Welcome to the third video of Module four, we have previously looked at some basic modelling tools
which allow you to create basic 3D objects.
However, using 360 offers a large selection of more advanced tools that you can use to create more
intricate 3D objects.
In this video, we are going to take a look at four such tools, which are coiled threads, holes and
pipes.
Let's get started.
We are first going to exclude the call to continue watching, to learn how to use it.
To access the call, to head over to create and click on call, you need to select your pain first,
so I will select the bottom.
Thank you.
And then create a circle of diameter 50 mm.
So now Fusion has created a call for us and we have many settings to run through.
So firstly, we need to select our type.
So Fusion offers us four options revolution type revolution in pitch height and pitch or spiral.
Most of the time, you would require a revolution in height.
So I would demonstrate both settings now.
So you can use this arrow to change the height of your recoil or use this box here, says Height.
You can change the thickness or section size, and you can also change that using this box here.
And finally, you can change the diameter of your coin.
Now we have few other options here.
The number of revolutions.
I can change that to five and we have five revolutions.
We can change the direction of rotation.
So my call was going that way, and now it's going this way.
I can also change the angle, which I can tell it's changing this.
So if I want it to be at a different angle and not a uniform angle, I can use that to change.
I can change my section, which is circle square or triangles.
Just note that the difference between an external triangle and internal triangle, so the external the
trade side is outside, but an internal triangle, it faces inwards and then you have second position.
So inside would mean that the outer diamond is 50.
Outside would mean that the inner is 50 and on center would mean.
That the center diameter is 50.
Now we could also change our section sites or change it to one, change it to 10.
And then we have Operation New Body.
Now that we run through these settings, let's head over to type again and change it to revolution and
pitch.
As you can see, the height setting goes away and we have pitch, so a smaller pitch means that the
coils would be compressed and a larger pitch would mean that they are further apart.
Then we have heightened which you can change the height and also the pitch.
But the height and the pitch will then control the number of revolutions.
You can then select a specific number of revolutions.
And finally, we have spiral and that just creates a spiral instead of making the logo upwards.
And you can change the inner diameter.
You can change the thickness.
And you can change the pitch.
So that is it for creating clothes?
Let's move on to the next section of this video.
We are now going to take a look at the threat to the threat to is very similar to the Cold War with
a few important differences.
Let's take a look.
To create a thread, head over to create and click on thread here.
Now we need to firstly select the face.
So whenever you're working with a thread, you would be using a cylindrical face.
So let's just click on this face here.
And as you can see, our thread has begun to form, but it hasn't really been created outside the surface,
we can just see a silhouette of it.
So if we turn on muddled.
Now, Fusion creates our threads for us.
Our next setting is full length.
So if we turned it off, you can see that our call does not extend fully and we can change the extent
of it, where it starts, where it ends.
We can also change the diameter of the thread.
Using this arrow here.
Now our next setting would be the threat type, so if you know a specific type you need for your design,
you can select that.
However, if you're just starting off, I would select asymmetric profile.
You then have your sights of fusion, provides you with presets that you can choose from.
You then have your designation.
Which basically is the size of the threads, so one hundred 110 times six would be the biggest one,
which is what we have here.
Then we have 110 X4, which is smaller and moving down to 10 times one point five, which is the smallest.
We then have our class for trade.
We have two options for 60 or 60.
There is not really a difference when you're working with simple threads, so just stick to any and
then you have your direction, so.
Depending on your design, you can change it left hand or right hand.
The setting is can be really important.
So when you're designing, let's say, a water bottle and you want to want to create it a thread to
close the lid.
You can choose whether you want to let turn anticlockwise or clockwise when closing, and then you can
choose your right hand or left hand.
And finally, you can turn the setting on which is member states.
See you're creating multiple threads and don't want to be into all these settings every time.
You can just turn this on member sites and whenever you create a new thread, fusion will remember these
presets for you.
So that is it for creating a thread.
Let's move on to the next.
We are now going to take a look at a tool that allows us to create holes.
Now you can create a hole by shooting, but that's too basic in the design and manufacturing industry.
You will be required to create specific types of holes, depending on the use case.
You can use other types of tools, such as extrude and Revolve to create these more advanced.
But that would be too time consuming.
Let's take a look at how to efficiently create calls in Fusion 360.
To create a hole, you can either click on this button up here that says Hole or go to create and click
on hole or just type on your keyboard.
So it opens up this panel here.
Firstly, you have your placement so you can use a single hole or you or if you have a sketch, you
can then use multiple.
You can create multiple holes.
Let's first select our.
Face, so it would be this fifth year.
And then, as you can see, Fusion has created this whole for us and I can drag it around.
However, Fusion just maps my hole to the center, which is where I'm going to let it be.
Now we can select references for our holds, but that would be too advanced, so we won't get into that
now.
Using this arrow here, we can resize our hold and also change length using this arrow here.
Now, let's look at our chief settings, so we have our extents, the distance to something or all,
we've looked at this before.
So I won't run to those.
We then have our whole tape, so we have simple counterpoint or counter.
You can use these small images to see what it's going to look like.
But I would still run you through those now.
So this is what a simple whole looks like.
It's just straight down.
You then have your account number, which has a larger section here and then a smaller one here.
And then you have your kind of sink, which just sort of gradients down into the main hall.
You then have your whole tap tapes, so you have simple clearance, which is really thin.
Attacked or a people attacked.
And then finally, you have your point of view, you can either have a flat one or a angled one.
So.
Let's look at the measurements here.
I would stick to a simple hold for this.
Firstly, we need to select the length so we can change it.
Sure.
You get 30 mm.
You can also use this arrow to change it.
You can change this link.
Which we let's just make it ten speak for thicker.
And then we can change the.
Angle, which is the angle between this line and this line here.
So let's meet that that's in 90 degrees.
And you can see the angle has changed.
So these are your basic whole settings in Fusion 360.
Let's move on to the final section of this video now.
The final two you're going to learn in this video is the pipe to think of Pipe two as a simplified version
of the sweet tooth.
Here's how you create a pipe infusion 360.
To create a pipe.
Head over to create and flick on pipe.
Now for pay, we don't have many settings here.
Firstly, we need to select our path.
I would select the sketch I've used here.
Now note that for choosing a path, you don't only need to select a sketch, you can also select an
edge on your design.
And Fusion can use that as a path to create the pipe as well, so I can select this pipe, this path
and our pipe has been created.
I can turn off chain selection, which would mean that my entire sketch would not be selected and only
one part would be selected.
But I will leave that on and select the entire box.
Next, we have our section Typekit, which is circular, square or triangular.
And this is what they look like.
Now, for a party of these two areas, you can use this to increase the section size.
And use this to change the distance.
So the since by default would be one, which is the entire thing.
And then.
0.5 would be half of it.
We can then also edit our section sites from here.
And finally, we can also make our pipe hollow.
So once I make this hollow, as you can see, we have the hole here and the you cannot change the thickness
of the section.
So currently is 2.5mm, which means that this distance here is 2.5.
Let's make it one.
And as you can see, our code becomes speaker.
And then finally, we have our operation new body joint cut into new component, etc..
So that is it that is how you create a pipe in Fusion 360.
Wow, that was an intense video now that you've got to the end of it and are familiar with the fortunes,
go ahead and practice using them when ready to move on to the next video.
See you there!