1 00:00:00,560 --> 00:00:05,540 Fusion 360, by default, provides us with three planes, an origin and three axes. 2 00:00:06,170 --> 00:00:10,730 However, when creating more complex designs, you will often need to create construction objects and 3 00:00:10,730 --> 00:00:11,750 insert canvases. 4 00:00:12,710 --> 00:00:18,320 Fusion 360 offers a large selection of construction tools, but we will go through a few important ones. 5 00:00:20,950 --> 00:00:24,940 Firstly, let's take a quick look at construction lines in Fusion 360. 6 00:00:26,260 --> 00:00:29,260 So as you can see, I have a sketch of the square here. 7 00:00:29,740 --> 00:00:35,650 I can turn any of these four lines and do construction line simply by clicking on it and then going 8 00:00:35,650 --> 00:00:38,560 to linotype hover over this, it says construction. 9 00:00:38,590 --> 00:00:39,310 Click on that. 10 00:00:39,850 --> 00:00:42,880 So as you can see, our line is not going to do a construction line. 11 00:00:43,960 --> 00:00:49,990 Turning any line into a construction line essentially separates the construction line or the non-essential 12 00:00:49,990 --> 00:00:52,090 line from the rest of your sketch. 13 00:00:53,550 --> 00:00:59,600 So as you can see now, this line, because it's a construction line, does not complete the sketch 14 00:00:59,610 --> 00:01:03,240 when it was not a construction line, we had a complete sketch of the square. 15 00:01:03,750 --> 00:01:09,570 But since there's a construction line, it does not complete the sketch and has you can't see it shaded. 16 00:01:10,380 --> 00:01:16,320 So a construction line essentially does not have any impact on your sketch, but you can still use it 17 00:01:16,620 --> 00:01:19,350 for certain features, like mirroring your sketches. 18 00:01:20,880 --> 00:01:23,460 So that's a quick run through of construction lines. 19 00:01:23,970 --> 00:01:25,770 Let's move on to the next section of this video. 20 00:01:27,810 --> 00:01:33,480 We will now look at inserting canvases into Fusion 360 when you're creating a design based on a reference 21 00:01:33,480 --> 00:01:34,500 sketch or image. 22 00:01:34,890 --> 00:01:37,590 You can import it into Fusion 360 untreated out. 23 00:01:37,980 --> 00:01:38,880 Continue watching. 24 00:01:40,490 --> 00:01:42,350 Putin said a cannabis infusion. 25 00:01:42,680 --> 00:01:45,620 You need to go up to this section of the border, said Insert. 26 00:01:46,130 --> 00:01:50,360 You can either click on this image up here or go to the dropdown and select canvas. 27 00:01:51,560 --> 00:01:58,430 Once you select that, you can choose an image either from your Fusion 360 storage or you can insert 28 00:01:58,430 --> 00:02:00,020 it from your computer storage. 29 00:02:00,350 --> 00:02:04,700 So as you can see in my desktop, I have this image called canvas. 30 00:02:05,000 --> 00:02:06,350 So let's say I'm designing a car. 31 00:02:06,380 --> 00:02:08,720 I can import this canvas into fusion. 32 00:02:09,860 --> 00:02:10,580 Click on Open. 33 00:02:11,980 --> 00:02:17,140 Then Fusion allows me to choose the plane, so I'll choose my right plane. 34 00:02:18,260 --> 00:02:19,460 And I will. 35 00:02:20,820 --> 00:02:26,250 Openness, as you can see, our car image has now been imported into fusion. 36 00:02:27,090 --> 00:02:34,770 Now I can edit my canvas, I can scale it, I can move it upwards downwards in any direction. 37 00:02:36,710 --> 00:02:38,480 I can also rotate my canvas. 38 00:02:40,340 --> 00:02:47,600 Now we can click on display through as off or on or display through is usually useful when you're reading. 39 00:02:47,900 --> 00:02:51,140 So once you've created your body, you can fill your canvas. 40 00:02:51,740 --> 00:02:53,720 You can also change the canvas opacity. 41 00:02:54,890 --> 00:02:57,680 Keeping it at 50 is usually a good idea. 42 00:03:01,640 --> 00:03:05,600 You can also horizontally or vertically flip your canvas. 43 00:03:06,260 --> 00:03:08,900 And these are the basic editing options you have. 44 00:03:09,230 --> 00:03:10,160 I'll click on OK? 45 00:03:12,430 --> 00:03:19,150 Now, as you can see, we have another section here on campuses and my canvas is I can turn it off or 46 00:03:19,150 --> 00:03:23,890 on another setting with your campuses is calibrate. 47 00:03:24,460 --> 00:03:26,530 So say I want to make my car. 48 00:03:27,770 --> 00:03:34,940 To scale, and I know the dimension of my will, so that's how I want my barometer to be. 49 00:03:36,330 --> 00:03:42,640 530 thirty millimeters, which is approximately 21 inches, which is the diameter of a standard bill. 50 00:03:43,380 --> 00:03:45,720 So let's put that at 530. 51 00:03:48,010 --> 00:03:54,220 So as you can see, my entire sketch has been a sketch, canvas has been made larger. 52 00:03:54,760 --> 00:03:58,570 And now my car is criticized. 53 00:03:59,350 --> 00:04:01,510 I can write again on this. 54 00:04:01,540 --> 00:04:07,090 Click on Edit that you can see of the same options here again if you want to change anything later. 55 00:04:08,070 --> 00:04:11,730 So that's how you insert a canvas into Fusion 360. 56 00:04:12,210 --> 00:04:18,209 It's really useful if you are creating a more complex object and you've created sketches based on which 57 00:04:18,209 --> 00:04:19,490 you want to create your designs. 58 00:04:20,279 --> 00:04:21,390 Let's move on to the next part. 59 00:04:23,000 --> 00:04:28,220 In the final section of this video, we will look at creating new prints to sketch on based on your 60 00:04:28,220 --> 00:04:28,700 design. 61 00:04:28,760 --> 00:04:34,380 You can create different types of prints and we will run to five of them, which are offset claims and 62 00:04:34,410 --> 00:04:38,180 complaints, middling angle planes and edge cleans. 63 00:04:39,830 --> 00:04:46,490 We will first learn how to create an offset plane of, as you can see, I have a 3-D cube here just 64 00:04:46,490 --> 00:04:52,430 to demonstrate that you can go to construct select Offset or you can just click up here. 65 00:04:54,010 --> 00:05:00,700 Now, for an offset plane, we can either created from one of these planes or from any faces off an 66 00:05:00,700 --> 00:05:01,180 object. 67 00:05:01,810 --> 00:05:07,030 So if I select this face right here, as you can see, Fusion has automatically created a new plane 68 00:05:07,030 --> 00:05:07,420 for us. 69 00:05:08,200 --> 00:05:12,790 Now we can move this plane upwards or downwards in any direction. 70 00:05:14,260 --> 00:05:17,410 But it will essentially remain parallel to that face. 71 00:05:17,920 --> 00:05:23,320 So let's say I want it 30mm above that face, I click it enter. 72 00:05:23,770 --> 00:05:26,050 And as you can see, our plane has been formed. 73 00:05:27,070 --> 00:05:31,810 We Fusion also has created a section for us here that says construction. 74 00:05:32,710 --> 00:05:36,970 We can see the list of all our planes here. 75 00:05:38,520 --> 00:05:41,250 So that is how you create an offset plane. 76 00:05:41,760 --> 00:05:45,390 The second type of plane we need to learn is a tangent plane. 77 00:05:45,930 --> 00:05:48,510 So as you can see, I have a reference cylinder here. 78 00:05:49,650 --> 00:05:53,190 So now if I click on construct and go the tangent plane. 79 00:05:55,270 --> 00:05:59,140 I can select my face, so it would be this cylindrical face. 80 00:05:59,740 --> 00:06:02,500 And as you can see, our plane has been created here. 81 00:06:03,540 --> 00:06:11,610 I can rotate this plane around the entire face, and it'll continue to be a tangent at every point, 82 00:06:12,120 --> 00:06:16,620 so say I want a tangent at 90 degrees, which would be at the top. 83 00:06:18,210 --> 00:06:21,840 Fusion automatically does that for us and our plane has been created. 84 00:06:22,470 --> 00:06:24,390 To the surface as a top. 85 00:06:26,710 --> 00:06:29,830 The third type of thing we need to learn is a middling. 86 00:06:30,610 --> 00:06:33,580 This is one plane that I find myself using all the time. 87 00:06:34,450 --> 00:06:36,940 So go to constructive on Madeleine. 88 00:06:38,030 --> 00:06:43,700 So this essentially creates plane between two phases of an object, so I can click on this face first. 89 00:06:44,950 --> 00:06:50,950 And this faith, as you can see, Fusion has created a plane for us between these two faces. 90 00:06:51,730 --> 00:06:52,540 Click on OK. 91 00:06:53,050 --> 00:06:54,340 And you can see the plane here. 92 00:06:55,410 --> 00:06:56,780 So that's how you create a meeting. 93 00:06:57,590 --> 00:07:04,500 Now, just a quick heads up, if you go to construct and look at all these different planes and axes, 94 00:07:05,160 --> 00:07:08,790 you can just see an image of each of them. 95 00:07:09,270 --> 00:07:15,450 So even if you need to use the ones that I will not run through in this course, you can still take 96 00:07:15,450 --> 00:07:17,460 a look at these and explore for yourself. 97 00:07:20,050 --> 00:07:26,530 The fourth type of thing that we will learn how to create is an angled thing, so click on construct 98 00:07:26,530 --> 00:07:36,310 again and good thing it angles now for this, you can select any of the edges of the cube and see I've 99 00:07:36,310 --> 00:07:37,090 selected this edge. 100 00:07:37,090 --> 00:07:37,360 You're. 101 00:07:38,540 --> 00:07:40,610 So as you can see, we have a plane created. 102 00:07:41,890 --> 00:07:43,610 We can change the angle of this. 103 00:07:43,780 --> 00:07:46,300 I want it at an angle of 60 degrees. 104 00:07:47,550 --> 00:07:54,180 To the edge, you can just type it in there and our plane, that angle has been created. 105 00:07:56,100 --> 00:07:59,930 The last type of thing we need to know about is the airplane. 106 00:08:00,690 --> 00:08:04,590 So go to construct and click on plane through two edges. 107 00:08:05,310 --> 00:08:11,130 This thing is useful when you want to create, let's say, a diagonal plane to this cube. 108 00:08:11,460 --> 00:08:12,210 I'll show you how. 109 00:08:12,600 --> 00:08:14,280 So select your first edge. 110 00:08:15,300 --> 00:08:16,890 And then the second one. 111 00:08:17,860 --> 00:08:24,820 And as you can see here, we have a plane created as a diagonal to this cube. 112 00:08:26,980 --> 00:08:30,760 So that's how you create a plane through two edges. 113 00:08:31,660 --> 00:08:34,900 This is the last thing of the five planes we need to know. 114 00:08:36,950 --> 00:08:41,150 You have now learned how to insert canvasses and create plain confusion 360. 115 00:08:41,960 --> 00:08:45,560 This is the end of the sketching section in our next video. 116 00:08:45,650 --> 00:08:51,140 I will give you three sketching challenges to complete, which should be exciting in our next module. 117 00:08:51,260 --> 00:08:55,880 We will get to the fun stuff where we will be creating real 3D objects for you there.