// List of resources to bundle.
//
// The output will be a header file (.h) used at compile time,
// and a packed resource file (.xpr) used at runtime.

out_header         WaterFog.h
out_packedresource WaterFog.xpr
out_error          WaterFog.err


Texture WaterFog
{
   Source WaterFog.tga
   Format D3DFMT_A8R8G8B8
   Levels 3
}

