[General]
Lane Count			= 42
Tournament Pair		= 25
Directory			= Remark_A_Bowl
Scoreboard Texture	= Scoreboard Yellow 0
Scoreboard Off		= inactive scorebd
Chairs Team 1		= Ass Marker A
Chairs Team 2		= Ass Marker B
Oil File			= Jersey.Raw
Life Odds			= 15
Max Players			= 4



[Cameras Normal]
;
; [type] Track = 1 make the camera aim at the ball
;              = 2 use the ball position to pick the camera frame
;
Approach 0		= CameraApproach00
Approach 1		= CameraApproach01
Approach 2		= CameraApproach02
Approach 3		= CameraApproach03
Ball 0			= CameraBall00
Ball 1			= CameraBall01
Ball Track 1	= 1
Ball 2			= CameraBall02
Ball Track 2	= 2
Ball 3			= CameraBall03
Ball Track 3	= 1
Pins 0			= CameraPins00
Pins 1			= CameraPins01
Pins 2			= CameraPins02
Pins 3			= CameraPins03
Scoreboard 0	= CameraScoreboard00
Scoreboard 1	= CameraScoreboard01
Scoreboard 2	= CameraScoreboard02
Scoreboard 3	= CameraScoreboard03
Chair 0			= CameraChairs00
Chair 1			= CameraChairs01
Chair 2			= CameraChairs02
Chair 3			= CameraChairs03
Throw 0			= CameraThrow00
Throw 1			= CameraThrow01
Throw 2			= CameraThrow02
Throw 3			= CameraThrow03


[Center Meshes]
;
; Spec = 0 nothing special
;	   = 1 this is a mirrored object for the bottom
; Tour = 1 this part is not used in a tournament
;	   = 2 this part is used only in a tournament
;	   = 12 tournament 2 chairs
;	   = 13 tournament 3 chairs
;	   = 14 tournament 4 chairs
;

Part 0	= Carpet
Spec 0  = 5
Part 1  = Center
Spec 1  = 1

		

[Pin Sweep]
Pin Sweep		= Sweep Bar
Left Arm		= Sweep Left Arm
Right Arm		= Sweep Right Arm
Pin Setter		= Sweep Rack
Dead Wood Anim	= Dead Wood
ReRack Anim		= ReRack

[Lane Meshes]
;
; Dist = Distance in inches for next level of detail. Negitive number means remove the
;        object at this distance.
; Spec = 0 nothing special
;	   = 1 this gets swapped for 2 the whole lane
;	   = 3 is the left scoreboard
;	   = 4 is the ball return
;	   = 5 is the ball return marker ( it will not get rendered )
;	   = 6 is rendered after the center
; Spin = 1 means the object can be rotated to different positions in the map file
; Tour = 1 this part is not used in a tournament
;	   = 2 this part is used only in a tournament
;
Part 0	= Lane
Part 1	= Gutters
;Dist 1  = -1440
Part 2	= Scoreboard
Spec 2	= 3
Part 3	= BallReturn
Spec 3	= 4
Part 4  = Dividers
;Dist 4	= -1440
Part 5  = Chairs
Part 6  = Approach
Part 7  = LaneDots
Dist 7  = -720


