[General]
NumSets = 9


[TextureSet01]
// The material type (Not needed if loading the terrain types from a texture map)
MaterialType=Dirt
// The color of the terrain type entry.  (neccisary if loading from a texture or using the bitmap editor)
MapColor=255,128,128
// The name that appears in the bitmap editor.  (If not here, it defaults to the MaterialType)
Name=Dirt

// Causes the ground textures to be rotated randomly. (On if set to 1, (default: off - 0))
RotateGroundTextures=0
// Uses four ground textures per patch instead of one if this is set to on (On - 1, Off = 0, default = off)
FourTexturesPerPatch=0
// Uses the UV mapping from the patch terrain.  Can be used for orienting and mapping specific textures
// over larger areas.  (On - 1, Off - 0, default = off)
UseSpecificMapping=0

// How many different ground textures we have, with the weight that they'll be used in.
NumGroundTextures=1
GroundTextureWeight01=1.7
GroundTexture01=data/terrain/textures/Dirt.tga

NumCornerBlends=1
CornerBlendWeight01=1.6
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlendWeight01=1.5
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlendWeight01=1.4
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCornerWeight01=1.3
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlendWeight01=1.2
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga

NumFullMasks=1
FullMaskWeight01=1.1
FullMask01=Data/Textures/BLENDTEXTURES/full.tga


[TextureSet02]
MaterialType=Grass
RotateGroundTextures=1

NumGroundTextures=6
GroundTexture01=data/terrain/textures/Grass.tga
GroundTexture02=data/terrain/textures/Grass02.tga
GroundTexture03=data/terrain/textures/Grass03.tga
GroundTexture04=data/terrain/textures/Grass04.tga
GroundTexture05=data/terrain/textures/Grass05.tga
GroundTexture06=data/terrain/textures/Grass06.tga

NumCornerBlends=1
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga




[TextureSet03]
MaterialType=Leaves

NumGroundTextures=1
GroundTexture01=data/terrain/textures/Undergrowth.tga

NumCornerBlends=1
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga




[TextureSet04]
MaterialType=Sand

NumGroundTextures=1
GroundTexture01=data/terrain/textures/Sand.tga

NumCornerBlends=1
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga




[TextureSet05]
MaterialType=Mud

NumGroundTextures=1
GroundTexture01=data/terrain/textures/Bog.tga

NumCornerBlends=1
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga




[TextureSet06]
MaterialType=Loose_Rock

RotateGroundTextures=0
NumGroundTextures=1
GroundTexture01=data/terrain/textures/Skree.tga

NumCornerBlends=1
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga




[TextureSet07]
MaterialType=Granite

NumGroundTextures=5
GroundTexture01=data/terrain/textures/Rock.tga
GroundTexture02=data/terrain/textures/Rock02.tga
GroundTexture03=data/terrain/textures/Rock03.tga
GroundTexture04=data/terrain/textures/Rock04.tga
GroundTexture05=data/terrain/textures/Rock05.tga


NumCornerBlends=1
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga




[TextureSet08]
MaterialType=Water

NumGroundTextures=1
GroundTexture01=data/terrain/textures/Water.tga

NumCornerBlends=1
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga




[TextureSet09]
MaterialType=Snow

NumGroundTextures=1
GroundTexture01=data/terrain/textures/Snow.tga

NumCornerBlends=1
CornerBlend01=Data/Textures/BLENDTEXTURES/inside.tga

NumInvCornerBlends=1
InvCornerBlend01=Data/Textures/BLENDTEXTURES/outside.tga

NumDoubleCornerBlends=1
DoubleCornerBlend01=Data/Textures/BLENDTEXTURES/double.tga

NumDoubleInvCornerBlends=1
DoubleInvCorner01=Data/Textures/BLENDTEXTURES/I_Double.tga

NumEdgeBlends=1
EdgeBlend01=Data/Textures/BLENDTEXTURES/edge.tga


