// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CALL_ANIM_H__
#define CALL_ANIM_H__

namespace Call_Anim
{
    enum
    {
        CALL                    = 3,
        DESELECT                = 5,
        IDLE                    = 1,
        SELECT                  = 0,
        ZOOMIN                  = 2,
        ZOOMOUT                 = 4
    };
}

#endif  // #ifndef CALL_ANIM_H__
