<?xml version="1.0" encoding="utf-8"?>
<kScoreLibrary>
	<playingTechniques>
		<entities array="true">
			<PlayingTechniqueDefinition>
				<name>Accent</name>
				<entityID>pt.accent</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Alternative fingering</name>
				<entityID>pt.alternativeFingering</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Arpeggio down</name>
				<entityID>pt.arpeggioDown</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Arpeggio up</name>
				<entityID>pt.arpeggioUp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Artificial harmonic</name>
				<entityID>pt.artificialHarmonic</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Backstick</name>
				<entityID>pt.backstick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bartok/snap pizzicato</name>
				<entityID>pt.bartoksnapPizzicato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.pizzicato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bass tone</name>
				<entityID>pt.bassTone</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bell</name>
				<entityID>pt.bell</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bell mute</name>
				<entityID>pt.bellMute</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bend</name>
				<entityID>pt.bend</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bow on bridge</name>
				<entityID>pt.bowOnBridge</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bow on tailpiece</name>
				<entityID>pt.bowOnTailpiece</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bowed</name>
				<entityID>pt.bowed</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.natural</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryString</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bowl hit</name>
				<entityID>pt.hitBowl</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Bucket mute</name>
				<entityID>pt.bucketMute</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Buzz pizzicato</name>
				<entityID>pt.buzzPizzicato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.pizzicato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Buzz roll</name>
				<entityID>pt.buzzRoll</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Cage hit</name>
				<entityID>pt.hitCage</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Centre</name>
				<entityID>pt.centre</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Choke</name>
				<entityID>pt.choke</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Chorus</name>
				<entityID>pt.chorus</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Circular roll</name>
				<entityID>pt.circularRoll</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Click</name>
				<entityID>pt.click</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Closed</name>
				<entityID>pt.closed</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryPerc</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Closed end</name>
				<entityID>pt.closedEnd</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Closed hole</name>
				<entityID>pt.closedHole</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Col legno battuto</name>
				<entityID>pt.colLegnoBattuto</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryString</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Col legno tratto</name>
				<entityID>pt.colLegnoTratto</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryString</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Collé</name>
				<entityID>pt.colle</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Con vibrato</name>
				<entityID>pt.conVibrato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.vibrato</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Crescendo</name>
				<entityID>pt.crescendo</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Crescendo-diminuendo</name>
				<entityID>pt.crescendoDiminuendo</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Cross stick</name>
				<entityID>pt.crossStick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Crunch</name>
				<entityID>pt.crunch</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Crunch choke</name>
				<entityID>pt.crunchChoke</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Crush</name>
				<entityID>pt.crush</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Crush (dry)</name>
				<entityID>pt.crushDry</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Crush (fat)</name>
				<entityID>pt.crushFat</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Cuivré</name>
				<entityID>pt.cuivre</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Cup mute</name>
				<entityID>pt.cupMute</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Damp</name>
				<entityID>pt.damp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Dead stroke</name>
				<entityID>pt.deadStroke</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Delay</name>
				<entityID>pt.delay</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Diminuendo</name>
				<entityID>pt.diminuendo</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Diminuendo-crescendo</name>
				<entityID>pt.diminuendoCrescendo</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ding</name>
				<entityID>pt.ding</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Dip/bend</name>
				<entityID>pt.dipbend</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Distortion</name>
				<entityID>pt.distortion</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Doit</name>
				<entityID>pt.doit</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Double-tongue</name>
				<entityID>pt.doubleTongue</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Down</name>
				<entityID>pt.down</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Downbow</name>
				<entityID>pt.downbow</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Dreads (beater)</name>
				<entityID>pt.beaterDreads</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.beaters</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Dress harness hit</name>
				<entityID>pt.harnessHit</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Dut (vocal)</name>
				<entityID>pt.vocalDut</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Détaché</name>
				<entityID>pt.detache</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Détaché lancé</name>
				<entityID>pt.detacheLance</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Edge (cymbals)</name>
				<entityID>pt.edgeCymbals</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Edge (drums)</name>
				<entityID>pt.edgeDrums</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Edge rebound</name>
				<entityID>pt.edgeRebound</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Fade in</name>
				<entityID>pt.fadeIn</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Fade out</name>
				<entityID>pt.fadeOut</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Fall (drop)</name>
				<entityID>pt.fallDrop</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Felt (beater)</name>
				<entityID>pt.beaterFelt</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.beaters</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Finger click</name>
				<entityID>pt.fingerClick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Flange</name>
				<entityID>pt.flange</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Flat crash</name>
				<entityID>pt.flatCrash</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Flat roll</name>
				<entityID>pt.flatRoll</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Flautando</name>
				<entityID>pt.flautando</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Flip</name>
				<entityID>pt.flip</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Flutter-tongue</name>
				<entityID>pt.flutterTongue</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Foot</name>
				<entityID>pt.foot</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Fouetté</name>
				<entityID>pt.fouette</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Frame</name>
				<entityID>pt.frame</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Friction slide 1</name>
				<entityID>pt.frictionSlide1</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Friction slide 2</name>
				<entityID>pt.frictionSlide2</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ga (open)</name>
				<entityID>pt.tabla-ga</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.open2</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID>pt.natural</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ge (open)</name>
				<entityID>pt.tabla-ge</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.open1</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID>pt.natural</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ghost note</name>
				<entityID>pt.ghostNote</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Gi (muted open)</name>
				<entityID>pt.tabla-gi</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Glissando down</name>
				<entityID>pt.glissandoDown</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Glissando up</name>
				<entityID>pt.glissandoUp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Growl</name>
				<entityID>pt.growl</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Guitar pizzicato</name>
				<entityID>pt.guitarPizzicato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.pizzicato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Half-harmonic</name>
				<entityID>pt.halfHarmonic</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Half-muted</name>
				<entityID>pt.halfMuted</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Half-open</name>
				<entityID>pt.halfOpen</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryPerc</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Harmon mute, stem extended</name>
				<entityID>pt.harmonMuteStemExtended</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Harmon mute, stem in</name>
				<entityID>pt.harmonMuteStemIn</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Harmon mute, stem out</name>
				<entityID>pt.harmonMuteStemOut</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Harp harmonic</name>
				<entityID>pt.harpHarmonic</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Hi-hat</name>
				<entityID>pt.hiHat</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Hit (loose)</name>
				<entityID>pt.hitLoose</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Hit (medium)</name>
				<entityID>pt.hitMedium</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Hit (tight)</name>
				<entityID>pt.hitTight</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Jazz turn</name>
				<entityID>pt.jazzTurn</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Jet whistle</name>
				<entityID>pt.jetWhistle</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Jeté</name>
				<entityID>pt.jete</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ke (closed)</name>
				<entityID>pt.tabla-ke</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.closed</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID>pt.natural</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Key click</name>
				<entityID>pt.keyClick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Key click with pitch</name>
				<entityID>pt.keyClickWithPitch</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>LH pizzicato</name>
				<entityID>pt.lhPizzicato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.pizzicato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Laissez vibrer</name>
				<entityID>pt.laissezVibrer</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Left (LH)</name>
				<entityID>pt.left</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Left-hand tap</name>
				<entityID>pt.leftHandTap</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Legato</name>
				<entityID>pt.legato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.legato</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Loose</name>
				<entityID>pt.loose</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Marcato</name>
				<entityID>pt.marcato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.accent</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Martellato</name>
				<entityID>pt.martellato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Martelé</name>
				<entityID>pt.martele</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Motor off</name>
				<entityID>pt.motorOff</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.motor</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Motor on</name>
				<entityID>pt.motorOn</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.motor</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Mouth closed</name>
				<entityID>pt.mouthClosed</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Mouth open</name>
				<entityID>pt.mouthOpen</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Mouth pursed</name>
				<entityID>pt.mouthPursed</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Mouth slightly open</name>
				<entityID>pt.mouthSlightlyOpen</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Mouth wide open</name>
				<entityID>pt.mouthWideOpen</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Mouthpiece pop</name>
				<entityID>pt.mouthpiecePop</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Muffled strings</name>
				<entityID>pt.muffledStrings</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Muffled/Damped</name>
				<entityID>pt.muffledDamped</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Multiphonic</name>
				<entityID>pt.multiphonic</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Muted</name>
				<entityID>pt.muted</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Na (open)</name>
				<entityID>pt.tabla-na</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.natural</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Nail</name>
				<entityID>pt.nail</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Nail pizzicato</name>
				<entityID>pt.nailPizzicato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.pizzicato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Nasal voice</name>
				<entityID>pt.nasalVoice</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Natural</name>
				<entityID>pt.natural</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryBrass, ptmg.primaryKeyboard, ptmg.primaryPerc, ptmg.primaryString, ptmg.primaryWind</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Natural harmonic 1</name>
				<entityID>pt.naturalHarmonic1</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Natural harmonic 2</name>
				<entityID>pt.naturalHarmonic2</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Non legato</name>
				<entityID>pt.nonLegato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.legato</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Non vibrato</name>
				<entityID>pt.nonVibrato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.vibrato</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Open 1</name>
				<entityID>pt.open1</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Open 2</name>
				<entityID>pt.open2</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryPerc</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Open end</name>
				<entityID>pt.openEnd</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Open hole</name>
				<entityID>pt.openHole</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Over the head double shot</name>
				<entityID>pt.doubleShotOverTheHeader</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Over the head hit</name>
				<entityID>pt.hitOverTheHead</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Over the head shot</name>
				<entityID>pt.shotOverTheHead</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Overdrive </name>
				<entityID>pt.overdrive</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Overpressure</name>
				<entityID>pt.overpressure</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>P.d.l.t.</name>
				<entityID>pt.pdlt</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Palm muting</name>
				<entityID>pt.palmMuting</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pedal</name>
				<entityID>pt.pedal</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryPerc</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Phaser</name>
				<entityID>pt.phaser</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pick scrape</name>
				<entityID>pt.pickScrape</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pinch harmonic</name>
				<entityID>pt.pinchHarmonic</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pincé</name>
				<entityID>pt.pince</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ping</name>
				<entityID>pt.ping</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pizzicato</name>
				<entityID>pt.pizzicato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.primaryString</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pizzicato alla chitarra</name>
				<entityID>pt.pizzicatoAllaChitarra</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.pizzicato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pizzicato secco</name>
				<entityID>pt.pizzicatoSecco</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.pizzicato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Plop</name>
				<entityID>pt.plop</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Plucked</name>
				<entityID>pt.plucked</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Plunger mute</name>
				<entityID>pt.plungerMute</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pop</name>
				<entityID>pt.pop</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Port crash</name>
				<entityID>pt.portCrash</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Portamento down</name>
				<entityID>pt.portamentoDown</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Portamento up</name>
				<entityID>pt.portamentoUp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Portato/Louré</name>
				<entityID>pt.portatoloure</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pre-bend</name>
				<entityID>pt.preBend</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Press roll</name>
				<entityID>pt.pressRoll</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Puffy (beater)</name>
				<entityID>pt.beaterPuffy</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.beaters</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Pull</name>
				<entityID>pt.pull</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Push</name>
				<entityID>pt.push</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Rake</name>
				<entityID>pt.rake</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Release</name>
				<entityID>pt.release</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ricochet</name>
				<entityID>pt.ricochet</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Right (RH)</name>
				<entityID>pt.right</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Right hand tap</name>
				<entityID>pt.rightHandTap</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Right-hand tap (tapping)</name>
				<entityID>pt.rightHandTapTapping</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Rim</name>
				<entityID>pt.rim</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Rim knock</name>
				<entityID>pt.rimKnock</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Rim only</name>
				<entityID>pt.rimOnly</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Rim shot</name>
				<entityID>pt.rimShot</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Rip</name>
				<entityID>pt.rip</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Rods (beater)</name>
				<entityID>pt.beaterRods</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.beaters</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Roll</name>
				<entityID>pt.roll</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Saltando</name>
				<entityID>pt.saltando</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sautillé</name>
				<entityID>pt.sautille</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Scoop</name>
				<entityID>pt.scoop</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Scrape</name>
				<entityID>pt.scrape</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Scrape (left)</name>
				<entityID>pt.scrapeLeft</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Scrape (right)</name>
				<entityID>pt.scrapeRight</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Scratch in</name>
				<entityID>pt.scratchIn</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Scratch out</name>
				<entityID>pt.scratchOut</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Shake</name>
				<entityID>pt.shake</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Shell</name>
				<entityID>pt.shell</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Side stick</name>
				<entityID>pt.sideStick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Simile</name>
				<entityID>pt.simile</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sizzle</name>
				<entityID>pt.sizzle</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sizzle suck</name>
				<entityID>pt.sizzleSuck</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Skank</name>
				<entityID>pt.skank</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Skin</name>
				<entityID>pt.skin</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Slap</name>
				<entityID>pt.slap</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Slap (congas)</name>
				<entityID>pt.slapCongas</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Slap tongue</name>
				<entityID>pt.slapTongue</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Slide</name>
				<entityID>pt.slide</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Slight bend</name>
				<entityID>pt.slightBend</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Smear</name>
				<entityID>pt.smear</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Snares off</name>
				<entityID>pt.snareOff</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.snare</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Snares on</name>
				<entityID>pt.snareOn</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.snare</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Snenor</name>
				<entityID>pt.snenor</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Soft</name>
				<entityID>pt.soft</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sons xylophoniques</name>
				<entityID>pt.sonsXylophoniques</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sostenuto pedal</name>
				<entityID>pt.sostenutoPedal</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Spiccato</name>
				<entityID>pt.spiccato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.staccato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryString</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Spoken</name>
				<entityID>pt.spoken</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Squeeze</name>
				<entityID>pt.squeeze</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Staccatissimo</name>
				<entityID>pt.staccatissimo</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.staccato</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Staccato</name>
				<entityID>pt.staccato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stand click</name>
				<entityID>pt.standClick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sticks</name>
				<entityID>pt.sticks</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (butt)</name>
				<entityID>pt.stickButt</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (shaft)</name>
				<entityID>pt.stickShaft</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (shaft 1)</name>
				<entityID>pt.stickShaft1</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (shaft 2)</name>
				<entityID>pt.stickShaft2</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (shaft 3)</name>
				<entityID>pt.stickShaft3</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (shaft 4)</name>
				<entityID>pt.stickShaft4</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (shaft 5)</name>
				<entityID>pt.stickShaft5</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (shaft open)</name>
				<entityID>pt.stickShaftOpen</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (shoulder)</name>
				<entityID>pt.stickShoulder</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (tip)</name>
				<entityID>pt.stickTip</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick click</name>
				<entityID>pt.stickClick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick shot</name>
				<entityID>pt.stickShot</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick snap</name>
				<entityID>pt.stickSnap</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (tip 1)</name>
				<entityID>pt.stickTip1</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (tip 2)</name>
				<entityID>pt.stickTip2</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (tip 3)</name>
				<entityID>pt.stickTip3</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (tip 4)</name>
				<entityID>pt.stickTip4</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stick (tip 5)</name>
				<entityID>pt.stickTip5</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sticks in</name>
				<entityID>pt.sticksIn</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stir</name>
				<entityID>pt.stir</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Stopped</name>
				<entityID>pt.stopped</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Straight mute</name>
				<entityID>pt.straightMute</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups>ptmg.primaryBrass</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Strum down</name>
				<entityID>pt.strumDown</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Strum up</name>
				<entityID>pt.strumUp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Suck</name>
				<entityID>pt.suck</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sul ponticello</name>
				<entityID>pt.sulPonticello</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sul tasto</name>
				<entityID>pt.sulTasto</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Sustain pedal</name>
				<entityID>pt.sustainPedal</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Swish</name>
				<entityID>pt.swish</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Swoosh roll</name>
				<entityID>pt.swooshRoll</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ta (muted open)</name>
				<entityID>pt.tabla-ta</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.muted</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tap</name>
				<entityID>pt.tap</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tap at edge</name>
				<entityID>pt.tapEdge</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tap choke</name>
				<entityID>pt.tapChoke</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tap halfway</name>
				<entityID>pt.tapHalfway</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Te (closed)</name>
				<entityID>pt.tabla-te</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.closed</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID>pt.natural</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tenuto</name>
				<entityID>pt.tenuto</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kLengths</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Throw</name>
				<entityID>pt.throw</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Throwoff off</name>
				<entityID>pt.throwoffOff</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Throwoff on</name>
				<entityID>pt.throwoffOn</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Ti (muted closed)</name>
				<entityID>pt.tabla-ti</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.choke</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID>pt.muted</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tongue and finger click</name>
				<entityID>pt.tongueFingerClick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tongue click</name>
				<entityID>pt.tongueClick</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tongue stop</name>
				<entityID>pt.tongueStop</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tremblement</name>
				<entityID>pt.tremblement</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tremolo</name>
				<entityID>pt.tremolo</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Trill</name>
				<entityID>pt.trill</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Trill (half-step)</name>
				<entityID>pt.trill.half</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Trill (whole step)</name>
				<entityID>pt.trill.whole</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Triple-tongue</name>
				<entityID>pt.tripleTongue</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Tu (open)</name>
				<entityID>pt.tabla-tu</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID>pt.open1</aliasForPlayingTechniqueID>
				<fallbackPlayingTechniqueID>pt.natural</fallbackPlayingTechniqueID>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Una corda</name>
				<entityID>pt.unaCorda</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Up</name>
				<entityID>pt.up</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Upbow</name>
				<entityID>pt.upbow</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Vacuum suck</name>
				<entityID>pt.vacuumSuck</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Vibrato</name>
				<entityID>pt.vibrato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.vibrato</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Vibrato bar dip</name>
				<entityID>pt.vibratoBarDip</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Vibrato bar line</name>
				<entityID>pt.vibratoBarLine</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Vibrato bar scoop</name>
				<entityID>pt.vibratoBarScoop</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Volume swell</name>
				<entityID>pt.volumeSwell</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Wah-wah</name>
				<entityID>pt.wahWahGuitar</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.wah</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Wah-wah open</name>
				<entityID>pt.wahWahOpen</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.wah</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Wah-wah stopped</name>
				<entityID>pt.wahWahStopped</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.wah</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Whale call</name>
				<entityID>pt.whaleCall</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Whisper</name>
				<entityID>pt.whisper</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Whistle</name>
				<entityID>pt.whistle</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Whistle tone</name>
				<entityID>pt.whistleTone</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Wide vibrato</name>
				<entityID>pt.wideVibrato</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kOrnaments</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.vibrato</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Zing</name>
				<entityID>pt.zing</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Zing (fast)</name>
				<entityID>pt.zingFast</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>Zing (slow)</name>
				<entityID>pt.zingSlow</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kTechniques</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups/>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>f</name>
				<entityID>pt.f</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>ff</name>
				<entityID>pt.ff</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>fff</name>
				<entityID>pt.fff</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>ffp</name>
				<entityID>pt.ffp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>fp</name>
				<entityID>pt.fp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>mf</name>
				<entityID>pt.mf</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>mp</name>
				<entityID>pt.mp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>p</name>
				<entityID>pt.p</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>pf</name>
				<entityID>pt.pf</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>pp</name>
				<entityID>pt.pp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>ppp</name>
				<entityID>pt.ppp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kDirection</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>sf</name>
				<entityID>pt.sf</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>sfp</name>
				<entityID>pt.sfp</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
			<PlayingTechniqueDefinition>
				<name>sfz</name>
				<entityID>pt.sfz</entityID>
				<parentEntityID/>
				<inheritanceMask>0</inheritanceMask>
				<text/>
				<articulationType>kAttribute</articulationType>
				<groupType>kDynamics</groupType>
				<aliasForPlayingTechniqueID/>
				<fallbackPlayingTechniqueID/>
				<mutualExclusionGroups>ptmg.dynamicLevel</mutualExclusionGroups>
			</PlayingTechniqueDefinition>
		</entities>
	</playingTechniques>
</kScoreLibrary>
