1 00:00:00,240 --> 00:00:05,460 This is the second video of Module seven, we will be exploring different materials and appearances 2 00:00:05,460 --> 00:00:06,510 Infusion 360. 3 00:00:07,200 --> 00:00:13,200 Your designs may be very detailed and elegant, but will look extremely boring and unappealing without 4 00:00:13,200 --> 00:00:13,920 appearances. 5 00:00:14,550 --> 00:00:17,160 This is exactly what I'm going to show you in this video. 6 00:00:17,520 --> 00:00:18,510 Let's get right into it. 7 00:00:20,450 --> 00:00:25,490 Firstly, we will look at assigning physical materials to certain objects in Fusion 360. 8 00:00:26,950 --> 00:00:33,310 In order to assign physical materials to objects, go to set up and click on physical material. 9 00:00:34,960 --> 00:00:42,760 This panel will appear on the right hand side and you can see you have a list of many materials, so 10 00:00:42,760 --> 00:00:49,210 we have a glass and a block, so for the glass I will collect glass and within this section you can 11 00:00:49,210 --> 00:00:53,180 see we have multiple different types of appearances. 12 00:00:53,230 --> 00:00:55,430 Let's just stick to regular plus. 13 00:00:56,470 --> 00:00:59,500 So as you can see, the material of the glass has been changed. 14 00:01:01,000 --> 00:01:05,440 And as for this block, let's select wood. 15 00:01:07,740 --> 00:01:10,110 So I will select a. 16 00:01:11,440 --> 00:01:12,430 Let's do Pine. 17 00:01:13,680 --> 00:01:15,690 And as you can see, the material has been assigned. 18 00:01:16,680 --> 00:01:21,450 Now we can right click on this and we have options to edit duplicate. 19 00:01:22,460 --> 00:01:26,150 Select objects apply to unassigned and delete or add to favorites. 20 00:01:26,900 --> 00:01:32,160 So let's go to edit and in editing materials, you don't have much of a choice. 21 00:01:32,180 --> 00:01:34,120 All you can do is edit the density. 22 00:01:34,850 --> 00:01:36,890 We want to look into advanced editing right now. 23 00:01:39,280 --> 00:01:44,620 You can also duplicate it if you want to create a new field with the same texture, but of a different 24 00:01:44,620 --> 00:01:45,160 density. 25 00:01:46,000 --> 00:01:47,610 You can select objects applied to. 26 00:01:47,620 --> 00:01:51,670 So as you can see, I did that, that's the wood and this entire cube got selected. 27 00:01:52,510 --> 00:01:54,430 I can also on the sign and delete. 28 00:01:55,210 --> 00:01:57,240 So the appearance has been added. 29 00:01:57,430 --> 00:01:58,690 The material has been removed. 30 00:01:59,320 --> 00:02:00,640 Let's just put it back. 31 00:02:02,770 --> 00:02:05,500 So those are your physical material settings. 32 00:02:08,220 --> 00:02:13,670 Once the physical materials have been applied to objects, it is now time to make them look beautiful 33 00:02:13,680 --> 00:02:15,000 by adding appearances. 34 00:02:17,580 --> 00:02:23,610 In order to access the appearance settings, you can click on, this color will appear or go to set 35 00:02:23,610 --> 00:02:26,970 up and click on appearance or just type on your keyboard. 36 00:02:29,000 --> 00:02:35,370 So it opens a panel similar to physical material, but it's got more sessions, so let's run through 37 00:02:35,370 --> 00:02:36,020 it step by step. 38 00:02:36,710 --> 00:02:41,780 So firstly, you can apply an appearance to either a body or a component or just a face. 39 00:02:42,800 --> 00:02:45,980 So currently selected at bodies and components. 40 00:02:46,520 --> 00:02:52,790 So now when you drag and drop in appearance on any part of that entire component, the whole thing will 41 00:02:52,790 --> 00:02:53,810 change its appearance. 42 00:02:56,300 --> 00:03:02,210 However, when you select faces and then drag and drop in appearance onto one face, the appearance 43 00:03:02,210 --> 00:03:03,800 of only that face will change. 44 00:03:05,380 --> 00:03:08,860 So these are your two different settings and you can choose from. 45 00:03:10,550 --> 00:03:19,430 You then have your in this design section where your radio appearances that you've used in your current 46 00:03:19,430 --> 00:03:20,600 design will show up here. 47 00:03:21,230 --> 00:03:22,100 So we have three. 48 00:03:24,120 --> 00:03:30,240 Now, when you right click on them, you have similar options added duplicate select objects applied 49 00:03:30,240 --> 00:03:34,530 to a sign and delete, copy my appearances and add to favorites. 50 00:03:34,830 --> 00:03:38,310 So these are similar to the ones we saw with physical material. 51 00:03:39,570 --> 00:03:45,600 However, when you edit, you have a much larger number of setting you can run through. 52 00:03:46,050 --> 00:03:53,640 Firstly, the color you can change the color of your appearance to pretty much anything you want. 53 00:03:54,720 --> 00:03:58,080 Note that this color selected is not come with every appearance. 54 00:03:58,410 --> 00:04:00,300 For example, it doesn't come with the wood. 55 00:04:01,230 --> 00:04:03,240 However, it comes with a lot of them. 56 00:04:04,620 --> 00:04:12,630 You can change your colors using this here, or you can use the hexadecimal codes here. 57 00:04:13,050 --> 00:04:16,890 The RGV calls, you can also change the roughness. 58 00:04:17,899 --> 00:04:25,760 So one is very rough and zero is very reflective, depending on what your design requires. 59 00:04:27,640 --> 00:04:31,420 The absorption distance can also be changed. 60 00:04:32,530 --> 00:04:34,600 You can change it according to your preferences. 61 00:04:35,790 --> 00:04:39,480 And then our last sitting is refractive index. 62 00:04:39,990 --> 00:04:45,060 So since this is glass, we can set it to a refractive index of one point five. 63 00:04:46,050 --> 00:04:51,510 You can either create a custom refractive index or you can choose from the ones that are provided, 64 00:04:51,840 --> 00:04:54,930 which are air, water, alcohol, quartz, glass and diamond. 65 00:04:56,160 --> 00:04:57,960 You can choose between these based on your design. 66 00:04:59,530 --> 00:05:00,220 Let's click done. 67 00:05:02,040 --> 00:05:07,380 Now I will show you some other settings that are different with the wood. 68 00:05:08,100 --> 00:05:10,020 So here you can choose the scale. 69 00:05:10,440 --> 00:05:15,720 So as you can see, as I'm decreasing the scale, the scale also becomes smaller here and as I increase 70 00:05:15,720 --> 00:05:17,790 it, scale becomes larger. 71 00:05:18,540 --> 00:05:19,500 You can rotate. 72 00:05:19,510 --> 00:05:23,520 So for example, if I want the green to be in a different direction, I can rotate it. 73 00:05:24,900 --> 00:05:29,190 And I can change the roughness and the reflectance of the wood. 74 00:05:30,970 --> 00:05:38,530 Now, when I go to advanced, as you can see, we have an immature so fusion has used an image to create 75 00:05:38,530 --> 00:05:39,400 this would appearance. 76 00:05:40,460 --> 00:05:42,560 Now, if I click on this, would pine coloured cupid. 77 00:05:43,620 --> 00:05:49,590 You can see I can add my own images, I won't do that now, but yes, I can add my own images here. 78 00:05:53,240 --> 00:05:54,260 So that is. 79 00:05:54,890 --> 00:06:01,520 And then you have a few more settings, your translucency, acidity and all of that less on going to 80 00:06:01,520 --> 00:06:02,030 those now. 81 00:06:03,790 --> 00:06:06,700 So these are how you can change your. 82 00:06:09,110 --> 00:06:09,950 You're in settings. 83 00:06:12,010 --> 00:06:17,860 Now you can also duplicate your appearances, so this is pine and this is pine one. 84 00:06:18,400 --> 00:06:19,900 And then you can change. 85 00:06:21,400 --> 00:06:24,970 These settings you're it won't alter settings of the previous one. 86 00:06:29,060 --> 00:06:34,400 Fusion 360 also allows us to add our own appearances to our designs. 87 00:06:35,060 --> 00:06:39,740 So currently, I've assigned this polyamide appearance to this block here. 88 00:06:40,490 --> 00:06:44,420 Now I can right click on this and click on Edit and then go to Advanced. 89 00:06:46,180 --> 00:06:48,910 So currently, this is set to a color. 90 00:06:49,300 --> 00:06:53,890 However, if I click on this arrow right here, I can change it to an image. 91 00:06:55,250 --> 00:06:58,520 Which allows me to then import images from my. 92 00:07:00,170 --> 00:07:00,730 Desktop. 93 00:07:01,190 --> 00:07:07,310 So I've saved this image called Brick Wall here, so I will click on this now and click on Open. 94 00:07:08,610 --> 00:07:12,390 So as you can see, the appearance of our block has changed. 95 00:07:13,380 --> 00:07:16,440 I will second apply and then cancel. 96 00:07:17,160 --> 00:07:23,460 Now I can go and edit this and change the skill to make it look more natural. 97 00:07:25,060 --> 00:07:31,690 So this is how you apply custom appearances to your designs in Fusion 360. 98 00:07:35,130 --> 00:07:38,610 That is all you need to know about appearances in Fusion 360. 99 00:07:39,150 --> 00:07:43,920 Let's move on to the next video where we are going to look at the background settings of the rendering 100 00:07:43,920 --> 00:07:44,510 workspace. 101 00:07:45,060 --> 00:07:45,600 See if there.