// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CROSSBOW_ANIM_H__
#define CROSSBOW_ANIM_H__

namespace Crossbow_Anim
{
    enum
    {
        DESELECT                = 0,
        FIRE                    = 2,
        IDLE                    = 4,
        RELOAD                  = 3,
        SELECT                  = 1,
        ZOOMIN                  = 5,
        ZOOMIN_IDLE             = 6,
        ZOOMOUT_WITHARROW       = 7,
        ZOOMOUT_WITHOUTARROW    = 8
    };
}

#endif  // #ifndef CROSSBOW_ANIM_H__
