1 00:00:00,210 --> 00:00:01,470 Welcome to Module five. 2 00:00:01,800 --> 00:00:03,960 Now that you have learned how to create 3D objects. 3 00:00:04,320 --> 00:00:06,000 It is time to learn how to modify them. 4 00:00:06,689 --> 00:00:12,090 We will take a look at many fascinating tools that can transform basic 3D objects, but the fundamental 5 00:00:12,090 --> 00:00:14,610 of modification is moving and copying what is. 6 00:00:16,149 --> 00:00:22,330 To move or copy a 3D object, just type on your keyboard or go to this icon up here that says move and 7 00:00:22,330 --> 00:00:28,300 copy, then we have this panel here it says Move Object. 8 00:00:28,930 --> 00:00:32,020 We have options, components, bodies, faces get objects. 9 00:00:32,500 --> 00:00:36,040 I won't run through all of these because it's fairly straightforward. 10 00:00:36,370 --> 00:00:38,380 I want to show you how to move bodies. 11 00:00:39,570 --> 00:00:45,720 So once you select bodies and you're hovering over the object, you can see we have multiple reference 12 00:00:45,720 --> 00:00:49,140 points that we can use to move an object. 13 00:00:49,890 --> 00:00:52,050 Let's just stick to the center point for now. 14 00:00:53,660 --> 00:00:55,940 And then what we have here is move type. 15 00:00:56,300 --> 00:01:00,500 So by default, your move type asset to this way you can. 16 00:01:01,600 --> 00:01:04,750 Move it and any food in all three directions. 17 00:01:05,110 --> 00:01:12,340 You can rotate it in all the three directions and you can freely move it using this square here. 18 00:01:14,120 --> 00:01:22,500 Corresponding to these six things are your six measurements here, so your existence widest in that 19 00:01:22,520 --> 00:01:24,680 distance x angle y angle that angle. 20 00:01:25,620 --> 00:01:33,090 So you can either use your arrows and these related functions to change it here or just type in your 21 00:01:33,090 --> 00:01:33,780 measurements here. 22 00:01:35,430 --> 00:01:38,160 Now, let's look at the next move type, which is Translate. 23 00:01:39,390 --> 00:01:41,310 Know you don't have any of the related options. 24 00:01:41,430 --> 00:01:44,940 You can move it in the three x, y and Z directions. 25 00:01:46,720 --> 00:01:49,300 Now the third type is rotate. 26 00:01:50,290 --> 00:01:53,440 Where you can select any edge and. 27 00:01:54,390 --> 00:01:56,850 Rotate it along that edge. 28 00:01:59,810 --> 00:02:05,780 Our fourth move type, I I won't be able to demonstrate it now because I only have one body, but if 29 00:02:05,780 --> 00:02:09,080 you have two bodies, you can map one point. 30 00:02:10,120 --> 00:02:17,230 On one body to another point on a different body and essentially move that point to the corresponding 31 00:02:17,230 --> 00:02:19,150 point and then move the entire object. 32 00:02:20,760 --> 00:02:24,510 So these are your four Minimoog types of point of position. 33 00:02:24,720 --> 00:02:25,660 Not really important. 34 00:02:25,680 --> 00:02:27,450 I don't find myself using that very often. 35 00:02:29,060 --> 00:02:35,630 And similar to moving searches, you can always create a copy and then move your copy. 36 00:02:37,010 --> 00:02:41,030 So it's that simple, that's how you move and copy objects and fusion. 37 00:02:43,760 --> 00:02:45,680 Move and copy is one of the easiest. 38 00:02:46,130 --> 00:02:48,590 Yet one of the most useful tools in Fusion 360. 39 00:02:49,430 --> 00:02:53,360 Let's move on to the next video where we look at further modifying objects.