1 00:00:00,300 --> 00:00:05,790 In the previous video, we looked at how to create basic sheets in Fusion 360, but the software allows 2 00:00:05,790 --> 00:00:09,540 us to create more advanced shapes, including complex curves and polygons. 3 00:00:10,230 --> 00:00:18,870 Let's take a look at five sketching concepts Ochs Lines, Slots, Polygons and text infusion 360. 4 00:00:21,440 --> 00:00:22,280 Let's start off with. 5 00:00:22,970 --> 00:00:29,150 The article allows us to create simple individual clubs Infusion 360 in order to create an arc. 6 00:00:29,360 --> 00:00:32,360 You first need to create a new sketch that's created on the top 10. 7 00:00:33,540 --> 00:00:40,200 Now, if I go down and hover on our cue, I guess three options a three point arc, a center point arc 8 00:00:40,200 --> 00:00:41,400 and a tangent arc. 9 00:00:42,150 --> 00:00:43,380 Let's run through each of them. 10 00:00:43,380 --> 00:00:48,170 So firstly, the three point arc 30 self-explanatory, you need to create three reference points. 11 00:00:48,780 --> 00:00:50,250 So I've created two here at a gap. 12 00:00:51,420 --> 00:00:53,730 And now I can drag by third point. 13 00:00:54,940 --> 00:00:57,190 As I wish and I can. 14 00:00:58,890 --> 00:01:04,890 Then therefore, choose my radius to say I want a radius of 50, I can drag it up to here and my arc 15 00:01:04,890 --> 00:01:05,700 has been created. 16 00:01:07,950 --> 00:01:10,710 Moving on to the next Typekit walk, it's Centrepoint arc. 17 00:01:11,870 --> 00:01:19,760 So you select the center of your arc and then drag this point up to the radius you like, say, I want 18 00:01:19,760 --> 00:01:22,760 a radius of 50, I will drag and click here. 19 00:01:23,960 --> 00:01:28,370 And now what fusion allows me to do is move this point. 20 00:01:30,520 --> 00:01:37,930 And allows me to change my change, the angle of the arc to say I want an angle of 180 degrees, I can 21 00:01:37,930 --> 00:01:42,120 either drag it up to here or simply just type it in that box there. 22 00:01:43,790 --> 00:01:45,710 So as you can see, my arc has been created. 23 00:01:49,350 --> 00:01:54,360 Now, moving on to the last hope of Arc, we have a tangent arc, but in order to create this, we need 24 00:01:54,360 --> 00:01:55,500 to create a line first. 25 00:01:56,340 --> 00:02:01,530 You don't need to line any reference works, but just for this demonstration, I would use a line. 26 00:02:02,490 --> 00:02:04,080 So my line has now been created. 27 00:02:04,380 --> 00:02:07,410 And if I click on Tangent Arc now. 28 00:02:09,449 --> 00:02:13,200 I can see the point on this line and then drag my dog around. 29 00:02:13,680 --> 00:02:22,170 Now, as you can see, this point of the arc is tangent to the line and no matter how much I drag this 30 00:02:22,170 --> 00:02:24,600 around, it'll continue to remain tangent. 31 00:02:26,320 --> 00:02:28,540 So there may tangent arc has created. 32 00:02:28,930 --> 00:02:36,580 These are the three types of arcs, and the way to choose between them is basically to see what reference 33 00:02:36,580 --> 00:02:37,810 points you already have. 34 00:02:39,060 --> 00:02:39,960 It can depend. 35 00:02:40,690 --> 00:02:42,660 It can vary between situations. 36 00:02:43,440 --> 00:02:47,520 So based on your reference points, you can choose one of these three arcs. 37 00:02:49,280 --> 00:02:54,260 Let's move on to planes flying flowers to create much more complex carbs while sketching. 38 00:02:54,740 --> 00:02:58,190 There are two types of signs fit point and control points lines. 39 00:03:00,790 --> 00:03:02,950 Let's first take a look at a fit points line. 40 00:03:03,310 --> 00:03:07,690 You can either click up here or go to create Line Fit points plain. 41 00:03:09,220 --> 00:03:14,470 Now, a fit points line allows you to create a curve going through reference points, which you can 42 00:03:14,470 --> 00:03:14,740 create. 43 00:03:15,280 --> 00:03:19,540 So I thought my slide, you click on this point. 44 00:03:20,570 --> 00:03:22,310 This one and then this one. 45 00:03:24,230 --> 00:03:28,100 So as you can see, Fusion has created a code for me through these points. 46 00:03:28,970 --> 00:03:32,120 Now you can move these points in order to alter your codes. 47 00:03:33,460 --> 00:03:38,920 Now you can, as you can see, we have a Green Line that appears when we select the point. 48 00:03:40,520 --> 00:03:47,240 This Green Line allows you to change the gradient of the curve at that particular point, so I, as 49 00:03:47,240 --> 00:03:52,610 you can see, I can drag this around and change the gradient of the curve. 50 00:03:56,060 --> 00:03:58,250 So this is a good point line. 51 00:03:58,490 --> 00:04:00,260 Let's move on to control point blank. 52 00:04:01,390 --> 00:04:04,120 So go against this line and flip control point. 53 00:04:06,370 --> 00:04:14,140 This works in a different way, so you don't you create reference points, but the flying doesn't go 54 00:04:14,140 --> 00:04:15,370 through those reference points. 55 00:04:15,670 --> 00:04:17,230 Let me just demonstrated right here. 56 00:04:22,610 --> 00:04:28,250 So as you can see, my curve follows the reference points, but it doesn't go through them. 57 00:04:29,740 --> 00:04:34,150 The advantage of this type of plane is that your curve always remains smooth. 58 00:04:35,320 --> 00:04:37,420 You can move these points. 59 00:04:37,540 --> 00:04:39,160 And as you can see, our. 60 00:04:40,240 --> 00:04:42,070 Smoothness of the curve does not change. 61 00:04:43,150 --> 00:04:48,430 However, the primary disadvantage with this is that you cannot change. 62 00:04:49,650 --> 00:04:54,370 The grading of the curve at individual points, as we could do with fit points lines. 63 00:04:55,320 --> 00:04:56,730 So if you're tracing. 64 00:04:57,870 --> 00:05:00,720 The canvas, I would recommend using a graphic points line. 65 00:05:01,350 --> 00:05:08,730 But if you're just wanting to create a simple curve without using the tool, you should use a control 66 00:05:08,730 --> 00:05:09,330 points line. 67 00:05:11,240 --> 00:05:12,320 That's crisp lines. 68 00:05:12,770 --> 00:05:14,060 Let's move on to the next section. 69 00:05:16,100 --> 00:05:20,510 Slots, as the name suggests, allows you to create rectangles with rounded edges. 70 00:05:21,200 --> 00:05:26,270 You can choose between five types of slots, depending on what you're trying to sketch and which reference 71 00:05:26,270 --> 00:05:27,440 points you're provided. 72 00:05:27,440 --> 00:05:30,620 But we will take a look at three important types of slots. 73 00:05:31,400 --> 00:05:37,250 I will first run through the three types of slots and then explain how you should choose between the 74 00:05:37,250 --> 00:05:37,610 three. 75 00:05:38,720 --> 00:05:41,660 So let's click on slot and go to center percentage slot first. 76 00:05:42,670 --> 00:05:46,900 As the name suggests, you can select the senators of the two arcs on the edges. 77 00:05:47,590 --> 00:05:49,810 I'll do one here and the other one here. 78 00:05:50,710 --> 00:05:54,130 And then as I drag out, I slide begins to form. 79 00:05:55,350 --> 00:05:59,310 As you can see, I can change the diameter of the arc. 80 00:05:59,640 --> 00:06:05,190 See, I want a diameter of 50, I can just click and my slot has been created. 81 00:06:07,830 --> 00:06:14,370 Moving on to the second tape, we have an overall slot, so using this type of slot, you can determine 82 00:06:14,370 --> 00:06:17,010 the overall overall length of the slot. 83 00:06:17,640 --> 00:06:20,370 So say I want my total length to be 100. 84 00:06:22,060 --> 00:06:29,950 I can click that and then I can change the diameter of the arc based on my preferences. 85 00:06:30,040 --> 00:06:32,080 I want it to be 30 millimeters. 86 00:06:32,650 --> 00:06:38,290 I can click up there and hit Enter, which allows me to create my slot. 87 00:06:41,020 --> 00:06:44,920 The last important type of start is the center points slot. 88 00:06:45,790 --> 00:06:48,850 You can click on the center of your slot. 89 00:06:49,990 --> 00:06:52,750 Bring it to the center of the arc on one side. 90 00:06:53,690 --> 00:07:00,350 Click and then drag out to again determine the diameter, let's say, 50 again. 91 00:07:02,600 --> 00:07:06,300 So these are my three types of slots now. 92 00:07:06,740 --> 00:07:14,060 The way to determine which one to use, the only way to do that is to see your design and see which 93 00:07:14,060 --> 00:07:15,200 reference points you have. 94 00:07:16,040 --> 00:07:18,890 For example, you're not sure about. 95 00:07:20,220 --> 00:07:26,010 The distance between the two centers of the arcs, but you know that your slot should not be longer 96 00:07:26,010 --> 00:07:27,210 than 100 mm. 97 00:07:27,720 --> 00:07:29,520 You should then use an overall slot. 98 00:07:30,940 --> 00:07:32,260 So as you can see, I can. 99 00:07:33,670 --> 00:07:40,960 Create my total length of 100 and then alter the diameter based on my preference. 100 00:07:43,360 --> 00:07:45,370 So these are your three types of slots. 101 00:07:46,640 --> 00:07:48,530 And let's move on to the next section now. 102 00:07:50,270 --> 00:07:55,400 Polygons are fairly easy to create an efficient physics once again based on the reference points you 103 00:07:55,400 --> 00:07:55,730 have. 104 00:07:56,090 --> 00:07:58,130 You can choose between three types of polygons. 105 00:07:58,970 --> 00:08:05,480 Let's take a look at the three types of polygons we have circumscribed inside and edge polygon. 106 00:08:05,990 --> 00:08:07,430 Let's start off with Circumscribe. 107 00:08:08,330 --> 00:08:13,010 Click on the center of Republican and drag outwards, as you can see. 108 00:08:14,120 --> 00:08:16,610 Fusion allows us to choose our own measurement. 109 00:08:18,340 --> 00:08:21,760 Which I would say, let's keep it at 50. 110 00:08:24,800 --> 00:08:35,419 Now, this means that our edge of the polygon will be at 50, but our individual points or the six output 111 00:08:35,419 --> 00:08:37,250 points will be at a great distance. 112 00:08:38,240 --> 00:08:42,590 Now, as you can see, the box that says 50 millimeters is currently selected. 113 00:08:42,919 --> 00:08:50,120 We have another box that's six determines the number of edges we can hit tab to switch to that. 114 00:08:50,120 --> 00:08:53,060 And let's say I want eight sites I can just type in. 115 00:08:53,060 --> 00:08:56,570 Eight hit enter and Fusion has created an octagon for us. 116 00:08:58,620 --> 00:09:01,980 Moving on to the next Polygon, we have an infrared polygon. 117 00:09:03,450 --> 00:09:09,900 Now, this is slightly different where the individual points are at the given measurement from the center, 118 00:09:10,290 --> 00:09:14,880 which means that our edges are at a slightly shorter distance. 119 00:09:15,990 --> 00:09:21,270 You can use this type of polygon if you know that your entire shape cannot be bigger than a certain 120 00:09:21,660 --> 00:09:22,140 value. 121 00:09:23,990 --> 00:09:25,670 I can again hit them. 122 00:09:28,460 --> 00:09:30,890 To change the number of sites. 123 00:09:32,570 --> 00:09:36,170 And that's make that four or seven. 124 00:09:39,090 --> 00:09:41,610 So as you can see, our heptathlon has been created. 125 00:09:44,120 --> 00:09:47,060 Now, the loss of Polygon is. 126 00:09:48,390 --> 00:09:49,290 The edge probably gone. 127 00:09:50,280 --> 00:09:54,570 So if you just have a reference base, so let's say I want to create. 128 00:09:55,820 --> 00:10:02,830 I'm probably gone from this line, I can create the line and just drag outwards as you can see our. 129 00:10:04,680 --> 00:10:05,730 Polygon has been created. 130 00:10:06,090 --> 00:10:12,780 We know the Edge link because we said it here with just 50 and we can change the number of sites. 131 00:10:13,650 --> 00:10:15,210 Let's make it it. 132 00:10:17,540 --> 00:10:22,700 So our octagon has been created with the sidling that we. 133 00:10:23,780 --> 00:10:27,890 Determined at the very beginning, which is 50, so these are the three days. 134 00:10:29,660 --> 00:10:31,880 You may not be polygons that often. 135 00:10:32,850 --> 00:10:39,720 That's what I personally find that I do not use them a lot, but depending on your design, you may 136 00:10:39,720 --> 00:10:44,340 need them and they're a useful tool to know. 137 00:10:45,480 --> 00:10:46,860 Let's move on to the next section now. 138 00:10:48,810 --> 00:10:52,770 Adding text to 3D designs in Fusion 360 can be very useful. 139 00:10:53,190 --> 00:10:54,690 Let's take a look at how to do so. 140 00:10:55,650 --> 00:10:59,760 This is the last section of this video, and we will look at a very simple concept. 141 00:11:00,150 --> 00:11:04,050 However, it's really useful and this content is text. 142 00:11:05,350 --> 00:11:07,450 So I can select text from here. 143 00:11:08,950 --> 00:11:10,600 And click on any point. 144 00:11:11,900 --> 00:11:20,060 Drag and as you can see, a text box has been created, I can type in my text, let's say Fusion 360. 145 00:11:21,610 --> 00:11:25,490 And I can choose my phone, I have a lot to choose from. 146 00:11:25,520 --> 00:11:26,980 Let's choose the colors. 147 00:11:28,930 --> 00:11:31,750 You can choose your basic text preferences. 148 00:11:32,890 --> 00:11:34,900 And you can also choose high to free text. 149 00:11:35,200 --> 00:11:37,930 So let's say I want my height to be 30 mm. 150 00:11:38,980 --> 00:11:40,870 As you can see, my text size has been increased. 151 00:11:42,000 --> 00:11:48,810 I can also choose between, let's say, I want my characters to be a gap of 10 mm. 152 00:11:49,740 --> 00:11:51,060 So you can, Chase said there. 153 00:11:52,020 --> 00:11:52,920 You can also flip. 154 00:11:54,130 --> 00:12:02,560 Are text vertically or horizontally and choose our basic alignment center, right line or left line. 155 00:12:06,210 --> 00:12:07,560 And yeah, that is pretty much it. 156 00:12:09,530 --> 00:12:14,750 This is the end of the second video in Module three, in our next video, we will take a look at how 157 00:12:14,750 --> 00:12:15,890 to modify sketches. 158 00:12:16,370 --> 00:12:16,910 See you there!