[Mesh0]
Filepath = Data/Objects/Characters/guy.mesh
ComputeBounds = 1
RotOrigin_X = .000
RotOrigin_Y =.000
RotOrigin_Z = 1
InitialRotationAngle = -0.0
RadianPerSecondRotation = 0.5

Animation0 = FrontEnd_Idle1
Animation1 = FrontEnd_Idle2
Animation2 = FrontEnd_Idle3
Animation3 = FrontEnd_Idle4
Animation4 = FrontEnd_Idle5


[Mesh1]
Filepath = Data/Objects/Characters/girl.mesh
ComputeBounds = 1
RotOrigin_X = .000
RotOrigin_Y =.000
RotOrigin_Z = 1
InitialRotationAngle = -0.0
RadianPerSecondRotation = 0.5

Animation0 = FrontEnd_Idle1
Animation1 = FrontEnd_Idle2
Animation2 = FrontEnd_Idle3
Animation3 = FrontEnd_Idle4
Animation4 = FrontEnd_Idle5


[Mesh2]
Filepath = Data/UI/Shell/AvatarSelect/AvatarSelect_Lights.mesh
ComputeBounds = 0
RotOrigin_X = 0
RotOrigin_Y = 0
RotOrigin_Z = 0
InitialRotationAngle = 0.0
RadianPerSecondRotation = 0.0


[Camera]
FOV = .51
Direction_X = -1
Direction_Y = 0
Direction_Z = -0.2
Target_X = 3
Target_Y = 0
Target_Z = 1.25
ModulateLightFactor = 4		//  Must be either 1, 2 or 4