1 00:00:00,180 --> 00:00:05,640 Welcome to the third video of Module four, we have previously looked at some basic modelling tools 2 00:00:05,790 --> 00:00:07,980 which allow you to create basic 3D objects. 3 00:00:08,850 --> 00:00:14,840 However, using 360 offers a large selection of more advanced tools that you can use to create more 4 00:00:14,850 --> 00:00:16,200 intricate 3D objects. 5 00:00:17,040 --> 00:00:24,180 In this video, we are going to take a look at four such tools, which are coiled threads, holes and 6 00:00:24,180 --> 00:00:24,600 pipes. 7 00:00:25,050 --> 00:00:25,860 Let's get started. 8 00:00:28,300 --> 00:00:33,280 We are first going to exclude the call to continue watching, to learn how to use it. 9 00:00:35,720 --> 00:00:42,530 To access the call, to head over to create and click on call, you need to select your pain first, 10 00:00:42,530 --> 00:00:43,820 so I will select the bottom. 11 00:00:43,820 --> 00:00:44,350 Thank you. 12 00:00:45,380 --> 00:00:48,860 And then create a circle of diameter 50 mm. 13 00:00:50,330 --> 00:00:55,940 So now Fusion has created a call for us and we have many settings to run through. 14 00:00:56,660 --> 00:00:58,790 So firstly, we need to select our type. 15 00:00:59,660 --> 00:01:06,110 So Fusion offers us four options revolution type revolution in pitch height and pitch or spiral. 16 00:01:06,860 --> 00:01:09,230 Most of the time, you would require a revolution in height. 17 00:01:09,590 --> 00:01:11,390 So I would demonstrate both settings now. 18 00:01:13,040 --> 00:01:19,760 So you can use this arrow to change the height of your recoil or use this box here, says Height. 19 00:01:21,870 --> 00:01:29,550 You can change the thickness or section size, and you can also change that using this box here. 20 00:01:30,300 --> 00:01:33,060 And finally, you can change the diameter of your coin. 21 00:01:35,420 --> 00:01:37,010 Now we have few other options here. 22 00:01:37,040 --> 00:01:38,210 The number of revolutions. 23 00:01:39,320 --> 00:01:43,840 I can change that to five and we have five revolutions. 24 00:01:44,510 --> 00:01:47,120 We can change the direction of rotation. 25 00:01:48,160 --> 00:01:52,300 So my call was going that way, and now it's going this way. 26 00:01:54,250 --> 00:01:58,580 I can also change the angle, which I can tell it's changing this. 27 00:01:58,630 --> 00:02:05,170 So if I want it to be at a different angle and not a uniform angle, I can use that to change. 28 00:02:06,580 --> 00:02:12,190 I can change my section, which is circle square or triangles. 29 00:02:14,480 --> 00:02:19,670 Just note that the difference between an external triangle and internal triangle, so the external the 30 00:02:19,910 --> 00:02:27,710 trade side is outside, but an internal triangle, it faces inwards and then you have second position. 31 00:02:27,710 --> 00:02:31,910 So inside would mean that the outer diamond is 50. 32 00:02:33,220 --> 00:02:37,810 Outside would mean that the inner is 50 and on center would mean. 33 00:02:39,130 --> 00:02:41,470 That the center diameter is 50. 34 00:02:42,730 --> 00:02:46,810 Now we could also change our section sites or change it to one, change it to 10. 35 00:02:47,440 --> 00:02:49,390 And then we have Operation New Body. 36 00:02:50,290 --> 00:02:56,020 Now that we run through these settings, let's head over to type again and change it to revolution and 37 00:02:56,020 --> 00:02:56,400 pitch. 38 00:02:58,450 --> 00:03:04,570 As you can see, the height setting goes away and we have pitch, so a smaller pitch means that the 39 00:03:04,570 --> 00:03:10,060 coils would be compressed and a larger pitch would mean that they are further apart. 40 00:03:13,000 --> 00:03:18,370 Then we have heightened which you can change the height and also the pitch. 41 00:03:19,880 --> 00:03:23,570 But the height and the pitch will then control the number of revolutions. 42 00:03:23,930 --> 00:03:26,690 You can then select a specific number of revolutions. 43 00:03:27,470 --> 00:03:33,950 And finally, we have spiral and that just creates a spiral instead of making the logo upwards. 44 00:03:34,730 --> 00:03:38,060 And you can change the inner diameter. 45 00:03:39,120 --> 00:03:40,500 You can change the thickness. 46 00:03:45,170 --> 00:03:47,180 And you can change the pitch. 47 00:03:48,730 --> 00:03:51,370 So that is it for creating clothes? 48 00:03:51,640 --> 00:03:53,550 Let's move on to the next section of this video. 49 00:03:57,150 --> 00:04:02,760 We are now going to take a look at the threat to the threat to is very similar to the Cold War with 50 00:04:02,760 --> 00:04:04,050 a few important differences. 51 00:04:04,740 --> 00:04:05,520 Let's take a look. 52 00:04:07,310 --> 00:04:11,510 To create a thread, head over to create and click on thread here. 53 00:04:12,890 --> 00:04:15,230 Now we need to firstly select the face. 54 00:04:15,830 --> 00:04:20,269 So whenever you're working with a thread, you would be using a cylindrical face. 55 00:04:20,750 --> 00:04:22,940 So let's just click on this face here. 56 00:04:24,420 --> 00:04:32,970 And as you can see, our thread has begun to form, but it hasn't really been created outside the surface, 57 00:04:32,970 --> 00:04:35,790 we can just see a silhouette of it. 58 00:04:36,850 --> 00:04:38,380 So if we turn on muddled. 59 00:04:39,570 --> 00:04:42,510 Now, Fusion creates our threads for us. 60 00:04:44,270 --> 00:04:46,700 Our next setting is full length. 61 00:04:47,630 --> 00:04:57,710 So if we turned it off, you can see that our call does not extend fully and we can change the extent 62 00:04:57,710 --> 00:05:00,020 of it, where it starts, where it ends. 63 00:05:01,200 --> 00:05:04,290 We can also change the diameter of the thread. 64 00:05:05,280 --> 00:05:06,510 Using this arrow here. 65 00:05:10,120 --> 00:05:19,420 Now our next setting would be the threat type, so if you know a specific type you need for your design, 66 00:05:19,420 --> 00:05:20,290 you can select that. 67 00:05:20,950 --> 00:05:25,180 However, if you're just starting off, I would select asymmetric profile. 68 00:05:26,480 --> 00:05:31,790 You then have your sights of fusion, provides you with presets that you can choose from. 69 00:05:34,280 --> 00:05:36,980 You then have your designation. 70 00:05:37,930 --> 00:05:44,650 Which basically is the size of the threads, so one hundred 110 times six would be the biggest one, 71 00:05:44,650 --> 00:05:45,850 which is what we have here. 72 00:05:47,180 --> 00:05:54,830 Then we have 110 X4, which is smaller and moving down to 10 times one point five, which is the smallest. 73 00:05:56,770 --> 00:05:58,900 We then have our class for trade. 74 00:05:59,990 --> 00:06:02,470 We have two options for 60 or 60. 75 00:06:03,580 --> 00:06:09,730 There is not really a difference when you're working with simple threads, so just stick to any and 76 00:06:09,730 --> 00:06:11,740 then you have your direction, so. 77 00:06:13,240 --> 00:06:16,510 Depending on your design, you can change it left hand or right hand. 78 00:06:17,380 --> 00:06:19,660 The setting is can be really important. 79 00:06:19,660 --> 00:06:26,230 So when you're designing, let's say, a water bottle and you want to want to create it a thread to 80 00:06:26,230 --> 00:06:26,920 close the lid. 81 00:06:28,360 --> 00:06:34,930 You can choose whether you want to let turn anticlockwise or clockwise when closing, and then you can 82 00:06:34,930 --> 00:06:36,220 choose your right hand or left hand. 83 00:06:37,330 --> 00:06:40,780 And finally, you can turn the setting on which is member states. 84 00:06:41,560 --> 00:06:48,400 See you're creating multiple threads and don't want to be into all these settings every time. 85 00:06:48,880 --> 00:06:55,300 You can just turn this on member sites and whenever you create a new thread, fusion will remember these 86 00:06:55,300 --> 00:06:56,110 presets for you. 87 00:06:58,070 --> 00:07:00,260 So that is it for creating a thread. 88 00:07:00,380 --> 00:07:01,480 Let's move on to the next. 89 00:07:03,330 --> 00:07:07,080 We are now going to take a look at a tool that allows us to create holes. 90 00:07:08,100 --> 00:07:14,520 Now you can create a hole by shooting, but that's too basic in the design and manufacturing industry. 91 00:07:14,880 --> 00:07:19,080 You will be required to create specific types of holes, depending on the use case. 92 00:07:20,150 --> 00:07:25,160 You can use other types of tools, such as extrude and Revolve to create these more advanced. 93 00:07:26,090 --> 00:07:27,830 But that would be too time consuming. 94 00:07:28,810 --> 00:07:32,410 Let's take a look at how to efficiently create calls in Fusion 360. 95 00:07:33,950 --> 00:07:40,370 To create a hole, you can either click on this button up here that says Hole or go to create and click 96 00:07:40,370 --> 00:07:42,260 on hole or just type on your keyboard. 97 00:07:43,520 --> 00:07:44,960 So it opens up this panel here. 98 00:07:45,560 --> 00:07:51,560 Firstly, you have your placement so you can use a single hole or you or if you have a sketch, you 99 00:07:51,560 --> 00:07:52,760 can then use multiple. 100 00:07:52,760 --> 00:07:54,020 You can create multiple holes. 101 00:07:55,790 --> 00:07:57,140 Let's first select our. 102 00:07:58,790 --> 00:08:00,650 Face, so it would be this fifth year. 103 00:08:02,610 --> 00:08:06,660 And then, as you can see, Fusion has created this whole for us and I can drag it around. 104 00:08:07,630 --> 00:08:12,850 However, Fusion just maps my hole to the center, which is where I'm going to let it be. 105 00:08:15,600 --> 00:08:21,180 Now we can select references for our holds, but that would be too advanced, so we won't get into that 106 00:08:21,180 --> 00:08:21,510 now. 107 00:08:22,740 --> 00:08:29,400 Using this arrow here, we can resize our hold and also change length using this arrow here. 108 00:08:31,930 --> 00:08:38,500 Now, let's look at our chief settings, so we have our extents, the distance to something or all, 109 00:08:38,770 --> 00:08:39,850 we've looked at this before. 110 00:08:40,090 --> 00:08:41,260 So I won't run to those. 111 00:08:42,600 --> 00:08:47,430 We then have our whole tape, so we have simple counterpoint or counter. 112 00:08:48,420 --> 00:08:52,650 You can use these small images to see what it's going to look like. 113 00:08:53,580 --> 00:08:55,470 But I would still run you through those now. 114 00:08:55,480 --> 00:08:57,360 So this is what a simple whole looks like. 115 00:08:57,750 --> 00:08:58,770 It's just straight down. 116 00:08:59,770 --> 00:09:06,630 You then have your account number, which has a larger section here and then a smaller one here. 117 00:09:07,320 --> 00:09:12,780 And then you have your kind of sink, which just sort of gradients down into the main hall. 118 00:09:14,960 --> 00:09:20,720 You then have your whole tap tapes, so you have simple clearance, which is really thin. 119 00:09:22,060 --> 00:09:24,520 Attacked or a people attacked. 120 00:09:26,520 --> 00:09:33,210 And then finally, you have your point of view, you can either have a flat one or a angled one. 121 00:09:38,430 --> 00:09:39,150 So. 122 00:09:40,860 --> 00:09:43,230 Let's look at the measurements here. 123 00:09:43,860 --> 00:09:45,900 I would stick to a simple hold for this. 124 00:09:47,100 --> 00:09:50,000 Firstly, we need to select the length so we can change it. 125 00:09:50,070 --> 00:09:50,520 Sure. 126 00:09:51,940 --> 00:09:54,010 You get 30 mm. 127 00:09:54,060 --> 00:09:55,650 You can also use this arrow to change it. 128 00:09:57,400 --> 00:09:58,720 You can change this link. 129 00:10:00,580 --> 00:10:05,470 Which we let's just make it ten speak for thicker. 130 00:10:06,400 --> 00:10:08,200 And then we can change the. 131 00:10:09,610 --> 00:10:14,050 Angle, which is the angle between this line and this line here. 132 00:10:15,500 --> 00:10:17,720 So let's meet that that's in 90 degrees. 133 00:10:18,900 --> 00:10:20,670 And you can see the angle has changed. 134 00:10:22,450 --> 00:10:26,470 So these are your basic whole settings in Fusion 360. 135 00:10:27,580 --> 00:10:29,800 Let's move on to the final section of this video now. 136 00:10:31,410 --> 00:10:37,860 The final two you're going to learn in this video is the pipe to think of Pipe two as a simplified version 137 00:10:37,860 --> 00:10:38,640 of the sweet tooth. 138 00:10:39,390 --> 00:10:42,000 Here's how you create a pipe infusion 360. 139 00:10:43,630 --> 00:10:44,560 To create a pipe. 140 00:10:44,890 --> 00:10:47,230 Head over to create and flick on pipe. 141 00:10:48,590 --> 00:10:50,900 Now for pay, we don't have many settings here. 142 00:10:51,140 --> 00:10:52,670 Firstly, we need to select our path. 143 00:10:53,480 --> 00:10:55,160 I would select the sketch I've used here. 144 00:10:56,060 --> 00:11:03,980 Now note that for choosing a path, you don't only need to select a sketch, you can also select an 145 00:11:03,980 --> 00:11:05,180 edge on your design. 146 00:11:06,400 --> 00:11:12,190 And Fusion can use that as a path to create the pipe as well, so I can select this pipe, this path 147 00:11:12,190 --> 00:11:13,660 and our pipe has been created. 148 00:11:14,590 --> 00:11:21,340 I can turn off chain selection, which would mean that my entire sketch would not be selected and only 149 00:11:21,340 --> 00:11:22,570 one part would be selected. 150 00:11:23,200 --> 00:11:26,230 But I will leave that on and select the entire box. 151 00:11:27,640 --> 00:11:33,280 Next, we have our section Typekit, which is circular, square or triangular. 152 00:11:34,650 --> 00:11:36,150 And this is what they look like. 153 00:11:37,910 --> 00:11:42,770 Now, for a party of these two areas, you can use this to increase the section size. 154 00:11:44,010 --> 00:11:47,850 And use this to change the distance. 155 00:11:49,180 --> 00:11:52,480 So the since by default would be one, which is the entire thing. 156 00:11:53,200 --> 00:11:53,890 And then. 157 00:11:55,230 --> 00:11:57,480 0.5 would be half of it. 158 00:12:00,800 --> 00:12:04,460 We can then also edit our section sites from here. 159 00:12:06,340 --> 00:12:09,910 And finally, we can also make our pipe hollow. 160 00:12:10,870 --> 00:12:17,170 So once I make this hollow, as you can see, we have the hole here and the you cannot change the thickness 161 00:12:17,170 --> 00:12:17,800 of the section. 162 00:12:18,340 --> 00:12:22,750 So currently is 2.5mm, which means that this distance here is 2.5. 163 00:12:23,320 --> 00:12:24,190 Let's make it one. 164 00:12:25,120 --> 00:12:27,130 And as you can see, our code becomes speaker. 165 00:12:28,120 --> 00:12:33,820 And then finally, we have our operation new body joint cut into new component, etc.. 166 00:12:35,610 --> 00:12:40,320 So that is it that is how you create a pipe in Fusion 360. 167 00:12:42,310 --> 00:12:48,550 Wow, that was an intense video now that you've got to the end of it and are familiar with the fortunes, 168 00:12:49,000 --> 00:12:53,680 go ahead and practice using them when ready to move on to the next video. 169 00:12:54,220 --> 00:12:54,730 See you there!