Fusion 360, by default, provides us with three planes, an origin and three axes.
However, when creating more complex designs, you will often need to create construction objects and
insert canvases.
Fusion 360 offers a large selection of construction tools, but we will go through a few important ones.
Firstly, let's take a quick look at construction lines in Fusion 360.
So as you can see, I have a sketch of the square here.
I can turn any of these four lines and do construction line simply by clicking on it and then going
to linotype hover over this, it says construction.
Click on that.
So as you can see, our line is not going to do a construction line.
Turning any line into a construction line essentially separates the construction line or the non-essential
line from the rest of your sketch.
So as you can see now, this line, because it's a construction line, does not complete the sketch
when it was not a construction line, we had a complete sketch of the square.
But since there's a construction line, it does not complete the sketch and has you can't see it shaded.
So a construction line essentially does not have any impact on your sketch, but you can still use it
for certain features, like mirroring your sketches.
So that's a quick run through of construction lines.
Let's move on to the next section of this video.
We will now look at inserting canvases into Fusion 360 when you're creating a design based on a reference
sketch or image.
You can import it into Fusion 360 untreated out.
Continue watching.
Putin said a cannabis infusion.
You need to go up to this section of the border, said Insert.
You can either click on this image up here or go to the dropdown and select canvas.
Once you select that, you can choose an image either from your Fusion 360 storage or you can insert
it from your computer storage.
So as you can see in my desktop, I have this image called canvas.
So let's say I'm designing a car.
I can import this canvas into fusion.
Click on Open.
Then Fusion allows me to choose the plane, so I'll choose my right plane.
And I will.
Openness, as you can see, our car image has now been imported into fusion.
Now I can edit my canvas, I can scale it, I can move it upwards downwards in any direction.
I can also rotate my canvas.
Now we can click on display through as off or on or display through is usually useful when you're reading.
So once you've created your body, you can fill your canvas.
You can also change the canvas opacity.
Keeping it at 50 is usually a good idea.
You can also horizontally or vertically flip your canvas.
And these are the basic editing options you have.
I'll click on OK?
Now, as you can see, we have another section here on campuses and my canvas is I can turn it off or
on another setting with your campuses is calibrate.
So say I want to make my car.
To scale, and I know the dimension of my will, so that's how I want my barometer to be.
530 thirty millimeters, which is approximately 21 inches, which is the diameter of a standard bill.
So let's put that at 530.
So as you can see, my entire sketch has been a sketch, canvas has been made larger.
And now my car is criticized.
I can write again on this.
Click on Edit that you can see of the same options here again if you want to change anything later.
So that's how you insert a canvas into Fusion 360.
It's really useful if you are creating a more complex object and you've created sketches based on which
you want to create your designs.
Let's move on to the next part.
In the final section of this video, we will look at creating new prints to sketch on based on your
design.
You can create different types of prints and we will run to five of them, which are offset claims and
complaints, middling angle planes and edge cleans.
We will first learn how to create an offset plane of, as you can see, I have a 3-D cube here just
to demonstrate that you can go to construct select Offset or you can just click up here.
Now, for an offset plane, we can either created from one of these planes or from any faces off an
object.
So if I select this face right here, as you can see, Fusion has automatically created a new plane
for us.
Now we can move this plane upwards or downwards in any direction.
But it will essentially remain parallel to that face.
So let's say I want it 30mm above that face, I click it enter.
And as you can see, our plane has been formed.
We Fusion also has created a section for us here that says construction.
We can see the list of all our planes here.
So that is how you create an offset plane.
The second type of plane we need to learn is a tangent plane.
So as you can see, I have a reference cylinder here.
So now if I click on construct and go the tangent plane.
I can select my face, so it would be this cylindrical face.
And as you can see, our plane has been created here.
I can rotate this plane around the entire face, and it'll continue to be a tangent at every point,
so say I want a tangent at 90 degrees, which would be at the top.
Fusion automatically does that for us and our plane has been created.
To the surface as a top.
The third type of thing we need to learn is a middling.
This is one plane that I find myself using all the time.
So go to constructive on Madeleine.
So this essentially creates plane between two phases of an object, so I can click on this face first.
And this faith, as you can see, Fusion has created a plane for us between these two faces.
Click on OK.
And you can see the plane here.
So that's how you create a meeting.
Now, just a quick heads up, if you go to construct and look at all these different planes and axes,
you can just see an image of each of them.
So even if you need to use the ones that I will not run through in this course, you can still take
a look at these and explore for yourself.
The fourth type of thing that we will learn how to create is an angled thing, so click on construct
again and good thing it angles now for this, you can select any of the edges of the cube and see I've
selected this edge.
You're.
So as you can see, we have a plane created.
We can change the angle of this.
I want it at an angle of 60 degrees.
To the edge, you can just type it in there and our plane, that angle has been created.
The last type of thing we need to know about is the airplane.
So go to construct and click on plane through two edges.
This thing is useful when you want to create, let's say, a diagonal plane to this cube.
I'll show you how.
So select your first edge.
And then the second one.
And as you can see here, we have a plane created as a diagonal to this cube.
So that's how you create a plane through two edges.
This is the last thing of the five planes we need to know.
You have now learned how to insert canvasses and create plain confusion 360.
This is the end of the sketching section in our next video.
I will give you three sketching challenges to complete, which should be exciting in our next module.
We will get to the fun stuff where we will be creating real 3D objects for you there.