PBGameConstants = {
	General = {
		FirstPersonFOVWorld = 1.04719758
		StandHeight = 1.79999995
		CrouchHeight = 1.25000000
		CrawlHeight = 0.33000001
		AvatarRadius = 0.25000000
		TurnInputCurve = (0.00,0.08,0.25,1.00)
		KeyInputCurve = (0.00,0.00,0.2,0.2)
		JoyInputCurve = (0.00,0.00,0.2,1.0)
		ZoomTurnScalar = 0.1
		RunWalkScalar = 0.60000002
	}
	Trails = {
		NumElements = 2
		Elem0 = {
			Name = "Path"
			ObjectFilename = File Not Found!
			StartStructureProfileIndex = 0
			Middle1StructureProfileIndex = 0
			Middle1Frequency = 0.00000000
			Middle2StructureProfileIndex = 0
			Middle2Frequency = 0.00000000
			Middle3StructureProfileIndex = 0
			Middle3Frequency = 0.00000000
			EndStructureProfileIndex = 0
			CategoryName = "CAT_PATH"
			Width = 5.59999990
			SegmentSpacing = 3.50000000
			NumFadeSegments = 4
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalCostScalar = 0.00000000
		}
		Elem1 = {
			Name = "Invisible Fence"
			ObjectFilename = File Not Found!
			StartStructureProfileIndex = 145
			Middle1StructureProfileIndex = 145
			Middle1Frequency = 0.30000001
			Middle2StructureProfileIndex = 145
			Middle2Frequency = 0.30000001
			Middle3StructureProfileIndex = 145
			Middle3Frequency = 0.30000001
			EndStructureProfileIndex = 145
			CategoryName = "CAT_FENCE"
			Width = 0.05000000
			SegmentSpacing = 3.00000000
			NumFadeSegments = 4
			UsePathfindingToPlot = false
			PathPlotTreeCost = 0.00000000
			PathPlotHillCost = 0.00000000
			PathPlotSidehillCost = 0.00000000
			UseFinalAsPathfindingRoute = false
			PathFinalCostScalar = 0.00000000
		}
	}
	Markers = {
		NumElements = 10
		Elem0 = {
			Name = "Ol Faithful"
			Description = "MarkerA_Desc"
			JointName = "JOINT_GUN_A"
			FirstPersonMeshFilename = data/objects/markers/gun_a_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_a_anims.mesh
			SoundFileName = "guns_shoot_gun_2"
			ShotsPerSecond = 3.0000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 3.00000000
			MuzzleVelocity = 40.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = .200000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem1 = {
			Name = "Grunt"
			Description = "MarkerB_Desc"
			JointName = "JOINT_GUN_D"
			FirstPersonMeshFilename = data/objects/markers/gun_D_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_D_anims.mesh
			SoundFileName = "guns_shoot_gun_3"
			ShotsPerSecond = 5.00000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 7.00000000
			MuzzleVelocity = 40.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = .200000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem2 = {
			Name = "Zero G"
			Description = "MarkerC_Desc"
			JointName = "JOINT_GUN_I"
			FirstPersonMeshFilename = data/objects/markers/gun_I_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_I_anims.mesh
			SoundFileName = "guns_shoot_gun_4"
			ShotsPerSecond = 4.0000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 4.80000000
			MuzzleVelocity = 40.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = .200000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem3 = {
			Name = "Clarabelle"
			Description = "MarkerD_Desc"
			JointName = "JOINT_GUN_E"
			FirstPersonMeshFilename = data/objects/markers/gun_E_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_E_anims.mesh
			SoundFileName = "guns_shoot_gun_5"
			ShotsPerSecond = 5.00000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 2.00000000
			MuzzleVelocity = 60.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = .2000000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem4 = {
			Name = "Prime-R"
			Description = "MarkerE_Desc"
			JointName = "JOINT_GUN_B"
			FirstPersonMeshFilename = data/objects/markers/gun_B_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_B_anims.mesh
			SoundFileName = "guns_shoot_gun_6"
			ShotsPerSecond = 7.00000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 6.00000000
			MuzzleVelocity = 60.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = .2000000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem5 = {
			Name = "The Frenchman"
			Description = "MarkerF_Desc"
			JointName = "JOINT_GUN_G"
			FirstPersonMeshFilename = data/objects/markers/gun_G_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_G_anims.mesh
			SoundFileName = "guns_shoot_gun_7"
			ShotsPerSecond = 6.00000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 3.800000000
			MuzzleVelocity = 60.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = 0.20000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem6 = {
			Name = "Bonsai"
			Description = "MarkerH_Desc"
			JointName = "JOINT_GUN_F"
			FirstPersonMeshFilename = data/objects/markers/gun_F_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_F_anims.mesh
			SoundFileName = "guns_shoot_gun_8"
			ShotsPerSecond = 7.00000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 2.00000000
			MuzzleVelocity = 90.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = 0.200000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem7 = {
			Name = "Psi-Nyde"
			Description = "MarkerH_Desc"
			JointName = "JOINT_GUN_J"
			FirstPersonMeshFilename = data/objects/markers/gun_J_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_J_anims.mesh
			SoundFileName = "guns_shoot_gun_8"
			ShotsPerSecond = 9.00000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 5.00000000
			MuzzleVelocity = 90.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = 0.200000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem8 = {
			Name = "Cuda"
			Description = "MarkerI_Desc"
			JointName = "JOINT_GUN_H"
			FirstPersonMeshFilename = data/objects/markers/gun_H_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_H_anims.mesh
			SoundFileName = "guns_shoot_gun_9"
			ShotsPerSecond = 8.0000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 2.800000000
			MuzzleVelocity = 90.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = 0.200000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
		Elem9 = {
			Name = "Sweetness"
			Description = "MarkerH_Desc"
			JointName = "JOINT_GUN_C"
			FirstPersonMeshFilename = data/objects/markers/gun_C_anims.mesh
			ThirdPersonMeshFilename = data/objects/markers/gun_C_anims.mesh
			SoundFileName = "guns_shoot_gun_10"
			ShotsPerSecond = 12.00000000
			ContinuousFire = false
			ConsumesAmmo = true
			EquipDelay = 0.00000000
			SpinVelocity = 0.00000000
			MuzzleVelocity = 125.00000000
			ShotType = 0
			ShotSoundID = File Not Found!
			ReloadSoundID = File Not Found!
			AirSoundID = File Not Found!
			BaseAccuracy = 0.000000000
			RecoilTime = 0.50000000
			RecoilDistance = 0.00000000
			RecoilAngle = 1.00000000
		}
	}
	Hoppers = {
		NumElements = 3
		Elem0 = {
			Name = "Hopper A"
			MeshFilename = data/objects/markers/hopper_b_anims.mesh
		}
		Elem1 = {
			Name = "Hopper B"
			MeshFilename = data/objects/markers/hopper_c_anims.mesh
		}
		Elem2 = {
			Name = "Hopper C"
			MeshFilename = data/objects/markers/hopper_a_anims.mesh
		}
	}
	Structures = {
		NumElements = 185
		Elem0 = {
			Name = "Themed_S_A"
			Description = "Themed_S_A"
			MeshFilename = data/objects/structures/themed/small/themed_s_a/themed_s_a.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem1 = {
			Name = "Themed_S_B"
			Description = "Themed_S_B"
			MeshFilename = data/objects/structures/themed/small/themed_s_b/themed_s_b.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem2 = {
			Name = "Bunker_S_C"
			Description = "Themed_S_C"
			MeshFilename = data/objects/structures/themed/small/themed_s_c/themed_s_c.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem3 = {
			Name = "Bunker_S_D"
			Description = "Themed_S_D"
			MeshFilename = data/objects/structures/themed/small/themed_s_d/themed_s_d.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem4 = {
			Name = "Bunker_S_E"
			Description = "Themed_S_E"
			MeshFilename = data/objects/structures/themed/small/themed_s_e/themed_s_e.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem5 = {
			Name = "Bunker_S_F"
			Description = "Bunker_S_F"
			MeshFilename = data/objects/structures/themed/small/themed_s_f/themed_s_f.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem6 = {
			Name = "Bunker_S_G"
			Description = "Themed_S_G"
			MeshFilename = data/objects/structures/themed/small/themed_s_g/themed_s_g.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = false
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem7 = {
			Name = "Bunker_S_H"
			Description = "Themed_S_H"
			MeshFilename = data/objects/structures/themed/small/themed_s_h/themed_s_h.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = false
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem8 = {
			Name = "Bunker_S_I"
			Description = "Themed_S_I"
			MeshFilename = data/objects/structures/themed/small/themed_s_i/themed_s_i.mesh
			Type = "TYPE_SMALL"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = false
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem9 = {
			Name = "Fort_A"
			Description = "Themed_M_A"
			MeshFilename = data/objects/structures/themed/medium/themed_m_a/themed_m_a.mesh
			Type = "TYPE_MED"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = true
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem10 = {
			Name = "Fort_B"
			Description = "Themed_M_B"
			MeshFilename = data/objects/structures/themed/medium/themed_m_b/themed_m_b.mesh
			Type = "TYPE_MED"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = true
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem11 = {
			Name = "Fort_C"
			Description = "Themed_M_C"
			MeshFilename = data/objects/structures/themed/medium/themed_m_c/themed_m_c.mesh
			Type = "TYPE_MED"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = true
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem12 = {
			Name = "Fort_D"
			Description = "Themed_M_D"
			MeshFilename = data/objects/structures/themed/medium/themed_m_d/themed_m_d.mesh
			Type = "TYPE_MED"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = true
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem13 = {
			Name = "Fort_E"
			Description = "Themed_M_E"
			MeshFilename = data/objects/structures/themed/medium/themed_m_e/themed_m_e.mesh
			Type = "TYPE_MED"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = true
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem14 = {
			Name = "Themed_L_A"
			Description = "Themed_L_A"
			MeshFilename = data/objects/structures/themed/large/themed_l_a/themed_l_a.mesh
			Type = "TYPE_LARGE"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = true
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem15 = {
			Name = "Themed_L_B"
			Description = "Themed_L_B"
			MeshFilename = data/objects/structures/themed/large/themed_l_b/themed_l_b.mesh
			Type = "TYPE_LARGE"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = true
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem16 = {
			Name = "Themed_L_C"
			Description = "Themed_L_C"
			MeshFilename = data/objects/structures/themed/large/themed_l_c/themed_l_c.mesh
			Type = "TYPE_LARGE"
			Category = "CAT_THEMED"
			ZVariance = 5.00000000
			Flattens = true
			Smooths = false
			ClearsFoliage = true
			SnapType = Vertical
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = true
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
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			MeshFilename = Data/Objects/Power_Ups/PowerUp/speedboost.mesh
			Type = "TYPE_POWERUP_SPEED_BOOST"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem170 = {
			Name = "PowerUp_SuperJump"
			Description = "PowerUp SuperJump"
			MeshFilename = Data/Objects/Power_Ups/PowerUp/SuperJump.mesh
			Type = "TYPE_POWERUP_SUPER_JUMP"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem171 = {
			Name = "SiegeZone"
			Description = "Scoring Zone"
			MeshFilename = data/objects/structures/flags/scoringzone/scoringzone.mesh
			Type = "TYPE_SCORE_SIEGE"
			Category = "CAT_SCORE_ZONE"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (10.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem172 = {
			Name = "PowerUp_Invulerable"
			Description = "PowerUp Invulnerable"
			MeshFilename = Data/Objects/Power_Ups/PowerUp/Invulnerability.mesh
			Type = "TYPE_POWERUP_INVULNERABLE"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem173 = {
			Name = "PowerUp_MachineGun"
			Description = "PowerUp MachineGun"
			MeshFilename = Data/Objects/Power_Ups/PowerUp/MachineGun.mesh
			Type = "TYPE_POWERUP_MACHINE_GUN"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem174 = {
			Name = "PowerUp_Sniper"
			Description = "PowerUp Sniper"
			MeshFilename = Data/Objects/Power_Ups/PowerUp/Sniper.mesh
			Type = "TYPE_POWERUP_SNIPER"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem175 = {
			Name = "PowerUp_RubberBalls"
			Description = "PowerUp RubberBalls"
			MeshFilename = Data/Objects/Power_Ups/PowerUp/RubberBalls.mesh
			Type = "TYPE_POWERUP_RUBBER_BALLS"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem176 = {
			Name = "PowerUp_Stealth"
			Description = "PowerUp Stealth"
			MeshFilename = Data/Objects/Power_Ups/PowerUp/Stealth.mesh
			Type = "TYPE_POWERUP_STEALTH"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		
		Elem177 = {
			Name = "GunPickup_1"
			Description = "GunPickup_1"
			MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunB.mesh
			Type = "TYPE_POWERUP_GUN1"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem178 = {
			Name = "GunPickup_2"
			Description = "GunPickup_2"
			MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunC.mesh
			Type = "TYPE_POWERUP_GUN2"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem179 = {
			Name = "GunPickup_3"
			Description = "GunPickup_3"
			MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunD.mesh
			Type = "TYPE_POWERUP_GUN3"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem180 = {
			Name = "GunPickup_4"
			Description = "Gun Powerup 1"
			MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunE.mesh
			Type = "TYPE_POWERUP_GUN4"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem181 = {
			Name = "GunPickup_5"
			Description = "GunPickup_5"
			MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunF.mesh
			Type = "TYPE_POWERUP_GUN5"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem182 = {
			Name = "GunPickup_6"
			Description = "GunPickup_6"
			MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunG.mesh
			Type = "TYPE_POWERUP_GUN6"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem183 = {
			Name = "GunPickup_7"
			Description = "Gun Powerup 2"
			MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunH.mesh
			Type = "TYPE_POWERUP_GUN7"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		}
		Elem184 = {
			Name = "GunPickup_8"
			Description = "GunPickup_8"
			MeshFilename = Data/Objects/Power_Ups/GunUpgrade/GunI.mesh
			Type = "TYPE_POWERUP_GUN8"
			Category = "CAT_POWERUP"
			ZVariance = 40.00000000
			Flattens = false
			Smooths = false
			ClearsFoliage = true
			SnapType = Normal
			ArbitraryRotates = false
			UsesSprite = false
			CastsShadows = false
			NumberOfRotationAngles = 360
			RandomScalarMin = (1.00,0.00,0.00)
			RandomScalarMax = (1.00,0.00,0.00)
			RandomColorMin = -1
			RandomColorMax = -1
			SecondaryColorMin = -1
			SecondaryColorMax = -1
		
		}
	}
}
