This is the second video of Module six, we will learn all about creating joints in this video.
We will start by learning how to create a joint and then move on to looking at the various types of
joints.
Infusion 360.
Let's get started.
Now, to create a joint, we need two components.
I have created two components here the cylinder and the box.
So essentially the way the joint would work is, I want this part of the cylinder, this extension to
fit into this hole that I've created here.
Now, to create a joint, I can click on this button up here that says join or go to assemble and click
on Join or just Typekit on my keyboard.
Now, this joint panel appears here, firstly, we need to select points on both our components.
Now, as you can see, when I hover over this extension, I can see three points, which I can select.
However, when I go to select this third point right here, it's just this face here.
Now, if I want to select that, I can either go to a different view and then select it.
Or what Vision allows us to do is when hovering over this extension, just click on, come on on your
keyboard.
And that locks it onto this face now, you can't switch faces an agency like this point at the back
here.
So for this demonstration, I would just like this front point here and once you select your.
First component infusion, it disappears, it becomes transparent.
And then select the point on the second component.
So here I'm hitting come on, if I don't hit, come on, you see, I'm only being able to select the
outer faces or the edge.
But now if I step command, I can choose this back.
Face your.
And as you can see, our.
Of.
Cylinder body has now moved to this box to create the joint.
Now, initially, when I was selecting the two components, one thing you need to keep note of is.
The component that you want to move.
See, for example, in this case, I wanted my cylinder to move, needs to be selected first.
So just keep that in mind.
So now that we have created our joint, we have types of joints.
There are seven here, we only need to look at three, which are rigid, resolute and slider is currently
flexible slider that changes to rigid, as you can see with this animation rigid, rigid joint, essentially.
Like glue, so it doesn't really move, and it's fixed in one position.
Our revenue joint.
Allows it to rotate, so currently it's said to the Z-axis, and this joint is represented by Green
Flag right here.
So now if I animate it, you can see it revolving.
This is a lender, so you cannot see the object revolving necessarily, but it is.
You can also change the axes, so if I wanted to revolve around the x axis, it's going that way.
It doesn't work in this case, but I used to demonstrate it or the y axis which goes this way.
You can also create a custom axis, but for this, let's leave that the Z-axis.
And the third type is our slider.
So it can move in and out.
It's not quite there yet, when I animate this entire cylinder goes in, we can fix that later.
I would show you.
So let's click OK.
And our joint has been created, and now, as you can see, we have another dropdown here that says
Joints.
And we have our slider one.
Now we can right click on this and we have a few settings here.
We will look at three which are dry joints and the joints and the joint limits.
Now for.
Drive joints, you can essentially select the starting point of the joint.
So let's just leave the subzero.
We can edit our joint, which was essentially the panel we saw a few seconds ago where when we were
creating our joint and you can change the specifications here.
And the next one is our joint limits.
So you can have a minimum or maximum under arrest.
So I want to arrested zero.
And have a minimum of minus 10.
And now an enemy, you can see it works properly because it's sliding in and out and at the right distances.
Now.
It's sometimes hard to tell which one's the maximum and which one's the minimum.
So you may need to play around with these values.
But this is really helpful.
So as you can see, our perfect joint has been created.
You can hit OK and then you can also animate your joint, so as you can see, it's moving in and out,
so if you just want to show someone how it works, you can click on an image.
And then you can again, right click.
And stop the animation.
So that is it for this video, and that is how you create a joint.
You have just learned all about creating joints and Fusion 360.
As you keep using this tool, you will realize how exciting it is.
Now, get ready for the next challenge to test your knowledge.
See you there.