In the previous video, we have looked at three basic modification to Infusion 360.
However, in order to take your designs to the next level, we need to learn a few more tricks and tools
that are a really useful and B can transform your designs in very little time.
These tools are both split face, the body and skill.
The press pool, too, is a really simple two, and it can basically size up or a size down your 3D
objects.
Let me show you how.
This first icon in the modified toolbar is your press pull icon.
You know, it's good to modify and it press people or just Typekit on your keyboard.
Press, you can select any faith.
See, I would select the cylindrical face here, and then I can drag it outwards or inwards.
And use Fox Dave in my measurement.
This is a really simple way to scale something up or down.
And I'm showing you this with the cylinder.
But it works for cubes, spheres or basically any 3-D object.
And for your offset type, just leave it at automatic.
The others are not really important and had OK.
So that is how you press people in Fusion 360.
Split face, as the name suggests, allows you to use a sketch to create multiple separate faces on
one face, before I learned how to use this tool, I found myself shooting sketches by zero point zero
zero one millimeters in order to create a new face while making it look flat.
With that face, however, I can do the same thing without needing to extrude.
I will show you how to do that.
Head over to modify and select sad face.
Now this panel appears here, you need to first let the faith you understand in this case, it would
be the top face right here.
And then you need to select your steering tool, which will be a sketch that you've created.
For me, it's the circle here.
As you can see of Fusion creates this red sort of splitting cylinder, which shows that this circle
is being split.
This face right here now for the split type.
There are three options I would recommend if you're a beginner, stick with that surface and extend
sitting.
In this case, it does not, really.
Make a difference so you can live it on or off, and once you hit, OK?
You can see our two faces have been created here from the very same faith without needing textured.
So that is how you the faith in Fusion 360 spin body, similar to good faith, allows you to separate
a body into two parts using the sketch.
This is how.
Access the body, you can click on this button up here, that's a good body or head over to modify and
then select that body.
A similar panel appears here, so you need to select your body first, which is this keyboard right
here and then my splitting tool.
So I've created this plane here using which I want to split this body into two parts.
And then you can either click on, extend into or leave it on or off, it doesn't really matter in this
case and then hit OK.
So as you can see, this line has been formed here and now these are two separate bodies, I can move
them away from each other.
And if I go to bodies, two bodies have been created, so that is how you split bodies and Fusion 360,
you can use any type of sketch to do that.
And it's it's a really cool tool to learn.
So that is it splitting?
Let's move on to the next section.
The last modification tool you will learn in this course is the skillful option.
Sometimes we may need to increase or decrease the size of a body, which we can do through skilling.
Keep watching this video to learn how to use skill to.
In order to access the skill, to go, to modify and fix skill, you first need to select your body,
so I reflect his body right here.
And then you need to select your point of skill.
By default, Fusione has selected that point for us, but we can change it.
To either this point or this, once you're.
And then we can use this Arab skillet or this box to type in our skill factor number.
So the skill factor one is our original size.
Anything below once 0.75 will make it smaller and anything bigger, like 1.5.
We'll make it bigger.
Now we have to scale type of uniform and non-uniform, what I just showed you was uniform, which extends
it in.
You could proportion on all sides and for non-uniform fusion provides us with three arrows and we can
choose the skill in each direction our X, Y and Z direction.
So, for example, I would like my skill to be say.
Twice the size or to my wife's skill, to be one.
And my skill could be 1.5, so I can scale it from this point using these people's.
So that is how you scale your object in Fusion 360.
Great.
You have now learned the fundamentals of modifying 3D objects.
The next video consists of a few challenges so that you can test your knowledge of this section.
See you there!