This is the final video of the second module where we will go to the toolbar infusion 360, the toolbar
is the most important part of this software and all the real stuff happens here.
Let's walk through the two workspaces you will need for this course and then various parts of the design
toolbar.
Let's get right into it.
Firstly, we need to familiarize ourselves with the two workspaces we need to create product designs.
These are the design and vendor workspaces.
Fusion 360 offers us multiple workspaces, spaces to create our designs.
In order to view all of those.
Click on this button abuses that says design.
This will open up a drop down.
We have multiple workspaces.
Design, generator design, render animation, simulation, manufacture and drawing.
In this course, we are primarily going to look at the design and vendor workspace and briefly touch
upon the drawings.
So we are currently in the design book space.
This is where 90 percent of your work happens or where you essentially create your products.
The toolbar is up here and is divided into multiple sections create, modify, assemble, construct,
inspect, insert, etc. And you can use all these tools to create your designs, which we will run through
in later VIDEO.
Now, if we switch to the random workspace, you can see it completely changes and we have a new toolbar
here.
The render workspace is where you can create photorealistic images of your products.
You can change your appearances, materials, lighting, etc. You can and then you can produce your
vendors.
So these are the two workspaces we are going to look at in depth.
And let's move on to the next section of this video.
We will now look at the design workspace and focus on the toolbar.
The toolbar has five sections that are important for this course create, modify, assemble, construct
and insert.
We are back in the design work space, and we are now going to run over the toolbar before we look at
these individual tools.
We are going to look at a few options we have here, so we are currently in the solid modeling toolbar.
We can change the surface mesh sheet metal or power tools.
Now all these four are really advanced, so we won't look at these in this course.
We will stick to the solid modeling tools.
The first section of our toolbar is created.
And as the name suggests, we can basically create objects here so you can create new sketches.
You have a few commands here that you can use to create objects from sketches.
Extrude basically.
Increasing or extending a 2D shave in the third dimension, Revolve is rotating.
And we have a few commands here.
I will explain the important ones in our later video.
However, if you just want to know what they are, you can just hover over them, which opens up this
small box on the right, which will explain what they are.
Oh, we have other commands which you can use to create three objects without having a sketch box within
the sphere.
Tourists call, etc..
And then you have things like creating patterns and mirrors.
So that is the create section of the toolbar.
We then have modified so you will use the modified tool once you've created your 3D bodies and you can
do things like adding filters, which is rounded edges transfer, which are flat edges between two faces.
Shell is basically making it an open shape, then scale combined.
And once again, you can hover over these to read about them.
We then have assembled which you use when creating large designs and even machinery, you can then join
two pots together using a specific joint.
And this is somewhat like programming, where you're saying which part will fit into which part of another
block and then how the design will move.
Then you have constructed, so fusion provides you with three planes and three axes.
However you want.
You may want to create more planes or more axes.
So you can do that to construct one of the most common types of construction options are offset offsetting,
which basically creates a plane at a.
Distance of your choice from.
A certain faith.
And then once again, you can look through each of these.
We then have the inspector toolbar.
Now for product design, I do not use this.
Other than using the measure, too, however, if you're doing architecture or engineering or preparing
for manufacture, you may want to use this.
However, this course is solely for product design.
So we will look at this.
And the final section we're going to look at is the insert section.
Where you can insert canvases, so canvases are basically like sketches or images on which you can draw
or sketch, and then you have decals which are kind of stickers which are basically stickers that you
can add on to your designs.
So that's a brief run through the toolbar.
We will get into these commands and more in-depth as the course progresses.
However, that is it for this video.
And that is it for Module two.
Now, you know, all about the Fusion 360 interface.
As we begin module three, we will start looking at creating sketches, Infusion 360.
See you there.