// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ELK_ANIM_H__
#define ELK_ANIM_H__

namespace Elk_Anim
{
    enum
    {
        DEATHL                  = 1,
        DEATHR                  = 2,
        EMPTY                   = 3,
        IDLE                    = 4,
        RUN                     = 5,
        WALK                    = 0
    };
}

#endif  // #ifndef ELK_ANIM_H__
