1 00:00:00,240 --> 00:00:04,570 In the previous video, we have looked at three basic modification to Infusion 360. 2 00:00:05,220 --> 00:00:10,140 However, in order to take your designs to the next level, we need to learn a few more tricks and tools 3 00:00:10,140 --> 00:00:15,210 that are a really useful and B can transform your designs in very little time. 4 00:00:16,110 --> 00:00:21,060 These tools are both split face, the body and skill. 5 00:00:23,560 --> 00:00:28,240 The press pool, too, is a really simple two, and it can basically size up or a size down your 3D 6 00:00:28,240 --> 00:00:28,810 objects. 7 00:00:29,260 --> 00:00:30,190 Let me show you how. 8 00:00:31,440 --> 00:00:35,190 This first icon in the modified toolbar is your press pull icon. 9 00:00:35,610 --> 00:00:40,350 You know, it's good to modify and it press people or just Typekit on your keyboard. 10 00:00:42,030 --> 00:00:44,580 Press, you can select any faith. 11 00:00:45,030 --> 00:00:50,670 See, I would select the cylindrical face here, and then I can drag it outwards or inwards. 12 00:00:51,090 --> 00:00:52,980 And use Fox Dave in my measurement. 13 00:00:53,580 --> 00:00:57,270 This is a really simple way to scale something up or down. 14 00:00:59,040 --> 00:01:02,190 And I'm showing you this with the cylinder. 15 00:01:02,520 --> 00:01:07,860 But it works for cubes, spheres or basically any 3-D object. 16 00:01:08,700 --> 00:01:11,940 And for your offset type, just leave it at automatic. 17 00:01:12,480 --> 00:01:15,660 The others are not really important and had OK. 18 00:01:16,590 --> 00:01:20,070 So that is how you press people in Fusion 360. 19 00:01:21,970 --> 00:01:28,000 Split face, as the name suggests, allows you to use a sketch to create multiple separate faces on 20 00:01:28,000 --> 00:01:34,690 one face, before I learned how to use this tool, I found myself shooting sketches by zero point zero 21 00:01:34,690 --> 00:01:39,640 zero one millimeters in order to create a new face while making it look flat. 22 00:01:40,450 --> 00:01:44,290 With that face, however, I can do the same thing without needing to extrude. 23 00:01:44,950 --> 00:01:46,420 I will show you how to do that. 24 00:01:49,010 --> 00:01:52,340 Head over to modify and select sad face. 25 00:01:53,420 --> 00:01:58,100 Now this panel appears here, you need to first let the faith you understand in this case, it would 26 00:01:58,100 --> 00:01:59,270 be the top face right here. 27 00:02:00,230 --> 00:02:04,040 And then you need to select your steering tool, which will be a sketch that you've created. 28 00:02:04,490 --> 00:02:06,080 For me, it's the circle here. 29 00:02:07,010 --> 00:02:15,920 As you can see of Fusion creates this red sort of splitting cylinder, which shows that this circle 30 00:02:15,920 --> 00:02:16,610 is being split. 31 00:02:16,700 --> 00:02:19,940 This face right here now for the split type. 32 00:02:20,810 --> 00:02:27,470 There are three options I would recommend if you're a beginner, stick with that surface and extend 33 00:02:27,490 --> 00:02:28,070 sitting. 34 00:02:28,310 --> 00:02:29,900 In this case, it does not, really. 35 00:02:31,510 --> 00:02:36,070 Make a difference so you can live it on or off, and once you hit, OK? 36 00:02:36,580 --> 00:02:42,940 You can see our two faces have been created here from the very same faith without needing textured. 37 00:02:43,780 --> 00:02:51,250 So that is how you the faith in Fusion 360 spin body, similar to good faith, allows you to separate 38 00:02:51,250 --> 00:02:53,320 a body into two parts using the sketch. 39 00:02:53,710 --> 00:02:54,280 This is how. 40 00:02:56,640 --> 00:03:02,880 Access the body, you can click on this button up here, that's a good body or head over to modify and 41 00:03:02,880 --> 00:03:04,560 then select that body. 42 00:03:05,160 --> 00:03:11,280 A similar panel appears here, so you need to select your body first, which is this keyboard right 43 00:03:11,280 --> 00:03:13,350 here and then my splitting tool. 44 00:03:13,350 --> 00:03:18,330 So I've created this plane here using which I want to split this body into two parts. 45 00:03:19,350 --> 00:03:25,410 And then you can either click on, extend into or leave it on or off, it doesn't really matter in this 46 00:03:25,410 --> 00:03:26,970 case and then hit OK. 47 00:03:29,470 --> 00:03:35,470 So as you can see, this line has been formed here and now these are two separate bodies, I can move 48 00:03:35,470 --> 00:03:37,600 them away from each other. 49 00:03:38,470 --> 00:03:45,100 And if I go to bodies, two bodies have been created, so that is how you split bodies and Fusion 360, 50 00:03:45,100 --> 00:03:47,050 you can use any type of sketch to do that. 51 00:03:47,680 --> 00:03:50,530 And it's it's a really cool tool to learn. 52 00:03:51,400 --> 00:03:52,930 So that is it splitting? 53 00:03:53,560 --> 00:03:54,760 Let's move on to the next section. 54 00:03:55,570 --> 00:03:59,290 The last modification tool you will learn in this course is the skillful option. 55 00:04:00,140 --> 00:04:05,520 Sometimes we may need to increase or decrease the size of a body, which we can do through skilling. 56 00:04:06,370 --> 00:04:09,340 Keep watching this video to learn how to use skill to. 57 00:04:10,650 --> 00:04:18,870 In order to access the skill, to go, to modify and fix skill, you first need to select your body, 58 00:04:19,740 --> 00:04:21,240 so I reflect his body right here. 59 00:04:21,899 --> 00:04:23,760 And then you need to select your point of skill. 60 00:04:23,790 --> 00:04:27,270 By default, Fusione has selected that point for us, but we can change it. 61 00:04:28,590 --> 00:04:32,250 To either this point or this, once you're. 62 00:04:33,830 --> 00:04:39,380 And then we can use this Arab skillet or this box to type in our skill factor number. 63 00:04:39,980 --> 00:04:43,670 So the skill factor one is our original size. 64 00:04:44,940 --> 00:04:50,550 Anything below once 0.75 will make it smaller and anything bigger, like 1.5. 65 00:04:52,060 --> 00:04:53,050 We'll make it bigger. 66 00:04:55,020 --> 00:05:01,020 Now we have to scale type of uniform and non-uniform, what I just showed you was uniform, which extends 67 00:05:01,020 --> 00:05:01,740 it in. 68 00:05:02,880 --> 00:05:10,260 You could proportion on all sides and for non-uniform fusion provides us with three arrows and we can 69 00:05:10,650 --> 00:05:14,340 choose the skill in each direction our X, Y and Z direction. 70 00:05:15,300 --> 00:05:18,930 So, for example, I would like my skill to be say. 71 00:05:20,380 --> 00:05:26,110 Twice the size or to my wife's skill, to be one. 72 00:05:27,050 --> 00:05:34,480 And my skill could be 1.5, so I can scale it from this point using these people's. 73 00:05:36,910 --> 00:05:41,200 So that is how you scale your object in Fusion 360. 74 00:05:44,080 --> 00:05:44,430 Great. 75 00:05:44,650 --> 00:05:47,740 You have now learned the fundamentals of modifying 3D objects. 76 00:05:48,460 --> 00:05:52,990 The next video consists of a few challenges so that you can test your knowledge of this section. 77 00:05:53,500 --> 00:05:54,040 See you there!