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Valid object shapes' names:		(original maya scene filename)

	"EFFECTS"                              	scenes\effects\effects.ma
	"STREET_FURNITURE17"                   	scenes\buildings\city_objects\street_furniture17.ma
	"TRAFFICLIGHTS4"                       	scenes\buildings\city_objects\trafficlights4.ma
	"TRAFFICLIGHTS3"                       	scenes\buildings\city_objects\trafficlights3.ma
	"TRAFFICLIGHTS2"                       	scenes\buildings\city_objects\trafficlights2.ma
	"TRAFFICLIGHTS1"                       	scenes\buildings\city_objects\trafficlights1.ma
	"STREET_FURNITURE20"                   	scenes\buildings\city_objects\street_furniture20.ma
	"STREET_FURNITURE19"                   	scenes\buildings\city_objects\street_furniture19.ma
	"STREET_FURNITURE18"                   	scenes\buildings\city_objects\street_furniture18.ma
	"STREET_FURNITURE16"                   	scenes\buildings\city_objects\street_furniture16.ma
	"STREET_FURNITURE15"                   	scenes\buildings\city_objects\street_furniture15.ma
	"STREET_FURNITURE14"                   	scenes\buildings\city_objects\street_furniture14.ma
	"STREET_FURNITURE13"                   	scenes\buildings\city_objects\street_furniture13.ma
	"STREET_FURNITURE12"                   	scenes\buildings\city_objects\street_furniture12.ma
	"STREET_FURNITURE11"                   	scenes\buildings\city_objects\street_furniture11.ma
	"STREET_FURNITURE10"                   	scenes\buildings\city_objects\street_furniture10.ma
	"STREET_FURNITURE9"                    	scenes\buildings\city_objects\street_furniture9.ma
	"STREET_FURNITURE7"                    	scenes\buildings\city_objects\street_furniture7.ma
	"STREET_FURNITURE6"                    	scenes\buildings\city_objects\street_furniture6.ma
	"STREET_FURNITURE5"                    	scenes\buildings\city_objects\street_furniture5.ma
	"STREET_FURNITURE4"                    	scenes\buildings\city_objects\street_furniture4.ma
	"STREET_FURNITURE3"                    	scenes\buildings\city_objects\street_furniture3.ma
	"STREET_FURNITURE2"                    	scenes\buildings\city_objects\street_furniture2.ma
	"STREET_FURNITURE1"                    	scenes\buildings\city_objects\street_furniture1.ma
	"FAR_OFF_BUILDING"                     	scenes\buildings\land_popup\far_off_building.ma
	"LAND5"                                	scenes\buildings\land_popup\land5.ma
	"LAND4"                                	scenes\buildings\land_popup\land4.ma
	"LAND3"                                	scenes\buildings\land_popup\land3.ma
	"LAND2"                                	scenes\buildings\land_popup\land2.ma
	"LAND1"                                	scenes\buildings\land_popup\land1.ma
	"BLOCK2_LARGE_POINTY_HOTEL_V2"         	scenes\buildings\city_buildings\block2_large_pointy_hotel_v2.ma
	"MIS_SMALL_PARK_WALLS"                 	scenes\buildings\city_buildings\mis_small_park_walls.ma
	"MIS_MOTEL_CREAM"                      	scenes\buildings\city_buildings\mis_motel_cream.ma
	"MIS_HOTEL"                            	scenes\buildings\city_buildings\mis_hotel.ma
	"MIS_DINER2"                           	scenes\buildings\city_buildings\mis_diner2.ma
	"MIS_DINER2_WALL"                      	scenes\buildings\city_buildings\mis_diner2_wall.ma
	"MIS_DINER1_WALL"                      	scenes\buildings\city_buildings\mis_diner1_wall.ma
	"MIS_DINER1"                           	scenes\buildings\city_buildings\mis_diner1.ma
	"BLOCK3_WALL3"                         	scenes\buildings\city_buildings\block3_wall3.ma
	"BLOCK4_WALL5"                         	scenes\buildings\city_buildings\block4_wall5.ma
	"BLOCK4_WALL4"                         	scenes\buildings\city_buildings\block4_wall4.ma
	"BLOCK4_WALL3"                         	scenes\buildings\city_buildings\block4_wall3.ma
	"BLOCK4_WALL2"                         	scenes\buildings\city_buildings\block4_wall2.ma
	"BLOCK4_WALL"                          	scenes\buildings\city_buildings\block4_wall.ma
	"BLOCK4_COMMERCIAL_TALL_V2"            	scenes\buildings\city_buildings\block4_commercial_tall_v2.ma
	"BLOCK4_LOW_ACCOM"                     	scenes\buildings\city_buildings\block4_low_accom.ma
	"BLOCK4_COMMERCIAL_TALL"               	scenes\buildings\city_buildings\block4_commercial_tall.ma
	"BLOCK4_COMMERCIAL_DOME2"              	scenes\buildings\city_buildings\block4_commercial_dome2.ma
	"BLOCK4_COMMERCIAL_DOME1"              	scenes\buildings\city_buildings\block4_commercial_dome1.ma
	"BLOCK4_COMMERCIAL_CASTLE"             	scenes\buildings\city_buildings\block4_commercial_castle.ma
	"BLOCK3_LOW_ACCOM3"                    	scenes\buildings\city_buildings\block3_low_accom3.ma
	"BLOCK3_LOW_ACCOM2"                    	scenes\buildings\city_buildings\block3_low_accom2.ma
	"BLOCK3_LOW_ACCOM"                     	scenes\buildings\city_buildings\block3_low_accom.ma
	"BLOCK3_TALL_ACCOM"                    	scenes\buildings\city_buildings\block3_tall_accom.ma
	"BLOCK1_SMALL_HOTEL"                   	scenes\buildings\city_buildings\block1_small_hotel.ma
	"BLOCK1_SEA_VIEW_HOTEL"                	scenes\buildings\city_buildings\block1_sea_view_hotel.ma
	"BLOCK1_TALL_DOME_HOTEL"               	scenes\buildings\city_buildings\block1_tall_dome_hotel.ma
	"BLOCK1_PYRAMID_HOTEL"                 	scenes\buildings\city_buildings\block1_pyramid_hotel.ma
	"BLOCK1_STORE"                         	scenes\buildings\city_buildings\block1_store.ma
	"BLOCK1_CORNER_STORE"                  	scenes\buildings\city_buildings\block1_corner_store.ma
	"BLOCK1_MAIN_STREET5"                  	scenes\buildings\city_buildings\block1_main_street5.ma
	"BLOCK4_NEW_HOTEL"                     	scenes\buildings\city_buildings\block4_new_hotel.ma
	"BLOCK1_MAIN_STREET3"                  	scenes\buildings\city_buildings\block1_main_street3.ma
	"BLOCK1_MAIN_STREET2"                  	scenes\buildings\city_buildings\block1_main_street2.ma
	"BLOCK1_MAIN_STREET1"                  	scenes\buildings\city_buildings\block1_main_street1.ma
	"BLOCK1_MAIN_STREET_CORNER"            	scenes\buildings\city_buildings\block1_main_street_corner.ma
	"BLOCK2_ACCOM2"                        	scenes\buildings\city_buildings\block2_accom2.ma
	"BLOCK2_ACCOM"                         	scenes\buildings\city_buildings\block2_accom.ma
	"BLOCK2_SPRING_HOTEL"                  	scenes\buildings\city_buildings\block2_spring_hotel.ma
	"BLOCK2_GLASS_DOMES"                   	scenes\buildings\city_buildings\block2_glass_domes.ma
	"BLOCK2_RQI_CAFE"                      	scenes\buildings\city_buildings\block2_rqi_cafe.ma
	"BLOCK2_MOTEL_HOTEL"                   	scenes\buildings\city_buildings\block2_motel_hotel.ma
	"BLOCK2_MEDIUM_HOTEL"                  	scenes\buildings\city_buildings\block2_medium_hotel.ma
	"BLOCK2_LARGE_POINTY_HOTEL"            	scenes\buildings\city_buildings\block2_large_pointy_hotel.ma
	"FAR_OFF_SAPAL_EVENFURTHER"            	scenes\buildings\trees\far_off_sapal_evenfurther.ma
	"TREE_CLUMP1_FAR"                      	scenes\buildings\trees\tree_clump1_far.ma
	"TREE_CLUMP2_FAR"                      	scenes\buildings\trees\tree_clump2_far.ma
	"TREES_SINGLEPOLY"                     	scenes\buildings\trees\trees_singlepoly.ma
	"TREES_600_ALLDRAW"                    	scenes\buildings\trees\trees_600_alldraw.ma
	"TREE_CLUMP_FAR"                       	scenes\buildings\trees\tree_clump_far.ma
	"FAR_OFF_SAPAL"                        	scenes\buildings\trees\far_off_sapal.ma
	"CITY_PALMS5"                          	scenes\buildings\trees\city_palms5.ma
	"CITY_PALMS4"                          	scenes\buildings\trees\city_palms4.ma
	"CITY_PALMS3"                          	scenes\buildings\trees\city_palms3.ma
	"CITY_PALMS2"                          	scenes\buildings\trees\city_palms2.ma
	"CITY_PALMS1"                          	scenes\buildings\trees\city_palms1.ma
	"TREES_600M"                           	scenes\buildings\trees\trees_600m.ma
	"TREE_CLUMP3"                          	scenes\buildings\trees\tree_clump3.ma
	"TREE_CLUMP2"                          	scenes\buildings\trees\tree_clump2.ma
	"TREE_CLUMP1"                          	scenes\buildings\trees\tree_clump1.ma
	"SAPALTREE3"                           	scenes\buildings\trees\sapaltree3.ma
	"SAPALTREE2"                           	scenes\buildings\trees\sapaltree2.ma
	"SAPALTREE1"                           	scenes\buildings\trees\sapaltree1.ma
	"PALMTREE1"                            	scenes\buildings\trees\palmtree1.ma
	"CAR_V"                                	scenes\buildings\accessories\traffic\car_v.ma
	"CAR_IV"                               	scenes\buildings\accessories\traffic\car_iv.ma
	"CAR_III"                              	scenes\buildings\accessories\traffic\car_iii.ma
	"CAR_II"                               	scenes\buildings\accessories\traffic\car_ii.ma
	"CAR_I"                                	scenes\buildings\accessories\traffic\car_i.ma
	"NEW_BUILDING"                         	scenes\buildings\accessories\new_corner_building.ma
	"BALLOONBOX"                           	scenes\buildings\accessories\balloonbox.ma
	"SHARKYCAR06"                          	scenes\buildings\accessories\sharkycar06.ma
	"SHARKYCAR05"                          	scenes\buildings\accessories\sharkycar05.ma
	"SHARKYCAR04"                          	scenes\buildings\accessories\sharkycar04.ma
	"SHARKYCAR03"                          	scenes\buildings\accessories\sharkycar03.ma
	"SHARKYCAR01"                          	scenes\buildings\accessories\sharkycar01.ma
	"SEAGULL"                              	scenes\buildings\accessories\seagull.ma
	"TUNNEL_SECTION4"                      	scenes\buildings\accessories\tunnel_section4.ma
	"TUNNEL_SECTION3"                      	scenes\buildings\accessories\tunnel_section3.ma
	"TUNNEL_SECTION2"                      	scenes\buildings\accessories\tunnel_section2.ma
	"TUNNEL_SECTION1"                      	scenes\buildings\accessories\tunnel_section1.ma
	"TUNNEL_PARTITION1"                    	scenes\buildings\accessories\tunnel_partition1.ma
	"TUNNEL_PARTITION2"                    	scenes\buildings\accessories\tunnel_partition2.ma
	"TUNNEL_PARTITION3"                    	scenes\buildings\accessories\tunnel_partition3.ma
	"FLORIDA_FINISHLINE"                   	scenes\buildings\accessories\florida_finishline.ma
	"ESTUARY_POLE"                         	scenes\buildings\accessories\estuary_pole.ma
	"MONORAIL_DETAIL4"                     	scenes\buildings\accessories\monorail_detail4.ma
	"MONORAIL_DETAIL3"                     	scenes\buildings\accessories\monorail_detail3.ma
	"MONORAIL_DETAIL2"                     	scenes\buildings\accessories\monorail_detail2.ma
	"MONORAIL_DETAIL1"                     	scenes\buildings\accessories\monorail_detail1.ma
	"STREET_RAILS7"                        	scenes\buildings\accessories\street_rails7.ma
	"STREET_RAILS6"                        	scenes\buildings\accessories\street_rails6.ma
	"CONCRETE_BLOCKS15"                    	scenes\buildings\accessories\concrete_blocks15.ma
	"CONCRETE_BLOCKS14"                    	scenes\buildings\accessories\concrete_blocks14.ma
	"STREET_RAILS5"                        	scenes\buildings\accessories\street_rails5.ma
	"STREET_RAILS4"                        	scenes\buildings\accessories\street_rails4.ma
	"STREET_RAILS3"                        	scenes\buildings\accessories\street_rails3.ma
	"STREET_RAILS2"                        	scenes\buildings\accessories\street_rails2.ma
	"CONCRETE_BLOCKS13"                    	scenes\buildings\accessories\concrete_blocks13.ma
	"HELICOPTER"                           	scenes\buildings\accessories\helicopter.ma
	"BIRD"                                 	scenes\buildings\accessories\bird.ma
	"CONCRETE_BLOCKS8"                     	scenes\buildings\accessories\concrete_blocks8.ma
	"CONCRETE_BLOCKS7"                     	scenes\buildings\accessories\concrete_blocks7.ma
	"CONCRETE_BLOCKS6"                     	scenes\buildings\accessories\concrete_blocks6.ma
	"CONCRETE_BLOCKS5"                     	scenes\buildings\accessories\concrete_blocks5.ma
	"CONCRETE_RAIL14"                      	scenes\buildings\accessories\concrete_rail14.ma
	"CONCRETE_RAIL13"                      	scenes\buildings\accessories\concrete_rail13.ma
	"CONCRETE_RAIL12"                      	scenes\buildings\accessories\concrete_rail12.ma
	"CONCRETE_RAIL11"                      	scenes\buildings\accessories\concrete_rail11.ma
	"CONCRETE_RAIL10"                      	scenes\buildings\accessories\concrete_rail10.ma
	"CONCRETE_BLOCKS4"                     	scenes\buildings\accessories\concrete_blocks4.ma
	"CONCRETE_BLOCKS3"                     	scenes\buildings\accessories\concrete_blocks3.ma
	"CONCRETE_BLOCKS2"                     	scenes\buildings\accessories\concrete_blocks2.ma
	"CONCRETE_BLOCKS1"                     	scenes\buildings\accessories\concrete_blocks1.ma
	"AIRBOAT"                              	scenes\buildings\accessories\airboat.ma
	"CONCRETE_RAIL9"                       	scenes\buildings\accessories\concrete_rail9.ma
	"CONCRETE_RAIL8"                       	scenes\buildings\accessories\concrete_rail8.ma
	"CONCRETE_BLOCKS9"                     	scenes\buildings\accessories\concrete_blocks9.ma
	"WATER_CANALS"                         	scenes\buildings\accessories\water_canals.ma
	"MONORAIL_PART0"                       	scenes\buildings\accessories\monorail_part0.ma
	"FLYOVER_DISTANCE2"                    	scenes\buildings\accessories\flyover_distance2.ma
	"BALLOON_V"                            	scenes\buildings\accessories\balloon_v.ma
	"BALLOON_IV"                           	scenes\buildings\accessories\balloon_iv.ma
	"BALLOON_III"                          	scenes\buildings\accessories\balloon_iii.ma
	"BALLOON_II"                           	scenes\buildings\accessories\balloon_ii.ma
	"BALLOON_I"                            	scenes\buildings\accessories\balloon_i.ma
	"MONORAIL_TRAIN_III"                   	scenes\buildings\accessories\monorail_train_iii.ma
	"MONORAIL_TRAIN_II"                    	scenes\buildings\accessories\monorail_train_ii.ma
	"MONORAIL_TRAIN_I"                     	scenes\buildings\accessories\monorail_train_i.ma
	"MONORAIL_PART6"                       	scenes\buildings\accessories\monorail_part6.ma
	"MONORAIL_PART5"                       	scenes\buildings\accessories\monorail_part5.ma
	"MONORAIL_PART4"                       	scenes\buildings\accessories\monorail_part4.ma
	"MONORAIL_PART3"                       	scenes\buildings\accessories\monorail_part3.ma
	"MONORAIL_PART2"                       	scenes\buildings\accessories\monorail_part2.ma
	"MONORAIL_PART1"                       	scenes\buildings\accessories\monorail_part1.ma
	"FLYOVER_DISTANCE1"                    	scenes\buildings\accessories\flyover_distance1.ma
	"CONCRETE_RAIL7"                       	scenes\buildings\accessories\concrete_rail7.ma
	"CONCRETE_RAIL6"                       	scenes\buildings\accessories\concrete_rail6.ma
	"CONCRETE_RAIL5"                       	scenes\buildings\accessories\concrete_rail5.ma
	"CONCRETE_RAIL4"                       	scenes\buildings\accessories\concrete_rail4.ma
	"CONCRETE_RAIL3"                       	scenes\buildings\accessories\concrete_rail3.ma
	"CONCRETE_RAIL2"                       	scenes\buildings\accessories\concrete_rail2.ma
	"MONORAIL_STATION"                     	scenes\buildings\accessories\monorail_station.ma
	"MARQUEE1"                             	scenes\buildings\accessories\marquee1.ma
	"CONCRETE_BLOCKS12"                    	scenes\buildings\accessories\concrete_blocks12.ma
	"FLORB_GS"                             	scenes\buildings\accessories\grandstand.ma
	"SWAMP_FARLAND"                        	scenes\buildings\accessories\swamp_farland.ma
	"FLYOVER_WATER_02"                     	scenes\buildings\accessories\flyover_water_02.ma
	"FLYOVER_WATER_01"                     	scenes\buildings\accessories\flyover_water_01.ma
	"YACHT2_LARGE"                         	scenes\buildings\accessories\yacht2_large.ma
	"LIGHTHOUSE"                           	scenes\buildings\accessories\lighthouse.ma
	"ARROWS_LEFT_TUNNEL"                   	scenes\buildings\accessories\arrows_left_tunnel.ma
	"CONCRETE_BLOCKS16"                    	scenes\buildings\accessories\concrete_blocks16.ma
	"DISTANT_CITY"                         	scenes\buildings\accessories\distant_city.ma
	"CONCRETE_BLOCKS10"                    	scenes\buildings\accessories\concrete_blocks10.ma
	"BEACH_HOUSE"                          	scenes\buildings\accessories\beach_house.ma
	"LIFE_GUARD_HUT"                       	scenes\buildings\accessories\life_guard_hut.ma
	"PILLAR"                               	scenes\buildings\accessories\monorail_pillar.ma
	"SHARKEYS_PART3"                       	scenes\buildings\accessories\sharkeys_part3.ma
	"SHARKEYS_PART2"                       	scenes\buildings\accessories\sharkeys_part2.ma
	"SHARKEYS_LOGO"                        	scenes\buildings\accessories\sharkeys_logo.ma
	"SMALL_BRIDGE_RAILS6"                  	scenes\buildings\accessories\small_bridge_rails6.ma
	"SMALL_BRIDGE_RAILS5"                  	scenes\buildings\accessories\small_bridge_rails5.ma
	"SMALL_BRIDGE_RAILS4"                  	scenes\buildings\accessories\small_bridge_rails4.ma
	"SMALL_BRIDGE_RAILS3"                  	scenes\buildings\accessories\small_bridge_rails3.ma
	"SMALL_BRIDGE_RAILS2"                  	scenes\buildings\accessories\small_bridge_rails2.ma
	"SMALL_BRIDGE_RAILS1"                  	scenes\buildings\accessories\small_bridge_rails1.ma
	"STREET_RAILS1"                        	scenes\buildings\accessories\street_rails1.ma
	"BRIDGE_UNDRIVEN6"                     	scenes\buildings\accessories\bridge_undriven6.ma
	"BRIDGE_UNDRIVEN5"                     	scenes\buildings\accessories\bridge_undriven5.ma
	"BRIDGE_UNDRIVEN4"                     	scenes\buildings\accessories\bridge_undriven4.ma
	"BRIDGE_UNDRIVEN3"                     	scenes\buildings\accessories\bridge_undriven3.ma
	"BRIDGE_UNDRIVEN2"                     	scenes\buildings\accessories\bridge_undriven2.ma
	"BRIDGE_UNDRIVEN1"                     	scenes\buildings\accessories\bridge_undriven1.ma
	"YACHT1"                               	scenes\buildings\accessories\yacht1.ma
	"YACHT2"                               	scenes\buildings\accessories\yacht2.ma
	"YACHT3"                               	scenes\buildings\accessories\yacht3.ma
	"LINER"                                	scenes\buildings\accessories\liner.ma
	"BRIDGE_SECTION8"                      	scenes\buildings\accessories\bridge_section8.ma
	"SHARKEYS_PART1"                       	scenes\buildings\accessories\sharkeys_part1.ma
	"BRIDGE_SECTION6"                      	scenes\buildings\accessories\bridge_section6.ma
	"BRIDGE_SECTION5"                      	scenes\buildings\accessories\bridge_section5.ma
	"BRIDGE_SECTION4"                      	scenes\buildings\accessories\bridge_section4.ma
	"BRIDGE_SECTION3"                      	scenes\buildings\accessories\bridge_section3.ma
	"BRIDGE_SECTION2"                      	scenes\buildings\accessories\bridge_section2.ma
	"BRIDGE_SECTION1"                      	scenes\buildings\accessories\bridge_section1.ma
	"TUN_LIGHTS10"                         	scenes\buildings\accessories\tun_lights10.ma
	"TUN_LIGHTS9"                          	scenes\buildings\accessories\tun_lights9.ma
	"TUN_LIGHTS8"                          	scenes\buildings\accessories\tun_lights8.ma
	"TUN_LIGHTS7"                          	scenes\buildings\accessories\tun_lights7.ma
	"TUN_LIGHTS6"                          	scenes\buildings\accessories\tun_lights6.ma
	"TUN_LIGHTS5"                          	scenes\buildings\accessories\tun_lights5.ma
	"TUN_LIGHTS4"                          	scenes\buildings\accessories\tun_lights4.ma
	"TUN_LIGHTS3"                          	scenes\buildings\accessories\tun_lights3.ma
	"TUN_LIGHTS2"                          	scenes\buildings\accessories\tun_lights2.ma
	"TUN_LIGHTS1"                          	scenes\buildings\accessories\tun_lights1.ma
	"TUNNEL_LANES"                         	scenes\buildings\accessories\tunnel_lanes.ma
	"TUNNEL_ENTRANCE"                      	scenes\buildings\accessories\tunnel_entrance.ma
	"SEA_WATER"                            	scenes\buildings\accessories\sea_water.ma
	"BRIDGE_SECTION7"                      	scenes\buildings\accessories\bridge_section7.ma
	"SWAMP_BED"                            	scenes\buildings\accessories\swamp_bed.ma
	"WARNING_SIGN_BIG"                     	scenes\buildings\accessories\warning_sign_big.ma
	"CONE"                                 	scenes\buildings\accessories\cone.ma
	"FLYOVER_WATER_LEG"                    	scenes\buildings\accessories\flyover_water_leg.ma
	"FLYOVER_BRIDGE"                       	scenes\buildings\accessories\flyover_bridge.ma
	"BRIDGE"                               	scenes\buildings\accessories\bridge.ma
	"BUSHES"                               	scenes\buildings\roadside\bushes.ma
	"BRIDGE_SEG"                           	scenes\buildings\roadside\bridge_seg.ma
	"INDUSTRIAL_BLOCK1"                    	scenes\buildings\roadside\industrial_block1.ma
	"INDUSTRIAL_BLOCK5"                    	scenes\buildings\roadside\industrial_block5.ma
	"INDUSTRIAL_BLOCK4"                    	scenes\buildings\roadside\industrial_block4.ma
	"INDUSTRIAL_BLOCK3"                    	scenes\buildings\roadside\industrial_block3.ma
	"INDUSTRIAL_BLOCK2"                    	scenes\buildings\roadside\industrial_block2.ma
	"CRANE_NEW"                            	scenes\buildings\roadside\crane_new.ma
	"CABLE_CONTAINER_FULL"                 	scenes\buildings\roadside\cable_container_full.ma
	"ROLLER"                               	scenes\buildings\roadside\roller.ma
	"LARGE_DUMPER"                         	scenes\buildings\roadside\large_dumper.ma
	"SMALL_DUMPER"                         	scenes\buildings\roadside\small_dumper.ma
	"F350_MAINTENANCE"                     	scenes\buildings\roadside\f350_maintenance.ma
	"SMALL_DUMPER_EMPTYING"                	scenes\buildings\roadside\small_dumper_emptying.ma
	"LONG_PIPES_630_TS"                    	scenes\buildings\roadside\long_pipes_630_ts.ma
	"DIRT"                                 	scenes\buildings\roadside\dirt.ma
	"DIRT2"                                	scenes\buildings\roadside\dirt2.ma
	"DIGGER"                               	scenes\buildings\roadside\digger.ma
	"CRANE_WITH_BRIDGE_SEG"                	scenes\buildings\roadside\crane_with_bridge_seg.ma
	"ARROWS_RIGHT"                         	scenes\buildings\roadside\arrows_right.ma
	"ARROWS_LEFT"                          	scenes\buildings\roadside\arrows_left.ma
	"SIGN3_TUNNEL"                         	scenes\buildings\roadside\sign3_tunnel.ma
	"SIGN2_FREEWAY"                        	scenes\buildings\roadside\sign2_freeway.ma
	"SIGN1_FREEWAY"                        	scenes\buildings\roadside\sign1_freeway.ma
	"LAMPOST_FREEWAY"                      	scenes\buildings\roadside\lampost_freeway.ma
	"SWAMP_LAGOON"                         	scenes\buildings\swamp_lagoon.ma
	"FLORB_CUT_UP"                         	
	"FLORB_OBJECTS"                        	
	"FLORB_ANIMATIONS"                     	
	"SKYDOME"                              	scenes\environment\florb_skydome.ma
	"MINI_SKYDOME"                         	scenes\environment\mini_skydome.ma

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid sub-object names:


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid scene-link type names:

	"CONE"

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid camera names:

	"CAMERA"
	"CAR_FRONT"
	"CAR_V"
	"CAR_IV"
	"CAR_III"
	"CAR_II"
	"CAR_I"
	"BALLOON_I"
	"BALLOON_II"
	"BALLOON_V"
	"BALLOON_IV"
	"BALLOON_III"
	"SEAGULL"
	"BRIDGE_SEG"
	"HELICOPTER"
	"BIRD"
	"AIRBOAT"
	"MONORAIL_TRAIN_III"
	"MONORAIL_TRAIN_II"
	"MONORAIL_TRAIN_I"
	"SHARKEYS_LOGO"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid light names:

	"SUNLIGHT"
	"AMBIENT"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid Boundary type names:

	"DEFAULT"
	"METAL"
	"STONE"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture livery sets:

	"DEFAULT"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture transform sets:

	"ROTOR"
	"WATER"


////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Valid texture names:

Key:
	A = Contains alpha
	S = Alpha is only 0 or 255
	f = Texture is filtered
	M = Texture has mipmaps
	H = Texture is high quality (16bit) texture
	L = Texture is part of a livery set
	X = Texture is shadow texture
	! = Texture is 16 colour paletted texture
	$ = Texture is alpha-paletted on PS2
	# = Texture is NOT compressed using DX compression

	Size			Type		Name												Palette filename

	64x64   	-	[ASfM   !   ]	"GIRDERS"                               	24:29:2c:00	 (World size: 6.686084)
	256x64  	-	[  fM   !   ]	"STARTGRID"                             	a6:a4:a4:00	 (World size: 29.283005)
	256x256 	-	[A fM  X    ]	"SHADOW_BUILD"                          	00:00:00:1d	 (World size: 68.262871)
	32x32   	-	[A fM       ]	"CAMERA_FLARE"                          	46:46:46:46	 (World size: 1.310660)
	32x32   	-	[A fM       ]	"SPARK"                                 	2b:2b:2b:00	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"HEADLIGHT_FLARE"                       	1c:1b:20:1f	 (World size: 1.310660)
	32x32   	-	[A fM       ]	"REARLIGHT_FLARE"                       	1c:1b:20:1f	 (World size: 1.310660)
	32x32   	-	[A fM       ]	"SPECULAR_SPRITE"                       	3d:3d:3d:3d	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"EXHAUST"                               	be:be:be:53	 (World size: 1.310660)
	128x128 	-	[A fM       ]	"SUN_FLARE"                             	15:10:10:12	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"GRASS"                                 	1b:1b:1b:22	 (World size: 1.310660)
	128x128 	-	[  fM       ]	"TRACK_SPECULAR"                        	4d:4d:4d:00	 (World size: 1.310660)
	32x32   	-	[ASfM       ]	"TRACK_REFLECTION"                      	00:00:00:00	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"SMOKEANDDUST"                          	d3:d1:d1:54	 (World size: 1.310660)
	16x16   	-	[A fM       ]	"TYRE_DENT"                             	13:11:11:41	 (World size: 1.310660)
	16x16   	-	[A fM       ]	"TYRE_SKID"                             	9c:97:8c:4d	 (World size: 1.310660)
	64x64   	-	[A fM       ]	"TYRE_SMOKE"                            	9c:97:8c:4d	 (World size: 1.310660)
	512x512 	-	[ASf    !   ]	"FLORIDA_FOLIAGE_16COLOURS"             	5a:6a:3d:00	 (World size: 29.014570)
	128x128 	-	[ASfM   !   ]	"FLORIDA_TREEWALL_16COLOURS"            	3a:47:23:00	 (World size: 21.930756)
	256x256 	-	[  f      # ]	"FLORIDAB_SEG8"                         	45:72:af:00	 (World size: 2325.032715)
	256x256 	-	[  f      # ]	"FLORIDAB_SEG1"                         	51:7d:b7:00	 (World size: 2325.032715)
	256x256 	-	[  f      # ]	"FLORIDAB_SEG2"                         	52:84:c5:00	 (World size: 2325.032959)
	256x256 	-	[  f      # ]	"FLORIDAB_SEG3"                         	4b:7d:be:00	 (World size: 2325.033447)
	256x256 	-	[  f      # ]	"FLORIDAB_SEG4"                         	32:65:ac:00	 (World size: 2325.032715)
	256x256 	-	[  f      # ]	"FLORIDAB_SEG5"                         	2c:5d:a3:00	 (World size: 2360.591797)
	256x256 	-	[  f      # ]	"FLORIDAB_SEG6"                         	31:61:a5:00	 (World size: 2360.591309)
	256x256 	-	[  f      # ]	"FLORIDAB_SEG7"                         	32:63:a9:00	 (World size: 2325.032959)
	64x64   	-	[  f        ]	"MINISKY"                               	62:66:6d:00	 (World size: 3448.647949)
	256x64  	-	[  fM       ]	"TARMAC_ROADSIDE_FREEWAY2"              	9e:87:76:00	 (World size: 10.075522)
	256x64  	-	[  fM       ]	"TARMAC_ROADSIDE_FREEWAY"               	9d:85:6c:00	 (World size: 8.731791)
	256x256 	-	[  fM       ]	"GRASS_AREA"                            	71:71:2a:00	 (World size: 15.911682)
	64x64   	-	[  fM       ]	"TARMAC_FILLIN"                         	9f:86:74:00	 (World size: 3.517794)
	256x256 	-	[  fM       ]	"GRASS_SAND"                            	95:8d:74:00	 (World size: 66.305016)
	128x128 	-	[ASfM   !   ]	"SAND2"                                 	8b:81:65:00	 (World size: 841.369202)
	128x128 	-	[  fM       ]	"GRASS_TILE"                            	75:76:29:00	 (World size: 10.147207)
	256x256 	-	[  fM   !   ]	"GRASS_PATCHY"                          	73:70:32:00	 (World size: 13.829519)
	64x64   	-	[  fM       ]	"GRASS_SAND_FAR"                        	80:84:4e:00	 (World size: 372.992340)
	128x128 	-	[  fM       ]	"SIDEWALK"                              	91:94:92:00	 (World size: 24.870226)
	64x64   	-	[  fM       ]	"FLORB_CONSTRUC_TOP"                    	64:51:30:00	 (World size: 2.851904)
	64x64   	-	[  fM       ]	"FLORB_CONSTRUC_DIRT"                   	4e:3e:25:00	 (World size: 5.437723)
	128x128 	-	[  fM       ]	"FLORB_ROCKS"                           	82:85:83:00	 (World size: 44.249306)
	256x256 	-	[  fM       ]	"TARMAC_ROAD_FREEWAY"                   	9e:86:71:00	 (World size: 8.246556)
	256x256 	-	[  fM       ]	"TARMAC_ROAD_JUNCTION"                  	a1:8a:79:00	 (World size: 6.968243)
	256x256 	-	[  fM   !   ]	"TARMAC_ROAD_FREEWAY_SPECSPOT"          	a0:87:75:00	 (World size: 7.257956)
	128x128 	-	[  fM       ]	"TARMAC_BAYA_FINISHLINE"                	7b:6b:5e:00	 (World size: 5.845199)
	256x256 	-	[  fM   !   ]	"GRASS_PATCHY_JOIN"                     	73:70:2e:00	 (World size: 14.562822)
	64x64   	-	[A fM       ]	"3"                                     	6d:90:8d:4c	 (World size: 102.052963)
	64x64   	-	[A fM       ]	"2"                                     	4d:6b:68:59	 (World size: 102.052971)
	64x64   	-	[A fM       ]	"1"                                     	4b:5c:54:80	 (World size: 102.052963)
	256x64  	-	[ASfM       ]	"BARRIER"                               	75:73:73:b4	 (World size: 7.556288)
	128x128 	-	[  fM   !   ]	"BRIDGE_CONC"                           	7f:79:74:00	 (World size: 8.023050)
	128x128 	-	[  fM       ]	"YARD"                                  	80:7b:71:00	 (World size: 60.766930)
	64x64   	-	[  fM       ]	"SHARKEYS"                              	90:8d:87:00	 (World size: 25.015797)
	16x16   	-	[  f    !   ]	"CONE"                                  	fe:be:82:00	 (World size: 0.906468)
	64x64   	-	[  fM   !   ]	"WARNING_SIGN"                          	de:c4:b5:00	 (World size: 4.771583)
	16x16   	-	[A fM    $  ]	"FL_TRAFFICLIGHTCABLE"                  	00:00:00:af	 (World size: 3.706397)
	256x128 	-	[  fM       ]	"ROAD_SIGNS"                            	5b:75:5f:00	 (World size: 42.709076)
	128x128 	-	[  fM   !   ]	"FL_CONCRETE_BRIDGE"                    	86:7a:5f:00	 (World size: 5.685080)
	8x8     	-	[  fM   !   ]	"FL_FREEWAY_LAMPPOST"                   	de:df:c1:00	 (World size: 2.861909)
	128x64  	-	[  fM   !   ]	"TUNNEL_FRONTAGE"                       	89:7b:81:00	 (World size: 25.216322)
	256x128 	-	[ASfM   !   ]	"TUNNEL_INTERNALS"                      	8c:76:52:00	 (World size: 15.015730)
	64x32   	-	[  fM   !   ]	"TUNNEL_LANES"                          	60:5d:58:00	 (World size: 7.883712)
	128x32  	-	[  fM   !   ]	"TUNNEL_LIGHTS"                         	f7:e5:6d:00	 (World size: 6.496585)
	128x128 	-	[  fM   !   ]	"LINER"                                 	d5:d6:d5:00	 (World size: 209.944107)
	64x64   	-	[  fM   !   ]	"YACHT2"                                	e5:e5:e8:00	 (World size: 64.949493)
	64x64   	-	[  fM   !   ]	"YACHT3"                                	98:95:96:00	 (World size: 25.811956)
	64x64   	-	[  fM   !   ]	"YACHT1"                                	aa:ab:ac:00	 (World size: 32.620571)
	128x64  	-	[  fM   !   ]	"FL_B_PIPES"                            	81:7c:73:00	 (World size: 18.184595)
	256x128 	-	[  fM       ]	"FL_MISCELLANEOUS_V2"                   	94:98:86:00	 (World size: 15.349492)
	128x128 	-	[ASfM   !   ]	"FLYOVER"                               	8f:8b:75:00	 (World size: 12.323027)
	64x64   	-	[  fM   !   ]	"FLORB_FENCE_POSSU2"                    	74:6d:45:00	 (World size: 3.756083)
	128x64  	-	[  fM       ]	"HELICOPTER"                            	6e:78:85:00	 (World size: 8.496173)
	64x64   	-	[  fM       ]	"SHARKEYS-LOGO"                         	ab:b1:cb:00	 (World size: 33.320271)
	128x64  	-	[ASf    !   ]	"RAILS"                                 	87:8a:8f:00	 (World size: 4.683742)
	256x128 	-	[ASfM       ]	"FLORB_GRANDSTAND4"                     	ce:cb:ce:e0	 (World size: 35.157726)
	128x128 	-	[A fM    $  ]	"ROTOR_I"                               	00:00:00:38	 (World size: 7.411424)
	64x64   	-	[  fM       ]	"MONORAIL"                              	b0:b1:aa:00	 (World size: 112.938744)
	128x64  	-	[ASfM       ]	"LOWCARS"                               	5b:4e:43:f7	 (World size: 24.172594)
	128x128 	-	[  fM   !   ]	"DISTANT_CITY"                          	67:6c:6e:00	 (World size: 125.692703)
	128x64  	-	[  fM   !   ]	"FL_B_CABLE_CONTAINERS"                 	7d:48:42:00	 (World size: 4.256121)
	32x32   	-	[  fM       ]	"LIGHTHOUSE"                            	c4:aa:a1:00	 (World size: 30.901413)
	128x128 	-	[  fM       ]	"BEACH"                                 	9c:a5:a7:00	 (World size: 9.267830)
	64x64   	-	[  fM   !   ]	"F150"                                  	78:6b:4c:00	 (World size: 12.954186)
	256x256 	-	[ASfM   !   ]	"FL_B_MAINTENANCE_VS"                   	92:8c:71:00	 (World size: 14.582000)
	32x32   	-	[ASfM   !   ]	"SEAGULL"                               	d3:ce:b2:00	 (World size: 3.127218)
	32x16   	-	[  fM       ]	"BALLOONS"                              	94:7a:56:00	 (World size: 40.305656)
	16x16   	-	[  fM       ]	"ANIMATED1_1"                           	a9:6a:34:00	 (World size: 0.563361)
	16x16   	-	[  fM       ]	"ANIMATED1"                             	cf:a4:50:00	 (World size: 0.563361)
	128x32  	-	[  f    !   ]	"ANIMATED2_5"                           	00:3d:03:00	 (World size: 4.740259)
	16x16   	-	[  fM       ]	"ANIMATED1_2"                           	cf:a4:50:00	 (World size: 0.563361)
	128x32  	-	[  f    !   ]	"ANIMATED2_1"                           	00:3b:03:00	 (World size: 4.740259)
	128x32  	-	[  f    !   ]	"ANIMATED2_2"                           	00:1d:01:00	 (World size: 4.740259)
	128x32  	-	[  f    !   ]	"ANIMATED2_3"                           	00:1d:02:00	 (World size: 4.740259)
	128x32  	-	[  f    !   ]	"ANIMATED2_4"                           	00:3c:03:00	 (World size: 4.740259)
	128x32  	-	[  f    !   ]	"ANIMATED2"                             	00:3b:03:00	 (World size: 4.740259)
	32x32   	-	[ASfM       ]	"ANIMATED4_3"                           	9d:cf:c2:8c	 (World size: 15.148645)
	32x32   	-	[ASfM       ]	"ANIMATED4_1"                           	9d:cf:c2:8c	 (World size: 15.148645)
	32x32   	-	[ASfM       ]	"ANIMATED4_2"                           	9d:cf:c2:8c	 (World size: 15.148645)
	32x32   	-	[ASfM       ]	"ANIMATED4"                             	9d:cf:c2:8c	 (World size: 15.148645)
	32x32   	-	[ASfM       ]	"ANIMATED5_1"                           	00:00:00:14	 (World size: 1.965990)
	32x32   	-	[ASfM       ]	"ANIMATED5_2"                           	00:00:00:12	 (World size: 1.965990)
	32x32   	-	[ASfM       ]	"ANIMATED5_3"                           	00:00:00:11	 (World size: 1.965990)
	32x32   	-	[ASfM       ]	"ANIMATED5_4"                           	00:00:00:13	 (World size: 1.965990)
	32x32   	-	[ASfM       ]	"ANIMATED5"                             	00:00:00:14	 (World size: 1.965990)
	32x32   	-	[ASfM       ]	"ANIMATED5_5"                           	00:00:00:0f	 (World size: 1.965990)
	256x256 	-	[ASfM   !   ]	"DINERS_X_2"                            	8f:96:87:00	 (World size: 17.671944)
	256x128 	-	[  fM   !   ]	"COMMERCIAL_BUILDINGS"                  	ba:c5:b8:00	 (World size: 20.921906)
	256x256 	-	[  fM   !   ]	"FL_CITY_B_URBAN"                       	9f:9e:90:00	 (World size: 61.335735)
	256x256 	-	[ASfM       ]	"FLORIDA_B_ZONE"                        	9b:9b:8f:fb	 (World size: 28.447773)
	256x256 	-	[  fM       ]	"FLORIDA_B_ZONE_DECO_HOTEL"             	9f:a1:a7:00	 (World size: 39.397919)
	256x256 	-	[  fM       ]	"FLORIDA_B_ZONE_HOTELS"                 	92:a0:9b:00	 (World size: 32.627068)
	256x256 	-	[ASfM       ]	"RQI_CORNER"                            	92:92:89:f5	 (World size: 19.621550)
	256x128 	-	[  fM   !   ]	"FLORIDA_B_NEW_HOTEL"                   	92:9f:9a:00	 (World size: 25.404406)

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
