Previously in the section, we've looked at creating sketch objects in Fusion 360.
However, the software provides us with certain tools and features that allow us to modify our sketches.
These tools make life much easier and are less time consuming and are therefore very useful to learn.
This sketch concepts include mirror patterns, modifying tools and moving or copying sketches.
Let's get right into the video.
Let's first take a look at how camera sketches moving sketch objects is extremely handy in many cases.
Here is how you do it.
In order to merit an object and Fusion 360, you need to have your object and a mirror line.
As you can see, I have a construction line here at the center, which is my mirror line and my if it
points line, which is my sketch object.
Now if you go to the create and then click on there or just click on this button up, here you open
the Mirror panel allows us to select our sketch object first.
So I would just click on this line here.
And then we can select our mirror line, which is this.
And as you can see this neck that mirrored line fusion automatically mirrors I sketch object across
that line.
I can hit OK.
And our mirror has been created.
There is a very simple concept, very easy to do.
Yet it is one of the most useful concepts Infusions 360.
Let's move on to the next section now.
Creating patterns in Fusion 360 allows you to be extremely time efficient while creating repeated designs
Infusion 360.
I will now show you how to create patterns.
There are two types of patterns and Fusion 360, if you head over to create and scroll down, you see
circular pattern and rectangular pattern.
Let's take a look and rectangular pattern first, so you can see this panel up here.
First, you need to select your sketch object so I can double click on one side to select the entire
object.
And then, as you can see, two arrows pop up here.
I can use these arrows to create my pattern.
I can also change the settings in this panel here.
So in my extraction, see I want my quantity to be fixed and my distance to be a total of 60.
Similarly, in the y direction, I can change my quantity before.
And as you can see, our pattern has been created.
Note that these students values over here are the distance from the beginning of the first pattern to
the end of the second one.
These are not the distance between the between the iterations of the patterns.
You can also change one direction to symmetric.
I don't use that often, but you can do that depending on what you're trying to sketch.
So it's that simple to create a rectangular pattern.
Just quickly hit Kamanzi and I'll show you how to create a circular pattern again in this lecture.
Sketch objects first and then you need to select the center point around which the button will be created.
So I will select the intersection of my X and Y axis here.
As and as you can see, our pattern has begun to form.
We can also change the.
Number of iterations here, so let's say I want 15 iterations.
And then our second.
Chain second setting we can change is the angular spacing.
So either we can choose which is currently on, which means your pattern goes all around, you can choose
a specific angle.
See, I want my thing to be 270 degrees.
So it goes three quarters of the way round.
And my third option is symmetric.
Which makes the pattern extend at the same angle on both sides.
So this is how you create a circular pattern.
Patterns are really useful if you're creating objects with many iterations.
They're not time consuming at all and.
You can get the job done really easily.
So that's it for patterns.
Let's move on to the next section.
Fusion 360 provides you with certain tools that allow you to modify and pin up your sketches.
Let's take a look at three of these tools.
I will use the sketch to demonstrate the three most important sketch modification tools.
These are trim, filter and offset.
If you click on Modify, you can see there are a few other ones, but those aren't that important as
these three.
So let's take a look at trim first.
So, as the name suggests, allows you to remove.
Waistlines, we can call that.
So, for example, I want to leave my square the way it is, but as you can see, we have to waistlines
up here, so I can hit this.
And as I said, click on them, they get deleted.
So the way trim works is that, see, I have a line here.
So Fusion considers this whole thing as one line.
But we have an intersection here because of this horizontal line.
Now when I hit D or click on trim.
Line separated into two, and I can get rid of this line.
Our next command is today.
For they basically allows you to create rounded edges on.
The sites.
So I can select each corner and it fits around an edge for me, I can change the radius of the floor,
I can make it 5mm and hit enter.
So they really have save time because if this command was not there, you would have to shorten the
edges and then create individual arcs, which honestly is a waste of time.
So fillet is really useful.
Now our final one is offset.
So we can click on our sketchier and offset basically allows us to.
Size up or a size down that same thing while creating a copy of it.
So let's say we want it to be minus five meters, so it extends a five mm in every direction.
And hit enter.
And this is again, really useful, because had this woman not existed, you would have to recreate
the same sketch and then adjust the rounded edges based on that.
So these are the three important modified months Infusion 360 and yeah, they're really, really important
to learn.
All right, let's move on to the next section now.
The final part of this video will now show you how to move and copy such as Infusions 360.
In order to move or copy objects and Fusion 360, you can go to modify, click on Wave Copy or just
type on your keyboard.
It opens up this panel here.
You first need to select your object.
You need to move.
You can either double click to select the entire object, or you can just drag and select if you have
multiple selections.
Now she comes up with this move square kind of thing where you can rotate the object, you can move
it in certain directions or fusion also allows you to use this to move your object.
Now you can also input your values here if you don't want to use these.
Truths here, so that's how I want it to be five mm in the X direction and minus 10 in the Y direction.
So, no, that minus values when you're moving objects basically represents the above the other direction.
So minus in the wide direction would be moving it downwards, while minus in the X direction would be
moving it to the left.
You can also change the angles.
I can rotate and using this here as well.
Another option we have in Fusion is to create a copy of your sketch object.
Suppose you're working on two versions of a certain design.
You can hit this button here, which creates a copy for you and then drag it around.
So it's that simple, that's how you move and copy object and Fusion 360.
This is the last section of the video.
And we're done with.
Our sketch concepts, which are really useful when creating designs in Fusion 360.
The first sketch concepts that we just looked at are probably the most important ones.
It is essential that we learn and practice using all of them as they will be very useful when creating
designs.
That's it for this video.
I'll see you in the next one.