Building {
        Health = 100;
	BuildingType = slave;
}

Particles
{
    NumLocators=2;
	Locator[0]{
		Name="D_Smoke01";
		NumEffects=1;
		Effect[0]{
			DamageStart=5;
			DamageEnd=0;
			Setting="FireModerate";
		}
	}
	Locator[1]{
		Name="D_Smoke01";
		NumEffects=1;
		Effect[0]{
			DamageStart=80;
			DamageEnd=0;
			Setting="MediumSmoke";
		}
	}
}

// WARNING: Do not place anything below these lines.
//Anything past this point is destroyed on exporting bounding information



BoundingGeometry

{

	Geom_Max["Box01"]

	{

		Position = {0.004119, 0.000000, -0.088010};

		Rotation = {0.000000, 0.000000, 0.000000, 1.000000};

		PrimType = ePrimBox;

		Sides = { 1.500000, 3.000000, 3.106251 };

	}

}

