This is the fourth video of Module four, we will quickly run through creating mirrors of 3D objects.
I will then teach you how to create patterns along parts, which is another extremely useful tool without
wasting any more time.
Let's get right into it.
Firstly, let's take a look at creating mirrors of 3D objects.
While it's extremely similar to moving sketches, there are a few advanced tools and tricks you can
use.
Continue watching.
In order to mirror objects and Fusion 360 had to create and take on mirror.
You can then select the type of object you want.
We have four options faces, bodies, features and components.
We have learnt about faces and bodies previously and briefly touched over components, but we have not
heard of features.
I will explain what features are laid in this video.
So for now, just like body, we then need to select the object we want to, which will be our 3D body
right here.
And we then need to select our mirror plane now, and we're moving sketches, infusions, physics.
We usually move them across the line.
However, when we're moving 3D objects, we need to marry them across a face or a plane.
So I was like, this face right here.
And as you can see, the identical copy of this body right here has been created along the face.
I can choose the option and join a new body or whatever, and I can hit OK.
And as you can see, the identical body has been created, so that is how you mirror body confusion.
I will now show you how to mirror faces.
So go ahead to create a mirror.
And this time change the type the faces.
As you can see, I have created this extrusion right here, and I would like both these faces.
I will then select the captain as my airplane, as you can see, Fusion has created a preview of our
extrusion on the other side.
And if I hit OK, the exclusion has been replicated.
Now, Mira is moving objects, infusion is very efficient and saves a lot of time because think about
it, if you had to create this extrusion on this other side again, you would first have to create a
sketch and then extrude it with mirrors.
It's really simple, and it's identical to the other side.
Now, the final type of measure we need to learn is mirroring features.
Now, what are futures?
So look at the bottom of your screen, you see this timeline here.
Each of these tools that you've used so sketch extrude all of these are features.
While you can't mirror sketches, you can mirror all of the features in fusion, so let me select this
extrude feature here, which selects this circular extrusion together.
And then I would select the center thing here.
And the preview has been featured on the other side.
Now another setting we have here is compute option.
We have three options optimize identical adjust.
Whenever mirroring a feature, always stick to identical.
I have used a just in the past, and it works sometimes, but it doesn't work.
A lot of the time, identical always works.
So now when I click on OK, you can see the extrusion has been created on the other side.
Now we have a fourth type of barrier, which is marine components, but we will look into that because
we haven't looked at clearing components yet.
However, if you want to learn how to marry that, it's the same as marrying bodies you just selected
and then marriage across a faith or a plane.
So that is it.
That is how you measure objects and Fusion 360.
Let's move on to the next section now.
We will now learn how to create patterns along parts in Fusion 360 in Module three.
We have looked at creating circular and rectangular patterns with sketches.
The process for creating those with 3D objects is the same.
However, fusion provides us with another type of pattern tool for 3D objects.
Let's take a look at how this is done to create a pattern on both.
As the name suggests, we need an object which we have here and a path, so head over to create.
Hover over the pattern to open this dropdown here and select pattern on both.
Similar to Bear, we have the type here that's like bodies.
I will not run through each of these because we have already looked at that in the section of this video,
and it's essentially the same for patterns.
So we have selected our object right here, and then we need to select our buff, which will be this
fit points plane have created here.
Now using this arrow, drag out your pattern to the end of your path.
Now, as you can see, our distance, which is the length of this path, is six hundred and fifty five
point eighty seven mm.
And our quantity is feet.
You can change the quantity here and let's say I want 20 objects on this entire box.
We will start point of view.
Now you can change this and say, I don't want it all the way, I only want it 600 600mm.
So as you can see, our pattern just moves back, you can control this distance using this arrow here
or this box right here.
Leave the soft point of view, don't mess around with that.
And for this type, you can either choose extent, which will be the length of our entire life or spacing.
Say we want a specific spacing between each iteration of the pattern that say we want it to be.
25 mm.
So it'll alter the pattern accordingly.
Now, since our pattern only extends in one direction, we can leave, says One Direction, but if your
object is at the center of a bus, you can then change the direction to symmetric and the orientation
can be identical or both direction.
Since we have cylinders here, it doesn't really matter, but depending on your shape, this may matter.
So that is it that is how you create a pattern on both.
And button rectangular buttons and circular buttons are the same as you create with sketches.
So I will not run through those.
So that is the end of the section.
This is the end of this video mirrors and patterns are two tools that make sure you design much more
efficient, which is why you will be using these tools very often.
It is therefore important that you become proficient in using them.
The next video is a challenge with you.
Get ready for that.
See you there!