// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef LEVERRIFLE_ANIM_H__
#define LEVERRIFLE_ANIM_H__

namespace LeverRifle_Anim
{
    enum
    {
        DESELECT                = 0,
        DESELECT_NOAMMO         = 7,
        FIRE                    = 3,
        IDLE                    = 5,
        RELOAD1                 = 26,
        RELOAD2                 = 13,
        RELOAD3                 = 28,
        SELECT                  = 8,
        SELECT_NOAMMO           = 1,
        ZOOMIN                  = 2,
        ZOOMIN_FIRE             = 4,
        ZOOMIN_IDLE             = 6,
        ZOOMOUT                 = 9,
        ZOOMOUT2                = 10
    };
}

#endif  // #ifndef LEVERRIFLE_ANIM_H__
