// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef BOLTACTION02_ANIM_H__
#define BOLTACTION02_ANIM_H__

namespace BoltAction02_Anim
{
    enum
    {
        DESELECT                = 0,
        FIRE                    = 1,
        IDLE                    = 2,
        RELOAD1                 = 3,
        RELOAD2                 = 4,
        RELOAD3                 = 5,
        SELECT                  = 6,
        ZOOMIN                  = 7,
        ZOOMIN_FIRE             = 8,
        ZOOMIN_IDLE             = 9,
        ZOOMOUT                 = 10
    };
}

#endif  // #ifndef BOLTACTION02_ANIM_H__
