// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef GOAT_ANIM_H__
#define GOAT_ANIM_H__

namespace Goat_Anim
{
    enum
    {
        DEATHL                  = 0,
        DEATHR                  = 3,
        IDLE                    = 2,
        RUN                     = 4,
        WALK                    = 1
    };
}

#endif  // #ifndef GOAT_ANIM_H__
