1 00:00:00,330 --> 00:00:01,800 Welcome to Module nine. 2 00:00:02,840 --> 00:00:07,600 This course has been a long journey, but we are now finally nearing the end of it. 3 00:00:08,420 --> 00:00:12,860 In this video, I will be sharing with you the next steps which I took. 4 00:00:13,190 --> 00:00:19,670 And you should probably take as well after this course in order to enhance and improve your designing 5 00:00:19,670 --> 00:00:20,180 skills. 6 00:00:21,320 --> 00:00:27,410 Once we have dealt with that, I will give you 12 fusion tips and tricks that you can use to make a 7 00:00:27,410 --> 00:00:31,880 design process more efficient without wasting any more time. 8 00:00:32,180 --> 00:00:33,020 Let's get started. 9 00:00:34,670 --> 00:00:40,160 Before we start talking about next steps, I want to say a big, big thank you for signing up for this 10 00:00:40,160 --> 00:00:40,550 course. 11 00:00:41,390 --> 00:00:46,220 I hope that you have learned a lot about design and are now comfortable using Fusion 360. 12 00:00:46,910 --> 00:00:49,610 I wish you all the very best for the design journey ahead. 13 00:00:50,300 --> 00:00:50,810 Good luck. 14 00:00:51,350 --> 00:00:52,850 Now, let's get back to the video. 15 00:00:55,020 --> 00:00:56,790 Let's talk about the next steps. 16 00:00:57,450 --> 00:01:01,680 I have broken this section down into three parts to simplify it for you. 17 00:01:04,470 --> 00:01:11,370 Right after completing this course, I would recommend you to start playing around with Fusion 360 and 18 00:01:11,370 --> 00:01:14,820 trying to replicate 3D objects that you see around you. 19 00:01:16,080 --> 00:01:21,090 This may include things like speakers, tables, bottles, cetera. 20 00:01:22,160 --> 00:01:27,080 The goal at this stage is to put whatever you have learned in this course to practice. 21 00:01:28,460 --> 00:01:30,320 Another very important thing. 22 00:01:30,920 --> 00:01:34,730 Don't be disheartened if you're not able to create something in your first try. 23 00:01:35,330 --> 00:01:38,960 Or if your design does not match what the product looks like in real life. 24 00:01:40,060 --> 00:01:41,920 This has happened to me several times. 25 00:01:42,730 --> 00:01:46,450 If you are struggling with this, I would advise you to hang in there. 26 00:01:46,780 --> 00:01:50,740 Keep practicing and your designs will get better over time. 27 00:01:53,910 --> 00:02:00,480 Now that you have spent some time sharpening your Fusion 360 skills to replicating those objects around 28 00:02:00,480 --> 00:02:03,240 you, two things would have possibly happened. 29 00:02:04,170 --> 00:02:04,560 One. 30 00:02:05,280 --> 00:02:11,100 Your 3-D designs would have become much better and to you would have started thinking about your own 31 00:02:11,100 --> 00:02:11,970 design ideas. 32 00:02:12,960 --> 00:02:19,590 That is great because the next step is to do one of two things either come up with your own design ideas 33 00:02:20,040 --> 00:02:24,990 or find faults with the existing product designs and come up with a design solution to fix it. 34 00:02:26,510 --> 00:02:30,860 Once the idea is there, you can simply go ahead and design your products. 35 00:02:31,880 --> 00:02:36,530 This is the state that gets really exciting, as it is the first time you will be creating something 36 00:02:36,530 --> 00:02:37,220 of your own. 37 00:02:37,790 --> 00:02:39,650 And trust me, you're going to love it. 38 00:02:43,460 --> 00:02:46,640 This course that I have created is a beginner's design course. 39 00:02:47,270 --> 00:02:52,790 Chances are that if you're serious about product design and want to further elevate the quality and 40 00:02:52,790 --> 00:02:54,800 intricacy of your designs you create. 41 00:02:55,550 --> 00:02:57,590 You will need to learn more advanced tools. 42 00:02:58,900 --> 00:03:04,630 Therefore, this course will not be able to offer more advanced tutorial videos demonstrating the use 43 00:03:04,630 --> 00:03:05,650 of complex tools. 44 00:03:06,800 --> 00:03:13,160 However, what I will do is list a few advanced features of the software that you can explore to get 45 00:03:13,160 --> 00:03:14,660 further in the field of design. 46 00:03:16,250 --> 00:03:21,740 These include sculpting the sheet, metal workspace and animation. 47 00:03:22,990 --> 00:03:28,630 If you're able to become fairly proficient with using these, your designs would become significantly 48 00:03:28,630 --> 00:03:29,020 better. 49 00:03:30,140 --> 00:03:35,030 Now you may be thinking where you can learn these advanced tools in the next video. 50 00:03:35,390 --> 00:03:39,710 I will talk about where you can get specific help for learning these tools. 51 00:03:42,850 --> 00:03:45,310 Now that we have covered all the next steps. 52 00:03:45,850 --> 00:03:51,490 Let's talk about the 12 quick and easy tips and tricks that you can use to speed up your design process. 53 00:03:52,240 --> 00:03:57,970 Efficiency is the most important aspect of creating product designs, and I have found myself using 54 00:03:57,970 --> 00:04:00,970 these 12 tips and tricks very often to speed up my work. 55 00:04:01,780 --> 00:04:03,310 Let's look at them one by one. 56 00:04:09,520 --> 00:04:14,170 In order to demonstrate the first trip, I will need to create a cube first. 57 00:04:17,050 --> 00:04:19,360 So I would just create one on this plane. 58 00:04:23,650 --> 00:04:30,610 So you may have noticed this previously, but I would still highlighted if you click on an edge. 59 00:04:31,870 --> 00:04:36,520 A thing appears here where you can see the dimension of that edge. 60 00:04:37,600 --> 00:04:44,020 So there's just a short way of doing it, rather than going over to inspect measure and then clicking 61 00:04:44,020 --> 00:04:45,370 on that to find links. 62 00:04:46,500 --> 00:04:52,140 However, another thing with this is that if you click on the face, it tells you the area of the face. 63 00:04:54,000 --> 00:05:00,000 And with Inspect, you get another feature where it tells you the loop length, which is the perimeter 64 00:05:00,000 --> 00:05:02,310 of that face, which this does not tell you. 65 00:05:03,890 --> 00:05:10,700 So if you're just looking for a quick way to see the length of something, you can just look at the 66 00:05:10,700 --> 00:05:13,550 bottom right of your screen and you would see it. 67 00:05:18,860 --> 00:05:26,480 To demonstrate this next trip, I will need to create a cylinder, but I will do it using extrude and 68 00:05:26,480 --> 00:05:28,750 not using cylinder to pull. 69 00:05:31,130 --> 00:05:33,860 So now we hit the cylinder and I'm not filling the top edge. 70 00:05:35,540 --> 00:05:40,460 Now, once I've done these three things, you are creating a sketch extruding and creating filler. 71 00:05:40,850 --> 00:05:44,810 You can see at the bottom in my design history, I have these three tools. 72 00:05:45,870 --> 00:05:48,810 Now I can use this arrow to go back and forward. 73 00:05:50,400 --> 00:05:55,350 So what this does is basically allows me to edit my design at any point. 74 00:05:55,710 --> 00:05:58,160 See, I want to do something to myself before I do this. 75 00:05:58,470 --> 00:06:00,540 I can just go back here and then do it. 76 00:06:02,310 --> 00:06:07,840 Now you can also use the design history section to delete tools. 77 00:06:08,140 --> 00:06:13,140 See, I don't want to fill it so I can just click on this feature and hit Delete, which will automatically 78 00:06:13,140 --> 00:06:13,770 delete it. 79 00:06:20,480 --> 00:06:27,290 This next trick is a really interesting one, and I actually discovered it recently, so I would just 80 00:06:27,290 --> 00:06:30,710 create a cube and. 81 00:06:32,740 --> 00:06:34,630 Then fillet the top for edges. 82 00:06:39,780 --> 00:06:45,750 That should be it now in this view, I can't see the edges of the back. 83 00:06:46,200 --> 00:06:52,410 However, if I want to select it, what I can do is say I want select this edge here. 84 00:06:53,550 --> 00:06:55,950 I can click and hold on this edge. 85 00:06:57,000 --> 00:07:00,810 And then we have something called the death panel where I can. 86 00:07:02,320 --> 00:07:07,240 See, both the faces that are in the line of my click, so it's this face on the face of the back. 87 00:07:08,020 --> 00:07:13,710 So in this panel, the higher up the face, it's closer to you. 88 00:07:13,720 --> 00:07:15,340 So we want the back face. 89 00:07:15,550 --> 00:07:16,390 Can you select that? 90 00:07:17,200 --> 00:07:19,300 And you can see this face has been selected. 91 00:07:20,750 --> 00:07:27,980 So if you really don't want to toggle around and just select the face from the current view, you can 92 00:07:27,980 --> 00:07:28,580 use this tool. 93 00:07:35,230 --> 00:07:42,100 Now, let's talk about a tool that we can use when modifying edges, especially when we the laser champers. 94 00:07:43,770 --> 00:07:49,110 So I can select all the visible edges that I want to fill in. 95 00:07:49,860 --> 00:07:53,430 So those would be these edges here. 96 00:07:54,000 --> 00:07:56,790 However, there are many edges that I cannot see from this angle. 97 00:07:57,570 --> 00:08:00,030 What vision, however, allows you to do is. 98 00:08:01,530 --> 00:08:07,170 Hover over those edges and then you can select them so you can see the edges at the back. 99 00:08:07,740 --> 00:08:12,950 And I can see it from my angle, but efficient still allows me to select it so that one. 100 00:08:14,040 --> 00:08:15,900 This one here and this one. 101 00:08:17,570 --> 00:08:20,900 So you can see those who have been selected and I can flavor. 102 00:08:22,640 --> 00:08:25,310 The same thing works, which Humphreys is one. 103 00:08:32,049 --> 00:08:36,340 Speaking about fillies and shampoo is there is another vehicle trick we can use. 104 00:08:37,150 --> 00:08:40,390 See, I want to fillet these four edges here. 105 00:08:40,990 --> 00:08:43,030 You saw it takes time to select all of them. 106 00:08:43,630 --> 00:08:47,320 And when we're designing, it's all about efficiency and getting things done fast. 107 00:08:48,160 --> 00:08:53,980 So if I want to play all of those four edges, what I can simply do is click on fully and you select 108 00:08:53,980 --> 00:08:56,590 this one piece instead of selecting for edges. 109 00:08:56,590 --> 00:09:00,640 I just select one face and what vision does is it? 110 00:09:01,750 --> 00:09:08,890 Recognizes all of the edges that the space is touching, which is for here and applies to fitted to 111 00:09:08,890 --> 00:09:09,070 them. 112 00:09:11,600 --> 00:09:17,000 So this is a really cool trick you can use, and it's very time efficient. 113 00:09:23,380 --> 00:09:30,220 I will now show you two types of selection tools and how they can be useful, so infusion, you have 114 00:09:30,220 --> 00:09:36,400 the option of doing a right to a left right select or a right to left. 115 00:09:37,900 --> 00:09:42,970 Now, let's hit the button so that we can move and copy and demonstrate this. 116 00:09:43,510 --> 00:09:44,920 So I would select faces. 117 00:09:45,880 --> 00:09:50,140 Now I will first do the left to right. 118 00:09:51,220 --> 00:09:54,820 So, but I do this, you can see I'm completely and closing. 119 00:09:56,970 --> 00:09:58,290 A total of 10 faces. 120 00:09:59,470 --> 00:10:02,130 Well, which is four here for a year and two at the center. 121 00:10:02,820 --> 00:10:09,960 Now what the right word left right selected was that it selected all the edges to all the faces that 122 00:10:09,960 --> 00:10:11,190 were completely enclosed. 123 00:10:13,240 --> 00:10:24,220 However, won the right to left does is that it selects everything that it is touching. 124 00:10:25,810 --> 00:10:32,920 So in this case, these faces were not completely selected or completely enclosed, but it was still 125 00:10:33,340 --> 00:10:37,450 some of it was still part of the selection box and they were all selected. 126 00:10:39,480 --> 00:10:45,870 So depending on your design, you can choose which type of selection you want, and basically dragging 127 00:10:45,870 --> 00:10:53,970 and selecting is a quicker way of selecting faces or edges or bodies, whatever to move them or modify 128 00:10:53,970 --> 00:10:54,120 them. 129 00:11:02,610 --> 00:11:10,200 We will take a look at three selection tools Infusion 360, which we can choose or switch between depending 130 00:11:10,200 --> 00:11:11,040 on our design. 131 00:11:12,210 --> 00:11:19,040 So if you had a select, we have two types of selection Windows, selection reform and PIN. 132 00:11:19,620 --> 00:11:25,110 So we've already looked at Windows Election, which is the left to right or right to left. 133 00:11:27,230 --> 00:11:36,350 The next hope is free from selection, so I will demonstrate this using these nine executions I created 134 00:11:36,350 --> 00:11:36,560 here. 135 00:11:37,190 --> 00:11:39,800 So let's move and copy and slap faces. 136 00:11:40,970 --> 00:11:48,410 So what I can basically do is just use this to drag out and select. 137 00:11:50,650 --> 00:11:54,310 So as you can see, all these nine have been. 138 00:11:55,850 --> 00:11:58,040 Selected and then I can just move things around. 139 00:11:58,670 --> 00:12:01,550 So that is our free form selection. 140 00:12:02,330 --> 00:12:05,450 And finally, we have paint selection. 141 00:12:06,830 --> 00:12:13,080 So if we want to select multiple faces that are touching but not all of them we can use. 142 00:12:13,390 --> 00:12:19,160 So let me demonstrate the smallest of faces so I can start on this face. 143 00:12:19,430 --> 00:12:21,290 Come to this one called there. 144 00:12:21,860 --> 00:12:25,550 They're up, they're done again this one. 145 00:12:26,090 --> 00:12:32,480 So basically just randomly selecting faces, and I can do that using the pin selection, too. 146 00:12:33,230 --> 00:12:39,890 So these are your all three types of selection tools, which you can alter depending on your design. 147 00:12:44,690 --> 00:12:50,730 The next trick is somewhat basic, but can be useful, so you can see your browser here. 148 00:12:50,750 --> 00:12:55,520 I'll be here, plug your document settings, you have your sketches, body's components, joints, etc.. 149 00:12:56,960 --> 00:13:01,760 And sometimes this may cover a significant portion of your design. 150 00:13:02,600 --> 00:13:10,500 So what you can do is just click on this double black arrow here, which hides your browser, and you 151 00:13:10,500 --> 00:13:13,220 can then click on this forward arrows to show it. 152 00:13:13,730 --> 00:13:16,730 So if you want to hide it, you can just click here. 153 00:13:18,300 --> 00:13:21,920 It's a really basic thing, but can sometimes be useful. 154 00:13:28,210 --> 00:13:35,590 This next trick is really useful, especially if you're a beginner, so if you just started fusion, 155 00:13:35,590 --> 00:13:40,570 you may not remember where all the tools are or where they're located. 156 00:13:40,990 --> 00:13:46,990 So what you can do is type on your keyboard, which opens up this finger. 157 00:13:47,200 --> 00:13:48,060 The search, kind of. 158 00:13:48,850 --> 00:13:57,670 So see, I want Champ where I can just select it from here, and it opens the template panel so you 159 00:13:57,670 --> 00:14:01,600 can use this to search on to the tools infusion 360. 160 00:14:07,080 --> 00:14:11,400 You can use this next trick to improve the performance of Fusion 360. 161 00:14:11,940 --> 00:14:19,380 So if you're working with large assemblies or very intricate designs, fusion may take very long to 162 00:14:19,380 --> 00:14:24,780 compute very minor tasks, especially when they're applied to large designs. 163 00:14:25,590 --> 00:14:29,070 So that could make your design process very slow. 164 00:14:29,400 --> 00:14:36,270 And in fact, it's happened to me several times where I've needed to force quick fusion because it's 165 00:14:36,270 --> 00:14:37,680 taking too long to compute. 166 00:14:38,890 --> 00:14:43,010 So what you can do is head over to this bottom here. 167 00:14:43,060 --> 00:14:43,630 It's help. 168 00:14:44,100 --> 00:14:45,160 It's a question mark. 169 00:14:46,260 --> 00:14:50,430 And go to support and diagnostics, graphics diagnostic. 170 00:14:51,840 --> 00:14:59,250 And you can find this on limit effects to optimize performance, so it's turned off by default, but 171 00:14:59,250 --> 00:15:05,730 you can turn it on to significantly improve your graphics performance if you're not using a really powerful 172 00:15:05,730 --> 00:15:06,120 machine. 173 00:15:07,680 --> 00:15:12,600 I found this help me a lot, and I would recommend you to do that if you're. 174 00:15:13,880 --> 00:15:18,860 Using it or if you're creating very complex designs. 175 00:15:24,560 --> 00:15:33,050 This next trick is specific to sharing files infusion, so you're working with someone on our design 176 00:15:33,050 --> 00:15:37,460 and you want to tell them about specific things or. 177 00:15:38,950 --> 00:15:42,070 Just let them know what to do with certain objects. 178 00:15:42,610 --> 00:15:43,720 You can add comments. 179 00:15:45,020 --> 00:15:49,070 So I need to see if there's a sign for us to add comments that we just got to try to find. 180 00:15:53,970 --> 00:15:57,480 And it'll take some time to save. 181 00:16:01,270 --> 00:16:05,290 So, yeah, it's safe to say now I can add clemency or. 182 00:16:06,980 --> 00:16:15,530 So I can capture an image, so if I click on that, it'll just captured this one image and then I can 183 00:16:15,530 --> 00:16:18,290 add a comment saying remove 184 00:16:20,870 --> 00:16:24,320 the filler spots and I can post that. 185 00:16:25,010 --> 00:16:26,210 So it appears here. 186 00:16:28,290 --> 00:16:32,670 I can also comment on an object using this. 187 00:16:34,340 --> 00:16:39,620 And I can select this body and say delete it supports. 188 00:16:44,160 --> 00:16:45,930 And then you can also comment on the point. 189 00:16:46,800 --> 00:16:49,740 So, yeah, let's see that point. 190 00:16:50,400 --> 00:16:53,280 And it adds this link failure so it can. 191 00:16:55,510 --> 00:16:57,010 It'll show some of this. 192 00:16:57,220 --> 00:17:00,940 So let's just try anything and post. 193 00:17:03,970 --> 00:17:06,130 And when in some postnatal, let's show that point. 194 00:17:10,490 --> 00:17:18,530 So these are comments you can add to your design, which are helpful if you're working with someone 195 00:17:18,530 --> 00:17:21,140 and you want to give them some instructions or something like that. 196 00:17:27,530 --> 00:17:29,230 This is the final fishing tip. 197 00:17:30,260 --> 00:17:34,160 It's a very subtle thing you may have noticed or may not have noticed it at all. 198 00:17:35,180 --> 00:17:41,690 So I'm going to demonstrated by creating a show here, so now I'm in the zoomed view. 199 00:17:43,440 --> 00:17:47,010 And when I show my intervals of 10 millimeters. 200 00:17:48,030 --> 00:17:50,340 But now, if I zoom in here. 201 00:17:56,300 --> 00:17:58,700 And just panel, so you can see it properly. 202 00:18:01,000 --> 00:18:10,210 Now, my interval changes to one mm, because now I'm more zoomed in and my intervals have become smaller. 203 00:18:11,380 --> 00:18:18,940 So depending on how far out you are, zoomed in or zoom down, fusion changes the. 204 00:18:20,960 --> 00:18:29,700 Amount of the interval between each, so when we were Zoom, that was 10, but then he zoomed in just 205 00:18:29,760 --> 00:18:30,060 one. 206 00:18:30,840 --> 00:18:39,930 So if you want to if you don't want to key in your numbers, you can just zoom out or zoom in to use 207 00:18:39,930 --> 00:18:41,850 the arrow to get your perfect measurement. 208 00:18:44,380 --> 00:18:46,060 And that is it for this video. 209 00:18:46,600 --> 00:18:50,770 I hope you found these tips and tricks very useful in the next video. 210 00:18:51,010 --> 00:18:57,280 I will run you through places where you can get specific help for Fusion 360, including the more advanced 211 00:18:57,280 --> 00:19:00,520 tools, as well as some portable design work through videos. 212 00:19:01,180 --> 00:19:01,810 See you there!