Welcome to the challenge video of Module six in this video, you will be faced with one assembly challenge,
but you will be using your knowledge and skills from this module to create different types of joints.
I will first describe the challenge and tell you the tools required to complete it.
You will then be able to positive video and try it out yourself.
I will then demonstrate how to go about it.
Now let's get to our assembly challenge.
In this challenge, you will first need to create two bodies, as shown on the screen.
Note that the diameter of this hole and the diameter of this extension should be the same, the length
of this hole and the length of this extension should also be the same.
You need to do this in order to make sure that your joints work properly.
Once you've created these two bodies, you need to create components from these bodies.
Once the components have been created.
You will create three separate joints using these same components.
A rigid joint or joint and a slight, the joint was the video now and try this challenge.
On my screen, you can see I have created the two bodies.
I've also made sure that the whole regions are the same.
So this has a radius of 15 and so does this, and both the whole and the extension have a length of
put.
So my joint can work properly.
Now, I first need to create components from these bodies, so I will right click and click on create
component from body and do the same for the other body.
Now that I have my two components ready, I will rename the other members bottom and this one top.
I'm not ready to create a joint, so I will click on the joint to.
And now I need to select my two bodies.
So firstly, I will select.
The outermost point in this whole.
And then I will select the lower most point on the other one.
So this is our rigid joint.
Now that are rigid joint has been created, we can move on to the next type of joint, which is irregular
joint.
We are currently on the Z-axis, which is what we want, and changing it to some other axis can make
it go the other way.
But we don't want that.
So our revenue joint has also been created.
And thirdly, we have our slide to join again, we want it on the x axis.
So that is done.
Now, we don't need to change anything for the privileged or rigid joints, but we do for the slider.
So I will click OK and now I will go and edit my joint limits.
So the motion is slide, and I need to set a minimum.
And a maximum which is going to be 30.
And now I will animated.
So now you can see it only goes over range from zero to 30 mm and does not go beyond that.
And I can click OK.
So these are my three joints using the same components, and that is it for this video.
Congratulations, if you got through that challenge.
We are now done with this module once you are ready.
Feel free to proceed to the next module where we begin rendering 3D objects.
See of there.