This is the second video of Module seven, we will be exploring different materials and appearances
Infusion 360.
Your designs may be very detailed and elegant, but will look extremely boring and unappealing without
appearances.
This is exactly what I'm going to show you in this video.
Let's get right into it.
Firstly, we will look at assigning physical materials to certain objects in Fusion 360.
In order to assign physical materials to objects, go to set up and click on physical material.
This panel will appear on the right hand side and you can see you have a list of many materials, so
we have a glass and a block, so for the glass I will collect glass and within this section you can
see we have multiple different types of appearances.
Let's just stick to regular plus.
So as you can see, the material of the glass has been changed.
And as for this block, let's select wood.
So I will select a.
Let's do Pine.
And as you can see, the material has been assigned.
Now we can right click on this and we have options to edit duplicate.
Select objects apply to unassigned and delete or add to favorites.
So let's go to edit and in editing materials, you don't have much of a choice.
All you can do is edit the density.
We want to look into advanced editing right now.
You can also duplicate it if you want to create a new field with the same texture, but of a different
density.
You can select objects applied to.
So as you can see, I did that, that's the wood and this entire cube got selected.
I can also on the sign and delete.
So the appearance has been added.
The material has been removed.
Let's just put it back.
So those are your physical material settings.
Once the physical materials have been applied to objects, it is now time to make them look beautiful
by adding appearances.
In order to access the appearance settings, you can click on, this color will appear or go to set
up and click on appearance or just type on your keyboard.
So it opens a panel similar to physical material, but it's got more sessions, so let's run through
it step by step.
So firstly, you can apply an appearance to either a body or a component or just a face.
So currently selected at bodies and components.
So now when you drag and drop in appearance on any part of that entire component, the whole thing will
change its appearance.
However, when you select faces and then drag and drop in appearance onto one face, the appearance
of only that face will change.
So these are your two different settings and you can choose from.
You then have your in this design section where your radio appearances that you've used in your current
design will show up here.
So we have three.
Now, when you right click on them, you have similar options added duplicate select objects applied
to a sign and delete, copy my appearances and add to favorites.
So these are similar to the ones we saw with physical material.
However, when you edit, you have a much larger number of setting you can run through.
Firstly, the color you can change the color of your appearance to pretty much anything you want.
Note that this color selected is not come with every appearance.
For example, it doesn't come with the wood.
However, it comes with a lot of them.
You can change your colors using this here, or you can use the hexadecimal codes here.
The RGV calls, you can also change the roughness.
So one is very rough and zero is very reflective, depending on what your design requires.
The absorption distance can also be changed.
You can change it according to your preferences.
And then our last sitting is refractive index.
So since this is glass, we can set it to a refractive index of one point five.
You can either create a custom refractive index or you can choose from the ones that are provided,
which are air, water, alcohol, quartz, glass and diamond.
You can choose between these based on your design.
Let's click done.
Now I will show you some other settings that are different with the wood.
So here you can choose the scale.
So as you can see, as I'm decreasing the scale, the scale also becomes smaller here and as I increase
it, scale becomes larger.
You can rotate.
So for example, if I want the green to be in a different direction, I can rotate it.
And I can change the roughness and the reflectance of the wood.
Now, when I go to advanced, as you can see, we have an immature so fusion has used an image to create
this would appearance.
Now, if I click on this, would pine coloured cupid.
You can see I can add my own images, I won't do that now, but yes, I can add my own images here.
So that is.
And then you have a few more settings, your translucency, acidity and all of that less on going to
those now.
So these are how you can change your.
You're in settings.
Now you can also duplicate your appearances, so this is pine and this is pine one.
And then you can change.
These settings you're it won't alter settings of the previous one.
Fusion 360 also allows us to add our own appearances to our designs.
So currently, I've assigned this polyamide appearance to this block here.
Now I can right click on this and click on Edit and then go to Advanced.
So currently, this is set to a color.
However, if I click on this arrow right here, I can change it to an image.
Which allows me to then import images from my.
Desktop.
So I've saved this image called Brick Wall here, so I will click on this now and click on Open.
So as you can see, the appearance of our block has changed.
I will second apply and then cancel.
Now I can go and edit this and change the skill to make it look more natural.
So this is how you apply custom appearances to your designs in Fusion 360.
That is all you need to know about appearances in Fusion 360.
Let's move on to the next video where we are going to look at the background settings of the rendering
workspace.
See if there.