// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MALE40MEDIUMFALL_ANIM_H__
#define MALE40MEDIUMFALL_ANIM_H__

namespace Male40MediumFall_Anim
{
    enum
    {
        ATV_RIDER               = 50,
        DODGETRUCK_RIDER        = 1,
        GRAB                    = 3,
        NSDD_KNIFE              = 0,
        SNOWMOBILE_RIDER        = 2
    };
}

#endif  // #ifndef MALE40MEDIUMFALL_ANIM_H__
