// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SHOTGUN_ANIM_H__
#define SHOTGUN_ANIM_H__

namespace Shotgun_Anim
{
    enum
    {
        DESELECT                = 1,
        FIRE                    = 2,
        IDLE                    = 4,
        RELOAD                  = 3,
        RELOAD1                 = 6,
        RELOAD2                 = 5,
        RELOAD3                 = 7,
        SELECT                  = 0,
        ZOOMIN                  = 9,
        ZOOMIN_FIRE             = 10,
        ZOOMIN_IDLE             = 11,
        ZOOMOUT                 = 8
    };
}

#endif  // #ifndef SHOTGUN_ANIM_H__
