// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ANTLERS_ANIM_H__
#define ANTLERS_ANIM_H__

namespace Antlers_Anim
{
    enum
    {
        ACTION                  = 1,
        DESELECT                = 2,
        IDLE                    = 3,
        SELECT                  = 0
    };
}

#endif  // #ifndef ANTLERS_ANIM_H__
