Unit {
    Name=vetcopt;
    Directory=AUnitDinoVetHelicopter;
    TClass=AUnitDinoVetHelicopter;
    ScreenName=$Unit_vetcopt;
}

Traits {
    Health=0;
    Visual=0;
    Audio=0;
    Smell=0;
    Damage=0;
    ProtectMod=0;
    Territory=0;
    Energy=0;
    Metabolism=0;
    LifeSpan=0;
    FoodVal=0;
    FoodReq=0;
    Mass=6000.0;
    Radius=12.0;
    CamRadius=12.0;
    VisRadius=12.0;
    Speed=100.0;
    HeadRadius=0;
    MoveAnimSpeed=3.0;
    RunAnimSpeed=4.0;
    MaxForce=100000.0;
    NHRate=2.0;
    GoalTolerance=0.1;
    Arrival=32.0;
    Acc=1.5;
    Dec=1.5;
    PathStrt=0;
    PlanStrt=0;
    FieldWt=0;
    TurnDamp=0;
    SteerLevel=0;
    Size=59.0;
    BuildCost=0;
    FenceBreak=0;
    FlockSize=1.0;
    FlockCoh=0;
    FlockSep=0;
    FlockRad=0;
    CenterHeight=1.0;
    SelectionBoxRadius=6.0;
    LookH=0;
    LookV=0;
    StepCat=0;
    FleeMod=0;
    PredNeed=0;
    PreyVal=0;
    DecayTime=0;
    RampageTime=0;
    ComatoseTime=0;
    HungerThirstStress=0;
    TurnSpdThresh=0.001;
}

Flags {
    UnitFlags= 134234120 ;
    UnitFlagsID= 152 ;
}

Drives {
    Drive_Hunger=0.0;
    Drive_Thirst=0.0;
    Drive_Defecate=0.0;
    Drive_Sleep=0.0;
    Drive_Defend=0.0;
    Drive_Play=0.0;
    Drive_Communicate=0.0;
}

Animations {
    Model=vetcopt;
    }

PerceptionInputs {
    PInput_Organic=0.0;
    PInput_Repellent=1.0;
    PInput_Meat=0.0;
    PInput_Carnivore=0.0;
    PInput_Herbivore=0.0;
    PInput_Aquatic=0.0;
    PInput_Plant=0.0;
    PInput_MaxSpeed=0.0;
    PInput_Size=0.0;
    PInput_Offensive=0.0;
}

UnitSpecific {
    FuelTankSize= 180 ;
    MaxForceForwards= 300000 ;
    MaxForceRight= 300000 ;
    MaxForceUp= 50000 ;
    MaxForceDown= 50000 ;
    MaxAccelPosRot= 1.5 ;
    MaxAccelNegRot= 1.5 ;
    RotationalDamping= 3 ;
    ElevateArrivalDistUp= 5 ;
    ElevateArrivalDistDown= 6 ;
    MaxSpeedUp= 10 ;
    MaxSpeedDown= 10 ;
    CrossSectionalArea_Side= 1000 ;
    CrossSectionalArea_Front= 300 ;
    CrossSectionalArea_Top= 500 ;
    DragCoeff_Side= 1.2 ;
    DragCoeff_Front= 0.2 ;
    DragCoeff_Top= 0.9 ;
}

DNATraits {
    Aggression=0.0;
    Playfulness=0.0;
    Appetite=0.0;
    Energy=0.0;
    Speed=0.0;
    LethalGene=0.0;
}

