In this video, we are going to look at the rendering background settings.
These settings can be altered to change scene in which the object is being rendered and include elements
such as lighting, background, focal length and many more.
You can play around with these settings to create an extremely professional and elegant image of your
design.
Let's get right into it.
So the scene settings are located up here in the set up, and you can click on scene settings from here
or click on the setup to open the dropdown and open it from here.
So as you can see, this is a pretty large and extensive panel with a lot of settings, so let's run
through them one by one.
So firstly, we have our brightness, which you can either enter a number here and you can also change
it using the slider here.
So I found 12:52 with the right brightness for my design, so I will leave it at that.
We can also change the position of the light.
So here you can see I I'm able to rotate the light, and therefore my shadow is also rotating.
I can reset it, which takes it back to the center.
And I can also change the ground skill, which in this case is not visible, but if you'd sign is larger,
it will be.
Now I can click on this again to close the settings.
For my background, I can either choose an environment or a solid color.
Less like a solid color for now, because I will show you the environment later.
And then you can change your color.
We have another color selector here.
You can change it using this plus or these numbers here.
I will stick to white.
Then we have our gun settings, so if I can make something off, you see the shadow disappear.
And if I turn back on, we have the shadow, we can flatten our ground.
I would.
If you have a gun plane, I would recommend turning this on.
And then we have reflections.
When you're rendering, you will be able to see those reflections and they look really nice.
So can those on.
And if your reflections are on, I would lift the roughness at anywhere between 0.2 and 0.5, because
then you will be able to see a subtler reflection, which looks really elegant.
Then we have our camera settings, so as I explained in a previous video, we have previous orthographic
perspective and perspective with auto faces.
So while rendering, I personally prefer perspective, you can then change the focal length to change
the amount of perspective.
So a 200 millimeter focal length is closer to orthographic, but as it goes down, you can see it becomes
very different and the perspective increases.
So by default, fusion sets it at 90.
But for this design, I want to keep mine at two hundred.
You can change the exposure similar to brightness.
Using the slider right here or these numbers, I will leave mine at nine point five.
You can also turn on depth of field.
It does not really work for a small design like this, but if you have a really nice design, you can
turn a depth of field on.
And then you can place this green point anywhere, so wherever you place to the green point you're under
will be focused on that point and the background will gradually blur.
And you can also change the blur using the slider or this box, you.
And finally, we have our aspect ratio.
So if you put aspect ratio is just your entire setting over, you can change it square presentation
or any of this based on your preferences.
You can also create a custom aspect ratio.
Now for the background, we can also look at the environment.
Firstly, let me just change this back to viewpoint.
OK, so now if we change the environment, as you can see, we have a completely different setting.
And then when we go to Environment Library, we can change it.
Secondly, we're in trouble, right?
So if you look around, we have a massive life over there.
And that is our backdrop.
We could also change it to cool lights.
All you need to do is just drag and drop it here.
So as you can see, the entire environment has changed.
And now we have one light there, another one here.
Then we have Crossroads, which is a road scene if include Long Lord, but that is our road scene.
And the next setting we have is dry lake bed.
So as you can see, it's another different setting.
So depending on your design, so for headphones, none of these.
Outdoor settings work, but as you can see.
Create these different environments.
Now, other than these outdoor settings, we also have things like grid light.
Photobooth.
Rim highlights Skyline, etc. So you can just change your light settings.
But I will stick to place because I have feel by design looks the best with this.
And another pro tip here.
So if you think the light is not enough or you're not, be able to find the right light angle, what
you can do is create new objects and add luminous appearances to them, which will then shine light
on your main design.
So if I could appear, it's just click on a.
And then go to Miscellaneous.
You can see I have a section called emissive here and we have different types of bugs here.
Bulbs, as it is, it is so you can use these appearances on objects, so you can just create a large
cylinder and then add the light appearance to it, which will shine light on your design.
So those are your lighting and scene settings in Fusion 360.
Now that you've learnt about all the background settings, you can yourself play around with these settings
to create a scene that will be best for your design.
That is it for this video.
Let's move on to the next one.