This is the second video of Module five.
We will continue to look at modifying 3D objects in Fusion 360.
In this video, we will look at three basic tools that add simple changes to your design, but can make
it much more appealing.
These tools are fully chamfered and show.
Let's first explore the failure.
If you remember, we looked at this tool when we were modifying sketches.
Well, the concept is essentially the same.
And you can add rounded edges to bodies as well.
Let me show you how.
In order to access the footage to go to this, modify a part of the toolbar here.
And selectively, or you can just type on your keyboard to bring up this panel here.
Now, firstly, we need to select the edges, faces or features.
Now we can select an edge to create the rounded edge fact.
However, fusion also allows us to select a face.
Now, when we select the office, all the edges touching that face, so if I take this top here, all
the edges that go around it will get selected.
So that's like the edge, you can use this arrow or this box to type in your fillet radius.
So let's say when my fitted to be four millimeters.
Now you have a few options here.
Firstly, when selecting your.
Surely we can turn this tangent on or off.
Now, as you can see at this top face, all these edges that go around it.
When you select Edge, they're all selected as one edge.
So now I can select this as one edge.
However, if I turn it off, it can select it from now, select all of these edges as individual edges
and not as the same one again.
The other option we have is our radius types.
Let me just demonstrate using this edge here.
So a constant radius, as the name suggests, has a.
Has the same radius for the edge.
A cord length is similar to the.
Constant release, but the gradient of this line is slightly different.
And then we have our variable.
Where the Philly radius is different and you can change it using these two boxes here.
So let's stick to constant, because that is what you'll be using most of the time.
And then we have our corner type.
This will work when you're when you're when the edges are meeting at one point.
And so just let me let me just demonstrate that to you first.
So here you can see we have three meeting at one point.
And now if I select three of these edges.
And currently, I'm settled on the rolling ball, so you can see we have this triangle kind of shape
created here.
But if we change that to setback, we have a very different shape.
So depending on what you want, you can change the setting here.
So that is it for for little.
The next tool we are going to look at is the champ, too, similar to Philly, which can be applied
to edges of a 3D body.
However, instead of producing around it as like a Philly transfer produces a flat face at the edge.
Continue watching.
So in order to access the Channel four, to go to modify and click on Channel four of Fusion does not
offer us with a shortcut a keyboard shortcut, but you can always create yours.
So click on Channel four and then select your edge.
Now you can see we have a similar panel to Philly and we can use this arrow or this box to change our
measurement.
Let's just say five mm.
And again, we have the type of tamper fusion uses these diagrams to explain.
So let me show you the equal distance.
It's your standard type of tamper.
Then you have to distances where you can change the distance and the gradient of your for using these
two areas here.
And the third type is distance and angle.
Where you can increase the distance using this arrow here and then change the angle from zero all the
way up to 90 degrees.
So these are the three types of cancer.
And again, we have that same tangent chain.
Tick box, which we can either select or dislike based on what we want.
Now there's another setting, which I will demonstrate now, which is again the quantity which we saw
with the fillet.
And currently, we have the regular quantité, which is creates a triangle here.
The miter type is where all these three chamfered joined at a single point.
And then we have blend where a hexagonal face is created.
So again, based on your preferences, you can choose the type, but your comfort zone of just the triangle
will be the most common one you will use.
So that is how you create a comfort in Fusion 360.
The last two for this video is called Shell.
This modification tool is used primarily when creating boxes.
It is much simpler to create a box using the shell tool rather than extrude.
To activate the show, to click on this empty box here or just go down and click on show.
And this small part of the issue, there are not too many settings for the show to you, then have to
select your face.
So if you want the opening of the box to be on the top, let this face here and then you can use your
arrow to drag it out and determine box thickness.
You can use this box to say you want the box to be two and a half millimeters thick.
Now we have we can select our direction here.
So currently it's inside so we can move our edge inside edge further inside.
We can also choose outside where?
When we drag out.
We we can create the outside edge outside the box and keep the inside edge constant.
And then we have heard one, which is both.
And you can extend it.
Using different distances in both directions.
So that is how you create a show in Fusion 360.
You have now learned how to use three basic modification tools Infusions 360 once you become more comfortable
using these tools.
Move on to the next video where we will learn about more advanced methods of modifying 3D objects.
See you there!