[Mesh0]
Filepath = Data/UI/Shell/AvatarSelect/AvatarSelect_Lights.mesh
ComputeBounds = 0
RotOrigin_X = 0
RotOrigin_Y = 0
RotOrigin_Z = 0
InitialRotationAngle = 0.0
RadianPerSecondRotation = 0.0


[Camera]
FOV = 0.8
Direction_X = -2
Direction_Y = 0
Direction_Z = -1
Target_X = 0.5
Target_Y = 0.05
Target_Z = 0.2
ModulateLightFactor = 2		//  Must be either 1, 2 or 4