1 00:00:00,610 --> 00:00:07,120 This is the final video of the second module where we will go to the toolbar infusion 360, the toolbar 2 00:00:07,120 --> 00:00:11,200 is the most important part of this software and all the real stuff happens here. 3 00:00:11,920 --> 00:00:16,900 Let's walk through the two workspaces you will need for this course and then various parts of the design 4 00:00:16,900 --> 00:00:17,410 toolbar. 5 00:00:18,010 --> 00:00:18,970 Let's get right into it. 6 00:00:21,520 --> 00:00:26,800 Firstly, we need to familiarize ourselves with the two workspaces we need to create product designs. 7 00:00:27,760 --> 00:00:30,270 These are the design and vendor workspaces. 8 00:00:31,740 --> 00:00:35,850 Fusion 360 offers us multiple workspaces, spaces to create our designs. 9 00:00:36,840 --> 00:00:38,320 In order to view all of those. 10 00:00:38,790 --> 00:00:41,190 Click on this button abuses that says design. 11 00:00:42,030 --> 00:00:43,320 This will open up a drop down. 12 00:00:44,160 --> 00:00:45,690 We have multiple workspaces. 13 00:00:45,870 --> 00:00:52,020 Design, generator design, render animation, simulation, manufacture and drawing. 14 00:00:53,100 --> 00:00:59,310 In this course, we are primarily going to look at the design and vendor workspace and briefly touch 15 00:00:59,310 --> 00:01:00,270 upon the drawings. 16 00:01:01,550 --> 00:01:03,950 So we are currently in the design book space. 17 00:01:05,090 --> 00:01:12,200 This is where 90 percent of your work happens or where you essentially create your products. 18 00:01:13,100 --> 00:01:18,920 The toolbar is up here and is divided into multiple sections create, modify, assemble, construct, 19 00:01:18,920 --> 00:01:25,970 inspect, insert, etc. And you can use all these tools to create your designs, which we will run through 20 00:01:25,970 --> 00:01:26,810 in later VIDEO. 21 00:01:28,910 --> 00:01:36,260 Now, if we switch to the random workspace, you can see it completely changes and we have a new toolbar 22 00:01:36,260 --> 00:01:36,560 here. 23 00:01:37,460 --> 00:01:41,900 The render workspace is where you can create photorealistic images of your products. 24 00:01:42,860 --> 00:01:49,400 You can change your appearances, materials, lighting, etc. You can and then you can produce your 25 00:01:49,400 --> 00:01:49,910 vendors. 26 00:01:51,880 --> 00:01:56,080 So these are the two workspaces we are going to look at in depth. 27 00:01:56,930 --> 00:01:59,530 And let's move on to the next section of this video. 28 00:02:00,980 --> 00:02:04,580 We will now look at the design workspace and focus on the toolbar. 29 00:02:05,300 --> 00:02:12,290 The toolbar has five sections that are important for this course create, modify, assemble, construct 30 00:02:12,380 --> 00:02:13,130 and insert. 31 00:02:14,500 --> 00:02:21,610 We are back in the design work space, and we are now going to run over the toolbar before we look at 32 00:02:21,630 --> 00:02:22,930 these individual tools. 33 00:02:23,710 --> 00:02:29,800 We are going to look at a few options we have here, so we are currently in the solid modeling toolbar. 34 00:02:30,490 --> 00:02:35,770 We can change the surface mesh sheet metal or power tools. 35 00:02:36,820 --> 00:02:42,580 Now all these four are really advanced, so we won't look at these in this course. 36 00:02:43,450 --> 00:02:45,760 We will stick to the solid modeling tools. 37 00:02:47,890 --> 00:02:50,200 The first section of our toolbar is created. 38 00:02:50,980 --> 00:02:56,830 And as the name suggests, we can basically create objects here so you can create new sketches. 39 00:02:57,820 --> 00:03:03,550 You have a few commands here that you can use to create objects from sketches. 40 00:03:04,030 --> 00:03:05,230 Extrude basically. 41 00:03:06,240 --> 00:03:12,510 Increasing or extending a 2D shave in the third dimension, Revolve is rotating. 42 00:03:13,620 --> 00:03:15,060 And we have a few commands here. 43 00:03:16,110 --> 00:03:19,590 I will explain the important ones in our later video. 44 00:03:20,010 --> 00:03:25,080 However, if you just want to know what they are, you can just hover over them, which opens up this 45 00:03:25,500 --> 00:03:28,350 small box on the right, which will explain what they are. 46 00:03:29,390 --> 00:03:37,020 Oh, we have other commands which you can use to create three objects without having a sketch box within 47 00:03:37,020 --> 00:03:37,810 the sphere. 48 00:03:37,860 --> 00:03:39,210 Tourists call, etc.. 49 00:03:40,850 --> 00:03:43,490 And then you have things like creating patterns and mirrors. 50 00:03:44,730 --> 00:03:47,010 So that is the create section of the toolbar. 51 00:03:47,670 --> 00:03:54,750 We then have modified so you will use the modified tool once you've created your 3D bodies and you can 52 00:03:54,750 --> 00:04:01,950 do things like adding filters, which is rounded edges transfer, which are flat edges between two faces. 53 00:04:03,080 --> 00:04:09,440 Shell is basically making it an open shape, then scale combined. 54 00:04:10,690 --> 00:04:14,290 And once again, you can hover over these to read about them. 55 00:04:15,500 --> 00:04:26,480 We then have assembled which you use when creating large designs and even machinery, you can then join 56 00:04:26,480 --> 00:04:29,180 two pots together using a specific joint. 57 00:04:30,520 --> 00:04:37,630 And this is somewhat like programming, where you're saying which part will fit into which part of another 58 00:04:37,630 --> 00:04:40,120 block and then how the design will move. 59 00:04:41,760 --> 00:04:48,480 Then you have constructed, so fusion provides you with three planes and three axes. 60 00:04:49,020 --> 00:04:50,040 However you want. 61 00:04:50,070 --> 00:04:52,860 You may want to create more planes or more axes. 62 00:04:54,050 --> 00:05:01,370 So you can do that to construct one of the most common types of construction options are offset offsetting, 63 00:05:02,000 --> 00:05:04,670 which basically creates a plane at a. 64 00:05:06,740 --> 00:05:08,480 Distance of your choice from. 65 00:05:09,820 --> 00:05:10,900 A certain faith. 66 00:05:12,730 --> 00:05:15,850 And then once again, you can look through each of these. 67 00:05:17,520 --> 00:05:20,180 We then have the inspector toolbar. 68 00:05:21,290 --> 00:05:24,780 Now for product design, I do not use this. 69 00:05:24,800 --> 00:05:31,280 Other than using the measure, too, however, if you're doing architecture or engineering or preparing 70 00:05:31,280 --> 00:05:34,580 for manufacture, you may want to use this. 71 00:05:35,090 --> 00:05:37,430 However, this course is solely for product design. 72 00:05:37,910 --> 00:05:39,020 So we will look at this. 73 00:05:40,620 --> 00:05:43,890 And the final section we're going to look at is the insert section. 74 00:05:45,080 --> 00:05:53,090 Where you can insert canvases, so canvases are basically like sketches or images on which you can draw 75 00:05:53,840 --> 00:05:59,840 or sketch, and then you have decals which are kind of stickers which are basically stickers that you 76 00:05:59,840 --> 00:06:01,250 can add on to your designs. 77 00:06:03,470 --> 00:06:05,930 So that's a brief run through the toolbar. 78 00:06:06,500 --> 00:06:12,410 We will get into these commands and more in-depth as the course progresses. 79 00:06:14,480 --> 00:06:16,760 However, that is it for this video. 80 00:06:18,890 --> 00:06:20,520 And that is it for Module two. 81 00:06:20,940 --> 00:06:23,840 Now, you know, all about the Fusion 360 interface. 82 00:06:24,860 --> 00:06:29,660 As we begin module three, we will start looking at creating sketches, Infusion 360. 83 00:06:30,200 --> 00:06:30,800 See you there.