Welcome to Module six in this module, we will learn about creating assemblies and Fusion 360 using
the joints, too.
You will primarily use the joints to benefiting large multi-part designs or even when designing machinery.
The basic step of creating a joint infusion 360 is to create a component first in the short video.
We will take a look at how to do that.
Let's go.
There are two ways to create new components in Fusion 360.
You can either go to assemble and click on new component, or you can right click on a body that you've
created and then click on create components from bodies.
I would not recommend going this way by creating a new component because it is not really beginner friendly
and there are a lot worse settings that you need to worry about.
So for now, right click on the body and click on Create Components from bodies.
As you can see, our component has been created.
We can rename it.
Let's call it trial and fusion as no one beside a component.
You cannot remove that, but let it just be there.
You can hide and show components of the body and then when you click on this arrow here.
We have a job done.
We have the origin and then we have bodies.
So our body one is created within this component now.
Now, if you want to create more bodies within the component, hover over the component here and click
on this button that says Activate component and now whenever you create a new body, you will create
it within the components.
And if you want to create a body outside that component, you can activate the mean.
Project, which is your agency, which has been saved here because I've not seen this, but it'll take
the name of whatever your design file is called and then you can create a body outside the component.
So that is how you create components and Fusion 360.
And that is it not that you've learned how to create components, you can move on to the next video
where we look at creating joints.
Trust me, it gets really exciting.
It's either.