1 00:00:00,390 --> 00:00:04,410 Previously in the section, we've looked at creating sketch objects in Fusion 360. 2 00:00:04,950 --> 00:00:10,230 However, the software provides us with certain tools and features that allow us to modify our sketches. 3 00:00:10,860 --> 00:00:16,020 These tools make life much easier and are less time consuming and are therefore very useful to learn. 4 00:00:16,980 --> 00:00:23,370 This sketch concepts include mirror patterns, modifying tools and moving or copying sketches. 5 00:00:23,940 --> 00:00:25,320 Let's get right into the video. 6 00:00:27,880 --> 00:00:33,730 Let's first take a look at how camera sketches moving sketch objects is extremely handy in many cases. 7 00:00:34,300 --> 00:00:35,470 Here is how you do it. 8 00:00:38,250 --> 00:00:44,730 In order to merit an object and Fusion 360, you need to have your object and a mirror line. 9 00:00:45,240 --> 00:00:50,700 As you can see, I have a construction line here at the center, which is my mirror line and my if it 10 00:00:50,700 --> 00:00:53,010 points line, which is my sketch object. 11 00:00:53,940 --> 00:01:00,180 Now if you go to the create and then click on there or just click on this button up, here you open 12 00:01:00,180 --> 00:01:04,560 the Mirror panel allows us to select our sketch object first. 13 00:01:04,709 --> 00:01:06,870 So I would just click on this line here. 14 00:01:07,810 --> 00:01:11,140 And then we can select our mirror line, which is this. 15 00:01:11,830 --> 00:01:17,620 And as you can see this neck that mirrored line fusion automatically mirrors I sketch object across 16 00:01:17,620 --> 00:01:18,070 that line. 17 00:01:18,370 --> 00:01:19,390 I can hit OK. 18 00:01:19,480 --> 00:01:21,370 And our mirror has been created. 19 00:01:22,740 --> 00:01:26,260 There is a very simple concept, very easy to do. 20 00:01:26,340 --> 00:01:29,930 Yet it is one of the most useful concepts Infusions 360. 21 00:01:30,690 --> 00:01:32,220 Let's move on to the next section now. 22 00:01:34,220 --> 00:01:40,010 Creating patterns in Fusion 360 allows you to be extremely time efficient while creating repeated designs 23 00:01:40,010 --> 00:01:41,060 Infusion 360. 24 00:01:41,720 --> 00:01:43,760 I will now show you how to create patterns. 25 00:01:45,450 --> 00:01:51,320 There are two types of patterns and Fusion 360, if you head over to create and scroll down, you see 26 00:01:51,330 --> 00:01:53,190 circular pattern and rectangular pattern. 27 00:01:53,550 --> 00:01:58,500 Let's take a look and rectangular pattern first, so you can see this panel up here. 28 00:01:58,770 --> 00:02:03,420 First, you need to select your sketch object so I can double click on one side to select the entire 29 00:02:03,420 --> 00:02:03,930 object. 30 00:02:04,800 --> 00:02:07,590 And then, as you can see, two arrows pop up here. 31 00:02:07,950 --> 00:02:11,370 I can use these arrows to create my pattern. 32 00:02:12,980 --> 00:02:16,680 I can also change the settings in this panel here. 33 00:02:16,700 --> 00:02:25,250 So in my extraction, see I want my quantity to be fixed and my distance to be a total of 60. 34 00:02:27,600 --> 00:02:31,050 Similarly, in the y direction, I can change my quantity before. 35 00:02:32,220 --> 00:02:35,640 And as you can see, our pattern has been created. 36 00:02:36,330 --> 00:02:44,130 Note that these students values over here are the distance from the beginning of the first pattern to 37 00:02:44,130 --> 00:02:45,360 the end of the second one. 38 00:02:46,410 --> 00:02:51,600 These are not the distance between the between the iterations of the patterns. 39 00:02:52,560 --> 00:02:54,780 You can also change one direction to symmetric. 40 00:02:55,770 --> 00:03:00,600 I don't use that often, but you can do that depending on what you're trying to sketch. 41 00:03:02,470 --> 00:03:06,010 So it's that simple to create a rectangular pattern. 42 00:03:06,520 --> 00:03:13,570 Just quickly hit Kamanzi and I'll show you how to create a circular pattern again in this lecture. 43 00:03:13,570 --> 00:03:20,200 Sketch objects first and then you need to select the center point around which the button will be created. 44 00:03:20,500 --> 00:03:23,800 So I will select the intersection of my X and Y axis here. 45 00:03:25,160 --> 00:03:28,340 As and as you can see, our pattern has begun to form. 46 00:03:29,090 --> 00:03:30,710 We can also change the. 47 00:03:32,820 --> 00:03:36,600 Number of iterations here, so let's say I want 15 iterations. 48 00:03:39,160 --> 00:03:40,510 And then our second. 49 00:03:41,660 --> 00:03:45,890 Chain second setting we can change is the angular spacing. 50 00:03:46,430 --> 00:03:51,620 So either we can choose which is currently on, which means your pattern goes all around, you can choose 51 00:03:51,620 --> 00:03:52,640 a specific angle. 52 00:03:53,270 --> 00:03:56,540 See, I want my thing to be 270 degrees. 53 00:03:57,550 --> 00:03:59,650 So it goes three quarters of the way round. 54 00:04:00,970 --> 00:04:03,190 And my third option is symmetric. 55 00:04:04,240 --> 00:04:10,480 Which makes the pattern extend at the same angle on both sides. 56 00:04:13,040 --> 00:04:15,110 So this is how you create a circular pattern. 57 00:04:16,279 --> 00:04:21,769 Patterns are really useful if you're creating objects with many iterations. 58 00:04:22,610 --> 00:04:25,400 They're not time consuming at all and. 59 00:04:26,970 --> 00:04:28,710 You can get the job done really easily. 60 00:04:29,640 --> 00:04:30,790 So that's it for patterns. 61 00:04:30,810 --> 00:04:32,160 Let's move on to the next section. 62 00:04:33,850 --> 00:04:39,310 Fusion 360 provides you with certain tools that allow you to modify and pin up your sketches. 63 00:04:39,940 --> 00:04:41,830 Let's take a look at three of these tools. 64 00:04:43,940 --> 00:04:50,150 I will use the sketch to demonstrate the three most important sketch modification tools. 65 00:04:50,780 --> 00:04:53,690 These are trim, filter and offset. 66 00:04:54,380 --> 00:05:00,890 If you click on Modify, you can see there are a few other ones, but those aren't that important as 67 00:05:00,890 --> 00:05:01,490 these three. 68 00:05:02,180 --> 00:05:03,680 So let's take a look at trim first. 69 00:05:05,180 --> 00:05:08,960 So, as the name suggests, allows you to remove. 70 00:05:10,100 --> 00:05:12,920 Waistlines, we can call that. 71 00:05:13,340 --> 00:05:18,500 So, for example, I want to leave my square the way it is, but as you can see, we have to waistlines 72 00:05:18,500 --> 00:05:20,930 up here, so I can hit this. 73 00:05:22,940 --> 00:05:26,780 And as I said, click on them, they get deleted. 74 00:05:29,430 --> 00:05:32,760 So the way trim works is that, see, I have a line here. 75 00:05:34,400 --> 00:05:37,400 So Fusion considers this whole thing as one line. 76 00:05:37,850 --> 00:05:41,630 But we have an intersection here because of this horizontal line. 77 00:05:41,960 --> 00:05:44,000 Now when I hit D or click on trim. 78 00:05:46,220 --> 00:05:49,580 Line separated into two, and I can get rid of this line. 79 00:05:51,110 --> 00:05:53,020 Our next command is today. 80 00:05:53,690 --> 00:05:56,930 For they basically allows you to create rounded edges on. 81 00:05:58,030 --> 00:05:58,570 The sites. 82 00:06:00,670 --> 00:06:07,600 So I can select each corner and it fits around an edge for me, I can change the radius of the floor, 83 00:06:07,840 --> 00:06:12,250 I can make it 5mm and hit enter. 84 00:06:13,180 --> 00:06:18,910 So they really have save time because if this command was not there, you would have to shorten the 85 00:06:18,910 --> 00:06:24,460 edges and then create individual arcs, which honestly is a waste of time. 86 00:06:24,970 --> 00:06:26,650 So fillet is really useful. 87 00:06:27,700 --> 00:06:30,220 Now our final one is offset. 88 00:06:31,980 --> 00:06:37,440 So we can click on our sketchier and offset basically allows us to. 89 00:06:38,960 --> 00:06:42,710 Size up or a size down that same thing while creating a copy of it. 90 00:06:43,920 --> 00:06:51,210 So let's say we want it to be minus five meters, so it extends a five mm in every direction. 91 00:06:52,210 --> 00:06:52,990 And hit enter. 92 00:06:55,060 --> 00:07:00,880 And this is again, really useful, because had this woman not existed, you would have to recreate 93 00:07:01,510 --> 00:07:04,870 the same sketch and then adjust the rounded edges based on that. 94 00:07:05,860 --> 00:07:13,870 So these are the three important modified months Infusion 360 and yeah, they're really, really important 95 00:07:13,870 --> 00:07:14,260 to learn. 96 00:07:15,400 --> 00:07:17,220 All right, let's move on to the next section now. 97 00:07:20,100 --> 00:07:25,410 The final part of this video will now show you how to move and copy such as Infusions 360. 98 00:07:27,570 --> 00:07:33,990 In order to move or copy objects and Fusion 360, you can go to modify, click on Wave Copy or just 99 00:07:33,990 --> 00:07:35,280 type on your keyboard. 100 00:07:35,910 --> 00:07:37,170 It opens up this panel here. 101 00:07:37,980 --> 00:07:40,320 You first need to select your object. 102 00:07:40,320 --> 00:07:40,920 You need to move. 103 00:07:41,700 --> 00:07:47,340 You can either double click to select the entire object, or you can just drag and select if you have 104 00:07:47,340 --> 00:07:48,300 multiple selections. 105 00:07:50,580 --> 00:08:00,480 Now she comes up with this move square kind of thing where you can rotate the object, you can move 106 00:08:00,480 --> 00:08:07,230 it in certain directions or fusion also allows you to use this to move your object. 107 00:08:09,700 --> 00:08:16,210 Now you can also input your values here if you don't want to use these. 108 00:08:17,590 --> 00:08:25,750 Truths here, so that's how I want it to be five mm in the X direction and minus 10 in the Y direction. 109 00:08:27,000 --> 00:08:33,900 So, no, that minus values when you're moving objects basically represents the above the other direction. 110 00:08:34,380 --> 00:08:39,539 So minus in the wide direction would be moving it downwards, while minus in the X direction would be 111 00:08:39,539 --> 00:08:40,890 moving it to the left. 112 00:08:42,280 --> 00:08:44,049 You can also change the angles. 113 00:08:44,950 --> 00:08:47,110 I can rotate and using this here as well. 114 00:08:48,760 --> 00:08:52,420 Another option we have in Fusion is to create a copy of your sketch object. 115 00:08:52,990 --> 00:08:56,560 Suppose you're working on two versions of a certain design. 116 00:08:57,370 --> 00:09:03,250 You can hit this button here, which creates a copy for you and then drag it around. 117 00:09:04,790 --> 00:09:09,530 So it's that simple, that's how you move and copy object and Fusion 360. 118 00:09:10,100 --> 00:09:11,510 This is the last section of the video. 119 00:09:13,050 --> 00:09:14,340 And we're done with. 120 00:09:15,300 --> 00:09:21,240 Our sketch concepts, which are really useful when creating designs in Fusion 360. 121 00:09:23,260 --> 00:09:27,310 The first sketch concepts that we just looked at are probably the most important ones. 122 00:09:27,820 --> 00:09:33,160 It is essential that we learn and practice using all of them as they will be very useful when creating 123 00:09:33,160 --> 00:09:33,640 designs. 124 00:09:34,360 --> 00:09:35,390 That's it for this video. 125 00:09:35,410 --> 00:09:36,460 I'll see you in the next one.