1 00:00:00,240 --> 00:00:03,690 In this video, we are going to look at the rendering background settings. 2 00:00:04,410 --> 00:00:09,960 These settings can be altered to change scene in which the object is being rendered and include elements 3 00:00:09,960 --> 00:00:13,590 such as lighting, background, focal length and many more. 4 00:00:14,280 --> 00:00:18,690 You can play around with these settings to create an extremely professional and elegant image of your 5 00:00:18,690 --> 00:00:19,080 design. 6 00:00:19,710 --> 00:00:20,820 Let's get right into it. 7 00:00:22,500 --> 00:00:27,810 So the scene settings are located up here in the set up, and you can click on scene settings from here 8 00:00:28,350 --> 00:00:32,670 or click on the setup to open the dropdown and open it from here. 9 00:00:33,660 --> 00:00:40,860 So as you can see, this is a pretty large and extensive panel with a lot of settings, so let's run 10 00:00:40,860 --> 00:00:41,850 through them one by one. 11 00:00:42,510 --> 00:00:50,520 So firstly, we have our brightness, which you can either enter a number here and you can also change 12 00:00:50,550 --> 00:00:51,900 it using the slider here. 13 00:00:52,680 --> 00:00:58,650 So I found 12:52 with the right brightness for my design, so I will leave it at that. 14 00:01:00,560 --> 00:01:03,010 We can also change the position of the light. 15 00:01:04,110 --> 00:01:10,800 So here you can see I I'm able to rotate the light, and therefore my shadow is also rotating. 16 00:01:11,460 --> 00:01:14,460 I can reset it, which takes it back to the center. 17 00:01:15,740 --> 00:01:22,250 And I can also change the ground skill, which in this case is not visible, but if you'd sign is larger, 18 00:01:22,250 --> 00:01:22,820 it will be. 19 00:01:25,020 --> 00:01:27,690 Now I can click on this again to close the settings. 20 00:01:28,860 --> 00:01:32,370 For my background, I can either choose an environment or a solid color. 21 00:01:32,730 --> 00:01:36,630 Less like a solid color for now, because I will show you the environment later. 22 00:01:38,410 --> 00:01:40,130 And then you can change your color. 23 00:01:40,150 --> 00:01:42,370 We have another color selector here. 24 00:01:43,450 --> 00:01:48,940 You can change it using this plus or these numbers here. 25 00:01:49,360 --> 00:01:50,620 I will stick to white. 26 00:01:54,340 --> 00:01:59,800 Then we have our gun settings, so if I can make something off, you see the shadow disappear. 27 00:02:00,220 --> 00:02:04,990 And if I turn back on, we have the shadow, we can flatten our ground. 28 00:02:05,320 --> 00:02:05,770 I would. 29 00:02:05,780 --> 00:02:08,020 If you have a gun plane, I would recommend turning this on. 30 00:02:09,190 --> 00:02:10,630 And then we have reflections. 31 00:02:10,900 --> 00:02:15,980 When you're rendering, you will be able to see those reflections and they look really nice. 32 00:02:15,980 --> 00:02:17,020 So can those on. 33 00:02:17,650 --> 00:02:26,620 And if your reflections are on, I would lift the roughness at anywhere between 0.2 and 0.5, because 34 00:02:26,620 --> 00:02:31,390 then you will be able to see a subtler reflection, which looks really elegant. 35 00:02:33,980 --> 00:02:41,540 Then we have our camera settings, so as I explained in a previous video, we have previous orthographic 36 00:02:41,540 --> 00:02:44,000 perspective and perspective with auto faces. 37 00:02:44,480 --> 00:02:50,720 So while rendering, I personally prefer perspective, you can then change the focal length to change 38 00:02:50,720 --> 00:02:51,920 the amount of perspective. 39 00:02:52,430 --> 00:03:02,540 So a 200 millimeter focal length is closer to orthographic, but as it goes down, you can see it becomes 40 00:03:02,540 --> 00:03:05,840 very different and the perspective increases. 41 00:03:06,290 --> 00:03:08,450 So by default, fusion sets it at 90. 42 00:03:08,900 --> 00:03:12,290 But for this design, I want to keep mine at two hundred. 43 00:03:13,670 --> 00:03:17,120 You can change the exposure similar to brightness. 44 00:03:18,690 --> 00:03:23,280 Using the slider right here or these numbers, I will leave mine at nine point five. 45 00:03:24,550 --> 00:03:26,200 You can also turn on depth of field. 46 00:03:26,770 --> 00:03:31,780 It does not really work for a small design like this, but if you have a really nice design, you can 47 00:03:31,780 --> 00:03:32,980 turn a depth of field on. 48 00:03:34,450 --> 00:03:41,730 And then you can place this green point anywhere, so wherever you place to the green point you're under 49 00:03:41,740 --> 00:03:46,840 will be focused on that point and the background will gradually blur. 50 00:03:48,040 --> 00:03:52,720 And you can also change the blur using the slider or this box, you. 51 00:03:54,670 --> 00:03:57,430 And finally, we have our aspect ratio. 52 00:03:59,470 --> 00:04:07,990 So if you put aspect ratio is just your entire setting over, you can change it square presentation 53 00:04:07,990 --> 00:04:11,040 or any of this based on your preferences. 54 00:04:11,050 --> 00:04:13,450 You can also create a custom aspect ratio. 55 00:04:15,690 --> 00:04:21,029 Now for the background, we can also look at the environment. 56 00:04:21,600 --> 00:04:23,880 Firstly, let me just change this back to viewpoint. 57 00:04:24,630 --> 00:04:30,600 OK, so now if we change the environment, as you can see, we have a completely different setting. 58 00:04:30,990 --> 00:04:34,170 And then when we go to Environment Library, we can change it. 59 00:04:34,440 --> 00:04:35,890 Secondly, we're in trouble, right? 60 00:04:36,840 --> 00:04:40,560 So if you look around, we have a massive life over there. 61 00:04:41,720 --> 00:04:42,860 And that is our backdrop. 62 00:04:43,610 --> 00:04:45,600 We could also change it to cool lights. 63 00:04:45,620 --> 00:04:48,110 All you need to do is just drag and drop it here. 64 00:04:49,460 --> 00:04:52,490 So as you can see, the entire environment has changed. 65 00:04:53,210 --> 00:04:56,390 And now we have one light there, another one here. 66 00:04:59,850 --> 00:05:08,820 Then we have Crossroads, which is a road scene if include Long Lord, but that is our road scene. 67 00:05:14,760 --> 00:05:19,230 And the next setting we have is dry lake bed. 68 00:05:24,040 --> 00:05:26,320 So as you can see, it's another different setting. 69 00:05:26,560 --> 00:05:29,620 So depending on your design, so for headphones, none of these. 70 00:05:31,030 --> 00:05:34,500 Outdoor settings work, but as you can see. 71 00:05:36,740 --> 00:05:38,140 Create these different environments. 72 00:05:39,230 --> 00:05:42,830 Now, other than these outdoor settings, we also have things like grid light. 73 00:05:44,480 --> 00:05:45,320 Photobooth. 74 00:05:47,510 --> 00:05:54,410 Rim highlights Skyline, etc. So you can just change your light settings. 75 00:05:55,810 --> 00:06:00,640 But I will stick to place because I have feel by design looks the best with this. 76 00:06:02,640 --> 00:06:04,680 And another pro tip here. 77 00:06:05,160 --> 00:06:11,190 So if you think the light is not enough or you're not, be able to find the right light angle, what 78 00:06:11,190 --> 00:06:18,810 you can do is create new objects and add luminous appearances to them, which will then shine light 79 00:06:18,810 --> 00:06:19,830 on your main design. 80 00:06:20,370 --> 00:06:23,010 So if I could appear, it's just click on a. 81 00:06:24,160 --> 00:06:26,620 And then go to Miscellaneous. 82 00:06:27,340 --> 00:06:32,590 You can see I have a section called emissive here and we have different types of bugs here. 83 00:06:33,540 --> 00:06:43,620 Bulbs, as it is, it is so you can use these appearances on objects, so you can just create a large 84 00:06:44,760 --> 00:06:49,680 cylinder and then add the light appearance to it, which will shine light on your design. 85 00:06:51,030 --> 00:06:55,050 So those are your lighting and scene settings in Fusion 360. 86 00:06:57,140 --> 00:07:01,880 Now that you've learnt about all the background settings, you can yourself play around with these settings 87 00:07:02,090 --> 00:07:04,310 to create a scene that will be best for your design. 88 00:07:05,000 --> 00:07:06,080 That is it for this video. 89 00:07:06,320 --> 00:07:07,640 Let's move on to the next one.