1 00:00:00,240 --> 00:00:05,430 This is the first video of Module four where we learn how to create basic 3D objects through sketches. 2 00:00:06,210 --> 00:00:11,730 This will possibly be the most exciting part of 3D design journey as you will learn four basic tools 3 00:00:11,730 --> 00:00:14,220 infusion physics that allow you to create objects. 4 00:00:15,240 --> 00:00:19,650 The four tools are extrude, revolve, loft and sweep. 5 00:00:22,170 --> 00:00:28,500 The first to we are going to cover is called extrude extruding basically means extending a 2D shape 6 00:00:28,800 --> 00:00:31,440 in a third dimension to make it 3D. 7 00:00:32,220 --> 00:00:34,980 Let's take a look at how the Extrude Infusion 360. 8 00:00:36,460 --> 00:00:42,790 In order to extrude Infusion 360, you need to have a tube sketch, which infusion comes, is known 9 00:00:42,790 --> 00:00:43,630 as profile. 10 00:00:44,110 --> 00:00:48,340 So as you can see, I have a square here, which is my profile. 11 00:00:48,880 --> 00:00:55,660 Now, once I click on this, I can either go up here, click on Extrude, go to create and then click 12 00:00:55,660 --> 00:00:58,300 on Extrude or simply type it on my keyboard. 13 00:00:59,710 --> 00:01:03,580 So as you can see, our extrude panel has opened up on the right here. 14 00:01:04,510 --> 00:01:09,400 We have an arrow and a rotate function here. 15 00:01:11,570 --> 00:01:16,100 So in order to execute, we can just pull this arrow upwards or downwards. 16 00:01:16,790 --> 00:01:22,910 And we have a measurement box that appears, you see, I want to extrude my design to. 17 00:01:24,030 --> 00:01:25,170 50MM. 18 00:01:26,510 --> 00:01:34,310 I can just type it in there, and now our 3D object has been formed where the top surface is 50 millimeters 19 00:01:34,310 --> 00:01:38,390 above the bottom of my design or my sketch. 20 00:01:40,140 --> 00:01:42,780 Now, as you can see, we have multiple settings here. 21 00:01:43,970 --> 00:01:47,840 I will start its profile then I would usually leave it there. 22 00:01:48,230 --> 00:01:49,820 Do not worry about these settings. 23 00:01:50,820 --> 00:01:55,890 For direction, we can either do one side, as you can see, it's currently one side, so we're only 24 00:01:56,010 --> 00:02:03,750 shooting in one side to side where we can extend it in both directions a defeat for months. 25 00:02:05,690 --> 00:02:11,390 Or we can make it symmetric where it goes the same distance in both directions. 26 00:02:11,960 --> 00:02:15,110 So now my total length would be 100. 27 00:02:17,190 --> 00:02:22,630 We can also change the dimensions here, so as you can see, we have two measurement options when we 28 00:02:22,630 --> 00:02:28,710 choose the metric, we can either type in the distance on one side or the total distance. 29 00:02:29,330 --> 00:02:32,790 I want my total distance to be 50, but I wanted equal on both sides. 30 00:02:33,180 --> 00:02:38,940 I can click on this and now you can see it's extruded by 25 on each side. 31 00:02:40,780 --> 00:02:43,900 We also have another setting here, which is called taper angle. 32 00:02:44,200 --> 00:02:51,970 We can edit it using this rotate function here or just type in our measurement so we can rotate it outwards 33 00:02:51,970 --> 00:02:52,900 or inwards. 34 00:02:54,300 --> 00:02:55,920 Depending on what we want to do. 35 00:02:56,890 --> 00:03:00,790 Note that a minus one negative value bill. 36 00:03:04,130 --> 00:03:06,770 Will move the ship inwards. 37 00:03:08,380 --> 00:03:12,580 And a positive value, say, 45 degrees. 38 00:03:13,610 --> 00:03:14,080 So. 39 00:03:16,050 --> 00:03:22,050 Forty five degrees here would make the outside angle 45 degrees. 40 00:03:23,310 --> 00:03:26,010 I can rotate that using this as well. 41 00:03:27,590 --> 00:03:32,420 Now, let's just stick to zero degrees, make it cute. 42 00:03:34,290 --> 00:03:38,580 You can see here at the bottom, we have something called operation, and there are a lot of. 43 00:03:40,120 --> 00:03:41,560 Different types of operations here. 44 00:03:41,830 --> 00:03:47,830 So when you're just creating from from a sketch and you have nothing else on your canvas, it's always 45 00:03:47,830 --> 00:03:49,480 going to be, by default, a new body. 46 00:03:50,290 --> 00:03:55,360 You can make it a new component, but we'll get to creating components later. 47 00:03:55,390 --> 00:03:56,950 So for now, just stick to new body. 48 00:03:58,800 --> 00:04:02,270 Now, to demonstrate the other operations, I will create another sketch here. 49 00:04:03,180 --> 00:04:08,100 Let's just make a circle of 35 millimeter diameter. 50 00:04:08,610 --> 00:04:10,110 Finish sketch an extra. 51 00:04:11,190 --> 00:04:12,990 Now, if I select this profile here. 52 00:04:14,490 --> 00:04:20,790 And move it through this Cuba phrase, and you can see it's now read because my operation has become 53 00:04:20,790 --> 00:04:21,149 cut. 54 00:04:21,630 --> 00:04:23,910 So basically what I'm doing is cutting away. 55 00:04:25,830 --> 00:04:30,660 From this cube that I've created using my circular profile. 56 00:04:32,660 --> 00:04:38,840 Now, once again, when you're doing court and your accent type, you can click on all. 57 00:04:39,870 --> 00:04:46,830 What all basically does is instead of doing it at a certain length, it just cuts through the entire 58 00:04:46,830 --> 00:04:47,220 body. 59 00:04:47,910 --> 00:04:54,090 So that means that if you go back and change the length of your body, the court will still be all the 60 00:04:54,090 --> 00:04:54,510 way through. 61 00:04:56,160 --> 00:05:00,290 So that's called moving on to the next one, which is joined. 62 00:05:00,930 --> 00:05:04,950 So say I'm picturing this upwards 20 mm. 63 00:05:05,850 --> 00:05:07,500 It won't create a new body. 64 00:05:07,500 --> 00:05:12,260 It will be separate from my cube that I've created for us. 65 00:05:12,270 --> 00:05:13,710 It'll be a part of it. 66 00:05:16,240 --> 00:05:19,540 And the third one that we need is intersect. 67 00:05:20,290 --> 00:05:23,860 So if I again bring it downwards here. 68 00:05:25,200 --> 00:05:33,420 The fact that the extrusion has in common with the cube will only be kept the other part, which is 69 00:05:33,420 --> 00:05:36,420 the outside part of the cube will be deleted. 70 00:05:39,190 --> 00:05:42,130 So that's how you extruded Fusion 360. 71 00:05:43,680 --> 00:05:45,840 Initially, you would not use intersect. 72 00:05:47,230 --> 00:05:51,340 That much you'd primarily use court and. 73 00:05:52,800 --> 00:05:59,240 Joined or even new body, but over time, when you get more advanced, intersect will become important 74 00:05:59,250 --> 00:05:59,580 as well. 75 00:06:00,750 --> 00:06:01,590 So that's phase. 76 00:06:01,830 --> 00:06:03,090 Let's move on to the next two. 77 00:06:05,680 --> 00:06:09,820 Our next important design, too, is called robots, as the name suggests. 78 00:06:10,060 --> 00:06:15,940 Fusion allows you to use a two dimensional shape and rotate it around line or axis to make it 3D. 79 00:06:17,640 --> 00:06:21,480 In order to evolve in Fusion 360, you need two things. 80 00:06:21,720 --> 00:06:26,490 You need your profile and line on axes to all ground. 81 00:06:27,360 --> 00:06:34,800 So if I click up your revolver or just go to create revolver, we our panel opens up your our profile 82 00:06:34,800 --> 00:06:35,880 has been selected. 83 00:06:35,880 --> 00:06:37,800 I'll just remove that and then click on this. 84 00:06:38,970 --> 00:06:42,570 So as you can see, our profile has been selected, it says one selected here. 85 00:06:43,200 --> 00:06:44,900 Then we can click on axes. 86 00:06:45,480 --> 00:06:50,600 Now I can either select line up here or in this green axis right there. 87 00:06:51,270 --> 00:06:52,470 I would just click on this line. 88 00:06:53,910 --> 00:06:59,670 And as you can see, our to discuss, has been rotated around this line to create a 3-D object. 89 00:07:01,400 --> 00:07:05,540 Right now in our type of revolt, we have three types, two of the very important. 90 00:07:06,020 --> 00:07:09,890 So either eating the full, which revolted it all the way around. 91 00:07:11,190 --> 00:07:13,650 Or you can do it to a specific angle. 92 00:07:14,990 --> 00:07:21,110 Now, say I want my design to be revolved only 135 degrees, not all the way around. 93 00:07:21,740 --> 00:07:26,360 So as you can see, even from the top view, it's been done only to one hundred and thirty five degrees 94 00:07:28,130 --> 00:07:29,480 now with angles. 95 00:07:30,170 --> 00:07:32,090 You have three options here. 96 00:07:32,360 --> 00:07:36,440 You can either do it one side, which is what it currently is. 97 00:07:36,950 --> 00:07:38,360 You can do it two sides. 98 00:07:38,660 --> 00:07:40,580 So say I want it to be. 99 00:07:42,510 --> 00:07:44,100 90 degrees on the other side. 100 00:07:45,220 --> 00:07:53,350 Just type 19 there, and it's 135 on one side and 90 on the other side, or my third option is symmetric 101 00:07:53,890 --> 00:07:58,780 where it's being revealed the same angle on either side. 102 00:08:01,170 --> 00:08:08,330 So let's say I want it to be 60 degrees on both sides, so I can do it that way. 103 00:08:09,290 --> 00:08:15,130 And once again, for operation we have our theme was that we had four extrude. 104 00:08:16,370 --> 00:08:21,080 I will not run through those again because we've already covered them in the previous section of this 105 00:08:21,080 --> 00:08:21,440 video. 106 00:08:22,990 --> 00:08:25,300 So that is basically how you evolve. 107 00:08:28,310 --> 00:08:34,309 Yeah, Revolve is also one of the most important commands CEO creating. 108 00:08:36,000 --> 00:08:42,659 A bottle or a vase infusion, so Revolve is really useful there, it saves a lot of time. 109 00:08:43,950 --> 00:08:45,450 So, yeah, that's it for us. 110 00:08:45,480 --> 00:08:48,570 Let's move on to our next tool, which is sweep. 111 00:08:51,190 --> 00:08:53,470 The next command we need to learn is called Sweep. 112 00:08:53,920 --> 00:08:57,820 I find myself using this tool quite often, and it's really useful when creating complex. 113 00:08:58,170 --> 00:09:01,570 Besides, continue watching to learn how to use this tool. 114 00:09:02,890 --> 00:09:06,160 In order to sweep infusion, we again need two things. 115 00:09:06,730 --> 00:09:08,020 One is our profile. 116 00:09:08,140 --> 00:09:11,110 And the second one is our path that we have right here. 117 00:09:11,770 --> 00:09:14,650 So go to create and click on sweep. 118 00:09:16,560 --> 00:09:19,320 So firstly, we need to select a profile. 119 00:09:19,380 --> 00:09:24,450 So I want to sweep this triangle and then we can select our path. 120 00:09:24,570 --> 00:09:25,930 So it's this path right here. 121 00:09:27,000 --> 00:09:33,030 Now one thing I want to highlight here the difference between turning kin selection on off. 122 00:09:33,660 --> 00:09:40,200 So when I turn selection on, as you see, my path consists of three different lines, but they're part 123 00:09:40,200 --> 00:09:41,100 of the same sketch. 124 00:09:42,560 --> 00:09:45,980 So that's why when I click on any line, it's like all three. 125 00:09:46,700 --> 00:09:51,260 But now if I could change selection off and then click on any of the three lines. 126 00:09:51,560 --> 00:09:53,810 It's those individuals that gets elected. 127 00:09:54,260 --> 00:09:59,600 So if you want to select all three just to an on chain selection and select the entire path. 128 00:10:01,400 --> 00:10:04,460 Now, as you can see on this panel, we have a lot of settings. 129 00:10:04,940 --> 00:10:07,790 Some of them, you really don't need to worry about them. 130 00:10:08,150 --> 00:10:14,030 So for athletes with type ritualistic, the single path these ones, I don't find myself using them 131 00:10:14,030 --> 00:10:14,570 very often. 132 00:10:16,610 --> 00:10:21,500 Now would distance one basically represents 100 percent. 133 00:10:22,010 --> 00:10:23,990 So covering 100 per cent of our path? 134 00:10:24,620 --> 00:10:27,290 Now say I want it to cover on the. 135 00:10:28,730 --> 00:10:29,930 Fifty per cent of our path. 136 00:10:30,080 --> 00:10:31,670 So I would just type in fifty here. 137 00:10:33,640 --> 00:10:35,980 Sorry, zero point five, because it's out of one. 138 00:10:37,120 --> 00:10:44,860 And as you can see, our sweep is only two 50 percent of our entire force. 139 00:10:45,580 --> 00:10:46,960 It changes back to one. 140 00:10:48,520 --> 00:10:50,110 The next one is our taper angle. 141 00:10:50,120 --> 00:10:56,020 So again, for smooth extrude, we can change the taper angle. 142 00:10:56,020 --> 00:10:56,380 So. 143 00:10:59,510 --> 00:11:04,250 Just make sure not to put in really large numbers here, so let's say I put in 45 degrees bloodwork. 144 00:11:04,970 --> 00:11:10,220 But let's say I want to reduce it by, say, minus four degrees. 145 00:11:13,840 --> 00:11:15,560 Or a minus one in this case, minus four. 146 00:11:15,590 --> 00:11:17,290 It doesn't work because it's too much again. 147 00:11:17,830 --> 00:11:24,310 So really small numbers, as you can see, it's tapered here and I would triangle here is much smaller 148 00:11:24,310 --> 00:11:27,340 than the one there faces back to zero. 149 00:11:27,940 --> 00:11:32,800 Chris Angle doesn't work for all cases, so I would just leave it at zero. 150 00:11:34,110 --> 00:11:40,080 And finally, for orientation, leave it at the pinnacle of parallel doesn't work again for a lot of 151 00:11:40,080 --> 00:11:41,790 cases, for example, for this case. 152 00:11:41,940 --> 00:11:42,780 It doesn't work. 153 00:11:43,170 --> 00:11:48,060 So just leave it up and Nicola and then we have our same operations again. 154 00:11:49,760 --> 00:11:51,830 So this is how you sweep, so. 155 00:11:53,280 --> 00:11:54,480 When you want extra. 156 00:11:55,770 --> 00:12:01,500 So, for example, if I would have to make this extrude, I would have to do a lot of components before 157 00:12:01,590 --> 00:12:02,670 it would to here. 158 00:12:02,820 --> 00:12:03,780 Put it this way. 159 00:12:04,860 --> 00:12:07,580 Drag it this way and then cut it again. 160 00:12:07,590 --> 00:12:09,210 Drag it this way wouldn't work. 161 00:12:09,720 --> 00:12:11,670 Sweep is really simple. 162 00:12:12,990 --> 00:12:15,390 It gets the job done really easily. 163 00:12:16,170 --> 00:12:19,090 So sleep is again a really important component. 164 00:12:20,340 --> 00:12:21,970 And that's it for this section. 165 00:12:21,990 --> 00:12:23,800 Let's move on to the final section of this video. 166 00:12:25,610 --> 00:12:28,910 The last of our four basic design tools is lost. 167 00:12:29,510 --> 00:12:34,070 This is slightly more complex than the others, but is equally important as it can meet committed like 168 00:12:34,070 --> 00:12:36,890 much simpler when creating certain types of designs. 169 00:12:37,670 --> 00:12:39,050 What's the next part of this video? 170 00:12:39,050 --> 00:12:42,530 Very carefully to understand the fundamentals of using this tool. 171 00:12:43,990 --> 00:12:51,400 When you lost Infusion 360, what you're essentially doing is mapping one surface onto another surface 172 00:12:51,400 --> 00:12:55,030 or one profile onto another profile that are usually different. 173 00:12:56,480 --> 00:13:04,130 And at a distance from each other, so this profile is at a height of 50 millimeters from this base 174 00:13:04,130 --> 00:13:08,270 profile, so to love to go to create click on Loved here. 175 00:13:09,170 --> 00:13:12,460 And you know, Love Panel will be first thing to select our two profiles. 176 00:13:12,470 --> 00:13:15,350 So this is my first profile and this is the second one. 177 00:13:15,920 --> 00:13:20,450 So as you can see, Fusion automatically maps this base profile onto our top profile here. 178 00:13:22,220 --> 00:13:25,550 And the way it mass is usually straight lines. 179 00:13:26,530 --> 00:13:28,660 Now, let's look at these settings here. 180 00:13:29,530 --> 00:13:31,480 Guide type leave it to the standard one. 181 00:13:31,900 --> 00:13:32,710 Change election. 182 00:13:32,740 --> 00:13:33,430 Turn it on. 183 00:13:34,060 --> 00:13:40,360 We don't need to worry about being a closed object or tangent, which is what we, however, need to 184 00:13:40,360 --> 00:13:41,380 worry about Israel's. 185 00:13:42,490 --> 00:13:48,460 So as I previously mentioned, Fusion always uses straight lines, but say you want this line to be 186 00:13:48,460 --> 00:13:48,840 curved? 187 00:13:49,870 --> 00:13:52,660 Let me turn on my sketch here, which says. 188 00:13:53,320 --> 00:13:55,150 As you can see, I've created to here. 189 00:13:56,420 --> 00:13:59,660 And say, I want my loft to follow these arcs. 190 00:14:00,110 --> 00:14:04,970 I can turn on Reels and select both these arcs. 191 00:14:05,540 --> 00:14:13,490 And as you can see, my object now follows these arcs when going from the base profile to the top profile. 192 00:14:15,630 --> 00:14:18,180 So this is how you create. 193 00:14:19,160 --> 00:14:20,650 A loft infusion 360. 194 00:14:22,280 --> 00:14:25,220 Just go ahead and practice this tried for different shapes. 195 00:14:26,510 --> 00:14:28,490 And yeah, that's basically how we lost. 196 00:14:30,730 --> 00:14:36,940 You have now learned how to use for basic commands to create 3D object Confusion 360 before heading 197 00:14:36,940 --> 00:14:38,060 on to the next video. 198 00:14:38,080 --> 00:14:43,240 I would recommend you to play around with the individual settings of each of these tools to get a better 199 00:14:43,240 --> 00:14:44,740 understanding of how they work. 200 00:14:45,490 --> 00:14:50,350 Once you are proficient with using them, I will see you in the next video where we learn about more 201 00:14:50,350 --> 00:14:53,020 advanced 3D design tools for you there.