// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef KNIFE7INCH_ANIM_H__
#define KNIFE7INCH_ANIM_H__

namespace Knife7Inch_Anim
{
    enum
    {
        DESELECT                = 0,
        FIRE                    = 2,
        FIRE2                   = 3,
        IDLE                    = 4,
        SELECT                  = 1
    };
}

#endif  // #ifndef KNIFE7INCH_ANIM_H__
