BipedAnimConst = {
	MixLevels = {
		NumElements = 4
		Elem0 = {
			HeaderName = "dash"
			WalkCylces = {
				NumElements = 2
				Elem0 = {
					SequenceName = "stand_idle1"
					Speed = 0.00000000
				}
				Elem1 = {
					SequenceName = "dash"
					Speed = 7.00000000
				}
			}
			MaxBlendAcceleration = 25.00000000
			BlendClampPercent = 0.05000000
			MaxSpineTwistMoving = 1.20000005
			MaxSpineTwistTurning = 0.89999998
			MaxTorsoBlendSpeed = 6.0000000
			MaxSpineTilt = 0.75000000
			TwistAxis = (1.00,-.150,0.00)
			TiltAxis = (0.00,0.00,0.00)
		}
		Elem1 = {
			HeaderName = "stand"
			WalkCylces = {
				NumElements = 7
				Elem0 = {
					SequenceName = "stand_walk_backwards"
					Speed = -1.25000000
				}
				Elem1 = {
					SequenceName = "stand_idle1"
					Speed = 0.00000000
				}
				Elem2 = {
					SequenceName = "stand_idle1"
					Speed = 0.10000000
				}
				Elem3 = {
					SequenceName = "stand_walk"
					Speed = 0.50000000
				}
				Elem4 = {
					SequenceName = "stand_walk2"
					Speed = 2.10000000
				}
				Elem5 = {
					SequenceName = "stand_run"
					Speed = 5.00000000
				}
				Elem6 = {
					SequenceName = "stand_run2"
					Speed = 7.00000000
				}
			}
			MaxBlendAcceleration = 25.00000000
			BlendClampPercent = 0.00000000
			MaxSpineTwistMoving = 1.20000005
			MaxSpineTwistTurning = 0.89999998
			MaxSpineTilt = 0.75000000
			MaxTorsoBlendSpeed = 6.0000000
			TwistAxis = (1.00,-0.1500,0.00)
			TiltAxis = (0.00,0.00,1.00)
		}
		Elem2 = {
			HeaderName = "crouch"
			WalkCylces = {
				NumElements = 6
				Elem0 = {
					SequenceName = "crouch_walk_backwards"
					Speed = -1.25000000
				}
				Elem1 = {
					SequenceName = "crouch_idle1"
					Speed = 0.00000000
				}
				Elem2 = {
					SequenceName = "crouch_walk"
					Speed = 0.50000000
				}
				Elem3 = {
					SequenceName = "crouch_walk2"
					Speed = 1.75000000
				}
				Elem4 = {
					SequenceName = "crouch_run"
					Speed = 4.50000000
				}
				Elem5 = {
					SequenceName = "crouch_run2"
					Speed = 7.00000000
				}
			}
			MaxBlendAcceleration = 25.00000000
			BlendClampPercent = 0.05000000
			MaxSpineTwistMoving = 1.20000005
			MaxSpineTwistTurning = 0.89999998
			MaxTorsoBlendSpeed = 6.0000000
			MaxSpineTilt = 0.75000000
			TwistAxis = (0.75,-0.48,0.0)
			TiltAxis = (0.00,0.00,1.00)
		}
		Elem3 = {
			HeaderName = "crawl"
			WalkCylces = {
				NumElements = 4
				Elem0 = {
					SequenceName = "crawl_walk_backwards"
					Speed = -0.40000001
				}
				Elem1 = {
					SequenceName = "crawl"
					Speed = 0.00000000
				}
				Elem2 = {
					SequenceName = "crawl_walk"
					Speed = 0.4000000
				}
				Elem3 = {
					SequenceName = "crawl_run"
					Speed = 1.0
				}
			}
			MaxBlendAcceleration = 6.00000000
			BlendClampPercent = 0.05000000
			MaxSpineTwistMoving = 1.2000000
			MaxSpineTwistTurning = 0.44999999
			MaxTorsoBlendSpeed = 1.250000000
			MaxSpineTilt = 0.30000001
			TwistAxis = (0.55,-0.5,0.00)
			TiltAxis = (0.00,0.00,1.00)
		}
	}
	MaxLevelBlendSpeed = 12.00000000
	TorsoNodes = {
		NumElements = 4
		Elem0 = "Bip01 Spine"
		Elem1 = "Bip01 Spine1"
		Elem2 = "Bip01 Spine2"
		Elem3 = "Bip01 Spine3"
	}
}

