This is the first video of Module four where we learn how to create basic 3D objects through sketches.
This will possibly be the most exciting part of 3D design journey as you will learn four basic tools
infusion physics that allow you to create objects.
The four tools are extrude, revolve, loft and sweep.
The first to we are going to cover is called extrude extruding basically means extending a 2D shape
in a third dimension to make it 3D.
Let's take a look at how the Extrude Infusion 360.
In order to extrude Infusion 360, you need to have a tube sketch, which infusion comes, is known
as profile.
So as you can see, I have a square here, which is my profile.
Now, once I click on this, I can either go up here, click on Extrude, go to create and then click
on Extrude or simply type it on my keyboard.
So as you can see, our extrude panel has opened up on the right here.
We have an arrow and a rotate function here.
So in order to execute, we can just pull this arrow upwards or downwards.
And we have a measurement box that appears, you see, I want to extrude my design to.
50MM.
I can just type it in there, and now our 3D object has been formed where the top surface is 50 millimeters
above the bottom of my design or my sketch.
Now, as you can see, we have multiple settings here.
I will start its profile then I would usually leave it there.
Do not worry about these settings.
For direction, we can either do one side, as you can see, it's currently one side, so we're only
shooting in one side to side where we can extend it in both directions a defeat for months.
Or we can make it symmetric where it goes the same distance in both directions.
So now my total length would be 100.
We can also change the dimensions here, so as you can see, we have two measurement options when we
choose the metric, we can either type in the distance on one side or the total distance.
I want my total distance to be 50, but I wanted equal on both sides.
I can click on this and now you can see it's extruded by 25 on each side.
We also have another setting here, which is called taper angle.
We can edit it using this rotate function here or just type in our measurement so we can rotate it outwards
or inwards.
Depending on what we want to do.
Note that a minus one negative value bill.
Will move the ship inwards.
And a positive value, say, 45 degrees.
So.
Forty five degrees here would make the outside angle 45 degrees.
I can rotate that using this as well.
Now, let's just stick to zero degrees, make it cute.
You can see here at the bottom, we have something called operation, and there are a lot of.
Different types of operations here.
So when you're just creating from from a sketch and you have nothing else on your canvas, it's always
going to be, by default, a new body.
You can make it a new component, but we'll get to creating components later.
So for now, just stick to new body.
Now, to demonstrate the other operations, I will create another sketch here.
Let's just make a circle of 35 millimeter diameter.
Finish sketch an extra.
Now, if I select this profile here.
And move it through this Cuba phrase, and you can see it's now read because my operation has become
cut.
So basically what I'm doing is cutting away.
From this cube that I've created using my circular profile.
Now, once again, when you're doing court and your accent type, you can click on all.
What all basically does is instead of doing it at a certain length, it just cuts through the entire
body.
So that means that if you go back and change the length of your body, the court will still be all the
way through.
So that's called moving on to the next one, which is joined.
So say I'm picturing this upwards 20 mm.
It won't create a new body.
It will be separate from my cube that I've created for us.
It'll be a part of it.
And the third one that we need is intersect.
So if I again bring it downwards here.
The fact that the extrusion has in common with the cube will only be kept the other part, which is
the outside part of the cube will be deleted.
So that's how you extruded Fusion 360.
Initially, you would not use intersect.
That much you'd primarily use court and.
Joined or even new body, but over time, when you get more advanced, intersect will become important
as well.
So that's phase.
Let's move on to the next two.
Our next important design, too, is called robots, as the name suggests.
Fusion allows you to use a two dimensional shape and rotate it around line or axis to make it 3D.
In order to evolve in Fusion 360, you need two things.
You need your profile and line on axes to all ground.
So if I click up your revolver or just go to create revolver, we our panel opens up your our profile
has been selected.
I'll just remove that and then click on this.
So as you can see, our profile has been selected, it says one selected here.
Then we can click on axes.
Now I can either select line up here or in this green axis right there.
I would just click on this line.
And as you can see, our to discuss, has been rotated around this line to create a 3-D object.
Right now in our type of revolt, we have three types, two of the very important.
So either eating the full, which revolted it all the way around.
Or you can do it to a specific angle.
Now, say I want my design to be revolved only 135 degrees, not all the way around.
So as you can see, even from the top view, it's been done only to one hundred and thirty five degrees
now with angles.
You have three options here.
You can either do it one side, which is what it currently is.
You can do it two sides.
So say I want it to be.
90 degrees on the other side.
Just type 19 there, and it's 135 on one side and 90 on the other side, or my third option is symmetric
where it's being revealed the same angle on either side.
So let's say I want it to be 60 degrees on both sides, so I can do it that way.
And once again, for operation we have our theme was that we had four extrude.
I will not run through those again because we've already covered them in the previous section of this
video.
So that is basically how you evolve.
Yeah, Revolve is also one of the most important commands CEO creating.
A bottle or a vase infusion, so Revolve is really useful there, it saves a lot of time.
So, yeah, that's it for us.
Let's move on to our next tool, which is sweep.
The next command we need to learn is called Sweep.
I find myself using this tool quite often, and it's really useful when creating complex.
Besides, continue watching to learn how to use this tool.
In order to sweep infusion, we again need two things.
One is our profile.
And the second one is our path that we have right here.
So go to create and click on sweep.
So firstly, we need to select a profile.
So I want to sweep this triangle and then we can select our path.
So it's this path right here.
Now one thing I want to highlight here the difference between turning kin selection on off.
So when I turn selection on, as you see, my path consists of three different lines, but they're part
of the same sketch.
So that's why when I click on any line, it's like all three.
But now if I could change selection off and then click on any of the three lines.
It's those individuals that gets elected.
So if you want to select all three just to an on chain selection and select the entire path.
Now, as you can see on this panel, we have a lot of settings.
Some of them, you really don't need to worry about them.
So for athletes with type ritualistic, the single path these ones, I don't find myself using them
very often.
Now would distance one basically represents 100 percent.
So covering 100 per cent of our path?
Now say I want it to cover on the.
Fifty per cent of our path.
So I would just type in fifty here.
Sorry, zero point five, because it's out of one.
And as you can see, our sweep is only two 50 percent of our entire force.
It changes back to one.
The next one is our taper angle.
So again, for smooth extrude, we can change the taper angle.
So.
Just make sure not to put in really large numbers here, so let's say I put in 45 degrees bloodwork.
But let's say I want to reduce it by, say, minus four degrees.
Or a minus one in this case, minus four.
It doesn't work because it's too much again.
So really small numbers, as you can see, it's tapered here and I would triangle here is much smaller
than the one there faces back to zero.
Chris Angle doesn't work for all cases, so I would just leave it at zero.
And finally, for orientation, leave it at the pinnacle of parallel doesn't work again for a lot of
cases, for example, for this case.
It doesn't work.
So just leave it up and Nicola and then we have our same operations again.
So this is how you sweep, so.
When you want extra.
So, for example, if I would have to make this extrude, I would have to do a lot of components before
it would to here.
Put it this way.
Drag it this way and then cut it again.
Drag it this way wouldn't work.
Sweep is really simple.
It gets the job done really easily.
So sleep is again a really important component.
And that's it for this section.
Let's move on to the final section of this video.
The last of our four basic design tools is lost.
This is slightly more complex than the others, but is equally important as it can meet committed like
much simpler when creating certain types of designs.
What's the next part of this video?
Very carefully to understand the fundamentals of using this tool.
When you lost Infusion 360, what you're essentially doing is mapping one surface onto another surface
or one profile onto another profile that are usually different.
And at a distance from each other, so this profile is at a height of 50 millimeters from this base
profile, so to love to go to create click on Loved here.
And you know, Love Panel will be first thing to select our two profiles.
So this is my first profile and this is the second one.
So as you can see, Fusion automatically maps this base profile onto our top profile here.
And the way it mass is usually straight lines.
Now, let's look at these settings here.
Guide type leave it to the standard one.
Change election.
Turn it on.
We don't need to worry about being a closed object or tangent, which is what we, however, need to
worry about Israel's.
So as I previously mentioned, Fusion always uses straight lines, but say you want this line to be
curved?
Let me turn on my sketch here, which says.
As you can see, I've created to here.
And say, I want my loft to follow these arcs.
I can turn on Reels and select both these arcs.
And as you can see, my object now follows these arcs when going from the base profile to the top profile.
So this is how you create.
A loft infusion 360.
Just go ahead and practice this tried for different shapes.
And yeah, that's basically how we lost.
You have now learned how to use for basic commands to create 3D object Confusion 360 before heading
on to the next video.
I would recommend you to play around with the individual settings of each of these tools to get a better
understanding of how they work.
Once you are proficient with using them, I will see you in the next video where we learn about more
advanced 3D design tools for you there.