1 00:00:00,270 --> 00:00:05,400 This is the fourth video of Module four, we will quickly run through creating mirrors of 3D objects. 2 00:00:05,939 --> 00:00:11,490 I will then teach you how to create patterns along parts, which is another extremely useful tool without 3 00:00:11,490 --> 00:00:12,450 wasting any more time. 4 00:00:12,480 --> 00:00:13,500 Let's get right into it. 5 00:00:16,149 --> 00:00:19,150 Firstly, let's take a look at creating mirrors of 3D objects. 6 00:00:19,570 --> 00:00:24,010 While it's extremely similar to moving sketches, there are a few advanced tools and tricks you can 7 00:00:24,010 --> 00:00:24,280 use. 8 00:00:24,790 --> 00:00:25,720 Continue watching. 9 00:00:26,800 --> 00:00:31,210 In order to mirror objects and Fusion 360 had to create and take on mirror. 10 00:00:32,680 --> 00:00:35,160 You can then select the type of object you want. 11 00:00:35,500 --> 00:00:39,280 We have four options faces, bodies, features and components. 12 00:00:39,940 --> 00:00:44,860 We have learnt about faces and bodies previously and briefly touched over components, but we have not 13 00:00:44,860 --> 00:00:45,700 heard of features. 14 00:00:45,970 --> 00:00:48,070 I will explain what features are laid in this video. 15 00:00:49,140 --> 00:00:55,290 So for now, just like body, we then need to select the object we want to, which will be our 3D body 16 00:00:55,290 --> 00:00:55,830 right here. 17 00:00:57,410 --> 00:01:02,570 And we then need to select our mirror plane now, and we're moving sketches, infusions, physics. 18 00:01:02,780 --> 00:01:04,550 We usually move them across the line. 19 00:01:05,269 --> 00:01:11,450 However, when we're moving 3D objects, we need to marry them across a face or a plane. 20 00:01:12,110 --> 00:01:13,790 So I was like, this face right here. 21 00:01:14,750 --> 00:01:21,140 And as you can see, the identical copy of this body right here has been created along the face. 22 00:01:22,100 --> 00:01:26,510 I can choose the option and join a new body or whatever, and I can hit OK. 23 00:01:27,260 --> 00:01:35,360 And as you can see, the identical body has been created, so that is how you mirror body confusion. 24 00:01:35,870 --> 00:01:37,730 I will now show you how to mirror faces. 25 00:01:38,600 --> 00:01:40,280 So go ahead to create a mirror. 26 00:01:40,790 --> 00:01:42,950 And this time change the type the faces. 27 00:01:44,200 --> 00:01:48,190 As you can see, I have created this extrusion right here, and I would like both these faces. 28 00:01:49,390 --> 00:01:55,900 I will then select the captain as my airplane, as you can see, Fusion has created a preview of our 29 00:01:55,900 --> 00:01:57,340 extrusion on the other side. 30 00:01:58,030 --> 00:02:01,150 And if I hit OK, the exclusion has been replicated. 31 00:02:03,180 --> 00:02:11,820 Now, Mira is moving objects, infusion is very efficient and saves a lot of time because think about 32 00:02:11,820 --> 00:02:16,740 it, if you had to create this extrusion on this other side again, you would first have to create a 33 00:02:16,740 --> 00:02:19,060 sketch and then extrude it with mirrors. 34 00:02:19,080 --> 00:02:21,840 It's really simple, and it's identical to the other side. 35 00:02:24,120 --> 00:02:29,550 Now, the final type of measure we need to learn is mirroring features. 36 00:02:31,090 --> 00:02:32,480 Now, what are futures? 37 00:02:32,800 --> 00:02:37,030 So look at the bottom of your screen, you see this timeline here. 38 00:02:37,750 --> 00:02:43,120 Each of these tools that you've used so sketch extrude all of these are features. 39 00:02:45,060 --> 00:02:49,590 While you can't mirror sketches, you can mirror all of the features in fusion, so let me select this 40 00:02:49,590 --> 00:02:53,850 extrude feature here, which selects this circular extrusion together. 41 00:02:54,970 --> 00:02:57,850 And then I would select the center thing here. 42 00:02:59,040 --> 00:03:01,200 And the preview has been featured on the other side. 43 00:03:02,360 --> 00:03:05,820 Now another setting we have here is compute option. 44 00:03:06,180 --> 00:03:08,670 We have three options optimize identical adjust. 45 00:03:10,420 --> 00:03:14,350 Whenever mirroring a feature, always stick to identical. 46 00:03:15,820 --> 00:03:21,460 I have used a just in the past, and it works sometimes, but it doesn't work. 47 00:03:21,640 --> 00:03:23,860 A lot of the time, identical always works. 48 00:03:24,580 --> 00:03:29,290 So now when I click on OK, you can see the extrusion has been created on the other side. 49 00:03:31,480 --> 00:03:37,750 Now we have a fourth type of barrier, which is marine components, but we will look into that because 50 00:03:38,020 --> 00:03:40,210 we haven't looked at clearing components yet. 51 00:03:40,870 --> 00:03:46,150 However, if you want to learn how to marry that, it's the same as marrying bodies you just selected 52 00:03:46,150 --> 00:03:48,100 and then marriage across a faith or a plane. 53 00:03:49,730 --> 00:03:50,570 So that is it. 54 00:03:50,660 --> 00:03:53,390 That is how you measure objects and Fusion 360. 55 00:03:53,930 --> 00:03:55,340 Let's move on to the next section now. 56 00:03:56,900 --> 00:04:01,760 We will now learn how to create patterns along parts in Fusion 360 in Module three. 57 00:04:01,790 --> 00:04:04,760 We have looked at creating circular and rectangular patterns with sketches. 58 00:04:05,360 --> 00:04:07,970 The process for creating those with 3D objects is the same. 59 00:04:08,690 --> 00:04:12,800 However, fusion provides us with another type of pattern tool for 3D objects. 60 00:04:13,430 --> 00:04:17,360 Let's take a look at how this is done to create a pattern on both. 61 00:04:17,510 --> 00:04:23,990 As the name suggests, we need an object which we have here and a path, so head over to create. 62 00:04:24,320 --> 00:04:29,300 Hover over the pattern to open this dropdown here and select pattern on both. 63 00:04:31,490 --> 00:04:34,940 Similar to Bear, we have the type here that's like bodies. 64 00:04:36,200 --> 00:04:42,140 I will not run through each of these because we have already looked at that in the section of this video, 65 00:04:42,140 --> 00:04:44,720 and it's essentially the same for patterns. 66 00:04:45,800 --> 00:04:51,200 So we have selected our object right here, and then we need to select our buff, which will be this 67 00:04:51,350 --> 00:04:52,910 fit points plane have created here. 68 00:04:55,470 --> 00:05:02,100 Now using this arrow, drag out your pattern to the end of your path. 69 00:05:03,270 --> 00:05:08,040 Now, as you can see, our distance, which is the length of this path, is six hundred and fifty five 70 00:05:08,040 --> 00:05:09,490 point eighty seven mm. 71 00:05:10,650 --> 00:05:12,060 And our quantity is feet. 72 00:05:12,120 --> 00:05:18,240 You can change the quantity here and let's say I want 20 objects on this entire box. 73 00:05:19,540 --> 00:05:20,830 We will start point of view. 74 00:05:22,040 --> 00:05:27,050 Now you can change this and say, I don't want it all the way, I only want it 600 600mm. 75 00:05:28,830 --> 00:05:34,350 So as you can see, our pattern just moves back, you can control this distance using this arrow here 76 00:05:34,380 --> 00:05:36,810 or this box right here. 77 00:05:38,410 --> 00:05:41,080 Leave the soft point of view, don't mess around with that. 78 00:05:42,160 --> 00:05:49,690 And for this type, you can either choose extent, which will be the length of our entire life or spacing. 79 00:05:50,500 --> 00:05:55,900 Say we want a specific spacing between each iteration of the pattern that say we want it to be. 80 00:05:56,960 --> 00:05:58,250 25 mm. 81 00:05:59,060 --> 00:06:00,890 So it'll alter the pattern accordingly. 82 00:06:02,890 --> 00:06:10,270 Now, since our pattern only extends in one direction, we can leave, says One Direction, but if your 83 00:06:10,270 --> 00:06:17,560 object is at the center of a bus, you can then change the direction to symmetric and the orientation 84 00:06:17,560 --> 00:06:19,540 can be identical or both direction. 85 00:06:20,080 --> 00:06:25,210 Since we have cylinders here, it doesn't really matter, but depending on your shape, this may matter. 86 00:06:26,420 --> 00:06:31,010 So that is it that is how you create a pattern on both. 87 00:06:32,760 --> 00:06:38,190 And button rectangular buttons and circular buttons are the same as you create with sketches. 88 00:06:38,490 --> 00:06:39,900 So I will not run through those. 89 00:06:40,800 --> 00:06:42,180 So that is the end of the section. 90 00:06:43,970 --> 00:06:49,100 This is the end of this video mirrors and patterns are two tools that make sure you design much more 91 00:06:49,100 --> 00:06:52,340 efficient, which is why you will be using these tools very often. 92 00:06:53,060 --> 00:06:55,790 It is therefore important that you become proficient in using them. 93 00:06:56,630 --> 00:06:58,370 The next video is a challenge with you. 94 00:06:58,400 --> 00:06:59,180 Get ready for that. 95 00:06:59,330 --> 00:06:59,870 See you there!