// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef COMPOUNDBOW_ANIM_H__
#define COMPOUNDBOW_ANIM_H__

namespace CompoundBow_Anim
{
    enum
    {
        DESELECT                = 2,
        DRAW                    = 0,
        DRAW_IDLE               = 4,
        FIRE                    = 3,
        SELECT                  = 1,
        UNDRAW                  = 5,
        UNDRAW_IDLE             = 6
    };
}

#endif  // #ifndef COMPOUNDBOW_ANIM_H__
