// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SCENT_ANIM_H__
#define SCENT_ANIM_H__

namespace Scent_Anim
{
    enum
    {
        DESELECT                = 3,
        IDLE                    = 1,
        SELECT                  = 0,
        SPRAY                   = 2
    };
}

#endif  // #ifndef SCENT_ANIM_H__
