1 00:00:00,330 --> 00:00:05,939 It is really important to structure your sketches, Infusion 360, using certain parametric features. 2 00:00:06,720 --> 00:00:09,270 We will look at two of these features in this video. 3 00:00:09,630 --> 00:00:11,460 Dimensions and constraints. 4 00:00:13,450 --> 00:00:19,150 Dimensions can be added to sketch objects in Fusion 360 while sketching or of sketching. 5 00:00:19,480 --> 00:00:20,110 Here's how. 6 00:00:21,640 --> 00:00:27,010 I will first show you how to enter the dimensions of your design while creating your sketch. 7 00:00:27,370 --> 00:00:29,830 So let's create a two point rectangle first. 8 00:00:31,300 --> 00:00:32,590 So there you go. 9 00:00:33,220 --> 00:00:36,000 Now, as you can see, we have two pop ups here. 10 00:00:37,240 --> 00:00:41,200 The Dimension four, the width of the rectangle is currently selected. 11 00:00:41,470 --> 00:00:42,700 It's a 50mm. 12 00:00:43,150 --> 00:00:44,200 I can change it here. 13 00:00:44,200 --> 00:00:46,330 Let's say I want it to be 100mm. 14 00:00:47,380 --> 00:00:54,490 And now to toggle to the other dimension, which is my length, I can hit tab and it automatically switches 15 00:00:54,490 --> 00:00:55,240 to the other box. 16 00:00:56,400 --> 00:01:00,720 I can now type in, let's say, 200 and hit enter. 17 00:01:01,200 --> 00:01:08,670 So as you can see, our rectangle has been created and we have these two dimension pop ups here now. 18 00:01:08,690 --> 00:01:13,860 Dimensions can also be added after you're done with your design. 19 00:01:14,250 --> 00:01:17,430 So let's just create a rectangle without even thinking about the dimensions here. 20 00:01:18,550 --> 00:01:22,270 Now I can go up here and click on Sketch Dimension. 21 00:01:24,600 --> 00:01:30,330 So once I click on this, I am able to select any one line feels like this line. 22 00:01:30,570 --> 00:01:36,720 And as you can see, we have another dimension pop up here, and let's say I want to change that to 23 00:01:36,720 --> 00:01:37,410 150. 24 00:01:38,400 --> 00:01:39,060 I can do that. 25 00:01:41,390 --> 00:01:44,180 So that's how you can add dimension to the lines. 26 00:01:44,930 --> 00:01:49,310 You can also add dimensions of angles, so let's say they create. 27 00:01:50,400 --> 00:01:51,780 Two random lines here. 28 00:01:53,800 --> 00:01:59,530 Now, what gets Dimension allows me to do is set the angle between these lines so I can select that 29 00:01:59,530 --> 00:02:01,580 line first, followed by this line. 30 00:02:02,170 --> 00:02:05,270 And as you can see, we have an angle dimension here. 31 00:02:05,290 --> 00:02:10,000 I want the angle to be 45 degrees and fusion does that for us. 32 00:02:12,330 --> 00:02:18,810 The third type of sketch dimension that is very useful is distance between lines. 33 00:02:19,290 --> 00:02:27,400 So let's say I have two random lines here and I want the distance between them to be say Mm. 34 00:02:28,170 --> 00:02:33,090 I can click on Sketch Dimension, select this line first, followed by this line. 35 00:02:34,250 --> 00:02:38,990 And then click, as you can see, we have another dimension pop up here and I can Typekit follow. 36 00:02:41,070 --> 00:02:45,240 And as you can see, these lines are now spaced and dimension of 40mm. 37 00:02:47,400 --> 00:02:48,960 So that's it for this section. 38 00:02:48,990 --> 00:02:51,630 Let's move, go to the next one that we talk about constraints. 39 00:02:54,250 --> 00:02:58,510 Constraints, as the name suggests, are parameters to structure designs. 40 00:02:59,290 --> 00:03:05,320 There are four main constraints we will look at, which are tangent, lock, parallel and perpendicular. 41 00:03:07,040 --> 00:03:10,430 Let's take a look at these four important constraints individually. 42 00:03:11,120 --> 00:03:13,560 You will first take a look at the constraint. 43 00:03:13,970 --> 00:03:18,320 You can click it up here or go to the Constraints dropdown and select the tier. 44 00:03:19,400 --> 00:03:26,300 Now I want to make this line your tangent to the circle, so I will select my circle first, followed 45 00:03:26,300 --> 00:03:26,900 by the line. 46 00:03:27,350 --> 00:03:29,510 And as you can see, our line is. 47 00:03:30,560 --> 00:03:33,560 Automatically dragged down and made tangent to the circle. 48 00:03:35,270 --> 00:03:40,790 The object you don't want to move, for example, I didn't want to move my circles in this case needs 49 00:03:40,790 --> 00:03:41,960 to be selected first. 50 00:03:43,840 --> 00:03:52,870 Our second constraint is the fixed constraint, so I can draw a random line here. 51 00:03:54,380 --> 00:03:57,410 Now, see, I don't want to be able to move this line at all. 52 00:03:57,680 --> 00:04:03,680 I can click on Fix Select Line and select both these points. 53 00:04:04,340 --> 00:04:07,970 So now, as you can see, I just cannot move this line around. 54 00:04:09,510 --> 00:04:19,170 Now, in order to unfixed this, click again and click on all three, and now you can see my line is 55 00:04:19,500 --> 00:04:19,890 really. 56 00:04:22,910 --> 00:04:26,630 Our third type of constraint is parallel lines. 57 00:04:30,550 --> 00:04:35,110 I have two lines here, and I want to make the top one parallel to the bottom one. 58 00:04:35,830 --> 00:04:37,420 So I will go to parallel. 59 00:04:38,140 --> 00:04:42,310 Select the bottom one first, followed by the top one. 60 00:04:42,850 --> 00:04:46,180 And as you can see, our two lines have been made parallel. 61 00:04:47,760 --> 00:04:53,550 I can still move around this line, but as you can see, the gradient of the line will not change and 62 00:04:53,550 --> 00:04:55,620 hence it'll remain parallel to the bottom line. 63 00:04:58,810 --> 00:05:05,170 Our fourth type of constraint is perpendicular, so say I have two lines here. 64 00:05:06,720 --> 00:05:10,170 I want to make this one particular look this one. 65 00:05:10,710 --> 00:05:12,480 So I will click on this constraint up here. 66 00:05:12,900 --> 00:05:15,030 Select this and then select the. 67 00:05:16,040 --> 00:05:19,970 So as you can see, it is currently at a 90 degree angle from this one. 68 00:05:20,510 --> 00:05:21,650 I can move it around. 69 00:05:22,610 --> 00:05:27,020 But again, the gradient won't change and we have a perpendicular line. 70 00:05:29,330 --> 00:05:32,750 So these are the four important constraints you need to know. 71 00:05:33,050 --> 00:05:36,950 You can explore the others if you need them in your designs. 72 00:05:37,490 --> 00:05:43,790 But as you start off with Fusion 360, these are the four ones that will be really important to you. 73 00:05:45,880 --> 00:05:50,500 To end this video, I would like to say that I did not use constraints when I started off designing, 74 00:05:50,920 --> 00:05:54,850 but I realized that it becomes much more important when you become more advanced. 75 00:05:55,480 --> 00:05:57,870 Hence it's a really important concept to learn. 76 00:05:59,350 --> 00:06:04,000 I will see you in the next video where we talk about construction canvasses and planes.