// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SHOTGUNSET_ANIM_H__
#define SHOTGUNSET_ANIM_H__

namespace ShotgunSet_Anim
{
    enum
    {
        ATV_RIDER               = 50,
        E_WCDI_RIFLE            = 28,
        E_WPDI_RIFLE            = 48,
        E_WSDI_RIFLE            = 11,
        MISSINGANIMATION        = 0,
        NCDD_RIFLE              = 51,
        NCDH_RIFLE              = 52,
        NCUF_RIFLE              = 43,
        NCUI_NPUI_RIFLE         = 4,
        NCUI_NSUI_RIFLE         = 5,
        NCUI_RIFLE              = 1,
        NCUR_RIFLE              = 49,
        NE_RSDI_RIFLE           = 16,
        NE_WCDI_RIFLE           = 32,
        NE_WPDI_RIFLE           = 21,
        NE_WSDI_RIFLE           = 17,
        NPDD_RIFLE              = 54,
        NPDH_RIFLE              = 53,
        NPUF_RIFLE              = 42,
        NPUI_NCUI_RIFLE         = 6,
        NPUI_RIFLE              = 2,
        NPUR_RIFLE              = 34,
        NSDD_RIFLE              = 23,
        NSDH_RIFLE              = 22,
        NSDR_RIFLE              = 13,
        NSUF_RIFLE              = 29,
        NSUI_NCUI_RIFLE         = 3,
        NSUI_RIFLE              = 30,
        NSUR_RIFLE              = 12,
        NW_RSDI_RIFLE           = 15,
        NW_WCDI_RIFLE           = 31,
        NW_WPDI_RIFLE           = 33,
        NW_WSDI_RIFLE           = 18,
        RSDI_RIFLE              = 8,
        S_WCDI_RIFLE            = 25,
        S_WPDI_RIFLE            = 35,
        S_WSDI_RIFLE            = 19,
        SE_WCDI_RIFLE           = 26,
        SE_WPDI_RIFLE           = 36,
        SE_WSDI_RIFLE           = 46,
        SL_NCUI_RIFLE           = 40,
        SL_NPUI_RIFLE           = 44,
        SL_NSUI_RIFLE           = 38,
        SR_NCUI_RIFLE           = 41,
        SR_NPUI_RIFLE           = 45,
        SR_NSUI_RIFLE           = 39,
        SW_WCDI_RIFLE           = 24,
        SW_WPDI_RIFLE           = 37,
        SW_WSDI_RIFLE           = 20,
        W_WCDI_RIFLE            = 27,
        W_WPDI_RIFLE            = 47,
        W_WSDI_RIFLE            = 14,
        WCDI_RIFLE              = 9,
        WPDI_RIFLE              = 10,
        WSDI_RIFLE              = 7
    };
}

#endif  // #ifndef SHOTGUNSET_ANIM_H__
