distances in your workspace while
sketching, and that gives you a good reference point.
So those are all the workspace settings you need to know.
Let's move on to the next section of this video.
We will finally explore in detail the value and origin settings.
These are extremely important.
So remember to pay attention.
Let's take a look at the View Q, which is located at the top right of your screen.
Now you can use this view cube to rotate between different views.
Now you can either use it to rotate or use the various presets that it provides you.
So I can change to the front view, the view between front and top, a corner view, et cetera.
The small button beside The View Cube is the home button, which takes me to the default view.
So currently this corner between the top front and right sides is set as my.
Default home now, currently on the front view, and as I click on home, it'll take me to my default
view.
Now, there are some few settings that you can access by right clicking on this.
Which provides you with multiple options.
Firstly, let's look at our view options, we have orthographic perspective and perspective, but also
faces.
We are currently on orthographic.
This view is what a lot of designers use when creating sketches or creating designs.
This is not how you see things in real life, but it's just a designer's representation.
Note that in orthographic views, all of these lines are at a 30 degree angle to the horizontal line.
The other view we have is perspective, which is how we see things in real life.
It is large to the center, and as you can see, everything just moves sideways onto a single point,
which is what perspective is.
And the third option we have is perspective with orthographic faces, which means that in most views,
you will see it in perspective.
Apart from the six faith views.
So we are in the front phase and it has changed to orthographic.
However, if we switch this view, it's become it becomes perspective again.
So those are your TV options.
You can also set a different view as your home view.
So say I want my front view to be my home view.
I can right click and set current view as home.
Now we can either do fixed distance or fit to view fixed distance will keep it at this particular distance
and fit to view will.
Zoomed in as much as it can to fit it on the entire screen.
So now, if I click on home, it'll take me to the front office.
You can also reset home, which will take home back to the default view.
So those are your YouTube options.
Now let's look at our origin settings.
I will turn this body off so that you can see it better.
Now I can turn on my origin here.
And if I open the drop down, you can see we have our center.
Our x axis, y axis and z axis and our three planned your x y z and y'see.
Now you can leave the origin on, but I personally turned it off because I find it quite distracting.
Fusion automatically turns this origin on when you're working with a sketch which allows you to then
choose a plane to sketch on.
So those are your view, Cuba and origin settings in View 360.
You can change these settings anytime, according to your preferences.
Make sure you have understood all these settings as we will return to some of these at certain stages
to this course.
The next video will be fun as we will explore the Fusion 360 toolbar where all the exciting stuff happens
to either.