Welcome to Module nine.
This course has been a long journey, but we are now finally nearing the end of it.
In this video, I will be sharing with you the next steps which I took.
And you should probably take as well after this course in order to enhance and improve your designing
skills.
Once we have dealt with that, I will give you 12 fusion tips and tricks that you can use to make a
design process more efficient without wasting any more time.
Let's get started.
Before we start talking about next steps, I want to say a big, big thank you for signing up for this
course.
I hope that you have learned a lot about design and are now comfortable using Fusion 360.
I wish you all the very best for the design journey ahead.
Good luck.
Now, let's get back to the video.
Let's talk about the next steps.
I have broken this section down into three parts to simplify it for you.
Right after completing this course, I would recommend you to start playing around with Fusion 360 and
trying to replicate 3D objects that you see around you.
This may include things like speakers, tables, bottles, cetera.
The goal at this stage is to put whatever you have learned in this course to practice.
Another very important thing.
Don't be disheartened if you're not able to create something in your first try.
Or if your design does not match what the product looks like in real life.
This has happened to me several times.
If you are struggling with this, I would advise you to hang in there.
Keep practicing and your designs will get better over time.
Now that you have spent some time sharpening your Fusion 360 skills to replicating those objects around
you, two things would have possibly happened.
One.
Your 3-D designs would have become much better and to you would have started thinking about your own
design ideas.
That is great because the next step is to do one of two things either come up with your own design ideas
or find faults with the existing product designs and come up with a design solution to fix it.
Once the idea is there, you can simply go ahead and design your products.
This is the state that gets really exciting, as it is the first time you will be creating something
of your own.
And trust me, you're going to love it.
This course that I have created is a beginner's design course.
Chances are that if you're serious about product design and want to further elevate the quality and
intricacy of your designs you create.
You will need to learn more advanced tools.
Therefore, this course will not be able to offer more advanced tutorial videos demonstrating the use
of complex tools.
However, what I will do is list a few advanced features of the software that you can explore to get
further in the field of design.
These include sculpting the sheet, metal workspace and animation.
If you're able to become fairly proficient with using these, your designs would become significantly
better.
Now you may be thinking where you can learn these advanced tools in the next video.
I will talk about where you can get specific help for learning these tools.
Now that we have covered all the next steps.
Let's talk about the 12 quick and easy tips and tricks that you can use to speed up your design process.
Efficiency is the most important aspect of creating product designs, and I have found myself using
these 12 tips and tricks very often to speed up my work.
Let's look at them one by one.
In order to demonstrate the first trip, I will need to create a cube first.
So I would just create one on this plane.
So you may have noticed this previously, but I would still highlighted if you click on an edge.
A thing appears here where you can see the dimension of that edge.
So there's just a short way of doing it, rather than going over to inspect measure and then clicking
on that to find links.
However, another thing with this is that if you click on the face, it tells you the area of the face.
And with Inspect, you get another feature where it tells you the loop length, which is the perimeter
of that face, which this does not tell you.
So if you're just looking for a quick way to see the length of something, you can just look at the
bottom right of your screen and you would see it.
To demonstrate this next trip, I will need to create a cylinder, but I will do it using extrude and
not using cylinder to pull.
So now we hit the cylinder and I'm not filling the top edge.
Now, once I've done these three things, you are creating a sketch extruding and creating filler.
You can see at the bottom in my design history, I have these three tools.
Now I can use this arrow to go back and forward.
So what this does is basically allows me to edit my design at any point.
See, I want to do something to myself before I do this.
I can just go back here and then do it.
Now you can also use the design history section to delete tools.
See, I don't want to fill it so I can just click on this feature and hit Delete, which will automatically
delete it.
This next trick is a really interesting one, and I actually discovered it recently, so I would just
create a cube and.
Then fillet the top for edges.
That should be it now in this view, I can't see the edges of the back.
However, if I want to select it, what I can do is say I want select this edge here.
I can click and hold on this edge.
And then we have something called the death panel where I can.
See, both the faces that are in the line of my click, so it's this face on the face of the back.
So in this panel, the higher up the face, it's closer to you.
So we want the back face.
Can you select that?
And you can see this face has been selected.
So if you really don't want to toggle around and just select the face from the current view, you can
use this tool.
Now, let's talk about a tool that we can use when modifying edges, especially when we the laser champers.
So I can select all the visible edges that I want to fill in.
So those would be these edges here.
However, there are many edges that I cannot see from this angle.
What vision, however, allows you to do is.
Hover over those edges and then you can select them so you can see the edges at the back.
And I can see it from my angle, but efficient still allows me to select it so that one.
This one here and this one.
So you can see those who have been selected and I can flavor.
The same thing works, which Humphreys is one.
Speaking about fillies and shampoo is there is another vehicle trick we can use.
See, I want to fillet these four edges here.
You saw it takes time to select all of them.
And when we're designing, it's all about efficiency and getting things done fast.
So if I want to play all of those four edges, what I can simply do is click on fully and you select
this one piece instead of selecting for edges.
I just select one face and what vision does is it?
Recognizes all of the edges that the space is touching, which is for here and applies to fitted to
them.
So this is a really cool trick you can use, and it's very time efficient.
I will now show you two types of selection tools and how they can be useful, so infusion, you have
the option of doing a right to a left right select or a right to left.
Now, let's hit the button so that we can move and copy and demonstrate this.
So I would select faces.
Now I will first do the left to right.
So, but I do this, you can see I'm completely and closing.
A total of 10 faces.
Well, which is four here for a year and two at the center.
Now what the right word left right selected was that it selected all the edges to all the faces that
were completely enclosed.
However, won the right to left does is that it selects everything that it is touching.
So in this case, these faces were not completely selected or completely enclosed, but it was still
some of it was still part of the selection box and they were all selected.
So depending on your design, you can choose which type of selection you want, and basically dragging
and selecting is a quicker way of selecting faces or edges or bodies, whatever to move them or modify
them.
We will take a look at three selection tools Infusion 360, which we can choose or switch between depending
on our design.
So if you had a select, we have two types of selection Windows, selection reform and PIN.
So we've already looked at Windows Election, which is the left to right or right to left.
The next hope is free from selection, so I will demonstrate this using these nine executions I created
here.
So let's move and copy and slap faces.
So what I can basically do is just use this to drag out and select.
So as you can see, all these nine have been.
Selected and then I can just move things around.
So that is our free form selection.
And finally, we have paint selection.
So if we want to select multiple faces that are touching but not all of them we can use.
So let me demonstrate the smallest of faces so I can start on this face.
Come to this one called there.
They're up, they're done again this one.
So basically just randomly selecting faces, and I can do that using the pin selection, too.
So these are your all three types of selection tools, which you can alter depending on your design.
The next trick is somewhat basic, but can be useful, so you can see your browser here.
I'll be here, plug your document settings, you have your sketches, body's components, joints, etc..
And sometimes this may cover a significant portion of your design.
So what you can do is just click on this double black arrow here, which hides your browser, and you
can then click on this forward arrows to show it.
So if you want to hide it, you can just click here.
It's a really basic thing, but can sometimes be useful.
This next trick is really useful, especially if you're a beginner, so if you just started fusion,
you may not remember where all the tools are or where they're located.
So what you can do is type on your keyboard, which opens up this finger.
The search, kind of.
So see, I want Champ where I can just select it from here, and it opens the template panel so you
can use this to search on to the tools infusion 360.
You can use this next trick to improve the performance of Fusion 360.
So if you're working with large assemblies or very intricate designs, fusion may take very long to
compute very minor tasks, especially when they're applied to large designs.
So that could make your design process very slow.
And in fact, it's happened to me several times where I've needed to force quick fusion because it's
taking too long to compute.
So what you can do is head over to this bottom here.
It's help.
It's a question mark.
And go to support and diagnostics, graphics diagnostic.
And you can find this on limit effects to optimize performance, so it's turned off by default, but
you can turn it on to significantly improve your graphics performance if you're not using a really powerful
machine.
I found this help me a lot, and I would recommend you to do that if you're.
Using it or if you're creating very complex designs.
This next trick is specific to sharing files infusion, so you're working with someone on our design
and you want to tell them about specific things or.
Just let them know what to do with certain objects.
You can add comments.
So I need to see if there's a sign for us to add comments that we just got to try to find.
And it'll take some time to save.
So, yeah, it's safe to say now I can add clemency or.
So I can capture an image, so if I click on that, it'll just captured this one image and then I can
add a comment saying remove
the filler spots and I can post that.
So it appears here.
I can also comment on an object using this.
And I can select this body and say delete it supports.
And then you can also comment on the point.
So, yeah, let's see that point.
And it adds this link failure so it can.
It'll show some of this.
So let's just try anything and post.
And when in some postnatal, let's show that point.
So these are comments you can add to your design, which are helpful if you're working with someone
and you want to give them some instructions or something like that.
This is the final fishing tip.
It's a very subtle thing you may have noticed or may not have noticed it at all.
So I'm going to demonstrated by creating a show here, so now I'm in the zoomed view.
And when I show my intervals of 10 millimeters.
But now, if I zoom in here.
And just panel, so you can see it properly.
Now, my interval changes to one mm, because now I'm more zoomed in and my intervals have become smaller.
So depending on how far out you are, zoomed in or zoom down, fusion changes the.
Amount of the interval between each, so when we were Zoom, that was 10, but then he zoomed in just
one.
So if you want to if you don't want to key in your numbers, you can just zoom out or zoom in to use
the arrow to get your perfect measurement.
And that is it for this video.
I hope you found these tips and tricks very useful in the next video.
I will run you through places where you can get specific help for Fusion 360, including the more advanced
tools, as well as some portable design work through videos.
See you there!